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Sentry Turret - mechanics // tests


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#1
peddroelm

peddroelm
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- The default gun fires in bursts of 3 shots at around 2.5 seconds intervals ...It behaves like an actual hit scan gun (suffers from armor DR) can score headshots once in a blue moon. Cannot pierce cover even with AP ammo evolution ..

- at any given time turret will randomly chose (range to target is a factor)  what attack to use Gun Burst, Shock or Rocket ... With the flamer evolution it will only fire the gun when out of flamer range ...

- Gun, Shock , Rocket & Flamer damage will get damage boost from power damage and engineering gear ...

- The shock evolution does 100 base damage.. IT IS THE ONLY COMPONENT OF THE SENTRY TURRET THAT BENEFITS FROM TECH VULNERABILITY .. Turret will randomly shock targets OR fire the gun ... (shock seems to trigger more often if targets are near)

- The AP ammo causes extra ammo hits for each of the gun bullets...IT ONLY AFFECTS TURRET GUN SHOTS - the other attacks (rocket,shock, flamer) gain no
benefit .. Like actual AP ammo consumable will only apply to health and armor.. It does double turret gun DPS vs health and vs 100 weakened armor...If armor DR is still a factor AP ammo will more than double turret gun DPS vs armor (bullets will lose Damage to armor DR but the ammo damage will not) ...Will not give the gun cover piercing capability :( (tested vs atlas) ..


- The rocket evolution will cause the turret to randombly chose between rocket , shock and gun fire ... Gun fire is still used more often and its 6 hit per burst vs armor//health will do more damage than a rocket does vs single targets ...

- The flamer evolution will cause the turret to alternante flamer and shock attacks while targets are in flamer range (gun never used) ... If no targets in flamer range the turret will shoot the gun at long range targets ...

-Turret Flamer mechanics are not completly clear to me atm ..Seem to do most damage vs shield, less vs health and even less vs armor

Vs armor test

+2288 ms |damage 10.000000
+62 ms |damage 10.000000
+85 ms |damage 10.000000
+86 ms |damage 10.000000
+81 ms |damage 10.000000
+64 ms |damage 10.000000
+93 ms |damage 10.000000
+24 ms |damage 50.375000 // listed damage /2
+48 ms |damage 10.000000
+62 ms |damage 10.000000
+70 ms |damage 10.000000
+98 ms |damage 10.000000
+71 ms |damage 10.000000
+78 ms |damage 10.000000
+49 ms |damage 50.375000 //listed damage /2

vs health test
+39 ms |damage 15.000000
+78 ms |damage 15.000000
+75 ms |damage 15.000000
+94 ms |damage 15.000000
+75 ms |damage 15.000000
+78 ms |damage 15.000000
+35 ms |damage 50.375000
+37 ms |damage 15.000000
+81 ms |damage 15.000000
+96 ms |damage 15.000000
+74 ms |damage 15.000000
+75 ms |damage 15.000000
+74 ms |damage 15.000000
+58 ms |damage 50.375000


vs shield test (shield damage is rounded to integer)
+89 ms |damage 23.000000
+67 ms |damage 23.000000
+66 ms |damage 23.000000
+65 ms |damage 23.000000
+99 ms |damage 23.000000
+64 ms |damage 23.000000
+38 ms |damage 51.000000
+44 ms |damage 23.000000
+66 ms |damage 23.000000
+91 ms |damage 23.000000
+67 ms |damage 23.000000
+86 ms |damage 23.000000
+66 ms |damage 23.000000
+73 ms |damage 51.000000

65 * (1 + 0.3 + 0.15 + 0.1) = 100.75 listed damage in char screen
65 * (1 + 0.3 + 0.15 + 0.1) = 100.75 /2= 50.375 damage measured in game

- VS Gold Armor DR flamer and AP gun have similar DPS. Only gain is flamer primes FEs.. Gun will score HS every now and then..
(75 * (1 + 0.3 + 0.15 + 0.1) * 6) - 150 = 547.5
(10 * 6 + 50) * 2 * 2.5 = 550


-vs health again similar DPS (gun vs flamer) Gun will score HS every now and then.. Flamer primes FE
75 * (1 + 0.3 + 0.15 + 0.1) * 6 = 697.5
((15 * 6) + 50) * 2 * 2.5 = 700

-vs shield flamer DPS >>> gun dps (~ 3 times more effective)
75 * (1 + 0.3 + 0.15 + 0.1) * 3 = 348.75
((23 * 6) + 50) * 2 * 2.5 = 940

-also rocket + gun has better single damage DPS vs shield compared to gun alone .. Vs armor and health AP ammo gun is close ..

Modifié par peddroelmz, 06 janvier 2013 - 09:15 .


