New Game +
#26
Guest_DanielGlaber_*
Posté 15 décembre 2012 - 12:19
Guest_DanielGlaber_*
#27
Posté 15 décembre 2012 - 12:20
DanielGlaber wrote...
What's NG+?
Not Gross
Modifié par Adugan, 15 décembre 2012 - 12:21 .
#28
Posté 15 décembre 2012 - 12:23
DanielGlaber wrote...
What's NG+?
New Game Plus
Usually playing through the game again with a character you already completed it with, keeping level and items.
#29
Posté 15 décembre 2012 - 12:23
DanielGlaber wrote...
What's NG+?
It stands for New Game +.
Seen in some games, it usually let's you start a new game, but carrying over some of the levels/equipment/etc. from your final character into the new game, which lets you, essentially, rock enemies' faces off.
Its fun. And, in games like Crono Trigger, it also opens up extra content.
#30
Posté 15 décembre 2012 - 12:55
Does this also mean the starting battles would be tougher? or a breeze (which I find pretty easy anyway on nightmare)?
Would the starting point be different with NG+?
#31
Posté 15 décembre 2012 - 01:06
QueenPurpleScrap wrote...
I've heard of this but don't really understand. So, using Origins as an example, I could play the City Elf origin again with my previous CE warden only I would start off with some combination of higher level/more skills/equipment/better stats.
Does this also mean the starting battles would be tougher? or a breeze (which I find pretty easy anyway on nightmare)?
Would the starting point be different with NG+?
theoretically, you could have better weapons and armor in terms of stats available in the next playthrough but still have the same weapon and armor skin.
In Diablo 2, you could replay but the game scaled in difficulty and you had to get the better armor for the next playthrough.
I am not saying they should do this, but this is one way to tackle it.
Modifié par HTTP 404, 15 décembre 2012 - 01:06 .
#32
Posté 15 décembre 2012 - 01:11
HTTP 404 wrote...
QueenPurpleScrap wrote...
I've heard of this but don't really understand. So, using Origins as an example, I could play the City Elf origin again with my previous CE warden only I would start off with some combination of higher level/more skills/equipment/better stats.
Does this also mean the starting battles would be tougher? or a breeze (which I find pretty easy anyway on nightmare)?
Would the starting point be different with NG+?
theoretically, you could have better weapons and armor in terms of stats available in the next playthrough but still have the same weapon and armor skin.
In Diablo 2, you could replay but the game scaled in difficulty and you had to get the better armor for the next playthrough.
I am not saying they should do this, but this is one way to tackle it.
ME1 took it even one step further.
You could start a new character, with all the money, XP and equipment from your first playthrough. But then you could choose a different starting class AND could add any one skill your old class had.
For instance, want to play a soldier class with the Biotic Throw skill? Just beat the game as a Vanguard, then New Game+. You'll start out as a Solider at Level 20 (or whatever level you were when you finished) and are able to allot all your skill points as if you had a giant Level Up... and then you can choose one Vanguard skill to give your Soldier class - in this case, Throw.
Not to mention by your second playthrough, you could easily have max credits (999,999) and max medigel, so you could just auto-unlock everything, and then convert all loot (that wouldn't be as good as what you had, 95% of the time) into medigel instead of selling things.
Really, it was total cheat codes... but beating the game also unlocked the Insanity difficulty, which was a lot of fun with a uber-powered player.
#33
Posté 15 décembre 2012 - 03:14
LPPrince wrote...
Wow, a very anti-NG+ thread here.
Personally I'm for its inclusion. Its completely optional. If someone doesn't want to use that character again with all their weapons and armor etc etc etc, they don't have to.
Those of us who like to can continue to do so with NG+.
I don't see why it should be purposefully EXCLUDED.
My thoughts exactly.
#34
Posté 15 décembre 2012 - 04:00
Modifié par Plaintiff, 15 décembre 2012 - 04:04 .
#35
Posté 15 décembre 2012 - 05:21
LinksOcarina wrote...
I never liked new game + stuff. It seems like a conceit in some rpgs just to add challenge and replayability to a title without losing levels or items.
No need for it really.
This is why I like it. When I played Batman I finally unlock all the neat stuff by the end and didn't have as much time to fool around with it as I liked. Same with Mass Effect. I could finally max all my abilities and play the game a little less hammer smashing. It can make the early parts of replays a lot less sloggy.
At the end of the DA games I had finally started unlocking the top abilities in my chosen talents and then the game is basically over. I think its a reason that I love DAOA so much because I got to import a character who already had a trillion billion abilities earned.
#36
Posté 15 décembre 2012 - 05:39
Other games particularly of the NIS variety give you NG+ to unlock the tougher endings or to farm the main story for important resources (ie. Mugen Souls, where making continents into your Peons is still good for gold, mugen points and shampurus, all of which are helpful in taking on the Mugen Field and post-game challenges)
Mass Effect1/2's NG+ was really there for having a firm foot in for achievement runs (particularly difficulty related ones) and farming import scenarios with the same character as all Talent/ power unlocks could be applied to new characters. I suppose you could argue the same for DA but I don't know, it feels like some people want the feature for the sake of the feature without really considering the point of said feature or how they would actually engage in it. Key word: feels.





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