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Why does Bioware seem suprised we would be attached to our Shepard?


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#1
Profanity Beaver

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Isn't that part of what the whole company is founded on? Creating your own personally customized character and choosing their path through the adventure and their relationships with the other characters?

Auto-dialouge causing little choice in relationships with characters and rather restricted choice in Shepards views on many subjects.

The overall lack of choice in our reactions to different events throughout the game.

Lack of closure to certain important seeming storylines and characters, Harbinger for example.

Shepards sudden abrupt death followed by like two seconds of follow up in the pre-ec ending.

From everything I've come across it seems like Bioware's response to criticisms and complaints about things like this are, "We didn't expect you to, like, yah know, care about Shepard or the plot of the game!"

What do they think we are playing these games for!?
Why do they even bother writing a plot if they view us like that!?

I'm not complaining about anything here except Bioware's seemingly lack of faith in us as quality fans.

And regardless of everything about the gamer that hurts us, we still love it! We love the characters and the ideas and so many of the moments! Yet they still treat us like whiny entitled brats who don't really care about Mass Effect!

I for one, do truely care about Mass Effect! It is my favorite thing ever! Yet I still feel betrayed about the auto-dialouge when it comes to forging the personality of Commander Shepard! That doesn't make me a bad fan!
Why the hell would they treat me like it does!?

#2
4stringwizard

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You could say a lot of things: game being rushed, lazy writing, wanting to focus on the MP aspect of it, etc. They all probably factor in, but the biggest in my opinion is just not knowing their fan base. Honestly, they just didn't have a clue. Or at least they felt like they could sacrifice some aspects of the game to appeal to a broader demographic and everything would be A-OK. Nope.

#3
LucasShark

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One of bioware's interviews shows they were suprised that we were attached to ANY character, nevermind the protagonist.

#4
Clayless

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Someone made a thread detailing all the mistreatment of fans that Bioware did.

It quickly died when they found almost none.

#5
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LucasShark wrote...

One of bioware's interviews shows they were suprised that we were attached to ANY character, nevermind the protagonist.


Geez! You gotta be kidding!

#6
Dr_Extrem

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LucasShark wrote...

One of bioware's interviews shows they were suprised that we were attached to ANY character, nevermind the protagonist.


so .. the autors were surprised, that rpg-folks got attached to bws creation? ..

this is what happens if you create a universe, that is based on its characters, their actions and with emotions, that are hammered into the audience with a wooden mallet.

i dont know why they were surprised .. did they not know what they created? .. the hate and criticism do not come because people do not care - it happens up because they care.

i am afraid, that bioware underestimated the power of their own creation ...



they became the quarians of writing ..

Modifié par Dr_Extrem, 16 décembre 2012 - 06:25 .


#7
Doctoglethorpe

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It was simply a decision to take away player agency and make Shepard a more solidified character. They wanted to flesh him out more and that required taking away our ability to do that ourselves. And of course once thats done, giving him an ending more suited for a movie's protagonist is easy. From a writers perspective, those kinds of characters are much more interesting to create. So we got Neo.

The mistake they made is doing it to Shepard. Anyone else would be fine, but Shepard being more open previously caused a feeling of players loosing the control they had grown used to. Its losing the control that hurts, not never having it in the first place. Nobody minds Master Chief getting more fleshed out in Halo 4 cause we never had any agency over his character in the first place. He wasn't a moldable avatar like Shepard, he was just shallow. I hope thats not how Bioware interpreted their own character, that would be really out of touch.

#8
Iakus

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Our_Last_Scene wrote...

Someone made a thread detailing all the mistreatment of fans that Bioware did.

It quickly died when they found almost none.


What does that have to do with anything in this thread?

#9
LucasShark

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Profanity Beaver wrote...

LucasShark wrote...

One of bioware's interviews shows they were suprised that we were attached to ANY character, nevermind the protagonist.


Geez! You gotta be kidding!