#2
peddroelm

peddroelm
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turian saboteur 938 shields (200/600 base melee attack)

Passive 6
22.5% WD
25% PD


Fitness (full melee) 6
MD 95% + 75% MD MA temp bonus
Weapon synergy 30% WD


Sabotage 6

300* (1+0.6) // explosive hack // tech vulnerability

Turret 5

75 * (1+0.3) // shock // AP "Ammo"


Gear 15% engineering kit
=====================================

Test vs Bronze Geth Trooper (825)


Geth Trooper

Turret vs health

Damage Received: 170.000000 // shock damage
Damage Received: 127.500000 // gun damage 3 burst
Damage Received: 127.500000
Damage Received: 127.500000

Damage Received: 318.749969 //turret headshot (rarely happens)
Damage Received: 127.500000
Damage Received: 127.500000

Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000

75 * (1 + 0.3 + 0.25 + 0.15) = 127.5 // Engineering kit applies to turret gun damage
75 * (1 + 0.3 + 0.25 + 0.15) * 2.5 = 318.75 // sentry turret rarely scores headshots


Test vs Cerberus Bronze

Nemessis (525/860) // Dragoon (2138) // Turret (1050/1050)



Sabotage nemessis survives at 55 health

525 - (((300 * (1 + 0.6 + 0.25 + 0.15) * 1.5 * 2) - 860) / 2) = 55 // OK

Turret vs Health

Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 255.000000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 255.000000 // shock *1.5 ws sabotaged target
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 170.000000 // shock
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 127.500000
Damage Received: 170.000000 //shock


Gun Turret vs shield

Shield Damage Received: 170.000000 //shock
Shield Damage Received: 128.000000
Shield Damage Received: 128.000000
Shield Damage Received: 128.000000
Shield Damage Received: 128.000000
Shield Damage Received: 170.000000
Shield Damage Received: 128.000000
Shield Damage Received: 255.000000 // shock vs sabotaged (*1.5)
Shield Damage Received: 860.000000
Shield Damage Received: 319.000000 // gun HS
Shield Damage Received: 128.000000
Shield Damage Received: 128.000000
Shield Damage Received: 128.000000
Shield Damage Received: 128.000000
Shield Damage Received: 128.000000
Shield Damage Received: 255.000000


Gun Turret Vs Armor (with AP)

1 burst = 6 hits

Damage Received: 127.500000 // "AP ammo damage" ignores armor DR
Damage Received: 112.500000 // gun damage - suffers armor DR
Damage Received: 127.500000
Damage Received: 112.500000
Damage Received: 127.500000
Damage Received: 112.500000
Damage Received: 127.500000

So the AP perk behaves like an 100% armor DR ignoring and 100% percent damage AP ammo ..



////////////////////////////
//////////////////////////////


test gun turret with AP ammo vs health

12% tech damage gear
10% PD consumable


test vs health

Start |damage 177.000000 // shock

Burst 1
+2247 ms |damage 132.750000
+0 ms |damage 132.750000
+102 ms |damage 132.750000
+1 ms |damage 132.750000
+117 ms |damage 132.750000
+1 ms |damage 132.750000

Burst 2
+2202 ms |damage 132.750000
+1 ms |damage 132.750000
+96 ms |damage 132.750000
+0 ms |damage 132.750000
+117 ms |damage 132.750000
+0 ms |damage 132.750000

Burst 3
+2455 ms |damage 132.750000
+0 ms |damage 132.750000
+93 ms |damage 132.750000
+0 ms |damage 132.750000
+95 ms |damage 132.750000
+0 ms |damage 132.750000

Burst 4
+2418 ms |damage 132.750000
+0 ms |damage 132.750000
+85 ms |damage 132.750000
+1 ms |damage 132.750000
+99 ms |damage 132.750000
+0 ms |damage 132.750000

Burst 5
+2509 ms |damage 132.750000
+0 ms |damage 132.750000
+68 ms |damage 132.750000
+1 ms |damage 132.750000
+104 ms |damage 132.750000
+0 ms |damage 331.875000 //turret headshot


AP - ammo doubles damage vs health
75 * (1 + 0.3 + 0.25 + 0.12 + 0.1) = 132.75
132.75 * 2.5 = 331.875 // HS
Shock damage 100 * (1 + 0.3 + 0.25 + 0.12 + 0.1) = 177


6 hits 2.5 seconds
2.4 hits /second
600 rpm = 10 hits second

~150 RPM equivalent vs armor&health
~75 RPM equivalent vs shield& barrier


Verify vs shield

Start ms |damage 177.000000 // cast turret Shock damage

Burst 1
+2283 ms |damage 0.000000 //"AP ammo" 0 damage vs shields
+1 ms |damage 133.000000
+97 ms |damage 0.000000
+0 ms |damage 133.000000
+118 ms |damage 0.000000
+0 ms |damage 133.000000

burst 2
+3832 ms |damage 0.000000
+0 ms |damage 133.000000
+97 ms |damage 0.000000
+0 ms |damage 133.000000
+111 ms |damage 0.000000
+0 ms |damage 133.000000

Burst 3
+2602 ms |damage 0.000000
+0 ms |damage 133.000000
+100 ms |damage 0.000000
+1 ms |damage 133.000000
+106 ms |damage 0.000000
+0 ms |damage 133.000000

Burst 4
+3385 ms |damage 0.000000
+1 ms |damage 133.000000
+109 ms |damage 0.000000
+0 ms |damage 133.000000
+90 ms |damage 0.000000
+0 ms |damage 133.000000


