Female Baterian Medic (Listed under Engineer)
The baterian medic has 20% greater base health and shields than it's Baterian counterparts. In addition, it can help squadmates survive large onslaughts with it's medical abilities. If you want to go for weapon damage, immunity has a level 6 evolution that allows you to build a more weapon focused build.
The best way to look at the Baterian Medic is to think of the Paladin class in traditional Dungeons and Dragons Role Playing Games. Their role is to heal the team and provide buffs to all stats. They don't have any damaging powers, but they do pack a mean punch with their weapons whilst being heavily defended.
Initial Health 900 and Initial Shields 900
With Fitness Maxed Out (tanking spec) Health 1710 and Shields 1710
Powers
Immunity (subject to cooldowns)
Healing Orb (limited uses)
Stim Pack (subject to cooldowns)
Immunity - Omnitool injects a healing fluid into the body for a brief period of time of time. With this power active they take very little damage, health and shields are restored and immunity to one hit kills. In addition, immunity makes the player immune to stunlock (an ability that enemy geth have, that will briefly stun squadmates that get too close).
Rank 1: Damage Reduction + 10%
Rank 2: Rate of healing + 10%
Rank 3: Power duration increased from 5 seconds to 10 seconds
Rank 4a: Damage reduction + 20%
Rank 4b: Rate of healing + 20%
Rank 5a: Power duration increased by 10 seconds
Rank 5b: Squad Immunity. This gives a 20% damage reduction bonus to the rest of the squad whenever immunity is active.
Rank 6a: Damage synergy. Melee and weapon damage increased by 10%
Rank 6b: Rate of healing + 10% and damage reduction + 30%
Healing Orb- Chuck a grenade that will completly restore health and shields to anyone friend or foe. It will revive anyone who is bleeding out whilst completly restoring their health and shields . You can carry up to 3 orbs. These can be replenished in the same way grenades can be replenished.
Radius of healing orbs is 4 metres.
Target a squadmate before throwing the orb for maximum efficency.
If you are not targeting anyone, the healing orb could miss, since it has a limited radius.
Bonuses apply for anyone targeted by them.
Rank 1: Number of orbs + 1
Rank 2: 10 second Damage Reduction of target + 10%
Rank 3: 10 second melee damage increase + 10%
Rank 4a: Number of orbs + 1
Rank 4b: 10 second weapon damage increase + 10%
Rank 5a: Ammo restoration (restores 100% of target ammo)
Rank 5b: 10 second power and combo damage increase + 10%
Rank 6a: Number of orbs + 1
Rank 6b: 10 second sprint bonus + 10%
Booster Pack - The omnitool fires a projectile at the targeted squadmate. This will provide 5-10 second boost a number of stats. Stim Packs have a 10 second cooldown. To use a stimpack on yourself tap the stim pack button without aiming at a squadmate. Aim at a squadmate and press the power key to use on squadmates. Omnitool won't fire projectile at enemies.
Rank 1: Weapon, melee and power damage (not including combos) increase + 5%
Rank 2: Sprinting Speed + 5%
Rank 3: Biotic and Tech combo damage + 5%
Rank 4a: Weapon, melee and power damage + 10%
Rank 4b: Sprinting Speed + 10%
ank 5a: Biotic and Tech Combo damage + 10%
ank 5b: Cooldown time reduction of target's powers by 10%
Rank 6a: Stimpack duration + 5 seconds
Rank 6b: Rate of fire increase + 10%
Fitness (same ranks as all other fitness powers)
Baterian Omnifist as the heavy melee
Baterian Medic (class Passive)
Rank 1: Boost squad and personal weapon damage + 10%
Rank 2: Personal Medi Gel Capacity + 2. Personal Survival Ops Packs Capacity + 2
Rank 3: Boost Personal Missile Capacity + 2. Ammo Packs Capacity + 2
Rank 4a: Boost squad biotic and biotic combo damage by 20%
Rank 4b: Boost squad tech and tech combo damage by 20%
Rank 5a: Squad (not including yourself) Shotguns, Pistols and SMG Damage Bonus + 10%
(Boost personal Shotgun, Pistol and SMG damage by 20%)
Rank 5b: Squad (not including yourself) Assault Rifle and Sniper Rifle Bonus + 10%
(Boost personal Assault Rifle and Sniper Rifle damage by 20%)
Rank 6a: Reduce squad cooldowns by 10%
Rank 6b: Increase squad power durations by 10%
Modifié par Abraham_uk, 18 décembre 2012 - 09:30 .