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#151
SoundWraith

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DungeonHoek wrote...

Eric Fagnan wrote...

According to our player data based on completion rates, the Collectors are slightly harder than other factions on Gold, but about the same as other factions on other difficulties. On Silver, they are the easiest faction.


I don't mean to be disrespectful. But no. That data is wrong.

Collectors are consistently the hardest faction my friends and I have ever dealt with.

Really the way I can gauge them difficulty wise is they are a level above whatever level you are on. If you're on bronze, they are silver. Silver, gold. Gold, Platinum. Platinum, death?.

I can't say for the last one. Don't care for Platinum, don't really play it much.



Plat collectors are only harder than gold collectors for the first three waves. Afterwards it gets easier because the other factions come in. 

Different matter if you get Geth Primes into the mix though. :whistle:

#152
Xeraphas

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Collectors have the single most powerful unit or character in the game, the ABOMINATION, it is the only unit that can totally wipe out entire teams consistently and it is supposedly a low level unit. No unit inspires as much fear as the abomination. When he blows up you and your entire team die. You can try to kill them with head shots or before they reach you but they often come in such large clusters it is difficult to accomplish.

Preatorian is by far the most powerful boss unit. He is fast. He can kill from range with powerful attacks. He can kill short range with instant attacks. He has high shields and high health. No other boss unit comes close to this combination of range of attack (close and far), total health/armor/shield/barrier combinations, and speed.

Scion is the most dangerous second tier unit that is almost equal to other factions top boss unit. He is the only unit that can kill you with bombard from nearly across entire maps. He has more range and accuracy than even the Ravagers, since he can lob them over cover easier than the Ravager can shoot through cover.

On top of all this, several units at a time can be possessed and thus given even more health, armor, shields, barriers, and offensive power.

So yes, Collectors are pretty op, or cheap, or whatever term you want to use compared to others. Playing them on bronze is equal to Silver of any other faction. On Silver, it is equal to Gold, and on gold it is equal to Platinum, and Platinum is like playing a new even harder level.

If you want a balanced foe or character for that matter, they should not have all the best advantages and few or no disadvantages comparably. For example, they give all the best advantages to the Praetorian, speed, power, total hp/armor, shields, range attack, short range attack. It has no disadvantage. And to hit a Praetorian is a bit harder since he hovers. In the SP, they are pretty powerful, but not as strong as in the MP.

#153
sartt

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LAZERAK47 wrote...

They are, by far, the cheapest faction in the game. Seeker swarms, webbing, Scion Shield negate, Praetorian cover-penetrating lasers, insta-down Abominations. What the hell, why make such a cheap faction? No other faction is nearly as cheap and Collectors have an annoying tendancy to ignore Biotic/tech explosions. Seriously, they make Gold and Platinum nearly impossible thanks to their sheer OPedness. Instead of nerfing all our characters, Collectors need a nerf BIG TIME!

THIS HURTS YOU.

#154
Beeno4Life

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doozerdude wrote...

Remember the time when Reapers were actually an enemy to be feared? Remember the things like plot, that explained how Collectors are essentially Prothean (aka badass) Reapers?

It sort of makes sense that Collectors are more difficult, not only are the Reapers supposed to be intimidating to begin with, but these ones are possessed... etc.

Not even close. Gameplay trumps lore, at least in multiplayer, and in ME2, Collectors were a cake walk compared to the Reapers.

#155
lightswitch

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Xeraphas wrote...

Collectors have the single most powerful unit or character in the game, the ABOMINATION, it is the only unit that can totally wipe out entire teams consistently and it is supposedly a low level unit. No unit inspires as much fear as the abomination. When he blows up you and your entire team die. You can try to kill them with head shots or before they reach you but they often come in such large clusters it is difficult to accomplish.

*snip*


lolwut?

no...just no...

#156
Xeraphas

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They blow up. They do a huge amount of damage with every explosion. You can stop some of them but it is nearly impossible to stop them all. On a platinum match, they were most definitely the most dangerous unit in the entire game we faced.