Apparently not: it was apparently a revelation when ME2 was made that people became attached to Tali and Garrus over Ashley or Kaiden.

#10
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Our_Last_Scene wrote...

Someone made a thread detailing all the mistreatment of fans that Bioware did.

It quickly died when they found almost none.


Not mistreatment in fans, just lack of faith in the fans love for the franchise and the company.

Post-game they seem to misinterpert the fans feelings of betrayal with pissy whining.

It's common for people to express their sadness and pain as anger and frustration! Isn't one of the head guys have a degree in psychology or something? I feel they sould realize this!

#11
Raizo

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LucasShark wrote...

One of bioware's interviews shows they were suprised that we were attached to ANY character, nevermind the protagonist.


WHAT?!?

Where did they say this. Surely they should be happy that we do give a damn about Shepard and his/her squadmates, it's shows that the writers did a good job ( at least before they wrote ME3's plot and ending ) for creating charcters that we have all come to love and care about. Passionate responses ( regardless of whether the tone is good or negetive ) are good because they show we care, indifference on the other hand would be bad.

#12
Iakus

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LucasShark wrote...

One of bioware's interviews shows they were suprised that we were attached to ANY character, nevermind the protagonist.


Given there's whole section of the forum devoted specifically to the characters in the ME3 games (sadly burned to the ground following ME3) I find this both stunning and rather disturbing.

#13
LucasShark

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Doctor Moustache wrote...

It was simply a decision to take away player agency and make Shepard a more solidified character. They wanted to flesh him out more and that required taking away our ability to do that ourselves. And of course once thats done, giving him an ending more suited for a movie's protagonist is easy. From a writers perspective, those kinds of characters are much more interesting to create. So we got Neo.

The mistake they made is doing it to Shepard. Anyone else would be fine, but Shepard being more open previously caused a feeling of players loosing the control they had grown used to. Its losing the control that hurts, not never having it in the first place. Nobody minds Master Chief getting more fleshed out in Halo 4 cause we never had any agency over his character in the first place. He wasn't a moldable avatar like Shepard, he was just shallow. I hope thats not how Bioware interpreted their own character, that would be really out of touch.


This is what a lot simaltainously seem to get, and another lot not so much: Shepard's expansion as a character was part of the problem with ME3.  Up until that point Shepard was not really a character but an avatar.  His/her past, actions, and even gender weren't pre-determined.

#14
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Doctor Moustache wrote...

It was simply a decision to take away player agency and make Shepard a more solidified character. They wanted to flesh him out more and that required taking away our ability to do that ourselves. And of course once thats done, giving him an ending more suited for a movie's protagonist is easy. From a writers perspective, those kinds of characters are much more interesting to create. So we got Neo.

The mistake they made is doing it to Shepard. Anyone else would be fine, but Shepard being more open previously caused a feeling of players loosing the control they had grown used to. Its losing the control that hurts, not never having it in the first place. Nobody minds Master Chief getting more fleshed out in Halo 4 cause we never had any agency over his character in the first place. He wasn't a moldable avatar like Shepard, he was just shallow. I hope thats not how Bioware interpreted their own character, that would be really out of touch.



Do they really think that when people say they love Commander Shepard they are referring to ****ing default Shepard!?

No! I'm referring to ****ing Drake Shepard! And ****ing Elizabeth Shepard!!!
I am never referring to ****ing John Shepard!!!

#15
Clayless

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iakus wrote...

Our_Last_Scene wrote...

Someone made a thread detailing all the mistreatment of fans that Bioware did.

It quickly died when they found almost none.


What does that have to do with anything in this thread?


I guess you never read the OP:

Profanity Beaver wrote...

Yet they still treat us like whiny entitled brats who don't really care about Mass Effect!

I for one, do truely care about Mass Effect! It is my favorite thing ever! Yet I still feel betrayed about the auto-dialouge when it comes to forging the personality of Commander Shepard! That doesn't make me a
bad fan! Why the hell would they treat me like it does!?


