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What Exactly is the Point of Mass Effect 2 in the Series?


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#176
tonnactus

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Guy On The Moon wrote...


The only loyaltly missions that were actually worthwhile were Miranda's, Kasumi, Zaeed, and Grunt.  All of the others you're acting like what you said, a therapist


How excactly Mirandas Mission was worthwile? It didnt enrich the Mass Effect universe in any way. I dont give a **** about her sister and a lot of people had far worser lifes then her. It was the most pointless mission of them all.

Modifié par tonnactus, 19 décembre 2012 - 08:47 .


#177
Thegnat

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It introduced me to thermal clips. Truly, the future!

#178
DirtyPhoenix

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ME2 was an extremely fun spin off. Awesome, yet of little to no significance to the overarching plot.

#179
Xellith

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IsaacShep wrote...

fr33stylez wrote...

The Reapers were already 'behind schedule' for harvesting by about 1000 years

No, that's what people thought until we learnt that it was Leviathans who took control over Rachni


Sovereign tried to activate the citadel relay.  It didnt work.  He most likely tried to activate the citadel relay sometime around the Morning War.  This took place in 1895 CE by earth calender.  The game taking place in 2183 CE (eden prime).

Thats a gap of 288 years.

So around 288 years before ME1 sovvy tried to open the relay. This is if the Rachni wars were not started by Sovereign.

#180
Guy On The Moon

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tonnactus wrote...

Guy On The Moon wrote...


The only loyaltly missions that were actually worthwhile were Miranda's, Kasumi, Zaeed, and Grunt.  All of the others you're acting like what you said, a therapist


How excactly Mirandas Mission was worthwile? It didnt enrich the Mass Effect universe in any way. I dont give a **** about her sister and a lot of people had far worser lifes then her. It was the most pointless mission of them all.


I thought it was important in relation to character development.  You see a change in her from before the mission to after.  With that mission she goes from gung-ho Cerberus to leaving...and because it kind of carries over into ME3

#181
Seboist

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Miranda arch was "interesting" in ME2, here you have genetic engineering in a futuristic setting in a sci-fi game.... and it's just some nonsense catalyst for a daddy issue therapy plot.

Brilliant.

#182
TheNexus

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I think in trilogies that are trying to establish context and emotion to the scene, the second book/movie diverges somewhat from the main story in favor of getting a better idea of what the "world" is like.

Whereas ME1 introduces you to places like the Citadel and the threat of the reapers, ME2 throws you around the galaxy pinball-style, getting you acquainted with it as much as possible. You go from Omega, to Illium, back to the Citadel, etc. Although you're still gathering intel about the Reapers, the real point seems to be "investing" yourself into the world by learning as much about it as possible.

At least that's what I took away from it.

#183
tonnactus

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Guy On The Moon wrote...

I thought it was important in relation to character development.  You see a change in her from before the mission to after.


Sure. When she and Jack had the ****fight where she didnt defend Cerberus...
What a huge change.

#184
string3r

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Uhh.. Jonah wrote...

It deepened the universe, and we also learned the truth about what exactly happened to the Protheans.


Doesn't help us stop the reapers.

#185
fr33stylez

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IsaacShep wrote...

Seems like you didn't pay attention to the plot. The Reapers don't built Human Reaper to "do" something with it, there's no great evil masterplan "Ohh he's gonna replace Sovereign and open the CItadel Relay for us hehe!". Making new Capitol Ship (the most important one) from the best selected race is their primary objective, they're suppoused to store old life in Reaper form first before destroying the rest. Then they will store other races in Destroyer forms. Then they can kill everyone they didn't use to make new Reapers. Or turn them into Collector-like servants if some/all races prove to be not suitable for creating a Reaper (like Protheans did, that Reaper failed). That's why Collectors were testing DNA of various species and why Harby had them start the construction of the Human Reaper. They don't have to finish it on time, they will or Reapers will when they arrive. But by starting early they have a headstart and can test if the Reaper will work at all (unlike the Prothean Reaper). In ME3, they have to start everything from scratch. They don't have even the skeleton of Human Reaper ready and no place to build it until they retake the Citadel. They would complete the construction of the Human Reaper much sooner if it wasn't for the Collectors' failure. And with the completed Human Reaper, they could proceede to mass annihilation without having to save populations for production, as they do in ME3.

Seems like you're inventing your own ME lore.
 
