Aller au contenu

Photo

RtO both bad and good news


1600 réponses à ce sujet

#701
Jayphil

Jayphil
  • Members
  • 91 messages
where to get the book?

#702
Gorthaur the Cruel

Gorthaur the Cruel
  • Members
  • 4 114 messages

Jayphil wrote...

where to get the book?

Here's a link http://www.amazon.co...s=books&sr=8-14

#703
Xaila

Xaila
  • Members
  • 173 messages

Titius.Vibius wrote...

Solostran85 wrote...

Titius.Vibius wrote...

Solostran85 wrote...

Shadowulph wrote...

The Ogre that killed the king looks like it is rev'd with Duncan's swords still in him in the trailer for RTO. Maybe in Awakening the Architect is Duncan in that the Darkspawn all look like they are wearing Grey Warden gear. Maybe we Grey Wardens Mutate if not aloud to die honorably while fighting Darkspawn. The taint takes over and we just mutate and loose our humanity, maybe, hmmm...

I don't think so the architect and duncan are both in the book the calling.


I'm sorry, the Architect?

Read the dragon age book the calling. It explains everything


Just a small description, I haven't read that book yet.


The Architect is what appears to be a hurlock emissary that, unlike most previously encountered darkspawn, is sentient and in control of it's will.  He/it captures a Warden character on his calling in the deep roads but I can't say much more on that without spoiling it.  The Architect definitely has his own agenda and at least one of his darkspawnized/tainted ex-Warden followers may still be around.

#704
Titius.Vibius

Titius.Vibius
  • Members
  • 1 053 messages

Xaila wrote...

Titius.Vibius wrote...

Solostran85 wrote...

Titius.Vibius wrote...

Solostran85 wrote...

Shadowulph wrote...

The Ogre that killed the king looks like it is rev'd with Duncan's swords still in him in the trailer for RTO. Maybe in Awakening the Architect is Duncan in that the Darkspawn all look like they are wearing Grey Warden gear. Maybe we Grey Wardens Mutate if not aloud to die honorably while fighting Darkspawn. The taint takes over and we just mutate and loose our humanity, maybe, hmmm...

I don't think so the architect and duncan are both in the book the calling.


I'm sorry, the Architect?

Read the dragon age book the calling. It explains everything


Just a small description, I haven't read that book yet.


The Architect is what appears to be a hurlock emissary that, unlike most previously encountered darkspawn, is sentient and in control of it's will.  He/it captures a Warden character on his calling in the deep roads but I can't say much more on that without spoiling it.  The Architect definitely has his own agenda and at least one of his darkspawnized/tainted ex-Warden followers may still be around.


Okay, is this Awakening by chance?

#705
Deiser

Deiser
  • Members
  • 219 messages

byne wrote...
No, see, in the Human Noble Origin, your dog is never sick. You have a dog before you even arrive in Ostagar on Human Nobles.


1) he leaped onto bird-Morrigan's back when she landed to pick up the heroes

2) Sandal stepped in and saved him.

#706
Gorthaur the Cruel

Gorthaur the Cruel
  • Members
  • 4 114 messages

Titius.Vibius wrote...

Xaila wrote...

Titius.Vibius wrote...

Solostran85 wrote...

Titius.Vibius wrote...

Solostran85 wrote...

Shadowulph wrote...

The Ogre that killed the king looks like it is rev'd with Duncan's swords still in him in the trailer for RTO. Maybe in Awakening the Architect is Duncan in that the Darkspawn all look like they are wearing Grey Warden gear. Maybe we Grey Wardens Mutate if not aloud to die honorably while fighting Darkspawn. The taint takes over and we just mutate and loose our humanity, maybe, hmmm...

I don't think so the architect and duncan are both in the book the calling.


I'm sorry, the Architect?

Read the dragon age book the calling. It explains everything


Just a small description, I haven't read that book yet.


