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I don't understand this class system at all anymore


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#1
Draining Dragon

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Seriously. It makes no sense. None.

In ME1 and ME2, the classes used powers in three categories: Tech, Biotics, and Combat.

Soldier was pure combat.
Engineer was pure tech.
Adept was pure biotic.
Infiltrator was a combat/tech hybrid.
Vanguard was a combat/biotic hybrid.
Sentinel was a tech/biotic hybrid.

But those have been thrown out the window, by such classes as the...

N7 Paladin: A sentinel without biotics.
Batarian Sentinel: A sentinel with a combat power.
Asari Huntress: An infiltrator with biotics and no combat powers.

So now, classes are now more defined by role.

Soldier is the weapon specialist, which is why we have classes like the Human Soldier with Adrenaline Rush, Turian Soldier with Marksman, and Krogan Soldier with... wait, what? Fortification? 

Okay.... I guess that might be okay....

Sentinels are tanks, as shown by classes like.... the Vorcha Sentinel?

Wait, doesn't the Soldier have the same "tanking" power as the Sentinel?

And I don't even the Engineers and Adepts. What is the difference between an Adept and an Engineer at this point? Tech vs Biotics? I thought we threw that out the window....

And why is the best weapons class in the game the Turian Ghost Infiltrator? I thought SOLDIERS were the weapon specialists!

Help? Someone? Anyone? 

It doesn't make any sense :(

#2
BlackbirdSR-71C

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Agreed.

Also leads to stuff like the Vorcha Soldier/Vorcha Sentinel overlap which makes them too similar.

#3
AkuIaTubShark

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 Vorcha's arn't tanky? :huh:
And, personally, I think the GI/Destroyer are still the best "weapon based classes" in the game, TGI was a joke character and nothing more before the nerf. Haven't played him since, however.

#4
Plerion

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The classes have always been silly. There is barely any difference between tech and biotic. They're both just things you throw at enemies to do damage. They just happen to look different.

And sentinels were primarily power characters in the first two games. I liked that more than the "tanks" in ME3.

#5
CmnDwnWrkn

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Obviously there isn't anyone on the MP team who thinks the class distinctions that were carefully developed over 3 games are important anymore. Once they threw out the class distinctions, the established balance went with it.

#6
dragaaan

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it is not that easy, the classes do not have to be like u stated it is just that most adepts spezialize in pure biotics and that most infiltrators combine tech and combat abilities.
and in case of the sentinel, sentinels can be offensive by combining tech and biotics or they can be defensive like the merc.
and btw a bit variety is always nice :D

#7
GallowsPole

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It doesn't matter. The answer to each class is spec out of power and slap a Claymore on it.

#8
vlight

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Draining Dragon wrote...

Soldier is the weapon specialist, which is why we have classes like the Human Soldier with Adrenaline Rush, Turian Soldier with Marksman, and Krogan Soldier with... wait, what? Fortification

What is wrong with a soldier having Fortification?

Modifié par vlight, 14 décembre 2012 - 08:16 .


#9
CmnDwnWrkn

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This is the first sentence of the description of the Sentinel class for ME3:

"Sentinels are unique, bringing both tech and biotic abilities to the battlefield."

The key word there is "unique." Meaning they're the only ones who can do this. Once you start combining Tech and Biotic on an Infiltrator, for example, there is no longer anything unique about Sentinels. You really begin running the risk of obsoleting the Sentinel class altogether.

#10
Herbasaurusrex

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Broken because of dlc.

Resurgance was done well with the bat sent as a notable error. The flaw wa minimal though. It blade armor was a stand in for tech armor for thr sake of variety.

Devs say: hey (vorcha/quarians/cerberus) are cool, they could even have 2 cool powers!

They created 3 characters and tried to make 6. Maybe they kept 2 powers in common on purpose for symmetry or maybe it was just lack of originality.

Earth was well made power wise, though I suppose they repurpsosed the sentinel to tank with the entention of crowd control. Let's face it the paladin is pretty squishy if not carful. The other excexception is the shadow. She reinfoces that infiltrators can be close range if played correctly, not just snipers.

Oh geez retaliation was a bit of a wreck tho. I appreciate all the charactor variety

#11
Kenadian

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Huntress has TC, a combat power. Just saying. Even nitpicking aside, big ****ing whoop? The absolute last thing I care about from ME1 (other than its utter **** inventory system) is its poor gameplay. Strict class specifications from 5/6 years ago are irrelevant.