1) There's no reason why this capital ship would need to be started in the timeline of ME2. The Collectors weren't creating a Capital Ship as Sovereign was just about  to open the relay in ME1. The Reapers didn't use a Collector-like race in the past to kidnap people for capital ships since the Reapers were able to flood through the Citadel. And the Reapers were able to harvest anyways once they arrive in the galaxy in ME3.
2) Again, they don’t need a head start for anything. It's only 2 years. Sovereign initially tried to activate the Citadel Relay centuries ago (and no, even with the Leviathan ambiguous retcon, Sovereign was still investigating for at least 300 years). So there's no reason why they need a 'head start' for anything if the Reapers were willing to wait centuries in the first place!
 
And why even need a head start? What was going to happen if they didn't start on a Human-Reaper in the past 2 years? Apparently nothing, since they started from 'scratch' in ME3 anyways and nothing catastrophic occurred.


They had to fly to the next Relay instead of using Alpha Relay to jump instantly to the rest of the galaxy and start the invasion immediately. It took them a couple of months, that's what Arrival bought us. During this time, Liara pulled together stuff old Shadow Broker uncovered and eventually tracked down Crucible plans on Mars. Without those additional months, it would be over, just like it happens in Game Over cutscene if the Arrival countdown goes to zero and Reaper manage to use Alpha Relay.

That's fine, but this was sloppily told and lazy. All we know at the beginning of ME3 is that Shepard has been under self-imposed house arrest for 6 months while disbanding his team with the rest of the galaxy unaware of the pending invasion. We're never even told when exactly the Mars Magic 'win' button was uncovered by Liara, and it appears no actually preparations were made for the invasion. All we know is that 5 minutes after Me3 starts, the Reapers are here, and everyone is… surprised.


No, that's what people thought until we learnt that it was Leviathans who took control over Rachni

 No, the Leviathan controlling the Rachni was a theory by Dr. Bryson and not canon. And even without Sovereign controlling the Rachi, it's been trying to solve the Keeper/Citadel issue for at least 3 centuries. So the point still stands, there's no reason why the Reapers would be in rush in the past 2 years after delaying the cycle for centuries.

Modifié par fr33stylez, 19 décembre 2012 - 03:47 .


#186
shepskisaac

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fr33stylez wrote...

Seems like you're inventing your own ME lore.
 
1) There's no reason why this capital ship would need to be started in the timeline of ME2. The Collectors weren't creating a Capital Ship as Sovereign was just about  to open the relay in ME1. The Reapers didn't use a Collector-like race in the past to kidnap people for capital ships since the Reapers were able to flood through the Citadel. And the Reapers were able to harvest anyways once they arrive in the galaxy in ME3.

But they starting creating the Capitol Ship when Sovereign failed and Reapers begun FTLing to the Galaxy. Yes, the Reapers are able to harvest anyway but with Collectors, they can start it earlier and focus on other stuff. Collectors are an asset to them.

fr33stylez wrote...
2) Again, they don’t need a head start for anything. It's only 2 years. Sovereign initially tried to activate the Citadel Relay centuries ago (and no, even with the Leviathan ambiguous retcon, Sovereign was still investigating for at least 300 years). So there's no reason why they need a 'head start' for anything if the Reapers were willing to wait centuries in the first place!

But the situation changed when Sovereign failed. When he failed, he exposed himself. Shepard and the Alliance already know about the Reapers. And Reapers have no reason to assume everyone in the galaxy will ignore the threat. It would be just unwise for them to do so. The situation is unique and like never before, they have to spend 2 years FTLing to the galaxy while those who know about them may be already prepping plans to defeat them. They're arogant, but they're not completly dumb. Their standard pattern of invasion has already failed. When they finally arrive guess what, the galaxy already knows about the Crucible and starts building it. Earlier than ever before the next cycle got Crucible plans. This cycle is also the most technologically developed due to delays (reverse-engineered Sovereign guns).

 

fr33stylez wrote...
And why even need a head start? What was going to happen if they didn't start on a Human-Reaper in the past 2 years? Apparently nothing, since they started from 'scratch' in ME3 anyways and nothing catastrophic occurred.

Nothing catastrophic occuerd? THEY LOST. They were busy gathering humans for processing and trying to rekate the Citadel to build new Human Reaper in there instead of just bombarding or nuking Earth.