The Architect is what appears to be a hurlock emissary that, unlike most previously encountered darkspawn, is sentient and in control of it's will.  He/it captures a Warden character on his calling in the deep roads but I can't say much more on that without spoiling it.  The Architect definitely has his own agenda and at least one of his darkspawnized/tainted ex-Warden followers may still be around.


Okay, is this Awakening by chance?

Edit: nevermind

Modifié par Solostran85, 07 janvier 2010 - 12:37 .


#707
Xaila

Xaila
  • Members
  • 173 messages

Titius.Vibius wrote...

Xaila wrote...


The Architect is what appears to be a hurlock emissary that, unlike most previously encountered darkspawn, is sentient and in control of it's will.  He/it captures a Warden character on his calling in the deep roads but I can't say much more on that without spoiling it.  The Architect definitely has his own agenda and at least one of his darkspawnized/tainted ex-Warden followers may still be around.


Okay, is this Awakening by chance?


You mean what happens to the corrupted Wardens?  Maybe.  My guess it's either that or the "awakening" of more intelligent, self-aware darkspawn. 

#708
Cavegeta

Cavegeta
  • Members
  • 255 messages

Maviarab wrote...

Said it before....darkspawn drag their victims underground.

We know we can go underground and that there will lots of DS and fighting....

We never saw Duncan get killed...we just assume based on what we see.....

he has the taint, and is near the end of the line (he says himself he has known someone for over 20 years....i assume as a Warden....so he getting close to the end of the line)...

So...he could have survived like Ruck....he could be turned by now....

But he 'could' be in it....


It would be so cool if Duncan got turned and you made Alistair kill him.  Not likely because it would have to many repercussions in the main game, but still awesome.

#709
Kepha

Kepha
  • Members
  • 2 810 messages
Didn't see this linked here yet. Awakening Q&A had some details on the delay. http://xbox360.ign.c.../1058713p3.html



IGN: Origins has been supported by a large amount of DLC from launch. The most recent of which, Return to Ostagar, has been delayed until the end of January at the earliest. Is there any explanation as to why the delay occurred? Is it solely to release the DLC for all three platforms at the same time, or was there another issue?



Fernando Melo:No, it has nothing to do with platforms themselves. It's a quality issue where, literally, at the last minute, we spotted something that had made it through our own testing, EA's testing and was at Microsoft already. But it applies to all three platforms; it wasn't something specific to Microsoft, we just happened to catch it there first. We probably could have gone with it, but it's something that was serious enough that we felt it impacted the quality [of the DLC] and we made the choice to delay it to give our fans the best experience with it. That was the reason behind [the delay] -- we want to make sure that we don't cut any corners when we do the DLC. There's already a lot of content out, there's a lot more coming -- we just announced the expansion pack, and there's more coming after that. I think the worst thing we could do after that is do anything "to poison the well," to use the expression, or put fans off from feeling that they're getting the best content from us. It's a long term decision instead of a short term decision.



#710
Gorthaur the Cruel

Gorthaur the Cruel
  • Members
  • 4 114 messages

Kepha wrote...

Didn't see this linked here yet. Awakening Q&A had some details on the delay. http://xbox360.ign.c.../1058713p3.html

IGN: Origins has been supported by a large amount of DLC from launch. The most recent of which, Return to Ostagar, has been delayed until the end of January at the earliest. Is there any explanation as to why the delay occurred? Is it solely to release the DLC for all three platforms at the same time, or was there another issue?

Fernando Melo:No, it has nothing to do with platforms themselves. It's a quality issue where, literally, at the last minute, we spotted something that had made it through our own testing, EA's testing and was at Microsoft already. But it applies to all three platforms; it wasn't something specific to Microsoft, we just happened to catch it there first. We probably could have gone with it, but it's something that was serious enough that we felt it impacted the quality [of the DLC] and we made the choice to delay it to give our fans the best experience with it. That was the reason behind [the delay] -- we want to make sure that we don't cut any corners when we do the DLC. There's already a lot of content out, there's a lot more coming -- we just announced the expansion pack, and there's more coming after that. I think the worst thing we could do after that is do anything "to poison the well," to use the expression, or put fans off from feeling that they're getting the best content from us. It's a long term decision instead of a short term decision.

