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I don't understand this class system at all anymore


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#51
CitizenThom

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AkuIaTubShark wrote...

 Vorcha's arn't tanky? :huh:
And, personally, I think the GI/Destroyer are still the best "weapon based classes" in the game, TGI was a joke character and nothing more before the nerf. Haven't played him since, however.



Vorcha are durable but not tanky. They will not last long if they sit out in the middle of an open field, but if they make sure to hit and run, hit and run, they'll rarely get dropped.

#52
Clayless

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Everyone ****es about the Paladin and sometimes the Huntress.

Nobody ****es about the Human Vanguard, Asari Vanguard, Drell Vanguard or Phoenix Vanguard.

#53
CmnDwnWrkn

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Islandrockzor wrote...

CmnDwnWrkn wrote...

ClockworkSpectre wrote...

Think of it this way. The established classes before ME3 MP where for Shepard only, they were the Earth Alliance definition of class types. Most the the newer classes that stray from the established definitions are aliens, they are not from the Alliance. They are N7 in name only, other than the human characters there is no implied connection to the Earths military other than they are working with them now. So breaking the existing definitions is not problem, in fact in some ways it makes sense to do so. Each alien race would have their own definitions as to how a class would be built.

The Asari infiltrator, for example, makes perfect sense considering how the Asari military operates.  They prefer infiltration, spying, and sabotage rather than straight up firefights, leaving those up to the turians.  Which makes the turian ghost make sense because the turians have a pretty narrow view of how to fight.


Yet we have a Turian Saboteur now, which completely goes against the lore argument you just made.

Look, the concept of character classes is a well-established aspect of RPGs.  Once you start ignoring class distinctions, then there is no reason to have them in the first place.

I think the multiplayer in some ways serve as a sort of beta-testing for ME4, more or less. Cause let's face it, the multiplayer isn't entirely lore-abiding at all times, and probably not entirely "canon". Doing the experimenting with classes now, in ME3s horde mode instead of in the main game, with all the feedback people post here, could help make the next Mass Effect installment have a much closer to perfect class system.


I think you're absolutely right about this, and while I don't necessarily like it right now, maybe you're right that it will lead to better games in the future.  I definitely have gotten the sense that their using the game now as a test opportunity to see whether things work or not that they wouldn't necessarily get the opporunity to try out working on the SP.

#54
geroni24

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well when they introduced the new weapons sistme it was hard to keep the classes, because, the soldier was before the only one with acess to all types of weapons but SMGs and the infiltrators' and vanguards' main "combat ability" was the use of more weapons: snipers and shotguns, but when you take that away you have a harder time mantaining the old classes

#55
Frozen Mind

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Cyonan wrote...

Frozen Mind wrote...

class system is very easy in ME3:
Adept = 2 biotic powers or more
Soldier = combat powers, no biotic powers
Engineer = tech powers, no biotic powers
Sentinel = Tech Armor
Infiltrator = Tactical Cloak
Vanguard = Biotic Charge


I think the Batarian, Vorcha, and Volus Sentinels and the N7 Paladin would all like a word with you =P


I have failed :( . It happens when I don't check things first.

BTW Sentinel default base health is 500/500, what gives 825/825 with maxed fitness. Personally don't see much difference with Tech Armor, because bosses still do same harm to me (exceptions are characters that have more damage resistance or base health/shields, and low class enemies like troops).

#56
Cyonan

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Frozen Mind wrote...

Cyonan wrote...

Frozen Mind wrote...

class system is very easy in ME3:
Adept = 2 biotic powers or more
Soldier = combat powers, no biotic powers
Engineer = tech powers, no biotic powers
Sentinel = Tech Armor
Infiltrator = Tactical Cloak
Vanguard = Biotic Charge


I think the Batarian, Vorcha, and Volus Sentinels and the N7 Paladin would all like a word with you =P


I have failed :( . It happens when I don't check things first.

BTW Sentinel default base health is 500/500, what gives 825/825 with maxed fitness. Personally don't see much difference with Tech Armor, because bosses still do same harm to me (exceptions are characters that have more damage resistance or base health/shields, and low class enemies like troops).


Well, even with 50% tech armour that's only equal to 1320 shields/health.

Most bosses on higher levels are overkilling your shields at 825 to begin with, you just get protected from the shield gate.

#57
doozerdude

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The class system was abandoned long ago, it is now there for sentiment only

#58
AmicusHumaniGeneris

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Looks like MEMP has run into the same problem as every other RPG that doesn't have a very strictly defined class system, where every ability is cancelled out exactly by a different ability - rock paper scissor style, within a very narrow and strictly defined adventure/campaign setting. Basically, any strictly defined class/ability set becomes too restricted in some circumstance, and therefore not fun. Thus, classes/abilities tend to become more guidelines/rules of thumb rather than absolutes, so there's plenty of room for players to adapt to different circumstances, and for the developers to try out different things gameplay wise.

