What Exactly is the Point of Mass Effect 2 in the Series?
#26
Posté 16 décembre 2012 - 07:19
#27
Guest_Cthulhu42_*
Posté 16 décembre 2012 - 07:22
Guest_Cthulhu42_*
Providing 25 War Assets apiece doesn't really help solve the plot, which is all most of the ME2-introduced characters ended up doing.eaglefan129 wrote...
me2 introduce the characters that'll help solve the plot
Modifié par Cthulhu42, 16 décembre 2012 - 07:24 .
#28
Posté 16 décembre 2012 - 07:25
If you want to play a real character driven story then get yourself Persona 4. All the characters' struggles are tied to the main plot and theme.
#29
Posté 16 décembre 2012 - 07:25
The fact that the collectors are the reaper's catspaws and do things behind the scenes acquiring tech and doing experiments on each species. It is why they collect things and people. The whole humans have great genetic diversity and are selected was because of that test among others. It is not explicitly stated as such though.3DandBeyond wrote...
Where does it say this? The Vorcha are immune naturally-to all disease if I remember correctly. And they don't just use humans for reapers at all. The dominant or most advanced race is used to make a capital ship. The other races for other reaper ships. ME3 doesn't talk about the plague or what the collectors were doing in anything I remember from the game.
I know the Vorcha disperse the plague, but I don't recall anything about the plague being used to see if humans could be made into reapers.
#30
Guest_Catch This Fade_*
Posté 16 décembre 2012 - 07:28
Guest_Catch This Fade_*
I looked up that series and found out 3 and 4 are on PS2. I've heard good things so I plan on getting those from Amazon at some point.Seboist wrote...
If you want to play a real character driven story then get yourself Persona 4. All the characters' struggles are tied to the main plot and theme.
#31
Posté 16 décembre 2012 - 07:29
Why is it important that all struggles be related to the plot and theme? Does real life parse itself so neatly? Doesn't that make a story seem so artificial instead of organic? Do you have to feel something is only important to your goal to help and acquaintance or friend? I'd rather have randomness than happenstance where everything aligns perfectly. It does not all need to be related.Seboist wrote...
The only characters that drive the plot of ME2 are largely TIM with his handing out of plot tickets and to a lesser extent Kelly with her telling Shepard which daddy issue needs solving at the moment.
If you want to play a real character driven story then get yourself Persona 4. All the characters' struggles are tied to the main plot and theme.
#32
Posté 16 décembre 2012 - 07:29
#33
Posté 16 décembre 2012 - 07:33
J. Reezy wrote...
I looked up that series and found out 3 and 4 are on PS2. I've heard good things so I plan on getting those from Amazon at some point.Seboist wrote...
If you want to play a real character driven story then get yourself Persona 4. All the characters' struggles are tied to the main plot and theme.
Keep an eye out for Nocturne, too.
#34
Posté 16 décembre 2012 - 07:37
InvincibleHero wrote...
Why is it important that all struggles be related to the plot and theme? Does real life parse itself so neatly? Doesn't that make a story seem so artificial instead of organic? Do you have to feel something is only important to your goal to help and acquaintance or friend? I'd rather have randomness than happenstance where everything aligns perfectly. It does not all need to be related.
Seeing as how there's a threat a galactic anihilation on the horizon then one's struggles be better worth taking Shepard's time and resources for or else they should STFU.
Getting the thannix and other ship upgrades were more meaningful developments than solving the squad's petty issues and why the hell do I need "loyalty" to begin with? I didn't need it when doing a "suicide mission" to Ilos with one ship against a potent Geth military.
#35
Posté 16 décembre 2012 - 07:41
Modifié par KevWestBeats.com, 16 décembre 2012 - 07:44 .
#36
Posté 16 décembre 2012 - 07:44
The main plot is essentially to get a gang of intriguing wackos together for a heist. On the way, we get to establish a whole bunch of subplots and new characters, richer up the universe and ultimately stop a Reaper from being built.
#37
Posté 16 décembre 2012 - 07:46
(Seriously ME2 was so amazing on so many levels. None of it's chars were of use in ME3 none of it's plot really. Such disappoint)
Modifié par TerrasSol, 16 décembre 2012 - 07:46 .
#38
Posté 16 décembre 2012 - 07:53
Modifié par The Night Mammoth, 16 décembre 2012 - 07:53 .
#39
Posté 16 décembre 2012 - 07:55
#40
Posté 16 décembre 2012 - 08:01
Except it is put to you that eliminating "distractions" will lead to a more efficient and focused crew. It was given importance by Illusive Man and Jacob. Of course it is gameplay derivative. As if someone would die on purpose if he never found his dad or was ignored. It was quite obvious A must occur before B as in gain loyalty before the omega 4 relay.Seboist wrote...
InvincibleHero wrote...
Why is it important that all struggles be related to the plot and theme? Does real life parse itself so neatly? Doesn't that make a story seem so artificial instead of organic? Do you have to feel something is only important to your goal to help and acquaintance or friend? I'd rather have randomness than happenstance where everything aligns perfectly. It does not all need to be related.
