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Name the 3 most vital ingredients for any Mass Effect game


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#76
Abraham_uk

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Three criteria is far to limited. I think that all of these are of equal importance. In fact I've missed a few really important criteria
 
  • Choices decisions and consequences
  • Character interactions, character development, personalities, romancing etc...
  • Story, conflict and resolution
  • Combat (power usage, weapons, grenades, melee etc...)
  • Strategy employed in combat
  • Customising look of character and squad, equipment, weapons, powers etc.
  • Exploration
  • Having a strong antagonist
  • Lore, races, places and intricate details about the science and culture of the universe
  • Music, graphics, sound, tone and atmosphere


#77
jaytm1

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A bowl, munchies and a fat sack.

#78
Sanunes

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Abraham_uk wrote...

Three criteria is far to limited. I think that all of these are of equal importance. In fact I've missed a few really important criteria
 

  • Choices decisions and consequences
  • Character interactions, character development, personalities, romancing etc...
  • Story, conflict and resolution
  • Combat (power usage, weapons, grenades, melee etc...)
  • Strategy employed in combat
  • Customising look of character and squad, equipment, weapons, powers etc.
  • Exploration
  • Having a strong antagonist
  • Lore, races, places and intricate details about the science and culture of the universe
  • Music, graphics, sound, tone and atmosphere


I tend to agree with you, my problem with any kind of "list" is that it shows focus on what individuals want in a game, not what would be best for the game itself, for I see points people made that I would think would be a disservice to the game if included or focused on more in future Mass Effect games.

#79
ShinsFortress

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1) ability to actually install the game from the media I bought it on.
2) few bugs, no major ones.
3) narative cohesion.

#80
Cantable

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- Story
- Interactive dialogue, action, etc...
- Characters

#81
MassStorm

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1) RPG mechanics (Different dialogue options, morality choices, loot, customization of weapons and armours and an ingame economy)

2) Exploration (Side quests, different hub-worlds and planetary exploration through vehicles)

3) Lore coherent story with possibility of victory depending on our choices.

Modifié par MassStorm, 17 décembre 2012 - 06:04 .


#82
mopotter

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Abraham_uk wrote...

Three criteria is far to limited. I think that all of these are of equal importance. In fact I've missed a few really important criteria
 

  • Choices decisions and consequences
  • Character interactions, character development, personalities, romancing etc...
  • Story, conflict and resolution
  • Combat (power usage, weapons, grenades, melee etc...)
  • Strategy employed in combat
  • Customising look of character and squad, equipment, weapons, powers etc.
  • Exploration
  • Having a strong antagonist
  • Lore, races, places and intricate details about the science and culture of the universe
  • Music, graphics, sound, tone and atmosphere

   I agree there are more than just 3 things that make a good game.  This covers most if not all.  

#83
tanisha__unknown

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1) choice as gameplay element (multiple dialogue options and different outcomes of missions)
2) well thought out story
3) strong character focus

#84
Ajensis

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Redbelle wrote...

Link to poll.

http://social.biowar...30/polls/42031/

Basically, the higher the votes, the more people agreed with that comparitive arrangment.

(...)


Thanks for that :) however, it seems to not be exactly what I was expecting - I thought you talked about a poll asking what's most important in a Mass Effect game, not asking which games in the current trilogy were better overall. I can see how it's related with their different foci (..?), but it still seems very different from the point of this thread.
Still, thanks for linking it and writing so thoroughly about the results - it was interesting, even if I didn't feel it was completely relevant for this topic :P

Abraham_uk wrote...

Three criteria is far to limited. I think that all of these are of equal importance. In fact I've missed a few really important criteria

(...)


Yeah, I know it's very hard to only list 3 things, and I do admit I should maybe have allowed for 5 instead, but a dozen is too much. I'm looking for what people consider the essence of Mass Effect, even if it is so much more than those 3 things. You're not supposed to be allowed to list all of the important aspects :P

Modifié par Ajensis, 19 décembre 2012 - 08:49 .


#85
Thegnat

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1. The part where I'm supposed to find a guy.
2. The part where I find the guy and try to get him to go quietly using a complex algorithm taking into account my past decisions and/or "alignment."
3. The part where he either goes or gets shot because my "score" isn't high enough.