///////////////////////////////////
//////////////////////////////////


Sabotage + Multifrag test vs Centurion shield

Multifrag 1 vs shield
Start ms |damage 350.000000
+18 ms |damage 350.000000
+53 ms |damage 350.000000


+5059 ms |damage 750.000000 //sabotage goes over max shield
+1120 ms |damage 350.000000 //same damage from multifrags
+25 ms |damage 350.000000
+57 ms |damage 350.000000
+30 ms |damage 750.000000 // TB ?!?!

anyway - myth busted

repeat test vs dragoon

+14967 ms |damage 900.000000 // sabotage
+1799 ms |damage 350.000000 // multifrags
+52 ms |damage 350.000000
+1 ms |damage 350.000000
+42 ms |damage 393.842041 // TB bronze vs armor 6+1 ( * 1.5)


/////////

removed consumable
15% engineering damage gear

Added rocket (300 base)

300 * (1 + 0.3 + 0.25 + 0.15) = 510

Rocket Turret vs health

Gun burst

start ms |Health Damage 127.500000
+1 ms |Health Damage 127.500000
+106 ms |Health Damage 127.500000
+1 ms |Health Damage 127.500000
+97 ms |Health Damage 127.500000
+0 ms |Health Damage 127.500000

Rocket 1
+1072 ms |Health Damage 509.999969

Gun Burst 2
+2582 ms |Health Damage 127.500000
+0 ms |Health Damage 127.500000
+84 ms |Health Damage 127.500000
+0 ms |Health Damage 127.500000
+103 ms |Health Damage 127.500000
+1 ms |Health Damage 127.500000

Gun Burst 3
+4139 ms |Health Damage 127.500000
+0 ms |Health Damage 127.500000
+88 ms |Health Damage 127.500000
+1 ms |Health Damage 127.500000
+104 ms |Health Damage 127.500000
+0 ms |Health Damage 127.500000

Shock 1
+843 ms |Health Damage 170.000000


Gun Burst 4
+2822 ms |Health Damage 127.500000
+0 ms |Health Damage 127.500000
+97 ms |Health Damage 127.500000
+0 ms |Health Damage 127.500000
+101 ms |Health Damage 127.500000
+1 ms |Health Damage 127.500000

Rocket 2
+1161 ms |Health Damage 509.999969

/////////////////////////////////
////////////////////////////////

vs bronze dragoon


+start ms |damage 900.000000 //sabotage damage

+579 ms |damage 127.500000
+2 ms |damage 112.500000
+81 ms |damage 127.500000
+1 ms |damage 112.500000
+111 ms |damage 127.500000
+0 ms |damage 112.500000

+829 ms |damage 255.000000 // shock *1.5

+1634 ms |damage 127.500000
+1 ms |damage 112.500000
+85 ms |damage 127.500000
+1 ms |damage 112.500000
+89 ms |damage 127.500000
+1 ms |damage 112.500000

+1181 ms |damage 510.000000 //rocket same damage

+2005 ms |damage 127.500000
+0 ms |damage 112.500000
+178 ms |damage 127.500000
+1 ms |damage 112.500000
//gun turret can miss

+1244 ms |damage 510.000000 //rocket same damage

+2788 ms |damage 127.500000
+0 ms |damage 112.500000
+75 ms |damage 127.500000
+0 ms |damage 112.500000
+116 ms |damage 127.500000
+0 ms |damage 112.500000


///////////////////////////////
///////////////////////////////

flamer test + sabotage test

11:47:14
ok 420 listed damage
11:47:24
armour damage


Flamer 1 stack

+170218 ms |damage 354.375000 // imapact
+480 ms |damage 118.125000
+520 ms |damage 118.125000
+485 ms |damage 118.125000
+513 ms |damage 118.125000
+487 ms |damage 118.125000
+496 ms |damage 118.125000
+500 ms |damage 118.125000
+503 ms |damage 118.125000
+511 ms |damage 118.125000
+493 ms |damage 118.125000



+12289 ms |damage 900.000000 //sabotage
Flamer 1 stack
+1319 ms |damage 531.562500 //impact
+490 ms |damage 177.187500
+510 ms |damage 177.187500
+492 ms |damage 177.187500
+488 ms |damage 177.187500
+503 ms |damage 177.187500
+507 ms |damage 177.187500
+520 ms |damage 177.187500
+476 ms |damage 177.187500
+512 ms |damage 177.187500
+481 ms |damage 177.187500

Flamer + vulnerability works

////////////////////////

11:53:51
1170 listed frag with 75% armour damage
11:54:03
and organic bleed
12:06:00
btw I also had engineering kit V

+325582 ms |damage 1755.000244
+481 ms |damage 87.750000
+507 ms |damage 87.750000
+500 ms |damage 87.750000
+499 ms |damage 87.750000
+493 ms |damage 87.750000
+507 ms |damage 87.750000
+496 ms |damage 87.750000
+500 ms |damage 87.750000
+501 ms |damage 87.750000
+509 ms |damage 87.750000