#157
Podboq

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I don't know why people find collectors so hard.
I play UUG and don't find collectors noticeably more difficult then any other class.
I'm not trying to brag, that's just my opinion.

#158
BACON4BREAKFAST

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Collectors are fun. Geth are not.

#159
Blarg

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DullahansXMark wrote...

TheCourier_1 wrote...

Eric Fagnan wrote...

 On Silver, they are the easiest faction.



This statement is so far out the other side of reality, so patently wrong, that it's hard to know if you are being really ignorant or flat-out lying.


What if the PUGs out there are in truth better than any of us forum dwellers?


That would be hilarious, disappointing, embarrassing, and amazing all at the same time.

#160
RaptorSolutions

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Don't forget the other disadvantage of collectors.

Their huge hit zones. One thing I love about them is how difficult it is to miss. Unless an abomination grabs you.

#161
DungeonHoek

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SoundWraith wrote...

DungeonHoek wrote...

Eric Fagnan wrote...

According to our player data based on completion rates, the Collectors are slightly harder than other factions on Gold, but about the same as other factions on other difficulties. On Silver, they are the easiest faction.


I don't mean to be disrespectful. But no. That data is wrong.

Collectors are consistently the hardest faction my friends and I have ever dealt with.

Really the way I can gauge them difficulty wise is they are a level above whatever level you are on. If you're on bronze, they are silver. Silver, gold. Gold, Platinum. Platinum, death?.

I can't say for the last one. Don't care for Platinum, don't really play it much.



Plat collectors are only harder than gold collectors for the first three waves. Afterwards it gets easier because the other factions come in. 

Different matter if you get Geth Primes into the mix though. :whistle:


I imagine those three waves are pretty nasty though.

#162
cronshaw

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Eric Fagnan wrote...

According to our player data based on completion rates, the Collectors are slightly harder than other factions on Gold, but about the same as other factions on other difficulties. On Silver, they are the easiest faction.


Does your data take into account the fact that some people just aren't playing the collectors
perhaps more good players are willing to play the collectors, while weaker players avoid them 
I would be very supprised if they weren't the least played faction

Modifié par modok8, 15 décembre 2012 - 05:53 .


#163
Podboq

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RaptorSolutions wrote...

Don't forget the other disadvantage of collectors.

Their huge hit zones. One thing I love about them is how difficult it is to miss. Unless an abomination grabs you.


Yeah I really like that about them.
Their hitboxes are huge, but more importantly, their weak spot hitboxes are huge too.

EDIT
typo

Modifié par Podboq, 15 décembre 2012 - 05:54 .


#164
Guest_TheCourier_1_*

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Are they still bugged?
social.bioware.com/forum/1/topic/343/index/14601238

#165
lightswitch

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Xeraphas wrote...

They blow up. They do a huge amount of damage with every explosion. You can stop some of them but it is nearly impossible to stop them all. On a platinum match, they were most definitely the most dangerous unit in the entire game we faced.


They only blow up when you attack them. Maybe next time have someone use a character that has a power like Throw, or Concussion Shot, or even Pull. Or bring a Scorpion. Or otherwise, if you're really having that much trouble shooting them before they get close use any staggering power on them. If one slips into blast range, don't shoot it. Let it grab someone, they give the F key (or equivelant on Xbox) some love and stomp it's head, they go down because it exposed them to that Scion across the map, you res them.

#166
ASSUMINGDIRECTC0NTR0L

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TheCourier_1 wrote...

Are they still bugged?
social.bioware.com/forum/1/topic/343/index/14601238


Yes.

#167
LoonySpectre

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Those disagreeing with Fagnan make one simple logical mistake. You're trying to refute hard and complete numeric data with fragmented anecdotal evidence. The dialogue is like that: "Statistically speaking, feral dogs do not pose much danger" - "Are you kidding me? I'm getting attacked every time I see one!"
There can be any number of reasons for that though. For instance, Gold/Plat PS3 players going to Silver to fight Collectors because of those infamous freezes at Gold. Or something.
I personally don't have much more trouble with Collectors compared with other factions. But I'm one of those "top 5% elitists", so you can safely disregard my words :D

#168
koschwarz74

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Geth stun fest is cheap.