Modifié par Our_Last_Scene, 16 décembre 2012 - 06:30 .


#16
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I had a very deep persoanlity and characterization to my Shepard all in my head! He is seriously my hero! Then Mass Effect 3 pops out and he kinda shifts to a similar, yet completly different generic Indiana Jones type hero...

It hurts to play characters who are nothing like that for two whole games and suddenly have them start yelping things insanely out of character left and right with the occasional choice for me to make them say or do something somewhat similar to what they would've said in Mass Effect 1 or 2.

#17
LucasShark

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iakus wrote...

LucasShark wrote...

One of bioware's interviews shows they were suprised that we were attached to ANY character, nevermind the protagonist.


Given there's whole section of the forum devoted specifically to the characters in the ME3 games (sadly burned to the ground following ME3) I find this both stunning and rather disturbing.


There was a few of them I can recall, and I don't even follow Bioware's statements that closely:
- One was in reference to the creation of ME2's story where they found it suprising people liked Garrus and Tali over some of the human characters
- The next was only a few days ago where someone remarked at how astonished they were about how attached people were to the caste (and apparently that was a problem)

#18
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I think we also often forget the fact that they released a gane where you could not import your character's face into the game. One of the biggest draws about it for returning fans.

I believe their response was, "Meh, jus' make a new one."

Just think of the poor kid out there who can't connect to Xbox Live to get that patch...

#19
Clayless

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Also it's rather disturbing that everyone is automatically believing Lucas yet no one has asked him to cite his source. It's just as bad as all those people that went crazy and started giving bad reviews to ME3 before the game came out because of this.

#20
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Our_Last_Scene wrote...

iakus wrote...

Our_Last_Scene wrote...

Someone made a thread detailing all the mistreatment of fans that Bioware did.

It quickly died when they found almost none.


What does that have to do with anything in this thread?


I guess you never read the OP:

Profanity Beaver wrote...

Yet they still treat us like whiny entitled brats who don't really care about Mass Effect!

I for one, do truely care about Mass Effect! It is my favorite thing ever! Yet I still feel betrayed about the auto-dialouge when it comes to forging the personality of Commander Shepard! That doesn't make me a
bad fan! Why the hell would they treat me like it does!?



Hmm...Well I'm pretty sure I read the OP and I have no idea what this has to do with this thread.

Please go troll somewhere else.

#21
Robhuzz

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4stringwizard wrote...

You could say a lot of things: game being rushed, lazy writing, wanting to focus on the MP aspect of it, etc. They all probably factor in, but the biggest in my opinion is just not knowing their fan base. Honestly, they just didn't have a clue. Or at least they felt like they could sacrifice some aspects of the game to appeal to a broader demographic and everything would be A-OK. Nope.


They tried this with ME2 as well - appeal to the broad shooter audience - but they kept it mass effect-y enough for the actual fans. ME3 was just a generic cover based tps set in a universe that was supposed to be mass effect... but never really was apart from some parts like tuchanka.

#22
LucasShark

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Our_Last_Scene wrote...

Also it's rather disturbing that everyone is automatically believing Lucas yet no one has asked him to cite his source. It's just as bad as all those people that went crazy and started giving bad reviews to ME3 before the game came out because of this.


And yet both of the articles I am referring to exist, and complaining about cut corners is entirely relevant.  As for homophobia: that is simply the way of things in the US unfortunately.

Modifié par LucasShark, 16 décembre 2012 - 06:39 .


#23
Twilight_Princess

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I remember what lucas was talking about it's the statment from ray Muzyka right?

"the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us"

#24
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Regardless of it all, I still love Mass Effect 3...

sigh...

#25
LucasShark

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Hyrule_Gal wrote...

I remember what lucas was talking about it's the statment from ray Muzyka right?

"the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us"


There were more than one, but yeah that's one of them.