+38396 ms |damage 900.000000 // sabotage impact
+1789 ms |damage 1755.000244
+110 ms |damage 562.631592 // bronze TB 6+6 (*1.5) vs armor
+396 ms |damage 87.750000
+481 ms |damage 87.750000
+498 ms |damage 87.750000
+502 ms |damage 87.750000
+503 ms |damage 87.750000
+494 ms |damage 87.750000
+508 ms |damage 87.750000
+488 ms |damage 87.750000
+517 ms |damage 87.750000
+489 ms |damage 87.750000

no interraction between tech vulnerability and frag grenades

900 * (1 + 0.2 + 0.1) * 1.75 = 2047.5 // hmm

900 * (1 + 0.2 + 0.1) * 1.5 = 1755
(900 * (1 + 0.2 + 0.1) * 0.5 * 1.5) / 10 = 87.75

The rank 6 *1.75 armor evolution is lying - in fact its only *1.5

//////////////////////////
////////////////////////////

Asari Justicar rank 5 test

12:16:00
it's good to test it incrementally
12:16:18
no passives 4 sec 8 ticks
12:16:32
75 per tick unless engineering kit


+1339026 ms |damage 75.000000
+500 ms |damage 75.000000
+502 ms |damage 75.000000
+499 ms |damage 75.000000
+503 ms |damage 75.000000
+498 ms |damage 75.000000
+503 ms |damage 75.000000
+500 ms |damage 75.000000

12:18:14
rank 1 +15% duration
12:18:17
should have 9 ticks

+106429 ms |damage 75.000000
+514 ms |damage 75.000000
+491 ms |damage 75.000000
+496 ms |damage 75.000000
+501 ms |damage 75.000000
+507 ms |damage 75.000000
+503 ms |damage 75.000000
+484 ms |damage 75.000000
+510 ms |damage 75.000000

With rank 5 power damage
+210014 ms |damage 86.250000
+502 ms |damage 86.250000
+501 ms |damage 86.250000
+500 ms |damage 86.250000
+504 ms |damage 86.250000
+501 ms |damage 86.250000
+504 ms |damage 86.250000
+496 ms |damage 86.250000
+502 ms |damage 86.250000
+501 ms |damage 86.250000
+503 ms |damage 86.250000
+500 ms |damage 86.250000

Bug Fixed

///////////////////////////////////
///////////////////////////////////

Demolisher

12:30:25
400 + engineering kit

+441620 ms |damage 460.000000

+101606 ms |damage 900.000000
+1669 ms |damage 460.000000
+147 ms |damage 393.842041 TB 6+1 (*1.5) vs armor bonze


12:32:19
800 + 15%

+33989 ms |damage 920.000000

+42328 ms |damage 900.000000
+1812 ms |damage 920.000000
+102 ms |damage 393.842041 TB

////////////////////////////////////
////////////////////////////////////
sticky

12:35:21
1100 base damage
12:35:24
still engineering


+194461 ms |damage 1100.000000

+7895 ms |damage 900.000000
+1474 ms |damage 1100.000000
+103 ms |damage 393.842041 TB 6+1 (*1.5) vs armor bonze

sticky grenades are not a tech power (sabotage and enginner gear no effect)
/////////////////////


inferno



+12938 ms |damage 112.500000
+502 ms |damage 112.500000
+504 ms |damage 112.500000
+500 ms |damage 112.500000
+494 ms |damage 112.500000
+515 ms |damage 112.500000
+483 ms |damage 112.500000
+527 ms |damage 112.500000
+488 ms |damage 112.500000
+498 ms |damage 112.500000
+500 ms |damage 112.500000
+499 ms |damage 112.500000
+490 ms |damage 112.500000
+501 ms |damage 112.500000
+521 ms |damage 112.500000
+489 ms |damage 112.500000

+3373 ms |damage 900.000000
+1444 ms |damage 112.500000
+500 ms |damage 112.500000
+513 ms |damage 112.500000
+497 ms |damage 112.500000
+495 ms |damage 112.500000
+494 ms |damage 112.500000
+504 ms |damage 112.500000
+506 ms |damage 112.500000
+488 ms |damage 112.500000
+517 ms |damage 112.500000
+495 ms |damage 112.500000
+514 ms |damage 112.500000
+480 ms |damage 112.500000
+492 ms |damage 112.500000
+516 ms |damage 112.500000
+501 ms |damage 112.500000

inferno grenades are not a tech power (sabotage and enginner gear no effect)
150 / 2 * 1.5 = 112.5
//////////////////////
////////////////////////

10% PD
15% engineer damage gear

(1 + 0.3 + 0.15 + 0.1)

