Name the 3 most vital ingredients for any Mass Effect game
#51
Posté 17 décembre 2012 - 04:42
2. An interesting squad
3. Exploration of the galaxy
#52
Posté 17 décembre 2012 - 05:04
2. The universe. The people, the places, their histories, and the technology. It wouldn't be the same if ancient alien wars and crimes didn't affect humanity in the present, or without omnitools, biotics, AIs, and mass effect fields.
3. Discovering the universe first-hand. Just as important to the feel of the universe is how it is fleshed out; going to places unlike any you've been to before, meeting new people, and experiencing new things for yourself. Visiting the Citadel or Tuchanka for the first time wouldn't have felt the same if someone told us all about them ahead of time, and going to long-forgotten places like Ilos brings a sense of wonder.
#53
Posté 17 décembre 2012 - 05:07
misleading statements from the devs
popcorn
#54
Posté 17 décembre 2012 - 05:16
2. Customization
3. Time
#55
Posté 17 décembre 2012 - 06:06
Story
Choices
#56
Posté 17 décembre 2012 - 06:33
Player Agency
Characters
Modifié par Jade8aby88, 17 décembre 2012 - 06:34 .
#57
Posté 17 décembre 2012 - 06:45
Was that ever anything in a Mass Effect game?Jade8aby88 wrote...
Story
Player Agency
Characters
#58
Posté 17 décembre 2012 - 08:37
I guess it's time I added my own list:
1. Immersive exploration
- This is a slight paraphrase of what Agugaboo posted on the first page and pretty much means the same as what he said: having a big world to dive into, not least including non-combat areas. I loved the Citadel in the first game, and exploring worlds in the Mako, and I liked being able to return to Noveria and Feros after completing them - even if I never actually did it, it made the world come alive. With the 2nd and (especially) the 3rd game, there's unfortunately a strong sense of simply completing closed-off levels in a linear path. I'm hoping for the "world" to return in future games.
2. Aliens
- Mainly interaction with aliens and exposure to their different outlooks and customs. I would be much less interested in a Mass Effect game that took place in a different galaxy (or Cycle), because it would mean no turians, asari, salarians, elcor, etc. And they're a great part of why I love Mass Effect
3. Customisable main character
- I've come to the realisation that it means quite a lot for me to be able to make the main character my own (to an extent, of course). Even if a different background only meant a few different lines of dialogue, it means quite a lot. For instance, even though I enjoy The Witcher 2 and that it's a great improvement over the first (especially in regards to gameplay, phew), I still haven't completed Chapter 2... and not because I'm stuck. I suspect it's a combination of being spoiled by BioWare's recent RPGs and not playing a whole lot of other games.
So that's my three choices. But what about "story" or "RPG elements"? Are those not important to you? Well, yes, they are! And I definitely think they deserve a spot on a list of 'vital ingredients for a ME game' (why did I limit it to only three?
Also, characters... Sigh, I also want to add 'characters with depth' to the list. I need a time-machine to jump back and change this thread to the six most vital ingredients... <_<
Cstaf wrote...
Sorry Grubas but my list looks a lot like yours.
(list)
Don't be sorry, it's only neat if we actually agree on something like this
Delduwath Mordion wrote...
(list)
This was a really good thread. It was way more difficult to answer this question than I thought. Turns out that there are so many things I associate with ME (or any Bioware game for that matter) that it was quite hard to narrow it down to just three.
Thank you!
silverignika wrote...
I present you with... The Three Pillars of Mass Awesome!
(list)
Hehe, those are some solid pillars indeed
RocketManSR2 wrote...
In other words, the exact opposite of what will actually be in ME4.
Now now, no need to be so cynical
Jazzwyrm wrote...
(list)
Good list and great reasoning behind them
Modifié par Ajensis, 17 décembre 2012 - 08:40 .
#59
Posté 17 décembre 2012 - 10:38
Zenor wrote...
Was that ever anything in a Mass Effect game?Jade8aby88 wrote...
Story
Player Agency
Characters
To any extent in the first two.
Not at all in 3.