#12
Herbasaurusrex

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Retaliation is a great idea that was sloppily put together. Again, some character are amazing. Some of them don't follow the classic formula and just don't synergize well

Im not cursing dlc. I love it. But it is admittedly flawed

#13
Broganisity

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Don't care. Works now.

#14
oO Stryfe Oo

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I like that the classes are now defined more by role than power set. It's plainly obvious that BW is experimenting with the class archetypes and what role they should play, though; there are a few inconsistencies between the class archetypes they've defined. That, or I'm looking at them wrong.

#15
CmnDwnWrkn

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Kenadian wrote...

Huntress has TC, a combat power. Just saying. Even nitpicking aside, big ****ing whoop? The absolute last thing I care about from ME1 (other than its utter **** inventory system) is its poor gameplay. Strict class specifications from 5/6 years ago are irrelevant.


TC is Tech.  And where are you getting 5 or 6 years ago?  These class distinctions existed in ME3 SP and in the original pre-DLC multiplayer.

#16
The Wayward Vagabond

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Batarian Sent is very sentinel-like, I don't see what you on about. But it's always fun to see some refreshing stuff in RPG conventions. The idea of a stealthy caster it's interesting.

#17
ClockworkSpectre

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Think of it this way. The established classes before ME3 MP where for Shepard only, they were the Earth Alliance definition of class types. Most the the newer classes that stray from the established definitions are aliens, they are not from the Alliance. They are N7 in name only, other than the human characters there is no implied connection to the Earths military other than they are working with them now. So breaking the existing definitions is not problem, in fact in some ways it makes sense to do so. Each alien race would have their own definitions as to how a class would be built.

The Asari infiltrator, for example, makes perfect sense considering how the Asari military operates.  They prefer infiltration, spying, and sabotage rather than straight up firefights, leaving those up to the turians.  Which makes the turian ghost make sense because the turians have a pretty narrow view of how to fight.

Modifié par ClockworkSpectre, 14 décembre 2012 - 08:34 .


#18
Herbasaurusrex

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Moral of the story, the game is still playable and fun. Embrace it


Also, apologies for the 3rd grade spelling, this phone has terrible keybord detection while browsing

#19
JAMiAM

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You humans are all classists!

#20
Ziegrif

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Stop. Thinking.
Just roll with it.

#21
Crocodiles

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Humans aside, I like to think it's every race's answer to the class system. I think humans should have stayed to the class descriptions, while the aliens get to have more flexibility.

#22
CmnDwnWrkn

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ClockworkSpectre wrote...

Think of it this way. The established classes before ME3 MP where for Shepard only, they were the Earth Alliance definition of class types. Most the the newer classes that stray from the established definitions are aliens, they are not from the Alliance. They are N7 in name only, other than the human characters there is no implied connection to the Earths military other than they are working with them now. So breaking the existing definitions is not problem, in fact in some ways it makes sense to do so. Each alien race would have their own definitions as to how a class would be built.

The Asari infiltrator, for example, makes perfect sense considering how the Asari military operates.  They prefer infiltration, spying, and sabotage rather than straight up firefights, leaving those up to the turians.  Which makes the turian ghost make sense because the turians have a pretty narrow view of how to fight.


Yet we have a Turian Saboteur now, which completely goes against the lore argument you just made.

Look, the concept of character classes is a well-established aspect of RPGs.  Once you start ignoring class distinctions, then there is no reason to have them in the first place.

#23
stysiaq

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Apparently, the Homing Grenades, used by Engineers only (for the time being), weren't a tech skill in the first place.

Figures.

#24
Cyonan

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CmnDwnWrkn wrote...

Kenadian wrote...

Huntress has TC, a combat power. Just saying. Even nitpicking aside, big ****ing whoop? The absolute last thing I care about from ME1 (other than its utter **** inventory system) is its poor gameplay. Strict class specifications from 5/6 years ago are irrelevant.


TC is Tech.  And where are you getting 5 or 6 years ago?  These class distinctions existed in ME3 SP and in the original pre-DLC multiplayer.


Not really.

Original Vanguards don't have combat powers.

#25
Frozen Mind

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class system is very easy in ME3:
Adept = 2 biotic powers or more
Soldier = combat powers, no biotic powers
Engineer = tech powers, no biotic powers
Sentinel = Tech Armor
Infiltrator = Tactical Cloak
Vanguard = Biotic Charge

Modifié par Frozen Mind, 14 décembre 2012 - 08:42 .