Flamer turret test vs bronze armor


start |damage 155.000000 // shock damage
+2288 ms |damage 10.000000
+62 ms |damage 10.000000
+85 ms |damage 10.000000
+86 ms |damage 10.000000
+81 ms |damage 10.000000
+64 ms |damage 10.000000
+93 ms |damage 10.000000
+24 ms |damage 50.375000
+48 ms |damage 10.000000
+62 ms |damage 10.000000
+70 ms |damage 10.000000
+98 ms |damage 10.000000
+71 ms |damage 10.000000
+78 ms |damage 10.000000
+49 ms |damage 50.375000
+21 ms |damage 10.000000
+83 ms |damage 10.000000
+71 ms |damage 10.000000
+73 ms |damage 10.000000
+74 ms |damage 10.000000
+92 ms |damage 10.000000
+69 ms |damage 50.375000
+21 ms |damage 10.000000
+43 ms |damage 10.000000
+94 ms |damage 10.000000
+66 ms |damage 10.000000
+90 ms |damage 10.000000
+66 ms |damage 10.000000
+87 ms |damage 10.000000
+0 ms |damage 50.375000
+512 ms |damage 50.375000
+282 ms |damage 155.000000
+186 ms |damage 50.375000
+1630 ms |damage 10.000000
+65 ms |damage 10.000000
+91 ms |damage 10.000000
+66 ms |damage 10.000000
+89 ms |damage 10.000000
+87 ms |damage 10.000000
+67 ms |damage 10.000000
+22 ms |damage 50.375000
+64 ms |damage 10.000000
+68 ms |damage 10.000000
+85 ms |damage 10.000000
+86 ms |damage 10.000000
+65 ms |damage 10.000000
+86 ms |damage 10.000000
+45 ms |damage 50.375000
+41 ms |damage 10.000000
+85 ms |damage 10.000000
+64 ms |damage 10.000000
+85 ms |damage 10.000000
+83 ms |damage 10.000000
+85 ms |damage 10.000000
+63 ms |damage 50.375000
+491 ms |damage 50.375000
+301 ms |damage 155.000000
+2011 ms |damage 10.000000
+79 ms |damage 10.000000
+84 ms |damage 10.000000
+73 ms |damage 10.000000
+78 ms |damage 10.000000
+79 ms |damage 10.000000
+83 ms |damage 10.000000
+21 ms |damage 50.375000
+60 ms |damage 10.000000
+78 ms |damage 10.000000
+73 ms |damage 10.000000
+86 ms |damage 10.000000
+69 ms |damage 10.000000
+83 ms |damage 10.000000
+46 ms |damage 50.375000
+49 ms |damage 10.000000
+66 ms |damage 10.000000
+86 ms |damage 10.000000
+78 ms |damage 10.000000
+81 ms |damage 10.000000
+75 ms |damage 10.000000
+58 ms |damage 50.375000
+498 ms |damage 50.375000
+93 ms |damage 155.000000
+3329 ms |damage 10.000000
+70 ms |damage 10.000000
+73 ms |damage 10.000000
+89 ms |damage 10.000000
+77 ms |damage 10.000000
+91 ms |damage 10.000000
+77 ms |damage 10.000000
+20 ms |damage 50.375000
+56 ms |damage 10.000000
+65 ms |damage 10.000000
+74 ms |damage 10.000000
+75 ms |damage 10.000000
+99 ms |damage 10.000000
+71 ms |damage 10.000000
+41 ms |damage 50.375000
+36 ms |damage 10.000000
+77 ms |damage 10.000000
+74 ms |damage 10.000000
+79 ms |damage 10.000000
+78 ms |damage 10.000000
+124 ms |damage 10.000000
+20 ms |damage 50.375000
+15 ms |damage 10.000000
+55 ms |damage 10.000000
+73 ms |damage 10.000000
+74 ms |damage 10.000000
+93 ms |damage 10.000000
+76 ms |damage 10.000000
+75 ms |damage 10.000000
+1 ms |damage 50.375000
+52 ms |damage 10.000000
+73 ms |damage 10.000000
+78 ms |damage 10.000000
+269 ms |damage 50.375000
+477 ms |damage 155.000000
+20 ms |damage 50.375000
+1666 ms |damage 10.000000
+65 ms |damage 10.000000
+80 ms |damage 10.000000
+82 ms |damage 10.000000
+86 ms |damage 10.000000
+82 ms |damage 10.000000
+89 ms |damage 10.000000
+1 ms |damage 50.375000
+30 ms |damage 10.000000
+65 ms |damage 10.000000
+88 ms |damage 10.000000
+71 ms |damage 10.000000
+82 ms |damage 10.000000
+105 ms |damage 10.000000
+19 ms |damage 50.375000
+59 ms |damage 10.000000
+66 ms |damage 10.000000
+117 ms |damage 10.000000
+59 ms |damage 10.000000
+63 ms |damage 10.000000
+54 ms |damage 10.000000
+87 ms |damage 50.375000
+30 ms |damage 10.000000
+70 ms |damage 10.000000
+60 ms |damage 10.000000
+329 ms |damage 50.375000
+498 ms |damage 50.375000