#60
Posté 17 décembre 2012 - 10:47
2. Dialog wheel with more than 2 options
3.Many different paths the player can take for completion of assignments/main missions
#61
Posté 17 décembre 2012 - 11:04
2. Characters
3. Choices and consequences
#62
Posté 17 décembre 2012 - 11:09
2. Spice
3. Everything nice
4. Chemical X
#63
Posté 17 décembre 2012 - 11:30
. I would be much less interested in a Mass Effect game that took place in a different galaxy (or Cycle), because it would mean no turians, asari, salarians, elcor, etc. And they're a great part of why I love Mass Effect
Does it have to be those specific aliens though? You don't trust Bioware to create new and interesting aliens? If ME4 dodged around the Krogan genophage issue, Geth/Quarian war, and whatever else by simply ignoring the fate of those races by saying only turians, asari, salarians, humans, and maybe some other races traveled to this new galaxy to colonize it, would it really be so wrong? I don't think so.
#64
Posté 17 décembre 2012 - 11:41
Atmosphere
One thing that's always grabbed me since Mass Effect was released wayyy back in 2007 was the general feeling I got from the universe created. The odd juxtaposition of beautiful beaches & more artificial surroundings in Virmire, looking at the falling comets on a solitary planet, and the detailed environments in ilos are some of my most cherished memories. Mass Effect 2 & 3 still captured this to an extent as well, though the type of atmosphere often felt distinctly different.
Believable, Interesting Characters
Another part that reeled me in as a Mass Effect Fan was this particular aspect. While there's always going to be a significant level of cliche/cornballiness in Mass Effect, most of the writing found a way to make it relatively believable to the game's universe. Liara, Thane, and Morinth come to mind in particular for taking an ME character seriously.
Rainbow Laser Cannons
Make it Happen, BioWare. Perhaps Secret Easter Eggs a la Halo 2's Scarab Gun? Come on, it'll be fun.
#65
Posté 17 décembre 2012 - 11:54
Relays
Roleplay
#66
Posté 17 décembre 2012 - 12:24
Scottus4 wrote...
. I would be much less interested in a Mass Effect game that took place in a different galaxy (or Cycle), because it would mean no turians, asari, salarians, elcor, etc. And they're a great part of why I love Mass Effect
Does it have to be those specific aliens though? You don't trust Bioware to create new and interesting aliens? If ME4 dodged around the Krogan genophage issue, Geth/Quarian war, and whatever else by simply ignoring the fate of those races by saying only turians, asari, salarians, humans, and maybe some other races traveled to this new galaxy to colonize it, would it really be so wrong? I don't think so.
I would prefer it to be those specific races, yeah. I've come to love most of the aliens in Mass Effect, even if they're often a bit too human-like, so I can't imagine a Mass Effect game without the already established races.
However, I'm not totally against a clean slate with entirely new aliens, so long as it makes sense
#67
Posté 17 décembre 2012 - 12:44
Ajensis wrote...
So, we've got a lot of people giving lots of different ideas of where to go with ME4, but I was thinking that it might be a good idea to take a step back and just look at what BSN users consider the foundations of a Mass Effect game
Therefore I'd like you to list 3 things that are the most important to you. You can name anything you want, from small things like 'Paragon/Renegade interruptions' to broad concepts like 'RPG' or 'Exploration'.
Keep in mind, however, that it should be applicable to any Mass Effect game - to the extent possible. For instance, there's a huge difference between putting down 'Shepard' instead of 'Customisable protagonist I can make my own'; by writing the former, you promote the view that a new protagonist for ME4 (which is likely to happen) will be very unsatisfactory to you, while the latter means you're open to having a new main character, so long as you can customise appearance and things like his or her upbringing.
Also, please don't list anything that's already a given. Writing 'A decent ending' or anything like that will only hurt this thread, since it's obvious the writers wouldn't pursue anything but a good ending (and it would come across as a hidden insult). Let's just focus on what you want to see, not what you don't want
To make it easy on the eyes, I'd appreciate using a simple numerical system like:
1. X
2. Y
3. Z
- and you don't have to worry about prioritising. Let's assume, unless you state otherwise, that the three things you list hold equal importance.
Aaand... Go!
According to a poll I did the 3 highest ingrediants to a ME game are:
1. Character RPG interactions. Covers: conversation, interrupts, events that alter future events.
2. Exploration: Covers: ME1's scope of environments, controllable vehicles for those environments, large HUB area's with fast access to important areas unlockable in future, space exploration and hidden missions.
3. Combat: One of the things ME3 cannot be faulted for. But also covers: Return of the heavy weapon. Armed vehicles, additional divergence of class combat mechanics, inclusion of set piece and boss fights.
Incidently, that poll asked people to rate the games comparitively to each other. ME2 came in first, ME3 came in last. But ME1 and 2 were practically tied in second place with ME1 juuuust slipping out ahead.
Modifié par Redbelle, 17 décembre 2012 - 12:48 .