 

fr33stylez wrote...
 No, the Leviathan controlling the Rachni was a theory by Dr. Bryson and not canon. And even without Sovereign controlling the Rachi, it's been trying to solve the Keeper/Citadel issue for at least 3 centuries. So the point still stands, there's no reason why the Reapers would be in rush in the past 2 years after delaying the cycle for centuries.

Again, when Sovereign was trying to solve the problem, Reapers were not known by anyone in the galaxy, nor their plans.

#187
LinksOcarina

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Simple really.

Like all trilogies, it sets up the third chapter by building to the eventual climax. So most of the aspects of Mass Effect 2, the main story missions of recruitment being major examples, are supposed to gear up character development and even major parts of games 3 plot, Mordin, Legion, Tali, Miranda, Samara and Thane being chief among them.

In terms of plot, it does little for the overall narrative, but the same can be said for many trilogies anyway, so why this is a discussion is beyond me to begin with.

#188
Islandrockzor

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It's a really cool game, standalone, or as part of an established series. That's more than enough.

#189
Supersomething

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Actually ME2 would have had greater relevance if BioWare had not changed writers.  The storyline for the Reapers that got picked up in ME3 was vastly different from the one that was originally planned by the original writer in ME1 and through most of ME2.  Basically the original reaper story line was going to be tied in with Dark Energy.  There are in fact a couple missions in ME2 that make the reference to Dark Energy and it having adverse effects in the galaxy.

Taken from: http://www.strategyi...ffect-3-endings

The Dark Energy was a force that was going to consume everything. According to Karpyshyn, "The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of its genetic diversity and represented the universe's best chance at stopping Dark Energy's spread."

The original choice was between killing the Reapers and trying to find a way to stop the Dark Energy threat with what little time was left before it consumed the galaxy, or, "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."


#190
Guy On The Moon

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Supersomething wrote...

Actually ME2 would have had greater relevance if BioWare had not changed writers.  The storyline for the Reapers that got picked up in ME3 was vastly different from the one that was originally planned by the original writer in ME1 and through most of ME2.  Basically the original reaper story line was going to be tied in with Dark Energy.  There are in fact a couple missions in ME2 that make the reference to Dark Energy and it having adverse effects in the galaxy.

Taken from: http://www.strategyi...ffect-3-endings

The Dark Energy was a force that was going to consume everything. According to Karpyshyn, "The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of its genetic diversity and represented the universe's best chance at stopping Dark Energy's spread."

The original choice was between killing the Reapers and trying to find a way to stop the Dark Energy threat with what little time was left before it consumed the galaxy, or, "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."




0_______________0

I can't believe I am just seeing this now....

....What. The. ****. Bioware.  Why didn't they go ahead with this!?

Modifié par Guy On The Moon, 19 décembre 2012 - 09:14 .


#191
capn233

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Guy On The Moon wrote...

....What. The. ****. Bioware.  Why didn't they go ahead with this!?

Wasn't this what was in the leaked script and what a bunch of people complained about?

Bioware listens to fans too much sometimes, to the detriment of the games.

#192
Seboist

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capn233 wrote...

Guy On The Moon wrote...

....What. The. ****. Bioware.  Why didn't they go ahead with this!?

Wasn't this what was in the leaked script and what a bunch of people complained about?

Bioware listens to fans too much sometimes, to the detriment of the games.


The leak happened too late in development for anything to have changed. Besides, the plot of turning humans into goo to form a space termiantor to somehow combat dark energy was just as moronic as what we ended up getting.

#193
capn233

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Seboist wrote...

The leak happened too late in development for anything to have changed. Besides, the plot of turning humans into goo to form a space termiantor to somehow combat dark energy was just as moronic as what we ended up getting.

Not really.  At least it isn't based on what appears to be a false premise from the narrative itself, and it had an arguably more meaningful choice at the end.

#194
Shaleist

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Seboist wrote...

capn233 wrote...

Guy On The Moon wrote...

....What. The. ****. Bioware.  Why didn't they go ahead with this!?

Wasn't this what was in the leaked script and what a bunch of people complained about?

Bioware listens to fans too much sometimes, to the detriment of the games.


The leak happened too late in development for anything to have changed. Besides, the plot of turning humans into goo to form a space termiantor to somehow combat dark energy was just as moronic as what we ended up getting.


At least it would have line up ME2 and ME3 a lot more.  The current ending is just silly and detached all at the same time.

#195
TK514

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Guy On The Moon wrote...