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

sabotage + flamer

+8580 ms |damage 900.000000 // sabotage damage
+1303 ms |damage 232.500000 // shock * 1.5
+2271 ms |damage 10.000000
+65 ms |damage 10.000000
+89 ms |damage 10.000000
+67 ms |damage 10.000000
+83 ms |damage 10.000000
+86 ms |damage 10.000000
+92 ms |damage 10.000000
+1 ms |damage 50.375000
+45 ms |damage 10.000000
+66 ms |damage 10.000000
+63 ms |damage 10.000000
+90 ms |damage 10.000000
+83 ms |damage 10.000000
+91 ms |damage 10.000000
+16 ms |damage 50.375000
+44 ms |damage 10.000000
+64 ms |damage 10.000000
+70 ms |damage 10.000000
+84 ms |damage 10.000000
+68 ms |damage 10.000000
+87 ms |damage 10.000000
+63 ms |damage 50.375000
+498 ms |damage 50.375000
+288 ms |damage 232.500000
+2362 ms |damage 10.000000
+72 ms |damage 10.000000
+79 ms |damage 10.000000
+70 ms |damage 10.000000
+98 ms |damage 10.000000
+65 ms |damage 10.000000
+81 ms |damage 10.000000
+23 ms |damage 50.375000
+33 ms |damage 10.000000
+81 ms |damage 10.000000
+78 ms |damage 10.000000
+83 ms |damage 10.000000
+82 ms |damage 10.000000
+80 ms |damage 10.000000
+44 ms |damage 50.375000
+40 ms |damage 10.000000
+80 ms |damage 10.000000
+79 ms |damage 10.000000
+86 ms |damage 10.000000
+82 ms |damage 10.000000
+136 ms |damage 50.375000
+503 ms |damage 155.000000
+1 ms |damage 50.375000
+2159 ms |damage 10.000000
+75 ms |damage 10.000000
+66 ms |damage 10.000000
+96 ms |damage 10.000000
+75 ms |damage 10.000000
+77 ms |damage 10.000000
+87 ms |damage 10.000000
+18 ms |damage 50.375000
+41 ms |damage 10.000000
+65 ms |damage 10.000000
+72 ms |damage 10.000000
+81 ms |damage 10.000000
+102 ms |damage 10.000000
+83 ms |damage 10.000000
+30 ms |damage 50.375000
+30 ms |damage 10.000000
+85 ms |damage 10.000000
+87 ms |damage 10.000000
+61 ms |damage 10.000000
+83 ms |damage 10.000000
+89 ms |damage 10.000000
+49 ms |damage 50.375000
+29 ms |damage 10.000000
+77 ms |damage 10.000000
+384 ms |damage 50.375000
+490 ms |damage 50.375000


Casting the flaming turret out of flamer range - it will fire the gun

+4136 ms |damage 116.250000 //ap ammo damage
+0 ms |damage 101.250000 // gun damage same -15 armor DR
+46 ms |damage 116.250000
+1 ms |damage 101.250000
+89 ms |damage 116.250000
+0 ms |damage 101.250000


//////////////////////////////
//////////////////////////////
flamer vs atlas shield

+1613 ms |damage 155.000000
+2270 ms |damage 23.000000
+66 ms |damage 23.000000
+90 ms |damage 23.000000
+67 ms |damage 23.000000
+157 ms |damage 23.000000
+22 ms |damage 23.000000
+67 ms |damage 23.000000
+24 ms |damage 51.000000
+66 ms |damage 23.000000
+67 ms |damage 23.000000
+90 ms |damage 23.000000
+64 ms |damage 23.000000
+88 ms |damage 23.000000
+88 ms |damage 23.000000
+21 ms |damage 51.000000
+44 ms |damage 23.000000
+88 ms |damage 23.000000
+86 ms |damage 23.000000
+65 ms |damage 23.000000
+92 ms |damage 23.000000
+152 ms |damage 51.000000
+477 ms |damage 51.000000
+49 ms |damage 155.000000
+3441 ms |damage 23.000000
+83 ms |damage 23.000000
+67 ms |damage 23.000000
+89 ms |damage 23.000000
+75 ms |damage 23.000000
+107 ms |damage 23.000000
+83 ms |damage 23.000000
+1 ms |damage 51.000000
+89 ms |damage 23.000000
+67 ms |damage 23.000000
+66 ms |damage 23.000000
+65 ms |damage 23.000000
+99 ms |damage 23.000000
+64 ms |damage 23.000000
+38 ms |damage 51.000000
+44 ms |damage 23.000000
+66 ms |damage 23.000000
+91 ms |damage 23.000000
+67 ms |damage 23.000000
+86 ms |damage 23.000000
+66 ms |damage 23.000000
+73 ms |damage 51.000000
+18 ms |damage 23.000000
+70 ms |damage 23.000000
+403 ms |damage 51.000000
+370 ms |damage 155.000000
+143 ms |damage 51.000000
+2855 ms |damage 23.000000
+66 ms |damage 23.000000
+81 ms |damage 23.000000
+24 ms |damage 25.000000
+60 ms |damage 23.000000
+55 ms |damage 23.000000
+101 ms |damage 23.000000
+64 ms |damage 23.000000
+34 ms |damage 51.000000
+67 ms |damage 23.000000
+60 ms |damage 23.000000
+362 ms |damage 51.000000
+513 ms |damage 51.000000
+10130 ms |damage 25.000000
+17318 ms |damage 155.000000
+2327 ms |damage 23.000000
+52 ms |damage 23.000000
+79 ms |damage 23.000000
+79 ms |damage 23.000000
+103 ms |damage 23.000000
+75 ms |damage 23.000000
+98 ms |damage 23.000000
+1 ms |damage 51.000000

my roket vs shield


+1 ms |damage 128.000000
+125 ms |damage 0.000000
+1 ms |damage 128.000000
+89 ms |damage 0.000000
+0 ms |damage 128.000000
+1090 ms |damage 510.000000