#59
UWxMaserati

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Diversity was thrown out the window for balance.

#60
Eckswhyzed

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Screw class distinctions. If you can't place each class into one of 6 neat boxes, who cares? New content, bugfixing and balancing are all more important for characters than some arbitrary labels.

#61
Homey C-Dawg

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Adept and engineer seem mostly intact. Other classes seem to have lost their way, as we now have vanguard soldiers, biotic infiltrators, and engineer sentinels.

#62
Kenadian

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CmnDwnWrkn wrote...

Kenadian wrote...

CmnDwnWrkn wrote...

Kenadian wrote...

Huntress has TC, a combat power. Just saying. Even nitpicking aside, big ****ing whoop? The absolute last thing I care about from ME1 (other than its utter **** inventory system) is its poor gameplay. Strict class specifications from 5/6 years ago are irrelevant.


TC is Tech.  And where are you getting 5 or 6 years ago?  These class distinctions existed in ME3 SP and in the original pre-DLC multiplayer.


They originated with ME1, hence 5/6 years ago. And the classes changed long before ME3 MP DLC. Vanguards, Sentinels and Infiltrators all got their "signature" powers back in ME2. And how is TC a tech power?


I'm not sure how this is relevant to the discussion.  We're not talking about how classes changed over time, we're talking about characters in multiplayer violating the class distinctions.

I'm not sure how to answer your question about TC.  How is any tech power a tech power?


It's relevant to the discussion. I'm saying that that the ME3MP characters don't conform to these classifications is irrelevant. The old class definitions are irrelevant. They're outdated. They don't shape the classes anymore. At best they inform them, but nothing more.

I'm honestly not sure what I was going on about with TC. For some reason I got it in my head it was a combat power.

Modifié par Kenadian, 14 décembre 2012 - 11:34 .


#63
BeardyMcGoo

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UWxMaserati wrote...

Diversity was thrown out the window for balance.


Yeah, cos almost 60 different classes totally isn't diverse enough.

#64
UWxMaserati

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BeardyMcGoo wrote...

UWxMaserati wrote...

Diversity was thrown out the window for balance.


Yeah, cos almost 60 different classes totally isn't diverse enough.


What? :blink:

Their are 6 classes.

Unless you meant characters... in which case 60 is still to high a number... but even with that your statement still missed the point of my post.

#65
lazuli

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Must everything be placed in a neat little box? I like variety.

#66
The fool you should have eaten

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They could have very easily avoided this by putting classes in according to their actual power set. IE, the huntress would be a sentinel, the Vorcha Soldier would be a an infiltrator, the Paladin an engineer. You get the idea. Why not do that? There really isn't a need for a signature class power and it fits the literal descriptions.

#67
Draining Dragon

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Frozen Mind wrote...

class system is very easy in ME3:
Adept = 2 biotic powers or more
Soldier = combat powers, no biotic powers
Engineer = tech powers, no biotic powers
Sentinel = Tech Armor
Infiltrator = Tactical Cloak
Vanguard = Biotic Charge


The Paladin doesn't have Tech Armor. Neither does the Vorcha Sentinel or Batarian Sentinel.

#68
Draining Dragon

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Kenadian wrote...

CmnDwnWrkn wrote...

Kenadian wrote...

CmnDwnWrkn wrote...

Kenadian wrote...

Huntress has TC, a combat power. Just saying. Even nitpicking aside, big ****ing whoop? The absolute last thing I care about from ME1 (other than its utter **** inventory system) is its poor gameplay. Strict class specifications from 5/6 years ago are irrelevant.


TC is Tech.  And where are you getting 5 or 6 years ago?  These class distinctions existed in ME3 SP and in the original pre-DLC multiplayer.


They originated with ME1, hence 5/6 years ago. And the classes changed long before ME3 MP DLC. Vanguards, Sentinels and Infiltrators all got their "signature" powers back in ME2. And how is TC a tech power?


I'm not sure how this is relevant to the discussion.  We're not talking about how classes changed over time, we're talking about characters in multiplayer violating the class distinctions.

I'm not sure how to answer your question about TC.  How is any tech power a tech power?


It's relevant to the discussion. I'm saying that that the ME3MP characters don't conform to these classifications is irrelevant. The old class definitions are irrelevant. They're outdated. They don't shape the classes anymore. At best they inform them, but nothing more.

I'm honestly not sure what I was going on about with TC. For some reason I got it in my head it was a combat power.


But the problem is that there is no new definition for the classes.

#69
xcrunr1647

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EDIT: nvm. Nothing nice to say here.

SO I'm keeping my mouth shut.

Modifié par xcrunr1647, 15 décembre 2012 - 12:17 .


