BlueTobimon wrote...
Is it just my imagination or does heavy melee not triggering the explosion? Atleast my Brawler wasn't blown up.
Heavy melee will trigger the explosion. If the Abomination grabs you and you wrestle free, it will not explode.
Two things to contribute to this. Number one, Collectors are noticeably more difficult than other factions on Silver and (I believe) on Gold. I haven't played a great deal of Gold since just after the Earth DLC, but Reapers/Cerberus/Geth are cruise control on Gold. Collectors are a nightmare. The reason they are a nightmare, however, is not necessarily because they are cheap. It's because they reflect a perfect storm of units. Compare the units of the Collectors to comparable units from other factions.
A Scion would be something akin to a Ravager. Except that a Scion shot staggers. Okay, maybe it's more like a Prime. Only the shot delays shield regen. Also, it has the ability to fire grenades at you and flush you out of cover. It has much more armor than a Ravager and seems to be about equal to a Prime (in this poor man's eye test). So it's analogous to... what, exactly? What faction has one unit that fulfills the roles of several other units at the same time?
Abominations are the Husks of the Collectors. Trash mob that is given power because it can grab you and force you into an animation while still taking damage from other sources. Except it is also a bomb that can be mitigated in several ways (some or ALL of which may not be available if you play U/U as I do). So an Abomination is also a unit that forces you from cover, pins you in the open AND punishes you for not prioritizing it above other - supposedly more dangerous - units.
Praetorian. Frequently silent. Has an attack with incredible range that will shield gate you in one hit and health gate you in two. Has a close-range melee attack that will shield gate you in one hit and health gate you in two. Invulnerability in flight when hit with a power. Incredible speed. Forces you out of cover - are we sensing a pattern here?
Of course these factors can be mitigated by player skill. Kiting, soft and hard cover, memorization of attack patterns and tactical positioning. Is it IMPOSSIBLE to beat them? No. But it is frequently an ugly game that involves a great deal of frustration and annoyance. I would rather fight the Geth every time.
I don't know if the statistics are true or not (I tend to doubt it, since carrying in Collectors on Silver is the norm and I don't PUG Gold anymore), but if they are true, I would like to know how that is possible. All you need to do is play in the same lobby and watch people who handle Cerberus, Reapers and Geth with finesse and poise get destroyed by the Collectors to know it isn't merely a question of player skill or bellyaching.
TL;DR - No one unit or ability that the Collectors possess is awful on its own. When they are combined they make for an agonizing situation in which prioritizing ANY target over another is a mistake that will lead to your death. Statistics mentioned by BW staff don't pass the eye test.