I am a very old community member that is rather new again as
I purchased the D&D anthology collection(s); and I finally bought a box
that plays them all spectacularly. So after many years of absence few of you
will recognize me but I am an old school D&Der now well advanced past the
Epic Level Cap – even from NWN1.:happy:
(Perhaps I qualify for Deities & Demigods 4th
Edition -
The purpose of this thread is to outline "themed
campaigns" that allows you to build your hero/villain outside of the
Official Campaigns. This means I have excluded the OC, MOTB, SOZ and the Premium Module MoW.
The purpose is not to rate modules or suggest a style of
play; rather it is meant to provide a campaign for Hero/Villain development
that has "some consistent flavor". The mods themselves will dictate the
style of play.
The Mods generally share a theme be it racial considerations
(Elven, Dwarven, etc), geographical connection or progression in Faerun, or
perhaps thematic direction…i.e. questions of morality and choices.
The idea being that your hero/villain follows a logical
progressive path where your role play and reputation carries forward from mod
to mod. All the Modules can easily be found here at the NWN Vault on IGN using
the search function. Enter the name as indicated below and follow the links:
NWVault Search Engine
http://nwvault.ign.c...2modulesenglish
I understand there is a new Nexus thingy too…but I am not
fully up to date in that so someone here could a link.
I welcome all your contributions. Please specify the type of
hero or villain that you developed through a series of community modules : (1)
details of the primary character, (2) any alignment code you tried to adhere
to, (3) the rationale of how you linked them and (4) levels PC graduates
through.
Well known:
Path of Evil Campaign
Levels 1 – 21
Module (1) Path of Evil by Kamul
The story of a Neverwinter Wizard (any class) barely
surviving at the margins of society. Becoming immersed in the plots of daemons
our villain travels the entire breadth of Faerun claiming the arcane powers of
a crown artifact becoming nearly divine in power. A fantastic campaign.
My journeys:
Elven Adventures and Human Love Unrequited
Levels 1 – 17ish
1) Fate of a City – Amstrad Hero – Levels 1 – 7
2) Harp & Chrysanthemum – Maerdin – Levels 7 –
13ish
3) The Red Prison – Serwyn – Levels 13ish – 17ish
Aesinder Pathborn, a lawful good wood elf Ranger born of
Cormyr, journeyed north to find adventure and companionship among the humans of
Faerun. In his first duties defending a
town he lost a close human female companion only to find attraction and love
with a Human barbarian that he freed from slavery. Alas this affair ended too
soon by Elven standards. Moving onwards he gained friendship with some Harper friends
and was immersed in the struggles Lathander’s schism. In this time – for all too short a period by
Elven standards gain he met and romanced a Human Paladin; only to have the
affair end precipitously. Moving on to Scornubel,
the Caravan City, Aesinder again adventures with and is attracted to another
human; only to be betrayed.
(Notes: some minor scripts in the first two modules as
specific to Elves. I played a ranger though other classes would do. The first
two mods were bug free for me. For the Red Prison – backup and empty your
override folder. There are a couple of buggy scenes and pathfinding but nothing
game breaking for me. Don’t trust the women!)
___
The Obvious Arcane Spellswords Battles against Subtly
Levels 1 – 9+
1) The Zelbross Affair – Serwyn – Levels 1 – 4
2) The Subtly of Thay – Dirtywick – Levels 4 +
3) ?? <suggestions>
Rudzel Mordwaeve – Wizard/Swashbuckler/Eldritch Knight start
his career in the Delimbiyr region of the North, near the Sword Coast. Hiring
mercenaries and defeating bandits he solves the subtle Zelbross Affair only to
run smack into the subtly of the Thayan Red Wizards.
(No bugs. I might recommend allowing your Mage a slightly
overpowered +1 adamantine or darksteel Rapier as his heritage weapon at level
1. Gives the PC a nice survival edge to level 7ish. Also you need to re-imagine Zelbross geographically nearer - perhaps Turmish or the Dragon coast)
____
Please join in. If you have played a string of community modules that built your hero villan with thematic flare - please post.
Modifié par Jfoxtail, 15 décembre 2012 - 03:55 .





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