Seeing as how there's a threat a galactic anihilation on the horizon then one's struggles be better worth taking Shepard's time and resources for or else they should STFU.
Getting the thannix and other ship upgrades were more meaningful developments than solving the squad's petty issues and why the hell do I need "loyalty" to begin with? I didn't need it when doing a "suicide mission" to Ilos with one ship against a potent Geth military.
#41
Posté 16 décembre 2012 - 08:08
#42
Posté 16 décembre 2012 - 08:13
InvincibleHero wrote...
Except it is put to you that eliminating "distractions" will lead to a more efficient and focused crew. It was given importance by Illusive Man and Jacob. Of course it is gameplay derivative. As if someone would die on purpose if he never found his dad or was ignored. It was quite obvious A must occur before B as in gain loyalty before the omega 4 relay.Seboist wrote...
InvincibleHero wrote...
Why is it important that all struggles be related to the plot and theme? Does real life parse itself so neatly? Doesn't that make a story seem so artificial instead of organic? Do you have to feel something is only important to your goal to help and acquaintance or friend? I'd rather have randomness than happenstance where everything aligns perfectly. It does not all need to be related.
Seeing as how there's a threat a galactic anihilation on the horizon then one's struggles be better worth taking Shepard's time and resources for or else they should STFU.
Getting the thannix and other ship upgrades were more meaningful developments than solving the squad's petty issues and why the hell do I need "loyalty" to begin with? I didn't need it when doing a "suicide mission" to Ilos with one ship against a potent Geth military.
Honestly, if a member of the crew is thinking about their waste of space dad who went missing ten years ago whilst being shot at in the middle of attacking the Collector Base, they can take a running jump through an airlock and walk back through the Omega 4 Relay.
Recruiting a bunch of so-called professionals is pointless if none of them act like it.
Typical of ME2, really. It's more like a kid's cartoon series where its individual episodes are almost completely unrelated to each other, kept together by a couple of recurring characters and the barest, most paper-thin and irrelevant inkling of an overall plot. Like a sci-fi Fairly Odd Parents.
But that's the point, isn't it? ME2 was essentially pointless. Fantastic on its own, but in terms of advancing the series? Terrible. It doesn't advance the main plot at all. Shepard and co. are in the same place they were in before it.
#43
Posté 16 décembre 2012 - 08:15
It also set up other things for ME3. And it revealed more about the Reapers and their purpose (i.e. not total annihilation, but some type of harvesting).
#44
Posté 16 décembre 2012 - 08:15
Also the Suicide Mission was really, really cool.
#45
Guest_wiggles_*
Posté 16 décembre 2012 - 08:18
Guest_wiggles_*
#46
Posté 16 décembre 2012 - 08:43
Perhaps not.
Also for me,Tali made ME2 and was more then enough to enjoy the game. The Quarian/Geth conflict has always been one of my fav issues within the ME series. ME2 introduced us to what we are saving.
Modifié par Rip504, 16 décembre 2012 - 08:46 .
#47
Posté 16 décembre 2012 - 08:47
#48
Posté 16 décembre 2012 - 08:59
#49
Posté 16 décembre 2012 - 09:08
#50
Posté 16 décembre 2012 - 09:08
Rip504 wrote...
Perhaps for those whom fail to understand ME2,it may just simply be beyond your comprehension.
Perhaps not.
Also for me,Tali made ME2 and was more then enough to enjoy the game. The Quarian/Geth conflict has always been one of my fav issues within the ME series. ME2 introduced us to what we are saving.
That doesn't even make sense becaues you're only saving humans in ME2, with just common interaction with other species..which in actualaity you are saving the galaxy.
Spatchmo wrote...
You know I was thinking, they could have easily made Mass Effect 2 more relevant to the over all plot if at some point the council told you they were working in secret to prepare for the reapers. Then it would feel like someone was doing something about the reapers as opposed to just dealing with the collectors. It would have been better in general if it were the council assigning the missions to you instead of cerberus in my opinion, keeping cerberus as a small but dangerous splinter faction.
This would be a pretty good idea, however who would revive Shepard if the Collectors killed him in the first place. Cerberus reviving him kind of made him liable to them, and they were basically the only group with enough resources to take on that project...and make a new Normandy
Sweawm wrote...
To be the best game in the series, that's what. I honestly could have gone for an entire saga of Mass Effect games that focus on the characters. Reapers are overrated.
Still don't get why ME2 is the best. ME2 had too many characters, which is why it was hard to continue developing them in ME3 along with fighting Reapers, which is the point of all of this in the first place. Take the catalyst junk out of ME3 and it's easily superior to ME2. Like I said you can take ME2 out of the series and it wouldn't matter one bit. Love the game, but the story is just insignificant
Modifié par Guy On The Moon, 16 décembre 2012 - 09:19 .





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