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What Exactly is the Point of Mass Effect 2 in the Series?


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#126
RogueBot

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CronoDragoon wrote...

It has the best characters, which to me is the point of the series, not the main plotline.


That's a good point. Main plots have never been Bioware's forte, but they're really good at dialogue and characters. In fact, they're so good at it and make you care to the point that it masks how generic Mass Effect's main story is. The player's attachment to them gives emotional weight to the fairly typical scifi story.

Hate to bring this back to "the ending", but it was surprising that they mostly ignored their strengths at the very end.

#127
Rip504

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klarabella wrote...

Rip504 wrote...
Those sub-plots are key moments and events that are taking place and helping you save the galaxy.

How are they key moments if they are completely irrelevant in the larger theme of things and entirely optional?
You can say you enjoyed them and that they are important to you but that doesn't make them key moments for anyone else.

Nothing you do in ME2 helps you save the galaxy. Shepard could have stayed dead and the story would have played out the same.


They are key to the ME universe. These are the events taking place in the galaxy you are fighting for. How are they not key? I guess we can lose the Krogans,Quarians,Geth,and still have Mass Effect huh?

#128
nos_astra

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Rip504 wrote...
They are key to the ME universe. These are the events taking place in the galaxy you are fighting for. How are they not key? I guess we can lose the Krogans,Quarians,Geth,and still have Mass Effect huh?

They are side missions. You can indeed eventually lose 2 out of 3 and you still have ME.

#129
Hey

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Rip504 wrote...

klarabella wrote...

Rip504 wrote...
Those sub-plots are key moments and events that are taking place and helping you save the galaxy.

How are they key moments if they are completely irrelevant in the larger theme of things and entirely optional?
You can say you enjoyed them and that they are important to you but that doesn't make them key moments for anyone else.

Nothing you do in ME2 helps you save the galaxy. Shepard could have stayed dead and the story would have played out the same.


They are key to the ME universe. These are the events taking place in the galaxy you are fighting for. How are they not key? I guess we can lose the Krogans,Quarians,Geth,and still have Mass Effect huh?


Yea.  I agree they could be key in the long run, especially if you pick destroy  - you may have to imagine the effect, if that blows your skirt up, I don't know...  It doesn't change the end of ME 3 at all tho.. :(

#130
Rip504

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klarabella wrote...
They are side missions. You can indeed eventually lose 2 out of 3 and you still have ME.

:D:D:D
:lol::lol::lol:

#131
justafan

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Does anyone else find it hilarious that the most impactful piece of ME2 plotwise was added through as DLC.

Seriously, in ME2, sure you destroy a Reaper larva and kill a source of mooks, but in Arrival, you single handedly stop the Reaper invasion for a whole 6 months.

Modifié par justafan, 17 décembre 2012 - 06:17 .


#132
Evo_9

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justafan wrote...

Does anyone else find it hilarious that the most impactful piece of ME2 plotwise was added through as DLC.

Seriously, in ME2, sure you destroy a Reaper larva and kill a source of mooks, but in Arrival, you single handedly stop the Reaper invasion for a whole 6 months.


I know.

They could of played on the whole arrival theme alot throughout ME2.

Its best not to think about it.

#133
justafan

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Evo_9 wrote...

justafan wrote...

Does anyone else find it hilarious that the most impactful piece of ME2 plotwise was added through as DLC.

Seriously, in ME2, sure you destroy a Reaper larva and kill a source of mooks, but in Arrival, you single handedly stop the Reaper invasion for a whole 6 months.


I know.

They could of played on the whole arrival theme alot throughout ME2.

Its best not to think about it.


I still love ME2 to death, but there iare a lot of funny things looking back with hindsight.

#134
Reptilian Rob

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cavs25 wrote...

The point was to make it so Mass Effect 3 makes it pointless O_O

Sad, but true. 

#135
Uhh.. Jonah

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It deepened the universe, and we also learned the truth about what exactly happened to the Protheans.

#136
tonnactus

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To be filler. To bad, an awfull one.

#137
tonnactus

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Seboist wrote...


Getting the thannix and other ship upgrades were more meaningful developments than solving the squad's petty issues and why the hell do I need "loyalty" to begin with?


Excatly. Instead of professionals Shepard recruted a band of whiney losers.

#138
Clayless

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Guy On The Moon wrote...

 The only kind of valuable useful information you get from Mass Effect 2 pertaining to the rest of the series is that the Collecters are modified Protheans and the collectors are abducting humans to build a "humanoid" reaper.  Nothing to do with overall stopping the Reapers or slowing them down.  I feel like the game is a huge side quest pertaining to the overall plot of the series.  Which is why I never got why they wanted to bring ME2 to other platforms so much but leave out ME1 until later.  You can honestly take ME2 out of the series and go straight from ME1 to ME3, maybe play Arrival DLC but that's about it.

Am I missing something?


Welcome to every trilogy ever.

#139
uzivatel

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You solve family issues of crew members?

#140
nos_astra

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Uhh.. Jonah wrote...

It deepened the universe, and we also learned the truth about what exactly happened to the Protheans.

What did we learn?

