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Turian Saboteur Engineer - test results - updated with more sentry turret tests


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#26
BlackbirdSR-71C

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TeamLexana wrote...

BlackbirdSR-71C wrote...

Ziegrif wrote...

BlackbirdSR-71C wrote...

Batarian Sentinel (SubNet, replace shockwave with warp)


Over my dead body.
A huge flat no to this.
Everything and their mother already has Warp.


He'd only be the second sentinel with Warp.

Reave wouldn't work as good, it doesn't give a debuff.


Aww. Poor padwan. Replace the lackluster SubNet with Reave and trust me, the BatSent would wreck all things. Next time you play with a Reave spammer in your lobby, bring a BatSent with Shockwave and you'll see. For max lol's take a Harrier as well to take advantage of the racial extra ammo bonuses and you'll be believer in no time, hehe.


One simple rule: Builds that incorporate 2 or more characters cooperating aren't bad, but any two characters should also have the same effectiveness on their own.

#27
stysiaq

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BlackbirdSR-71C wrote...

Ziegrif wrote...

BlackbirdSR-71C wrote...

Ziegrif wrote...

BlackbirdSR-71C wrote...

Batarian Sentinel (SubNet, replace shockwave with warp)


Over my dead body.
A huge flat no to this.
Everything and their mother already has Warp.


He'd only be the second sentinel with Warp.

Reave wouldn't work as good, it doesn't give a debuff.


No warp. Shockwave. I like my complete high range detonator that can hit multiple targets. Shockwave is one of my favorite abilities and has saved my arse more than anything.


Three targets. And it will prioritize swarmers.

And the BatSent can only pull of tech bursts, where you have to cast SubNet first, which can miss, but most importantly, its animation takes at least twice as long as casting warp. Not to mention that it's absolutely not worth the combined casting times as you can easily do more damage with just a Piranha in the same time.

Bad powers = bad
Bad power combination = also bad


Discussion is moot because we didn't have a single power swap.

Biower strikes again with the Turian Saboteur.

What about the flamer Turret damage & Tech vulnerability?

#28
Feneckus

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Ah peddro, what would we do without you ? ^_^

#29
stysiaq

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Feneckus wrote...

Ah peddro, what would we do without you ? ^_^


probably think that Biower delivers.

#30
brad2240

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peddroelmz wrote...

Conclusions Sabotage 50% tech vulnerability

- DOES NOT AFFECT HOMMING GRENADE DAMAGE
- DOES NOT AFFECT SENTRY TURRET GUN DAMAGE
- DOES NOT AFFECT TSE light melee
- DOES AFFECT TSE heavy melee (global *1.5 multiplier)
- DOES AFFECT Tech combos (TB, FE, CE) (global *1.5 multiplier) (TSE can do serious TB damage vs shields) (sabotage + homming)

- Sentry turret gun damage is affected (suffers) from Armor DR like hit scan weapons

test numbers


That's horrible. Image IPB

But thank you for the testing.

#31
TeamLexana

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BlackbirdSR-71C wrote...

TeamLexana wrote...

BlackbirdSR-71C wrote...

Ziegrif wrote...

BlackbirdSR-71C wrote...

Batarian Sentinel (SubNet, replace shockwave with warp)


Over my dead body.
A huge flat no to this.
Everything and their mother already has Warp.


He'd only be the second sentinel with Warp.

Reave wouldn't work as good, it doesn't give a debuff.


Aww. Poor padwan. Replace the lackluster SubNet with Reave and trust me, the BatSent would wreck all things. Next time you play with a Reave spammer in your lobby, bring a BatSent with Shockwave and you'll see. For max lol's take a Harrier as well to take advantage of the racial extra ammo bonuses and you'll be believer in no time, hehe.


One simple rule: Builds that incorporate 2 or more characters cooperating aren't bad, but any two characters should also have the same effectiveness on their own.


Agreed. Which is why I sadly don't play my BatSent more but if I see someone who I know will spam their Reave like a MoFo, I'll whip out the BatSent so fast, you'd get whiplash, lol.

#32
ryoldschool

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stysiaq wrote...

Feneckus wrote...

Ah peddro, what would we do without you ? ^_^


probably think that Biower delivers.


Maybe Bioware should hire him:)

#33
stysiaq

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ryoldschool wrote...

stysiaq wrote...

Feneckus wrote...

Ah peddro, what would we do without you ? ^_^


probably think that Biower delivers.


Maybe Bioware should hire him:)


I just hope that the lack of testing is caused by new DLC development.

But again, this new DLC will just double the bugs.

#34
ThatOddGuy

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So that's 3 classes that have sabotage, and the only one that MIGHT spec into it doesn't get used by anybody...

People think stupid crap like little weapons need buffs. Right here is 2 hurting characters, and onedecent one that completely ignores this ability (Marksman)... This is where the balance issues are.

Well, Sabotage and Cryo Blast as well.

Think about it, a buff to Sabotage and Cryo Blast, and you'll be seeing more of a lot of different characters.

#35
Guest_MastahDisastah_*

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well...this sucks...so homing grenade is a combat power that can be boosted by tech, ok is a mess...
but the turret is clearly a full tech power...
good...very good :sick::crying:

do someone know the time window for a tech burst primed by sabotage? 2 seconds? 3?

