I did this on a couple characters, and though it's wrenching, I look at the village child you see laid out for burning with his parents and that reinforces the rationale.
Modifié par Addai67, 02 janvier 2013 - 06:24 .
Modifié par Addai67, 02 janvier 2013 - 06:24 .
Modifié par ejoslin, 02 janvier 2013 - 05:07 .
Modifié par Addai67, 03 janvier 2013 - 04:47 .
Reaverwind wrote...
OR traipsing off and ignoring the other lives hanging in the balance while hoping the demon will sit in a corner awaiting your return. Both of those strike me as highly irresponsible, and quite frankly, nuts.
GeneralUsana wrote...
Reaverwind wrote...
OR traipsing off and ignoring the other lives hanging in the balance while hoping the demon will sit in a corner awaiting your return. Both of those strike me as highly irresponsible, and quite frankly, nuts.
You don't have to hope. It doesn't take 8+ party members to run to the Circle and back. Send a message with a token force and keep the rest behind to contain the demon, with orders to finish things if needed.
Inefficient if your goal is simply to stop the blight, but a 'hero' character often does inefficent things just to save one life.
The risk isn't that great if you leave behind a number of your party to keep things contained. You already gained the upper hand. And obviously if containment fails then you simply end things(or leave orders behind to that effect). The risk you are taking on is rather low(and since you end things the moment you lose containment it isn't really likely that there will be further life lost) and the gain is potentially the life of one child. . .Reaverwind wrote...
This isn't about doing things inefficiently - this about weighing ONE life against many.
andy69156915 wrote...
I go into the siderooms and upstairs to kill every single enemy that is there. I even go up to Connor and talk to him, making sure to avoid Eamon's room. It's true that there are a few corpses around Connor that can be reanimated, but those are only there for emergency. It won't use them, it wouldn't make sense to. And even if it did, they would be easily killed.
Besides, as that other guy says, you can easily imagine leaving half your party behind to handle things. A few zombies and one desire demon versus 6 knights and half my party full of badasses? Unfair fight... For the demon.
Modifié par Riverdaleswhiteflash, 12 janvier 2013 - 04:12 .
andy69156915 wrote...
The threat isn't gone. You don't think that's what happens? So it makes more sense to leave the rest of the party at the campsite then in the nice and warm castle, able to defend it if needed as well? I think sending everyone to a campsite makes less sense then simple leaving them in the castle.
andy69156915 wrote...
So... You agree? I just said you think sending people to camp when you're already in the castle doesn't make sense, which is exactly what I said.
Modifié par Riverdaleswhiteflash, 12 janvier 2013 - 05:54 .