Creative Block - Any Remedies?
#1
Posté 15 décembre 2012 - 03:55
TR
#2
Posté 15 décembre 2012 - 03:58
if that doesn't solve it for you, keep going until you are exhausted. This will result in taking a break, and then after a break you should be able to approach the problem with a fresh state of mind.
#3
Posté 15 décembre 2012 - 04:07
#4
Posté 15 décembre 2012 - 04:19
#5
Posté 15 décembre 2012 - 04:23
- Play the OC with your favorite absurdly high-level character. Not only is it funny, but you see a lot of things, both bugs and features, you might have missed... which might spawn ideas.
- Go back and build a mod using *all* of the neat stuff you've created, a portfolio mod or demo reel. I *always* find things I wished I'd implemented or done differently.
- Watch "The Blues Brothers" or "Ferris Bueller's Day Off" or "Better Off Dead" or another classic comedy with layers of double-entendre's and subtle visual puns. Or "Wizards", just so you can throw darts at Avatar ;-)
- Build a "Writer's Block" structure out of toothpicks or popsicle sticks or used chewing gum <seriously, boss?>
(rarely, Bother) or something tangible and real. Then smash it =) er, or squish it, I suppose, if you used the chewing gum... <just ewww, old man> - Start talking to annoying imaginary birds <and make them smarter than you>
Whoa... wait. What? <nothing, wizard> - Scowl at said bird and refuse to say another word <like you can actually *be* quiet more than 5 minutes at a stretch...>
- I'm not talking to you, bird. <no, you're writing a list to help the mad catter>
- ...
- That's foul, fowl. <it's your post. i'm just saying>
- Grrrr. So, anyway. Where was I? <sitting in your favorite, ratty old chair in front of a roaring fire with a glass of brandy in one hand and your favorite briar in the other.>
- Right. Google "Alphonse Mucha" images and just soak in some intricate art. *plop plop* <brandied snails>
- *sigh* This post is over. <*been* over>
<... idiosyncratic suggestions>
#6
Posté 17 décembre 2012 - 04:06
NWN_baba yaga wrote...
When i start to focus on the details and can't make a final choice on them for a long time i´m already in this mind state. WHat i do is to change the project or part of it and try to lose my connection to it. And once i have the decision made for the previous project intuitively i get back to that work;)
Interesting. That's exactly what I do. It has its downsides too though. When I had to make so many more combinations of different terrains for the medieval rural tileset that I was totally fed up with it, I started to make roofs for the Bioware interior tileset.
Then I got to a point when I had almost finished it, but couldn't think of what kind of ceiling to add to the temples.
So I went back to making the missing terrain combinations for the rural tileset and finished them, but that leaves the roofs for the interior tileset unfinished.
So people who want to use tilesets like Baba's forest or my rural tileset, please be patient. Sometimes there's so much work involved in creating a tileset that the creators need a break from it. That doesn't mean the projects are abandoned.
#7
Posté 17 décembre 2012 - 06:19
#8
Posté 17 décembre 2012 - 06:22
NWN_baba yaga wrote...
on every project that i have worked on till now i had this period of time where i didnt even want to think of it for a minute. But there you see how much concentration and heart we put into our work
Damn right!
#9
Posté 17 décembre 2012 - 08:58
I’ve been working on my Eye of the Beholder 2 Mod for over a year now. I’m well over half done with the mod. And Yes I took some time off this summer.
I have some ideas for you if you’re up to making these walls. I’m in dire need of a few different types of Crystal Walls. In the game there are some later Ares that the player has to use a Crystal Hammer on to break down the walls. I know for a fact that no one has ever made a wall that is Glass in nature.
I basically need a few different types of walls. These walls would look thick in appearance and would block a full passageway. They would also need to be intractable, so the player can attack the wall.
Crystal Wall. Glass looking clear but the glass would be semi hazed but crystal in appearance.
Wall of Souls, same kind of wall, but with the appearance of Souls stuck in the wall.
Wall with the very Large Green Crystal Shield.
Wall of the Four Winds. Basic brown wall with a texture of winds, and clouds blowing to the side.
I do have pictures of all of these that I can provide.
Please let me know what you think.
Thanks,
Dark
Found the screenshots. just so you can get an idea. let me know what you think.
gigi.nullneuron.net/comp/images/eob2/eob2-azure2-57.png
gigi.nullneuron.net/comp/images/eob2/eob2-azure3-47.png
gigi.nullneuron.net/comp/images/eob2/eob2-crimson1-04.png
gigi.nullneuron.net/comp/images/eob2/eob2-azure1-05.png
gigi.nullneuron.net/comp/images/eob2/eob2-darkmoon-11.png
Modifié par Dark, 17 décembre 2012 - 09:01 .
#10
Posté 17 décembre 2012 - 09:08
Tarot, to remove the block, try spending a week watching old TV shows on netflicks. There is nothing like imerssion into another world for a while.
#11
Posté 17 décembre 2012 - 09:14
#12
Posté 17 décembre 2012 - 09:15
#13
Posté 17 décembre 2012 - 09:46
I guess they could be done that way, but when we made my prior mod Eye 1 we used walls to block entire areas. I know having more doors would be good, but I’ve never really liked using doors for an area that is supposed to be a wall blockage. Just me I guess, but I don’t think a door really gives you that feel like it’s supposed to be like that as it was in the original. You kind of understand what I’m meaning?
And in the original game, those were never doorways. They were actual corridors that were blocked off.
#14
Posté 18 décembre 2012 - 01:23
@dark, alas I am not that talented - just the occasional twisted idea that I can translate into something flat (
@shova - unfortunately this hasn't worked. I call that technique recharging because normally I can extrapolate from other peoples stuff. I usually find reading imaginative fiction useful in this context.
@borden - same as reply to shova.
@NWN_baba yaga - at present its not the details that's the problem. I do have a few disjointed ideas. Tying them into a coherent whole on the other hand...
@Rolo, well your list may (or not we'll see) have helped. If nothing else it brought a whole new meaning to the phrase "sanity check" (and it just bounced!
TR
#15
Posté 18 décembre 2012 - 03:27
#16
Posté 18 décembre 2012 - 05:07
Yup. That's me! <...and he's proud of it>Tarot Redhand wrote...
@Rolo, well your list may (or not we'll see) have helped. If nothing else it brought a whole new meaning to the phrase "sanity check" (and it just bounced!)
<...like tigger>
#17
Posté 21 décembre 2012 - 12:51
After that little break from nwn1, I'm dusting off old hard-drives trying to remember how to use Gmax. Having a hard time not having my first model being a lawyer on a pike all Valad the impaler like, at the very least good for a quest or two.
Good to be back, beats the you know what out of digging up case law and swimming in mounds of legal briefs and arguments. Good quest if I wanted a player to enjoy a bit of Hades.
#18
Posté 21 décembre 2012 - 12:38
In other words good to have you back.
TR





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