#36
TheSpookyAce

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Do you guys really believe they, as professionals, suck so hard on such basic testing? Their hearts are apparently occupied by something else. ME3 mp is just like a little break from their daily work on, you know, something else.

Modifié par xlxkxcc, 14 décembre 2012 - 08:23 .


#37
BjornDaDwarf

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MastahDisastah wrote...

well...this sucks...so homing grenade is a combat power that can be boosted by tech, ok is a mess...
but the turret is clearly a full tech power...
good...very good :sick::crying:

do someone know the time window for a tech burst primed by sabotage? 2 seconds? 3?


If peddro's tests didn't show otherwise, I would have assumed shorter than the travel time of homing 'nades.

By the way peddro, thanks for the testing, as always.

#38
CmnDwnWrkn

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xlxkxcc wrote...

Do you guys really believe they, as professionals, suck so hard on such basic testing? Their hearts are apparently occupied by something else. ME3 mp is just like a little break from their daily work on, you know, something else.


Not necessarily.  It could very well be that management didn't give them the time or resources to test these characters.  So it's not necessarily the fault of the testers themselves.  Either way, BioWare is still at fault for releasing poor-quality content.

#39
Bhatair

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Well sh*t. I thought the whole "debuff them with sabotage and wreck with turret and grenades" thing wasn't working out as well as I had hoped.
Another character I really, really, want to like but just isn't for me.

#40
stysiaq

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xlxkxcc wrote...

Do you guys really believe they, as professionals, suck so hard on such basic testing? Their hearts are apparently occupied by something else. ME3 mp is just like a little break from their daily work on, you know, something else.


So, the fact they are developing loads of new low quality content is supposed to make me feel better? The game once again approached the point when I wait for a patch more than I'm waiting for a new DLC.

#41
Lajkos

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X-Frame wrote...

Are Homing Grenades and the Turret supposed to be boosted by Tech Vulnerability? Are they tech abilities or combat?

AFAIK Homing Grenades are a combat ability.  And AFAIK Sentry Turret have never been boosted by Tech Vulnerability so I don't get why ppl are so surprised and nerd rage all over this.

#42
Guest_MastahDisastah_*

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BjornDaDwarf wrote...

MastahDisastah wrote...

well...this sucks...so homing grenade is a combat power that can be boosted by tech, ok is a mess...
but the turret is clearly a full tech power...
good...very good :sick::crying:

do someone know the time window for a tech burst primed by sabotage? 2 seconds? 3?


If peddro's tests didn't show otherwise, I would have assumed shorter than the travel time of homing 'nades.

By the way peddro, thanks for the testing, as always.


well, that at least can be addressed firing first the grenade, and then sabotaging the targets...however if they don't give a substantial buff to sabotage cooldown I think I'll go back to heavy weapons and grenade spam, much more effective.<_<

#43
Ziegrif

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You know all these bug tests remind me of STD tests... I think that's just me though.

#44
Shampoohorn

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Bhatair wrote...

Well sh*t. I thought the whole "debuff them with sabotage and wreck with turret and grenades" thing wasn't working out as well as I had hoped.
Another character I really, really, want to like but just isn't for me.


Sabo/nade tech bursts will still get boosted 1.5x.  You'll just need to time the homing grenades impact to be after backfires damage kicks in.  Not ideal, but still a useful strategy for the kit.

#45
heybigmoney

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Well on the bright side saboturian can only get better from here. Thanks peddro.

#46
sandboxgod

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 peddroelmz you are an invaluable member of this community. All of your threads are so informative. Thanks this will help me improve when I play with this new toy in the future. I think I knew bout the tech burst but was unsure bout the sentry, etc

#47
TeamLexana

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Is the Tech Vulnerability useful on any of the Sabotage classes, for them in particular - not for their team. It seems like all the Sabo classes have a strange lack of tech powers... even the engineer since the turret doesn't count... WUT?

#48
Guest_MastahDisastah_*

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TeamLexana wrote...

Is the Tech Vulnerability useful on any of the Sabotage classes, for them in particular - not for their team. It seems like all the Sabo classes have a strange lack of tech powers... even the engineer since the turret doesn't count... WUT?


yes this is pathetic at best.
sentry turret should count completely as a tech power, but for some reasons it doesn't...

#49
sandboxgod

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^ Lexana, there's some tricks the FQI can use to take advantage of tech vulnerability on her own. You can find them by searching "tech vulnerability".

#50
peddroelm

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MastahDisastah wrote...

TeamLexana wrote...

Is the Tech Vulnerability useful on any of the Sabotage classes, for them in particular - not for their team. It seems like all the Sabo classes have a strange lack of tech powers... even the engineer since the turret doesn't count... WUT?


yes this is pathetic at best.
sentry turret should count completely as a tech power, but for some reasons it doesn't...


 Did not test flamer//rocket sentry  - only had 3 points in it ... 


Its gun behaves like a burst fire weapon  - fires 3 shot bursts (hornet/vindicator) and is affected by armor damage reduction ..  (does negligible damage vs gold armor DR without special measures  ). Seem to remember Corlist said it can even score headshots ... (my tests were vs ravager)

Modifié par peddroelmz, 14 décembre 2012 - 09:04 .