#70
Kenadian

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Draining Dragon wrote...

Kenadian wrote...

CmnDwnWrkn wrote...

Kenadian wrote...

CmnDwnWrkn wrote...

Kenadian wrote...

Huntress has TC, a combat power. Just saying. Even nitpicking aside, big ****ing whoop? The absolute last thing I care about from ME1 (other than its utter **** inventory system) is its poor gameplay. Strict class specifications from 5/6 years ago are irrelevant.


TC is Tech.  And where are you getting 5 or 6 years ago?  These class distinctions existed in ME3 SP and in the original pre-DLC multiplayer.


They originated with ME1, hence 5/6 years ago. And the classes changed long before ME3 MP DLC. Vanguards, Sentinels and Infiltrators all got their "signature" powers back in ME2. And how is TC a tech power?


I'm not sure how this is relevant to the discussion.  We're not talking about how classes changed over time, we're talking about characters in multiplayer violating the class distinctions.

I'm not sure how to answer your question about TC.  How is any tech power a tech power?


It's relevant to the discussion. I'm saying that that the ME3MP characters don't conform to these classifications is irrelevant. The old class definitions are irrelevant. They're outdated. They don't shape the classes anymore. At best they inform them, but nothing more.

I'm honestly not sure what I was going on about with TC. For some reason I got it in my head it was a combat power.


But the problem is that there is no new definition for the classes.


I'd prefer it be defined by the individual kits, personally.

#71
xcrunr1647

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Kenadian wrote...

I'd prefer it be defined by the individual kits, personally.


I am totally ok with this.

Personally, the only other sound option I see is to eliminate the class system entirely. Which I do not see happening. Nor do I want it to happen.

#72
WildHog70

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The classes in ME1 and ME2 served a different purpose than in ME3MP. You stuck with the same class through a whole play-through. I'm not really a big fan of biotic-less sentinels, but it's not a big deal. The blurring of the lines has given us a greater diversity in MP than if we just stuck to the original meanings. Also, species comes into the discussion. Blade armor is unique to batarians, for instance. The huntress is an asari. If you want an asari infiltrator, then you'll need one with biotics. I've even seen some proposed asari kits without any biotic powers.

#73
WildHog70

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xcrunr1647 wrote...

Kenadian wrote...

I'd prefer it be defined by the individual kits, personally.


I am totally ok with this.

Personally, the only other sound option I see is to eliminate the class system entirely. Which I do not see happening. Nor do I want it to happen.


The N7 system would be nuts. You'd have to level up each kit separately? That would take forever. I should know, I've almost got my N7 banner, but it's taken me a long time. It would be so much more monotonous if I had to play the same kit to level up and promote.

#74
Draining Dragon

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I still haven't gotten an answer. What is the class system now? What role does each class fill?

#75
visionazzery

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And for crying out loud the havoc soldier is a vanguard not a soldier. It havok strikeis it primary power even though it not biotic charge it still a charge and a primary one like the vanguard. I think bioware insulting our intelligence with that huge blunder. This does reduce the vanguard as now soldiers charge which is ridiculous. I sense they running out of ideas anyway. Not nearly enough of retaliation dlc have new powers. I all for mix and match but if biiware overulle core principles they created like overlapping a soldier with vanguard , is it any wonder a lot of pple on my origin are leaving me3 mplayer altogether after they get 'mass effect achieve?' U can hardly blame them ey?

Let me define more specifically the rol
Soldier class. Most definitely a traditional foot soldier only can have a tech x 1 but must be built as the primary multi function weapons specialist on battleffield so weapon enhancing powers are primary

Vanguard class . Ffs this is the only class that has charge and that includes tech. They are the frontline reinforcements up close specialists quick strike hit and run. A charge is a charge bioware!

Sentinel. Mix of biotic and tech powers frontline close combat class. But I disagree . Tech ais only part of the sentinel. Using combos of stun and powerful damage attacks as both tech orand biotic makes them mre versatile than most classes.

Adept the biotic specialists bioware are to only ever have a range of biotic powers as their ONLY ability don't dare tinker with that class! The crowd control unit of the biotic division. Causes area damage and slows enemies momentum . With biotic combos as thierbkey weapon.

Engineer. First because paladin has a shield it more in line with a sentinel that and it versatile in close range and ranged attack. But enginners are the tech support crowd control specialists using range attacks to help frontline troops kill the enemy. And bioware these are the pure tech class don't tinker!

Infiltrators. Ambush specialists at short or long range. But tactical cloak is a must. Intended to disadvantage the enemy before they get to the frontline. Greatly easing the pressure off frontline troops the reason infiltrators are not all tech and asari class works as infiltrator is because only engineers are pure tech and adept are pure biotic. t the tactical cloak rthat a must to distinguish infiltrators
Take note of this bioware stick to it if u can pls