IsaacShep wrote...
Removing Geth/Reapers from central narrative doesn't have to equal negating the choices. For example, let's say that one of the main arcs in ME4 is about restoring Drell Homworld. In order to do that, Shep needs a a couple of pieces of some technology. One of the is by Geth. If Geth are alive, you travel for 1 mission to their Dyson Sphere and get that piece. If they're dead, you instead travel to a planet were all Geth bodies/tech was stored, "Geth Cementary" and geth some tech and get it assembled into a working piece you need. This would honour the choice you've made in ME3 and at the same time bring real difference between Geth!Alive and Geth!Dead variable from ME3. And without making them take the central narrative. (of course this is just an exmaple I put together in 2 seconds, plz, don't judge it on the 'writing quality' lol ;P )3DandBeyond wrote...
In order to remove the reapers and geth from the narrative you basically have to just ignore the effects of the choices. One major factor for some people, in choosing Control or even Synthesis was that the geth could survive-not the only issue, but one issue. So, in order to make that work with a Destroy ending, you have to say that Destroy doesn't mean what it suggests. Also, in order to make the reapers a non-issue, you have to have some way of making them go away that seems plausible. But why would they go away? In Control, you could send them away, they could say that, but why when Shepard reaper commander says s/he/it will protect the Many-seems the reapers are better suited to that then repairing everything.
But, in Synthesis, they would have to decide to leave for some reason. Does anyone still control them post-synthesis? Why would they leave?
It's just that they'd have to make up some conveniently contrived story to explain the differences or there are no differences and no choice mattered. I think they will decide to do this, ignore what should be big differences.
The problem is here you are expecting Bioware to essentially write 3 different versions of ME4 so that if I pick Destroy and would never consider the other choices, I'd get a one third smaller game than if Bioware had simply decided that it was ok to have a canon ending. Or, in order to make three sizable games they'd have to charge us three times what the game might otherwise cost, to make up for those vast differences. And you are talking about a really minor type of thing within a new game.
The reality is in order to have each ending really mean something different, Bioware would have to created not just 3 but 4 different ME4 game versions, with one being a lot different from the others.
Consider how many people really hate Control and Synthesis. And I've considered what you have said here. Some people are totally revolted by those 2 choices so they choose Destroy, always. You are forcing them to buy a game that must either be smaller or cost a lot more just to incorporate choices they hate. What this will do is force another large group of people to leave Bioware behind.
Far better to make one final epic ending to this game that creates a canon ending. And then let the dust settle and see just who the ending haters are then.





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