MisterJB wrote...
Personally, I don't believe the fighting system needs to be necessary. For instance, the final confrontation with TIM in ME3. With Shepard being at the mercy of TIM, he either has to convince him to commit suicide, or he will kill him.Allan Schumacher wrote...
I guess that would depend on how we classify a "battle?" Is it simply an obstacle to overcome?
By "boss fight" I am making assumptions that there must be some sort of direct confrontation with an antagonist, and typically it must involve the fighting system utilized by the game.
The problem is, of course, that there is really no way to lose that confrontation. The dialogue options that work in our favor are color coded for our covenience and, even if the player didn't acquire enough points, Shepard automatically shoots TIM.
Now, I understand that Bioware can't make a portion of the game unbeatable because of something the player might have done three hours ago. So, the solution is, I believe, to build a series of dialogue trees that the player must navigate through based on the knowledge acquired during the course of the game. The more the players knows about the antagonist; personality, goals; the easier it will be.
But even if the player skipped all conversations and rushed to the ending, it would still be possible, only harder. Or maybe then it would involve a more coventional boss battle.
That would be awesome. Understanding your foe could be another way to win. It'd be a pretty good reward for investigative types anyway, considering that we are supposed to be an inquisitor, are we not?





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