Stinja wrote...
Eric Fagnan wrote...
According to our player data based on completion rates
What do the stats say on NON-completion rates?
Can you tell when a PS3 gold collector game hard-froze all four players, and forced a console reset?
Or less tangible stats, like players quitting U/U/x games wave 1 when collectors show up?
Or players avoiding choosing them to start with?
If you feel lazy to look up "rate" I might help you out.
A rate compares one thing to another. This rate compares completions to obviously labrador puppys.
By that you can say if a game isn´t finished. (The reason may be failiure or quitting) the puppycounter raises.
The result will be usually shown in %. Therefore you will have 30% puppys if 70% of the games succeed. Quitting might prevent us from getting more puppies as long as one player chooses to stay inside.
We don´t have enough dogfood. Save the puppies from starving. Finish your games.