Good find Kepha that answers a lot.

#711
Guest_Maviarab_*

Guest_Maviarab_*
  • Guests
Now that is an answer and a reason (of sorts)...while not actually saying what it is....its more detailed than what we have had prior.



Thanks.

#712
Cavegeta

Cavegeta
  • Members
  • 255 messages

Kepha wrote...

Didn't see this linked here yet. Awakening Q&A had some details on the delay. http://xbox360.ign.c.../1058713p3.html

IGN: Origins has been supported by a large amount of DLC from launch. The most recent of which, Return to Ostagar, has been delayed until the end of January at the earliest. Is there any explanation as to why the delay occurred? Is it solely to release the DLC for all three platforms at the same time, or was there another issue?

Fernando Melo:No, it has nothing to do with platforms themselves. It's a quality issue where, literally, at the last minute, we spotted something that had made it through our own testing, EA's testing and was at Microsoft already. But it applies to all three platforms; it wasn't something specific to Microsoft, we just happened to catch it there first. We probably could have gone with it, but it's something that was serious enough that we felt it impacted the quality [of the DLC] and we made the choice to delay it to give our fans the best experience with it. That was the reason behind [the delay] -- we want to make sure that we don't cut any corners when we do the DLC. There's already a lot of content out, there's a lot more coming -- we just announced the expansion pack, and there's more coming after that. I think the worst thing we could do after that is do anything "to poison the well," to use the expression, or put fans off from feeling that they're getting the best content from us. It's a long term decision instead of a short term decision.


Maybe they wanted to give the definitive explanation as to why Cailan's armor was crushed, dented, bruised, smelly, etc.  If the issue had anything to do with Sandal and his awesomeness wielding a 2H Great Sword (which of course I doubt) then the wait is completely justified.

#713
Titius.Vibius

Titius.Vibius
  • Members
  • 1 053 messages
Okay, the ETA would be last week of January 2010. That's 2010.

#714
Kevin Lynch

Kevin Lynch
  • Members
  • 1 874 messages
Doesn't sound much different than what was already said, just stated in a way that makes it sound like more. It's always been said that there was something discovered that impacted the quality of the DLC.

#715
Gorthaur the Cruel

Gorthaur the Cruel
  • Members
  • 4 114 messages

Titius.Vibius wrote...

Okay, the ETA would be last week of January 2010. That's 2010.

There spending another month on this what the heck did they find that was so bad i wonder?

#716
Dargar21

Dargar21
  • Members
  • 303 messages

Solostran85 wrote...

Titius.Vibius wrote...

Okay, the ETA would be last week of January 2010. That's 2010.

There spending another month on this what the heck did they find that was so bad i wonder?


Maybe Duncan became self-aware.

#717
Gorthaur the Cruel

Gorthaur the Cruel
  • Members
  • 4 114 messages
sf

Kevin Lynch wrote...

Doesn't sound much different than what was already said, just stated in a way that makes it sound like more. It's always been said that there was something discovered that impacted the quality of the DLC.

I don't remember them saying anything else besides it was being delayed.

#718
Kevin Lynch

Kevin Lynch
  • Members
  • 1 874 messages
Early on in the mega thread, second Bio post (click the BioWare tag associated with the thread to get to it quick). Find it here.

Chris Priestly wrote...

For people who were wondering what happened:

We found a last minute issue and had to delay Return to Ostagar to make sure we deliver the highest quality experience to you, our fans.

We will update once we have more information regarding the new date. We are working to get Return to Ostagar out to you as soon as possible.

Thanks for your patience.


Modifié par Kevin Lynch, 07 janvier 2010 - 12:55 .


#719
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages
They forgot to include banter between people and it was pointed out in topic on the spoiler section about the banter between *insert character* & *insert character* and they saw this topic and were like... oh... my... gooooooood

Modifié par Sir Ulrich Von Lichenstien, 07 janvier 2010 - 12:54 .