#169
.458

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Eric Fagnan wrote...

According to our player data based on completion rates, the Collectors are slightly harder than other factions on Gold, but about the same as other factions on other difficulties. On Silver, they are the easiest faction.


Does it take into account supplies required to do so? Does it take into account death rate of those who randomly found collectors versus those who knew they were going in for? If they were not random collectors, how were they geared up for it compared to how they gear up for other factions? Are the same percent of games being played with collectors as others...or just by a select few?

#170
.458

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LoonySpectre wrote...

Those disagreeing with Fagnan make one simple logical mistake. You're trying to refute hard and complete numeric data with fragmented anecdotal evidence. The dialogue is like that: "Statistically speaking, feral dogs do not pose much danger" - "Are you kidding me? I'm getting attacked every time I see one!"
There can be any number of reasons for that though. For instance, Gold/Plat PS3 players going to Silver to fight Collectors because of those infamous freezes at Gold. Or something.
I personally don't have much more trouble with Collectors compared with other factions. But I'm one of those "top 5% elitists", so you can safely disregard my words :D


It isn't done right. See my above post.

#171
parico

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Collectors are hard but beatable once you figure them out. Geth are just plain cheap and annoying. Geth platinum is alot harder than Collectors platinum is.

#172
lightswitch

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.458 wrote...

Eric Fagnan wrote...

According to our player data based on completion rates, the Collectors are slightly harder than other factions on Gold, but about the same as other factions on other difficulties. On Silver, they are the easiest faction.


Does it take into account supplies required to do so? Does it take into account death rate of those who randomly found collectors versus those who knew they were going in for? If they were not random collectors, how were they geared up for it compared to how they gear up for other factions? Are the same percent of games being played with collectors as others...or just by a select few?


All of these little exceptions and possible factors people have been suggesting are so minor as to be negligible put up against the amount of data Fagnan has available. Success rates for Collectors on Silver clearly don't reflect what you think you all know about the game. It's as simple as that. If Collectors were as incredibly overpowered as some people think the data would show that. It doesn't.

Modifié par lightswitch, 15 décembre 2012 - 06:26 .


#173
Lord Rosario

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lightswitch wrote...

Xeraphas wrote...

They blow up. They do a huge amount of damage with every explosion. You can stop some of them but it is nearly impossible to stop them all. On a platinum match, they were most definitely the most dangerous unit in the entire game we faced.


They only blow up when you attack them. Maybe next time have someone use a character that has a power like Throw, or Concussion Shot, or even Pull. Or bring a Scorpion. Or otherwise, if you're really having that much trouble shooting them before they get close use any staggering power on them. If one slips into blast range, don't shoot it. Let it grab someone, they give the F key (or equivelant on Xbox) some love and stomp it's head, they go down because it exposed them to that Scion across the map, you res them.


Yes, I absolutely love using throw, concussive shot, acolyte, or scorpian [three things that you mentioned there..] to knock possessed abominations off their feet, right over to my team mates where they promptly explode. It's quite funny if everyone isn't in danger, but otherwise, those sorts of things are exactly what get your team killed.

Best idea is to freeze them, kill them while they are far away, if they are close get away then kill them, or, if all else fails, headshot the thing. They won't explode then. All of that in mind.. Remember, these are the equivilent to shambling zombies that are supposed to be one of the lesser threats. You won't find a husk or swarmer consistently demolishing your team single handedly like these suckers will.

#174
YachiruChin

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Collectors are hard. Geth are cheap. =3

#175
Lokanaiya

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They were ridiculously hard for me also at first, but after you learn the proper tactics and such for them, they really become one of the easiest. It's just a matter of adapting your playstyle.