Fast Jimmy wrote...
But just because women have attained those ranks due to ambition and talent does not mean that the "natural" hierarchy in our most primitve sense allows for any equality at all. And not just between the sexes - small group human systems naturally evolve hierarchies where some have more benefits than others. And, FAR more often than not, this naturally evolving system has females in the "less" column as far as benefits go.
Can we break out of these molds? Absolutely. But to say there isn't a preter-natural instinct in how they play out? That's just naive and ignores millenia of evidence to the contrary.
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This is a great lead-in to a much larger anthropological and philosphical discussion about the human condition that would be awesome to have at some point, but I'm pretty sure it would go way beyond the scope of this forum (and the patience of the mods?). I just wanted to acknowledge your points here as very important and relevant - in fact, that is still a central question, even among gender and social theorists. There is definitely a biological component to this too (my area of expertise - embodiment) because we are not only mammals with internal gestation, but also because we walk upright (which fudged up a lot of reproductive piping) and have long pregnancies and childrearing.
There is a constant tension between the "what is" and the "what should?" - how things are and how they ought to be (or how we could make them). This is part of why I think that gaming and online environments are awesome - they help us to realize assumptions that were invisible and take some factors out of play. For example, many people argue that the internet is a neutral space where anyone can be. I totally support this in theory, but we tend to drag in our ways of doing things in meatspace and skew things.
Likewise, in fantasy, you can literally create a world that does anything you want it to do. For some, that involves swords and sorcery, for others, aliens and laser blasters. But even with that extreme freedom, some environments are kept with certain things in place, like gender roles and restrictions (see: Game of Thrones). The brilliance of fantasy settings is that you can make some pervasive problems in reality disappear (or be explained away); maybe Thedas has some type of perfect birth control so women can be as sexually active as men without risks of pregnancy (a big deal in evolutionary biology). Maybe there is a less homophobic culture so people aren't as bothered by same-sex relationships, or maybe (as in some RL cultures), there is a lot more fluidity about orientation and attraction in general. As David Gaider said back when DA2 came out, the inclusion of this diversity isn't taking anything away from straight male gamers, except the exclusivity of appeal, which is not a valid claim.
This gives us a great way to explore the (nearly) impossible and to even try inverting expectations about the world. I saw some concerned that the Chantry was sexist against males - it provokes really good thinking and discussion to talk about that since most religious instiutions IRL are male-dominated. What differences are there? How would it feel to be someone now disempowered in a certain way that wasn't even recognized before? How would romance and courtship be handled if women were as strong as men? (I loved Aveline's romance line - I felt a lot of sympathy for her)
People play games for escape, and for fun, and to feed their imaginations. To have such a great and awesome tool at our disposal but only use it to rehash existing social norms seems like a waste of creative potential. And in this, Bioware has done a great job at challenging the "what is" (again, debateable) and offered one example of an "it could be like this." But it is important for us to also recognize the "what is" that affects the ability of some people to enjoy the fantasy game alongside other people - and that's what I see as the point of this whole 25+ page discussion.