Name the 3 most vital ingredients for any Mass Effect game
#26
Posté 15 décembre 2012 - 05:56
Ability to role-play the main character as ourselves
A driving, coherent story that leaves the player constantly wanting to know what comes next
#27
Posté 15 décembre 2012 - 06:13
2. Consequences of your choices
3. Characters/Squadmates
#28
Posté 15 décembre 2012 - 06:27
Fully fleshed out characters
Choices that matter
#29
Posté 15 décembre 2012 - 07:20
2) Awesome electronic music (yes the latter games had a more orchestral vibe but nothing beats the electronic ambience of the first game)
3) RPG. Meaning I get to play a character and influence the story through his/her choices. I don't neccesarily need character stats, skills and/or loot but I do want to have conversations with other npc's and massage the story so that the journey will be my own.
This was a really good thread. It was way more difficult to answer this question than I thought. Turns out that there are so many things I associate with ME (or any Bioware game for that matter) that it was quite hard to narrow it down to just three.
#30
Posté 15 décembre 2012 - 07:42
Choice
Characters
#31
Posté 15 décembre 2012 - 07:50
2) More dialogue choices, including a neutral option (this means less autodialogue)
3) Choices that matter (for example: Virmire & Tuchanka, NOT Collector base, Saving the Council)
#32
Posté 15 décembre 2012 - 07:58
2: alien friendship/romance
3: trilogy
#33
Posté 15 décembre 2012 - 08:19
1. Writing. Good writing is incredibly important, probably the most important of the Three Pillars of Mass Awesome. In the case of the Mass Effect universe, the story should be strongly science fiction, with an emphasis on the characters. Compelling writing can carry a game almost devoid of gameplay (i.e. Telltale's The Walking Dead).
2. Role-Playing. This encompasses the dialogue wheel, RPG elements in the gameplay, Paragon/Renegade, etc. The more the player can sculpt his/her Shepard, the better. Falls only slightly behind Writing.
3. Gameplay. Yes, gameplay is important, too, and the fact that ME3's is so strong is what has kept the multiplayer alive so long. Still, it is the least important Pillar of Mass Awesome, because as a franchise, Mass Effect has never been a TPS first. Mass Effect 1 had pretty awful combat mechanics, yet it has thrived because it's Writing and Role-Playing was there.
Modifié par silverignika, 15 décembre 2012 - 08:19 .
#34
Posté 15 décembre 2012 - 08:36
dialogue
character custumisation
#35
Posté 15 décembre 2012 - 08:45
Modifié par Mark Alarton, 15 décembre 2012 - 08:45 .
#36
Posté 15 décembre 2012 - 08:52
2. ME universe kept mostly recognizable(IE species are still there, weapons and armor look right, enviroments look like they exist in ME verse. Not about crucible or plot decisions.)
3. Long and good story campaign
Everything else, even choices, consequnces, and rpg elements, is merely a secondary priority.
Modifié par xsdob, 15 décembre 2012 - 08:53 .
#37
Posté 16 décembre 2012 - 06:04
RPG mechanics
More Batarians.
Any of those 3 missing and I will not purchase the next game.
#38
Posté 16 décembre 2012 - 06:40
2. Exploration (Landing on different planets in the mako)
3. Strong story with choices and little auto dialogue.
I feel I must mention that I would not like to have anything that is first person pov.
Edited to add leveling and inventory to RPG mechanics.
Modifié par Kaidan Fan, 17 décembre 2012 - 03:29 .
#39
Posté 16 décembre 2012 - 06:58
Modifié par RocketManSR2, 16 décembre 2012 - 06:59 .
#40
Posté 16 décembre 2012 - 07:09
2. Admiral Tali'Zorah
3. A Quarian with a purple suit named Tali
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Ok serious now.
1. exploration
2. dialogue but with the ability to be a downright evil bastard and cutscenes to match you evilness.