#720
Gorthaur the Cruel

Gorthaur the Cruel
  • Members
  • 4 114 messages

Kevin Lynch wrote...

Chris Priestly wrote...

For people who were wondering what happened:

We found a last minute issue and had to delay Return to Ostagar to make sure we deliver the highest quality experience to you, our fans.

We will update once we have more information regarding the new date. We are working to get Return to Ostagar out to you as soon as possible.

Thanks for your patience.

Posted Image

#721
Eurypterid

Eurypterid
  • Members
  • 4 668 messages

Solostran85 wrote...

Titius.Vibius wrote...

Okay, the ETA would be last week of January 2010. That's 2010.

There spending another month on this what the heck did they find that was so bad i wonder?


Before jumping to any conclusions on the time frame, take note that the date estimate was not made by BioWare's Fernando Melo. It was conjecture put forth by the interviewer. Now, whether or not it's significant that Fernando didn't address that is another question. But be careful about drawing conclusions.

#722
Dahelia

Dahelia
  • Members
  • 1 005 messages

Kepha wrote...

Didn't see this linked here yet. Awakening Q&A had some details on the delay. http://xbox360.ign.c.../1058713p3.html

IGN: Origins has been supported by a large amount of DLC from launch. The most recent of which, Return to Ostagar, has been delayed until the end of January at the earliest. Is there any explanation as to why the delay occurred? Is it solely to release the DLC for all three platforms at the same time, or was there another issue?

Fernando Melo:No, it has nothing to do with platforms themselves. It's a quality issue where, literally, at the last minute, we spotted something that had made it through our own testing, EA's testing and was at Microsoft already. But it applies to all three platforms; it wasn't something specific to Microsoft, we just happened to catch it there first. We probably could have gone with it, but it's something that was serious enough that we felt it impacted the quality [of the DLC] and we made the choice to delay it to give our fans the best experience with it. That was the reason behind [the delay] -- we want to make sure that we don't cut any corners when we do the DLC. There's already a lot of content out, there's a lot more coming -- we just announced the expansion pack, and there's more coming after that. I think the worst thing we could do after that is do anything "to poison the well," to use the expression, or put fans off from feeling that they're getting the best content from us. It's a long term decision instead of a short term decision.


Hmmm..I see I see....:wizard:

#723
Titius.Vibius

Titius.Vibius
  • Members
  • 1 053 messages

Solostran85 wrote...

Titius.Vibius wrote...

Okay, the ETA would be last week of January 2010. That's 2010.

There spending another month on this what the heck did they find that was so bad i wonder?


Or probably inserting more juice to the DLC which is way better.

#724
Crimzon Nutcase

Crimzon Nutcase
  • Members
  • 232 messages

Kevin Lynch wrote...

Doesn't sound much different than what was already said, just stated in a way that makes it sound like more. It's always been said that there was something discovered that impacted the quality of the DLC.


But this delved a bit deeper, it helped us know that it wasn't the patch, and that it wasn't the platform's fault. It also gave us an ETA of sorts, that we shouldn't really keep hope up that it's going to be here tomorrow or next tuesday.

However I have to question why a post like that, wasn't posted here, first. I understand Chris, Woo, and a few other Devs gave us information. Yet, it wasn't to the magnitude as Melo's.

#725
Titius.Vibius

Titius.Vibius
  • Members
  • 1 053 messages

Eurypterid wrote...

Solostran85 wrote...

Titius.Vibius wrote...

Okay, the ETA would be last week of January 2010. That's 2010.

There spending another month on this what the heck did they find that was so bad i wonder?


Before jumping to any conclusions on the time frame, take note that the date estimate was not made by BioWare's Fernando Melo. It was conjecture put forth by the interviewer. Now, whether or not it's significant that Fernando didn't address that is another question. But be careful about drawing conclusions.


Its okay, at least it is clearer now and we don't have to wait everyday for it to surface.