+1375 ms |damage 0.000000
+1 ms |damage 128.000000
+100 ms |damage 0.000000
+0 ms |damage 128.000000
+99 ms |damage 0.000000
+0 ms |damage 128.000000

+2474 ms |damage 0.000000
+1 ms |damage 128.000000
+102 ms |damage 0.000000
+0 ms |damage 128.000000
+92 ms |damage 0.000000
+1 ms |damage 128.000000

+853 ms |damage 170.000000



///////////////

corlist 13:14:57
1080 + 75% vs shields
corlist 13:14:59
still engineering

shield frag

+43655 ms |damage 1620.000000
+18620 ms |damage 1620.000000

900 * (1 + 0.2) * 1.5 = 1620



/////////////////////////

flame turret vs health

+11424 ms |damage 155.000000
+2299 ms |damage 15.000000
+52 ms |damage 15.000000
+80 ms |damage 15.000000
+97 ms |damage 15.000000
+80 ms |damage 15.000000
+74 ms |damage 15.000000
+76 ms |damage 15.000000
+27 ms |damage 50.375000
+56 ms |damage 15.000000
+74 ms |damage 15.000000
+77 ms |damage 15.000000
+78 ms |damage 15.000000
+93 ms |damage 15.000000
+78 ms |damage 15.000000
+37 ms |damage 50.375000
+37 ms |damage 15.000000
+77 ms |damage 15.000000
+79 ms |damage 15.000000
+85 ms |damage 15.000000
+89 ms |damage 15.000000
+78 ms |damage 15.000000
+63 ms |damage 50.375000
+20 ms |damage 15.000000
+65 ms |damage 15.000000
+95 ms |damage 15.000000
+64 ms |damage 15.000000
+77 ms |damage 15.000000
+83 ms |damage 15.000000
+88 ms |damage 15.000000
+1 ms |damage 50.375000
+58 ms |damage 15.000000
+84 ms |damage 15.000000
+73 ms |damage 15.000000
+267 ms |damage 50.375000
+501 ms |damage 50.375000
+38 ms |damage 155.000000
+2597 ms |damage 15.000000
+61 ms |damage 15.000000
+78 ms |damage 15.000000
+83 ms |damage 15.000000
+79 ms |damage 15.000000
+76 ms |damage 15.000000
+86 ms |damage 15.000000
+20 ms |damage 50.375000
+57 ms |damage 15.000000
+76 ms |damage 15.000000
+86 ms |damage 15.000000
+73 ms |damage 15.000000
+80 ms |damage 15.000000
+82 ms |damage 15.000000
+49 ms |damage 50.375000
+48 ms |damage 15.000000
+68 ms |damage 15.000000
+80 ms |damage 15.000000
+77 ms |damage 15.000000
+78 ms |damage 15.000000
+92 ms |damage 15.000000
+56 ms |damage 50.375000
+22 ms |damage 15.000000
+71 ms |damage 15.000000
+78 ms |damage 15.000000
+95 ms |damage 15.000000
+76 ms |damage 15.000000
+77 ms |damage 15.000000
+74 ms |damage 15.000000
+25 ms |damage 50.375000
+56 ms |damage 15.000000
+78 ms |damage 15.000000
+83 ms |damage 15.000000
+270 ms |damage 50.375000
+499 ms |damage 155.000000
+2 ms |damage 50.375000
+3281 ms |damage 15.000000
+75 ms |damage 15.000000
+76 ms |damage 15.000000
+81 ms |damage 15.000000
+88 ms |damage 15.000000
+60 ms |damage 15.000000
+97 ms |damage 15.000000
+18 ms |damage 50.375000
+39 ms |damage 15.000000
+78 ms |damage 15.000000
+75 ms |damage 15.000000
+94 ms |damage 15.000000
+75 ms |damage 15.000000
+78 ms |damage 15.000000
+35 ms |damage 50.375000
+37 ms |damage 15.000000
+81 ms |damage 15.000000
+96 ms |damage 15.000000
+74 ms |damage 15.000000
+75 ms |damage 15.000000
+74 ms |damage 15.000000
+58 ms |damage 50.375000
+37 ms |damage 15.000000
+76 ms |damage 15.000000
+390 ms |damage 50.375000
+357 ms |damage 155.000000
+145 ms |damage 50.375000

#3
jaydubs67

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Sigh.  So when my rocket turret fires a rocket, it's choosing to do that instead of firing a gun burst?  It's not firing the rocket and firing a gun burst?  So disappointing.  Might  be time for a respec.  