0_______________0

I can't believe I am just seeing this now....

....What. The. ****. Bioware.  Why didn't they go ahead with this!?


Unfortunately, even though I abhor the ME3 endings we got, this one is still pretty godawful.  It's not so bad in a vaccuum, but when you put it up as the motivation for the Reapers, it makes no sense.

If you're trying to solve a problem, putting yourself in a coma, waking up every so often to kill everyone who might be getting smart enough to help, and then putting yourself in a coma again probably isn't the best way to go about it.

At some point we were told that one reason the Dark Energy is getting so out of hand is because Mass Effect technology uses eezo, which accelerates the spread.  So instead of shutting down all their Mass Effect tech and seeing what the next wave of sentient spacefarers comes up with the break the speed of light barrier, theReapers leave it active and encourage new cycles to use it...thus continuing the acceleration.

Then there's the whole idea that the reason the Reapers are harvesting races is because they need help.  They just can't do it alone.  If that's the case, then perhaps they should have picked a better method of requesting help or, at the very least, sent less derpy ambassadors.

Sovereign's "You exist because we allow it, and you will end because we demand it" isn't exactly a cry for help.  Nor is Harbinger's "We are the Harbinger of your destruction".

One would expect that if the Reapers were even vaguely intelligent, at some point in the thousands of cycles someone would have piped up and said "Hey, guys.  This just isn't working.  We go in, kill everyone smart enough to help, and then waste the next 50k years sleeping while the monkies and lizards we left behind learn how to bang rocks together, then wake up and kill everyone again.  How is this solving our problem?  Maybe, just maybe, instead of killing everyone next time, we should just show them the problem, educate the ones smart enough to learn, and ask for help.  It just seems to me that spending a couple of centuries every 50k years killing people instead of running experiments and developing a solution is not the best use of our time."

Honestly, the whole Dark Energy plot just doesn't hold together when put alongside the known Reaper actions.

On the other hand, if we change the origins of the Reapers, and the nature of the Protheans, it could work.  If we discover that the Protheans were a race of nihilists who were using the Dark Energy to bring about the Unversal apocalypse, and the Reapers were the other spacefaring races of the Galaxy who made a horrible last ditch sacrifice to stop them, then you've got a story.  You might discover that the beacons were a final effort by the Protheans to 'poison the well' when the next races were advanced enough for the 'Reapers' to come ask for help.  By guiding (pushing) the next races down the belief that the Reapers were the bad guys, they fulfill their agenda from beyond the grave.  So to speak.

But that's neither here nor there.  Ultimately the Dark Energy plot doesn't work because it assumes that the Reapers have been stupid beyond comprehension for billions of years.

#196
AlexMBrennan

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It's a really cool game, standalone, or as part of an established series. That's more than enough.

That would be the equivalent of the airport novel.

It's fun if you get over the contrived characters - I can't see Shepard wanting to work with known terrorists who may or may not have had a hand in the death of his unit (Miranda, Jacob), unstable biotic abuse survivors (Jack), assassins (Thane), religious fanatical knights templar (Samara) or pointless token krogan: It was a story about the random band of misfits, which was crowbar'd into the sequel to ME1 which did nothing to advance the overall plot - it's a holding pattern where Shepard fights a complete non-threat (the Collectors were targeting small colonies because they'd have been killed if they had attempted to target Earth with their one lone cruiser)

Of course, you are missing the point entirely - ME2 being "pointless" with respect to the is entirely independent of ME2 being a cool game. The writers made up stuff as they went along, and it shows.

[Does anyone know any serious (i.e. non video game) writers that use the same approach? Did King have no idea of the overall plot when he started Dark Tower?]

and it had an arguably more meaningful choice at the end.

It still wouldn't work because the Reapers cannot be a source of reliable exposition - they are the villains. A conversation cannot work since Shepard's no more than an anecdote to them whereas Shepard has no reason to believe what the Reapers may know from watching countless cycles.

Modifié par AlexMBrennan, 19 décembre 2012 - 11:17 .


#197
Fnork

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Dark energy would've sucked just as bad as Starjar. Besides Haestrom there isn't much going on. I'd expect to see Reapers near that sun, analyzing, doing something. I'd expect to see or learn of what it means for a civilization to be Reaperized. How are they each a nation, free of all weakness ? Are we talking borg collective ? Minds working in unison to try and solve a problem ? There's none of that.

