Does anyone know if the wagon wheel placeable has been made vertical. That would be very useful for many things
Or is there something similar for use as a cog or mechanical wheel.
PJ
Wagon wheel placeable
Débuté par
PJ156
, déc. 15 2012 08:18
#1
Posté 15 décembre 2012 - 08:18
#2
Posté 15 décembre 2012 - 09:53
MDB tool? to rotate the wheel vertical?
#3
Posté 15 décembre 2012 - 11:46
I had heard that has a habit of reverting in game? Has that been your experience with it?
PJ
PJ
#4
Posté 16 décembre 2012 - 04:14
not so far as yet - as long as the name is unique - but the module I have been using it in hasnt been trialled yet, but in tests all has been fine.
#5
Posté 16 décembre 2012 - 04:17
oh ya - you can test your model independently with a MDB viewer before having to check it in game and sometimes the height following a rotation is not centred so height lock or careful use of the z axis in the MDB tool will fix that during testing
..and usage is commandline
..and is case sensitive
..and usage is commandline
..and is case sensitive
Modifié par Morbane, 16 décembre 2012 - 04:19 .
#6
Posté 16 décembre 2012 - 05:44
Okay I'm going in ...
I would like to learn that tool anyways for some fallen over chairs and such like.
Thanks.
PJ
I would like to learn that tool anyways for some fallen over chairs and such like.
Thanks.
PJ
#7
Posté 16 décembre 2012 - 08:29
After you tilt the wheel would you need to give the object its own 2da line? It seems like you should, after all the tilted wheel becomes a totally new object once tilted. Maybe that’s why the objects don’t hold their altered positions. Just a thought…
#8
Posté 16 décembre 2012 - 08:33
…and another thing Pj. If you get it all figured out and decide to write a short tutorial, I know somebody who would love to read it. Just saying…
#9
Posté 16 décembre 2012 - 09:40
Alupinu wrote...
…and another thing Pj. If you get it all figured out and decide to write a short tutorial, I know somebody who would love to read it. Just saying…
http://social.biowar...5823433#5869135
Jump straight to Step 8 if you're only rotating a model (rather than combining or separating them).
I've used the MDB Manipulation Tool quite a bit, and never had any trouble with models un-rotating in the game.
Modifié par DannJ, 16 décembre 2012 - 09:43 .
#10
Posté 17 décembre 2012 - 01:42
Thanks Dann, looks simple enough. Though looks can be deceiving I’ll have to give it a try.
#11
Posté 17 décembre 2012 - 06:47
And thanks from me





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