#68
Posté 17 décembre 2012 - 01:46
Also, what did you answer back then and/or would you answer now?
Modifié par Ajensis, 17 décembre 2012 - 01:47 .
#69
Posté 17 décembre 2012 - 02:10
1. Galaxy AND planetary exploration
2. Lots of choices (that matter)
3. Lot of (selectable) dialogue (no auto-dialogue)
= gameplay freedom.
Also important
4. Character [gender, appearance, skills] & weapon & armor customization
5. Romances
6. Hubworlds
7. Mini-Games (vehicle parts, riddles, etc.)
8. interesting characters & squadmates
#70
Posté 17 décembre 2012 - 02:17
2. Story
3. Entertainment (includes inventing combat gameplay and making me MP this)
#71
Posté 17 décembre 2012 - 02:39
Ajensis wrote...
Ah, that's interesting! I did assume someone would've made a thread along the same lines, but I'd just never seen it. I'd be interested in seeing this poll - do you have the link, or perhaps remember some key words I can use to search for it?
Also, what did you answer back then and/or would you answer now?
Link to poll.
http://social.biowar...30/polls/42031/
Basically, the higher the votes, the more people agreed with that comparitive arrangment.
Break the arrangement's down into Most Favourite being 3 and Least favourite being 1, then multiply votes by the position and add together like for like placement's of each game. I.e, ME3 has two instances where it comes out at the top spot so both score's of 3 are added togther, Then the same for each score of 2, and then 1. Then do the same for ME 2 and 1..........
Do this and you should see that those who voted ME2 and 1 as their second favourite game in the trilogy came close to being a tie.
Unfortunately the poll cannot link the comment's to the voter and have to be treated seperately from the poll results. However, some comment's repeat what other comment's mention.
And as always. This poll is not reflective of the wider ME gaming community. It also did not take into account PS3 players who have not got access to ME1 at the time. And asked voters to vote comparitively on two games that had been completed, and one that is still generating DLC.
Also. This poll got over 220 votes. The MP leaderboard has 50k names on it.
Still, all that being said, the poll produced an interesting result in term's of comparison and may indicate which style of gameplay it would be best to consider for future ME games.
Modifié par Redbelle, 17 décembre 2012 - 04:14 .
#72
Posté 17 décembre 2012 - 02:49
2 Characters
3 Choices-consequences
#73
Posté 17 décembre 2012 - 04:24
Redbelle wrote...
Ajensis wrote...
Ah, that's interesting! I did assume someone would've made a thread along the same lines, but I'd just never seen it. I'd be interested in seeing this poll - do you have the link, or perhaps remember some key words I can use to search for it?
Also, what did you answer back then and/or would you answer now?
Link to poll.
http://social.biowar...30/polls/42031/
Basically, the higher the votes, the more people agreed with that comparitive arrangment.
Break the arrangement's down into Most Favourite being 3 and Least favourite being 1, then multiply votes by the position and add together like for like placement's of each game. I.e, ME3 has two instances where it comes out at the top spot so both score's of 3 are added togther, Then the same for each score of 2, and then 1. Then do the same for ME 2 and 1..........
Do this and you should see that those who voted ME2 and 1 as their second favourite game in the trilogy came close to being a tie.
Unfortunately the poll cannot link the comment's to the voter and have to be treated seperately from the poll results. However, some comment's repeat what other comment's mention.
And as always. This poll is not reflective of the wider ME gaming community. It also did not take into account PS3 players who have not got access to ME1 at the time. And asked voters to vote comparitively on two games that had been completed, and one that is still generating DLC.
Also. This poll got over 220 votes. The MP leaderboard has 50k names on it.
Still, all that being said, the poll produced an interesting result in term's of comparison and may indicate which style of gameplay it would be best to consider for future ME games.
To save some time here's what I found from the results of the poll.
Bear in mind that it is only the ranking position within each 3, 2, 1, catergory that is of primary importance. As each category used a different multiplier to achieve a score.
ME3 ME2 ME1
Most liked 3 105 330 225
2 88 164 166
Least liked 1 130 28 62
Totals 323 522 453
Tbh, this needs more work to standardise the results to compare categories with each other but for now I'm tapped out with the whole math's things and want a salad.
Modifié par Redbelle, 17 décembre 2012 - 04:24 .
#74
Posté 17 décembre 2012 - 04:59
Choice
Characters
#75
Posté 17 décembre 2012 - 05:17
2. Real consequence and differing outcomes based upon choices.
3. Exploration/introduction of new races/characters.





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