3. bigger levels that just arent corridors. Wasnt really a problem with ME1, but honestly what was the point of playing an infiltrator in ME2.
#41
Posté 16 décembre 2012 - 07:18
2. "Real" Characters - There is someone everyone can relate to, and they are all very well formed. While you get expansive and brilliant story from games like say FO: NV you don't get like you know and feel for your team. ME is the only game that really achieves that with perfection.
3. Open Endedness - I like how you can go where you need to go when you want to go there. There is no YOU MUST DO THIS NOW except for where the story absolutely calls for it. So it's open ended, but the story makes sense with it. Even with ME3 where worlds were falling down around you you still could choose where you go, but it didn't seem silly to the story that you had that option. That takes finesse.
#42
Guest_Arcian_*
Posté 16 décembre 2012 - 01:21
Guest_Arcian_*
2: Good dialogue + full dialogue wheel.
3: Good writing across the board (main story, side stories, characters).
4: Alternatives to combat (such as stealth or non-lethal combat).
5: Exploration of the galaxy and expansive, free-roaming maps that allows for different mission paths.
#43
Posté 16 décembre 2012 - 02:10
silverignika wrote...
I present you with... The Three Pillars of Mass Awesome!
1. Writing. Good writing is incredibly important, probably the most important of the Three Pillars of Mass Awesome. In the case of the Mass Effect universe, the story should be strongly science fiction, with an emphasis on the characters. Compelling writing can carry a game almost devoid of gameplay (i.e. Telltale's The Walking Dead).
2. Role-Playing. This encompasses the dialogue wheel, RPG elements in the gameplay, Paragon/Renegade, etc. The more the player can sculpt his/her Shepard, the better. Falls only slightly behind Writing.
3. Gameplay. Yes, gameplay is important, too, and the fact that ME3's is so strong is what has kept the multiplayer alive so long. Still, it is the least important Pillar of Mass Awesome, because as a franchise, Mass Effect has never been a TPS first. Mass Effect 1 had pretty awful combat mechanics, yet it has thrived because it's Writing and Role-Playing was there.
This pretty much. Though I hope Paragon/Renegade thoguh I hope Paragon or Renegade wont be quite as stringent in the future, even though I can see how your reputation affects your ability to influence peopel if they know that you live the way you "preach".
#44
Posté 16 décembre 2012 - 04:34
2:Many Distinct Choices.
3: It plays like an RPG e.g. Levelling up, collecting stuff in nooks and crannies, some customisation.
#45
Posté 16 décembre 2012 - 07:22
2: Controllable conversation with morality and choises
3: Squadmates and romances
#46
Posté 16 décembre 2012 - 08:30
1. Characters & character. Interesting, varied and well fleshed out squad mates and other notable non squad characters who we spend time with (examples like Joker, Anderson, Kelly, Cortez etc).
2. Exploration. A mix of all three games could work well. In ME3 your reward for exploring the galaxy map was essentially loot (war assets, credits, fuel or upgrades). In ME2 you would find side missions (which was great) as well as collect resources for upgrades. ME1 had you actually exploring on the surface of uncharted planets doing side missions and collecting loot. If there could be a few (maybe four or five) ME1 type open world environments but more detail and variety than in ME1, as well as some of the more contained N7 type side missions of ME2 & 3 I think that would be great.
3. The RPG leveling mechanics. They don't need to be super complex, ME3 was an improvement over ME2 because ME3 offered more choices with power evolutions, weapon mods, character upgrades (Glyph) and even what weapons you could carry.
#47
Posté 16 décembre 2012 - 09:26
2. Good characters
3. Choices with consequences
#48
Posté 16 décembre 2012 - 09:42
2. Less story
3. Copious amounts of sex with Tali
#49
Posté 16 décembre 2012 - 09:50
2.immersive world
3.lovable characters
#50
Posté 17 décembre 2012 - 03:38
2) Interesting and immersive story
3) Incredible character interaction (especially with squadmates)





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