Draining Dragon wrote...
So now, classes are now more defined by role.
Soldier is the weapon specialist, which is why we have classes like the Human Soldier with Adrenaline Rush, Turian Soldier with Marksman, and Krogan Soldier with... wait, what? Fortification?
Okay.... I guess that might be okay....
Sentinels are tanks, as shown by classes like.... the Vorcha Sentinel?
Wait, doesn't the Soldier have the same "tanking" power as the Sentinel?
And I don't even the Engineers and Adepts. What is the difference between an Adept and an Engineer at this point? Tech vs Biotics? I thought we threw that out the window....
And why is the best weapons class in the game the Turian Ghost Infiltrator? I thought SOLDIERS were the weapon specialists!
Still makes perfect sense, but some people have difficulty in seeing this. There is actually a combination of factors at play here, there is not just the class role, but also you will notice that each species has their own role too. So the two of them are combined.
First off, Soldiers are weapon specialists, you are correct, and the thing about the Krogan Soldier is that it does not gives two touchdowns about power cooldowns, it can equip the heaviest (thus strongest) weapons. They are also durable, able to dish and take damage, they are not designed to tank, but they also do not go down quickly, they're frontliners.
Combine that with the fact that Krogans are tanky and have some form of DR, universally, and you get a soldier with Fortification, grenades and a single active power.
Then you look at the Infiltrators, you fail not realize what their niche is: They're the assassin class, stealth movement and gigantic burst damage, by nature their burst damage might seem like they compete with soldier as 'best weapon class' but the Infiltrators are by nature a lot more fragile, their damage burst is on a cooldown, too that is easily screwed up with if you carry the best weapons. What the Turian Ghost can do is deal a spike of very high damage every 3 seconds while doing what he can to drop aggro and withstand damage, what a Soldier would do is just sit there, firing that weapon for goddamn ever at a higher damage output, but not an irregular spike. (Quarian Marksman is frail, why? Quarians are frail. That said, he is more frail than planned on accident).
Now you look at Sentinels. In they are the 'red caster' class, they have access to all types of powers and their main job is take enemy fire without going down, they all possess damage reduction, aggro redirection and similar things. You might say 'But Paladin' and i'm going to ****slap you with my shield, that thing can eat more damage than a Krogan, people are just too dumb to proper use it.
So the roles are factually defined, some are similar but still different (Infiltrator with irregular damage spikes and Soldier with regular high damage). There is just a tendency for people to not want to understand that.