Good job on figuring out the mechanics though.  

Edit:  Or am I interpreting this wrong?  I'm not all that adept at reading those number...  :pinched:  

Modifié par jaydubs67, 15 décembre 2012 - 12:39 .


#4
Canned Madness

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Hmmmmmm, Interesting.

I remember my friend getting the medal for headshots with his turret but now I can see why that happens.

#5
peddroelm

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jaydubs67 wrote...

Sigh.  So when my rocket turret fires a rocket, it's choosing to do that instead of firing a gun burst?  It's not firing the rocket and firing a gun burst?  So disappointing.  Might  be time for a respec.  

Good job on figuring out the mechanics though.  

Edit:  Or am I interpreting this wrong?  I'm not all that adept at reading those number...  :pinched:  


Only one type of attack (gun,shock,rocket or flamer) at  a time ... 

#6
UnknownMercenary

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So, spec for turret or spec for sabotage?

Or just leave the Turian Engineer to collect dust?

Your other thread revealing how sabotage worked didn't inspire confidence in this character. :P

Modifié par UnknownMercenary, 15 décembre 2012 - 01:26 .


#7
RenegadeSpectre

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Thanks for the tests, peddroelmz!

#8
Googleness

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just finished my 200 waves with QFE, went with sentry - damage& shields \\ AP ammo \\ rockets.
50 tech kills per game \\ 75 kills per game. this thing rape stuff.

#9
Deerber

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Bah. Bad power is bad.

Thanks for the tests though, as always!

#10
kmmd60

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Turian engineer will be collecting dust on the shelf.

Even more disappointing. Do BW staffs know what they're doing creating these powers/kits? And to think that MP team will be the one responsible for ME4.

Preorder cancelled in advance.

#11
ChronoTrigga

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Dmg, AP, Rockets. The only buff this thing needs is the ability to set of tech explosions via Shock & Rocket Dmg.

#12
ChronoTrigga

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Also, holy tl;dr batman.

#13
Stoner--9

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Googleness wrote...

just finished my 200 waves with QFE, went with sentry - damage& shields AP ammo rockets.
50 tech kills per game 75 kills per game. this thing rape stuff.


I'm sure incinerate had nothing to do with this, especially if you chose the frozen combo evolution!

#14
Knockingbr4in

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It's fun to know that numbers correlate to actual gameplay, in that the Sentry Turret sucks @ss.

#15
Grunt_Platform

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Whaaaat. No AP Flamethrower? No wonder the turret feels a bit underwhelming against bosses.

This also explains why the turret's bullets get kind of awesome randomly.

peddroelmz wrote...

Only one type of attack (gun,shock,rocket or flamer) at  a time ... 

So the cooldowns for each attack interfere with each other? Can't fire the gun until the timer for the rocket is done?

Modifié par EvanKester, 15 décembre 2012 - 03:12 .


#16
iOnlySignIn

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Nice.

This proves I have always been correct in leveling Sentry Turret only to Level 4 with Shock.

#17
BjornDaDwarf

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Hmmm, so I'll probly keep my fire/ice turret primarily for priming explosions. Thanks peddro.

#18
Stardusk

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So Sentry Turret is a piece of garbage? Always knew that one.

#19
I_pity_the_fool

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Hmmm. I imagine combat drone works roughly the same way - no rockets/zap/shock/chainlightning at the same time.

#20
ArcaptSSX

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BjornDaDwarf wrote...

Hmmm, so I'll probly keep my fire/ice turret primarily for priming explosions. Thanks peddro.


Do you see it priming that often? I've seen Geth/Sentry turret prime for FEs sometimes, but for ice on the sentry turret i've never noticed any actual difference. I'm under the impression that the turret doesn't do enough damage to reliably prime anything.

Modifié par JohnBobbyTheThird, 15 décembre 2012 - 04:24 .


#21
juli4n0liver

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Stardusk wrote...

So Sentry Turret is a piece of garbage? Always knew that one.


B-but it´s always so useful when I´m using the QFE :huh:

#22
OniGanon

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peddroelmz wrote...

- The shock evolution does 100 base damage.. IT IS THE ONLY COMPONENT OF THE SENTRY TURRET THAT BENEFITS FROM TECH VULNERABILITY


I'm confused. Here you say only Shock benefits, but later you have a test saying Flamer also benefits?

#23
peddroelm

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OniGanon wrote...

peddroelmz wrote...

- The shock evolution does 100 base damage.. IT IS THE ONLY COMPONENT OF THE SENTRY TURRET THAT BENEFITS FROM TECH VULNERABILITY


I'm confused. Here you say only Shock benefits, but later you have a test saying Flamer also benefits?

 

where ? 

That was a real Flamer (Vorcha ) test . 

The sentry turret flamer on the other hand which has totally different mechanics doesn't ...

Modifié par peddroelmz, 15 décembre 2012 - 05:09 .


#24
vironblood

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Good job with the testing.

#25
Stardusk

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So all this points to Sentry Turret being garbage. They would need to buff it a million times over to make it decent.