We now have three stories:
ME1 - the Protheans lost the Citadel and the relays in a surprise attack, what remained of the Empire after this intial blow got harvested over the next decades or centuries safe for a few hidden pockets of resistance like the Ilos facility
ME2 - the Reapers tried to ... um, ascend the Protheans by turning them into goo for a new Reaper, when this failed they kept a few indoctrinated clones around for ****s and giggles
ME3 - Javik's stories don't mesh too well with what we learned in ME1 and ... has little to do with what we learned in 2

Someone said that from ME2 on the writer threw themes and ideas at a wall to see what stuck. The Protheans are a good example.

ME2 deepened the universe mostly by introducing conflicting or irrelevant information and elevated retconning stuff - accidentally or on purpose - to an art form.
It also headed down the path of making factions as flat and one-dimensional as possible (Alliance = morons, Council = morons, asari = arrogant, geth = misunderstood underdogs, quarians = morons, krogans = victims).

#141
Pantanplan

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It introduced many plot-lines tha were expanded upon in ME3. One of the reasons ME2 seems irrelevant is because ME3 negated some of its decisions, especially the Collector Base. Also, Legion's loyalty mission, which squadmates survive etc.Now, as to it having no main plot, ME2 is an episodic game. While ME1 and 2 look like movies plot-wise, ME2 is like a series. The plot happens between side missions.

Modifié par Pantanplan, 17 décembre 2012 - 10:32 .


#142
Someone With Mass

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Evo_9 wrote...

well there was no potential in ME2, nothing made sense and it didnt help the story at all.

The only interesting thing about it was the dead reaper and reaper contruction....but they managed to screw that up also.

Reaper within a reaper....oh pleasssssssssssssssssssssssssssssssssssssse!!!!!


I never really cared about the story of the Mass Effect trilogy, anyway. If I want to be told a story about Cthulhu, I'll read a story about Cthulhu.

Always thought the characters themselves were much more interesting and that's where I think ME2 shines.

#143
Someone With Mass

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MegaSovereign wrote...

Also how is the Catalyst "wasted space" if it's a big part of the plot? Say what you will about ME3's plot but ME2's plot was the weakest of the series by far.


Because his very reason for existing is so stupid and has no place in the Mass Effect universe.

Also, he could have just have been a giant button that says "Catalyst" on it and nothing would have changed. In fact, it'd be an improvement, considering that the origin of the Reapers is just some retarded "yo dawg" logic. I'd consider it to be a positive change if none of it had been mentioned.

#144
fr33stylez

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justafan wrote...

Does anyone else find it hilarious that the most impactful piece of ME2 plotwise was added through as DLC.

Seriously, in ME2, sure you destroy a Reaper larva and kill a source of mooks, but in Arrival, you single handedly stop the Reaper invasion for a whole 6 months.


It's funny that even then, the 6 months was pointless becaue the writers allowed the 6 months to pass by before we even got to play ME3. Just pointless overall.

#145
SpamBot2000

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fr33stylez wrote...

justafan wrote...

Does anyone else find it hilarious that the most impactful piece of ME2 plotwise was added through as DLC.

Seriously, in ME2, sure you destroy a Reaper larva and kill a source of mooks, but in Arrival, you single handedly stop the Reaper invasion for a whole 6 months.


It's funny that even then, the 6 months was pointless becaue the writers allowed the 6 months to pass by before we even got to play ME3. Just pointless overall.


It's perverse, Walters railroaded Shep into having the blood of hundreds of thousands of  Batarians on his hands for nothing at all. I was absolutely appalled when I found out Shep was just supposed to have sat in his cell for the 6 months that was supposed to buy for the galaxy. 

#146
shepskisaac

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Killing the Collectors, destroying Human Reaper and getting the Collector Base out of Reaper hands. This sets Reapers back and buys humanity and the galaxy more time. Similar to ME1. Wasn't it obvious?

#147
fr33stylez

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IsaacShep wrote...

Killing the Collectors, destroying Human Reaper and getting the Collector Base out of Reaper hands. This sets Reapers back and buys humanity and the galaxy more time. Similar to ME1. Wasn't it obvious?

Sets the Reapers back how? The Reapers were flying to the galaxy on the same timeline regardless of the Human-Reaper, the Collectors or the Collector Base. The Collectors and their task was essentially irrelevant to the pending Reaper invasion. They wouldn't have even completed the Reaper in time and no one to date knows what they wer going to do with it.

The only event the 'bought time' in ME2 was the Arrival DLC, which ended up to be irrelevant since ME3 fast forwards 6 months anyways.

Modifié par fr33stylez, 18 décembre 2012 - 06:21 .


#148
gw2005

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It's a lead up to a ME3 main plot that got scrapped. Namely, where the Reapers were indeed on its way to save the galaxy from dark matters. Hence the Haelstrom's sun, Mordin's comment on human genetic diversity, why collectors weren't made into reapers in the first place.

Also, it made EA money. That's why they make all games.

#149
Fixers0

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IsaacShep wrote...

Killing the Collectors, destroying Human Reaper and getting the Collector Base out of Reaper hands. This sets Reapers back and buys humanity and the galaxy more time. Similar to ME1. Wasn't it obvious?


The point of Mass Effect 1 is not to buy time. 

#150
ENorman94

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Basically the thing you accomplished in ME2 (with the arrival dlc) is give the galaxy more time. But this is made irrelevant because bioware decided to write it so humanity does nothing with that time.