Is it possible to adjust an area's wind setting? You can change the Skybox, the Weather, and the Fog. But I don't see anything for adjusting wind.
Area Wind - Adjusting Via Script
Débuté par
henesua
, déc. 14 2012 05:34
#1
Posté 14 décembre 2012 - 05:34
#2
Posté 15 décembre 2012 - 08:22
The only way I have seen this done is through something like the use of Olander's Realistic Weather (ORW) system that requires you as a builder to create your own area-wide wind sound objects (Soft Wind and Strong Wind, for example) and then put them in each exterior area of the module where you want the wind to change. Then call them using functions like SoundObjectSetVolume() and SoundObjectPlay().
We use this in Thay and it seems to work reasonably well.
We use this in Thay and it seems to work reasonably well.
#3
Posté 15 décembre 2012 - 11:11
What about animation of dangly meshes?
Modifié par henesua, 15 décembre 2012 - 11:11 .
#4
Posté 16 décembre 2012 - 05:33
<shining a big fuzzy silhouette...>
Maybe a valid target for NwNCx? Not just the velocity of the wind, but the blasted *direction*?!
<...of virusman on the clouds>
Maybe a valid target for NwNCx? Not just the velocity of the wind, but the blasted *direction*?!
<...of virusman on the clouds>





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