Killing everyone to try solve the dark energy problem is just about as dumb as killing everyone to prevent a conflict they may very well never cause. Reproduction would've been plenty motivation and the rest should have been kept shrouded in mystery. Beyond our comprehension and all that.

#198
Islandrockzor

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AlexMBrennan wrote...

It's a really cool game, standalone, or as part of an established series. That's more than enough.

That would be the equivalent of the airport novel.

It's fun if you get over the contrived characters - I can't see Shepard wanting to work with known terrorists who may or may not have had a hand in the death of his unit (Miranda, Jacob), unstable biotic abuse survivors (Jack), assassins (Thane), religious fanatical knights templar (Samara) or pointless token krogan: It was a story about the random band of misfits, which was crowbar'd into the sequel to ME1 which did nothing to advance the overall plot - it's a holding pattern where Shepard fights a complete non-threat (the Collectors were targeting small colonies because they'd have been killed if they had attempted to target Earth with their one lone cruiser)

Of course, you are missing the point entirely - ME2 being "pointless" with respect to the is entirely independent of ME2 being a cool game. The writers made up stuff as they went along, and it shows.

[Does anyone know any serious (i.e. non video game) writers that use the same approach? Did King have no idea of the overall plot when he started Dark Tower?]

and it had an arguably more meaningful choice at the end.

It still wouldn't work because the Reapers cannot be a source of reliable exposition - they are the villains. A conversation cannot work since Shepard's no more than an anecdote to them whereas Shepard has no reason to believe what the Reapers may know from watching countless cycles.

Not meaning to bash Wheel of Time here, but I'm pretty sure Robert Jordan wrote that way. Oh, and while we're at it, TOLKIEN DID IT. Yes. He did. The Hobbit was not meant as a Lotr prequel, but as a standalone book originally.

On the other hand, we have Rowling, who had a clear idea of the number of installments in her series and how it would end from the beginning. Harry Potter and the Deathly hallows is a satisfying read for the dedicated fan, cause every single seemingly insignificant detail from the previous books is used to wrap it up. I'm not a hardcore Harry Potter fan, but Rowling knew how to write a book series.

#199
thehomeworld

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It's the ditch that the car of ME fell into that's the point of ME2.

#200
The Spamming Troll

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Islandrockzor wrote...

AlexMBrennan wrote...

It's a really cool game, standalone, or as part of an established series. That's more than enough.

That would be the equivalent of the airport novel.

It's fun if you get over the contrived characters - I can't see Shepard wanting to work with known terrorists who may or may not have had a hand in the death of his unit (Miranda, Jacob), unstable biotic abuse survivors (Jack), assassins (Thane), religious fanatical knights templar (Samara) or pointless token krogan: It was a story about the random band of misfits, which was crowbar'd into the sequel to ME1 which did nothing to advance the overall plot - it's a holding pattern where Shepard fights a complete non-threat (the Collectors were targeting small colonies because they'd have been killed if they had attempted to target Earth with their one lone cruiser)

Of course, you are missing the point entirely - ME2 being "pointless" with respect to the is entirely independent of ME2 being a cool game. The writers made up stuff as they went along, and it shows.

[Does anyone know any serious (i.e. non video game) writers that use the same approach? Did King have no idea of the overall plot when he started Dark Tower?]

and it had an arguably more meaningful choice at the end.

It still wouldn't work because the Reapers cannot be a source of reliable exposition - they are the villains. A conversation cannot work since Shepard's no more than an anecdote to them whereas Shepard has no reason to believe what the Reapers may know from watching countless cycles.

Not meaning to bash Wheel of Time here, but I'm pretty sure Robert Jordan wrote that way. Oh, and while we're at it, TOLKIEN DID IT. Yes. He did. The Hobbit was not meant as a Lotr prequel, but as a standalone book originally.

On the other hand, we have Rowling, who had a clear idea of the number of installments in her series and how it would end from the beginning. Harry Potter and the Deathly hallows is a satisfying read for the dedicated fan, cause every single seemingly insignificant detail from the previous books is used to wrap it up. I'm not a hardcore Harry Potter fan, but Rowling knew how to write a book series.


whoopdie doo, really. im sure theres one example for anything under the rainbow.

whats important is do you think current-bioware is capable of making coherant and well thought out stories? does what they have done recently(ME3, DA2, SW:ToR) hold enough proof?

Modifié par The Spamming Troll, 20 décembre 2012 - 01:32 .