Modifié par Thegnat, 19 décembre 2012 - 08:58 .


#86
Ignatia

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 Vive la romance! 
Long live the romance! (and no I'm not French, so if the translation is wrong, my bad:P)

#87
masleslie

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Hmmn... my list might be a little different.

1 - Great characters that the player really feels emotional involvement with.
2 - Intelligent, thought provoking storytelling.
3 - Epic, cinematic moments & action sequences.

#88
Cakcedny

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1.Moral dilemma
2.Indoctrination
3.Choices

#89
Reofeir

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Cakcedny wrote...

1.Moral dilemma
2.Indoctrination
3.Choices

Reaper indoctrination? Would that even exist in ME4, seeing as the reaper war and shepard's story are over?

#90
Ajensis

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^ Leviathan indoctrination? :P

masleslie wrote...

Hmmn... my list might be a little different.

1 - Great characters that the player really feels emotional involvement with.
2 - Intelligent, thought provoking storytelling.
3 - Epic, cinematic moments & action sequences.


Nothing wrong with choosing something different; Mass Effect can be a lot of different things to different people :) and I like and agree with your choices, although mostly the first two!

#91
JasonDaPsycho

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1. Characters (which make the story)
2. Story (includes the ME universe)
3. Choices

#92
Han Shot First

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Red, Green, and Blue.

Image IPB

#93
GHNR

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1) Choice
2) Sex
3) Elevators

#94
Islandrockzor

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1. A good story
2. A sense of mystery, entering the unknown, boldly going where etc.
3. Good background music

#95
Mark of the Dragon

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Companions
Story
RPG mechanics (customization, dialogue choice, etc.)

#96
Dean_the_Young

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Lots of people are saying 'exploration', but few are actually describing what they mean by it. What makes 'exploration' as opposed to side missions' or something else?

Does a large hubspace and planet scans and multiple side missions count?

Does there need to be a lack of direction when going somewhere? Does it not count as 'exploration' if you're prompted to go there?

Does there simply need to be padding space? Most of the ME1 worlds were empty, and most of the little that was there were irrelevant tokens.

#97
Islandrockzor

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Dean_the_Young wrote...
Does there simply need to be padding space? Most of the ME1 worlds were empty, and most of the little that was there were irrelevant tokens.

Irrelevant? Yes. But it really added to the mood of the game and the mystery of the universe. Those strange, black pyramids etc. told a multitude of small stories. Together they added depth to the universe, as clearly, there was a lot more going on around us than just the small parts related to the main plot.

That said, I'm not one of the ones voting for exploration myself, but I do see that exploration adds to the overall experience, as well as the replayabilty of the game.

#98
Enigma SS

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1. Phosphate Gas
2. Fulminated Mercury
3. Ricin

If those aren't enough 1. Interactive Dialogue 2. Story 3. Unique Characters will have to do.

Modifié par Enigma SS, 21 décembre 2012 - 09:26 .


#99
o Ventus

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1. Dialogue wheel, generally more ban 2 choices per fanfare dialogue sequence.

2. Characters. See ME2 for what I mean. Miranda, Thane, Mordin, and Legion were some of the best characters in recent gaming history. This is the most important component in my opinion.

3. Shepard.

#100
The Heretic of Time

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Abraham_uk wrote...

Three criteria is far to limited. I think that all of these are of equal importance. In fact I've missed a few really important criteria
 

  • Choices decisions and consequences
  • Character interactions, character development, personalities, romancing etc...
  • Story, conflict and resolution
  • Combat (power usage, weapons, grenades, melee etc...)
  • Strategy employed in combat
  • Customising look of character and squad, equipment, weapons, powers etc.
  • Exploration
  • Having a strong antagonist
  • Lore, races, places and intricate details about the science and culture of the universe
  • Music, graphics, sound, tone and atmosphere

I take it that this is more of a wishlist than anything else, right? Because from everything you've listed, hardly anything of all that is actually (properly) implemented in the Mass Effect games. Especially ME3 is lacking in most of the departments you listed.

Modifié par Heretic_Hanar, 21 décembre 2012 - 09:31 .