collstrop2 wrote...
2 out of 3 of those were objective waves, and the spawns were the closest spawn point to the objective, so if anything the game seems to want things to spawn as close to the objective as possible instead of as far away as possible.
I killed 3 possessed abominations in quick succession using a BE in firebase white, down at the outside lower part. Turned around because a praetorian was coming out the doorway only to see 3 freshly spawned abominations right behind me.
So in the space of less than 1 second, 3 enemies spawned within spitting distance behind my character.
Solo, btw, so none of the other spawn points were being "blocked". It seems player proximity only blocks spawns in team games now.