Dahelia wrote...
They do owe us an answer! Like I said before...if anyone else in the real world pulled this stunt, they would have no job. My parents deliver for Coke, Pepsi, etc...and if they said "Oh darn! We found an issue" at the last minute, the customers would be like "Okay, what issue and how long will it take" and they just say "An issue, we don't know the time" they'd be like "Don't deliver here ever again" and they would lose their job....if I did that, though my issues are usually adding just like one egg too many in the batter...I atleast tell my customers, I would not have them as customers anymore. I'm not trying to be a jerk either but....real life doesn't work this way. I am sure when someone found this issue they told their boss otherwise there would be no job for that person.
Atleast other companies have told us why there was a delay....but then again...can't always work that way it seems with some companies.
You're comparing the development of a multi-million dollar piece of software to product fulfillment and cooking? Wow. You really don't understand how much goes into getting a game together.
But, let us use your parents as an example. When they are late to make a delivery because the soda was late being delivered to them, what do they tell their clients? Probably something along the lines of, "Sorry, the delivery was late so I got out of the depot later than usual." Am I right? That is perfectly acceptable.
Do they tell the client why it was late? What bottling machine broke down? Maybe the forklift ran out of gas? How about the guy manning Line 1 has a little drinking problem and fell asleep on the stop button again?
Telling you that it was delayed due to a bug is a decent amount of information for a software company. In all honesty, BioWare needs to learn to stop giving release dates.