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Interview: Bioware not ruling out using ME3 saves in ME4 yet?


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#126
Jadebaby

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[quote]IsaacShep wrote...

youtu.be/nRy70cV_htU

It's interesting though that Mac doesn't outright rule it out and talks about choices going forward. COuld they be really seriously thinking about making ME4 a sequel? :o[/quote]

With the overwhelming amount of votes for ME4 to be a sequel. It would be a bad business move and a disservice to their fans to make it a prequel. So it'll probably be a prequel.



[quote]And I guess they wouldn't really need to use save games even if ME4 is a sequel. If they move on further in time like 2000 years, then there would be only a handful of choices with that long-lasting consequences[/quote]

2000 years, right?

Endings will be Synthesis.

In 2290- Maelon or some other brilliant salarian scientist from the STG team goes back and finishes Mordin's work and the Genophage is cured.

In 2340- *Another* Rachni colony is found on the outskirts of the Voyager Cluster. Contact is celebrated with wine and shortbread. No one fights in a unified galaxy.

In 2480- (geth died) Quarians decide to rebuild Geth, because now that everyone's part robot, they wont fight.
In 2480- (Quarian died) Due to the galaxy being so advanced, Geth start biologically engineering Quarians[/quote]

Modifié par Jade8aby88, 17 décembre 2012 - 05:40 .


#127
Iakus

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MegaSovereign wrote...

Make the failure endings (vaporization Destroy and Refusal) unable to import. Like how in ME2 you couldn't import a dead Shepard.

The rest of the variables can be handled. It's not easy but it's not impossible either. Especially if they do it hundreds of years after the reconstruction period is over.


In other words only certain canon endings are "really canon"

Then dilute the other endings so they're all basically the same anyway

Got it Posted Image

#128
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

Make the failure endings (vaporization Destroy and Refusal) unable to import. Like how in ME2 you couldn't import a dead Shepard.

The rest of the variables can be handled. It's not easy but it's not impossible either. Especially if they do it hundreds of years after the reconstruction period is over.


In other words only certain canon endings are "really canon"

Then dilute the other endings so they're all basically the same anyway

Got it Posted Image


When the main conflicts of the new game have nothing, zero, zip to do with the Reapers, then yea they won't be very relevant.

And ofcourse it shouldn't be necessary to import. It'll be on next-gen systems so save game importing might be an issue for people. The cameos would be insignificant in the grand scheme of things but it would make the universe feel a lot more personalized if some of your decisions from a decade ago impact a Codex entry or something. You make it sound like this is a bad thing but I personally enjoy the import cameos.

Modifié par MegaSovereign, 17 décembre 2012 - 05:50 .


#129
Mcfly616

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What's funny is that people are saying it can't be done and outright dismissing the possibility of it, it almost seems like even if it could be done, certain people are completely against the idea

If it can be done.....why not do it?

#130
MegaSovereign

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Mcfly616 wrote...

What's funny is that people are saying it can't be done and outright dismissing the possibility of it, it almost seems like even if it could be done, certain people are completely against the idea

If it can be done.....why not do it?


It's basically a self-fullfilling prophecy.

They're worried that their choices won't matter much, so they hope that their choices don't matter at all by default.

#131
Iakus

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MegaSovereign wrote...

And ofcourse it shouldn't be necessary to import. It'll be on next-gen systems so save game importing might be an issue for people. The cameos would be insignificant in the grand scheme of things but it would make the universe feel a lot more personalized if some of your decisions from a decade ago impact a Codex entry or something. You make it sound like this is a bad thing but I personally enjoy the import cameos.


I find it a bad thing because it sounds like only certain games would be able to be imported, thus it becomes "Gee, it would be great to have my canon imported" rather than importing in general.  There are people who have Refuse as their canon, you know.  To say nothing of the "non canon" endings.

And of course, we know how Mass Effects nonimport games go.  "FailShep"

#132
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

And ofcourse it shouldn't be necessary to import. It'll be on next-gen systems so save game importing might be an issue for people. The cameos would be insignificant in the grand scheme of things but it would make the universe feel a lot more personalized if some of your decisions from a decade ago impact a Codex entry or something. You make it sound like this is a bad thing but I personally enjoy the import cameos.


I find it a bad thing because it sounds like only certain games would be able to be imported, thus it becomes "Gee, it would be great to have my canon imported" rather than importing in general.  There are people who have Refuse as their canon, you know.  To say nothing of the "non canon" endings.

And of course, we know how Mass Effects nonimport games go.  "FailShep"




Who would want to import a wasteland playthrough? No one seriously has a "canon" wasteland playthrough. You have to try to get a wasteland playthrough.

Modifié par MegaSovereign, 17 décembre 2012 - 06:09 .


#133
Iakus

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MegaSovereign wrote...

Mcfly616 wrote...

What's funny is that people are saying it can't be done and outright dismissing the possibility of it, it almost seems like even if it could be done, certain people are completely against the idea

If it can be done.....why not do it?


It's basically a self-fullfilling prophecy.

They're worried that their choices won't matter much, so they hope that their choices don't matter at all by default.


Heck I know my choices won't matter much.  They haven't yet, so why start now?

I'm speaking from the experience of the trilogy, and to some extent DA2.  It's simply not worth the trouble.  At best, your chocies will be marginalized so everyone starts out in basically th esame galaxy no matter what Shepard did.  At worst you'll have to import to keep from starting the game behind the 8 Ball

Modifié par iakus, 17 décembre 2012 - 06:10 .


#134
TenmaTaro

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I hope they scrap the whole save transfer idea. Oddly enough, I feel like the system forced the series to be linear.

#135
Iakus

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MegaSovereign wrote...

Who would want to import a wasteland playthrough? No one seriously has a "canon" wasteland playthrough. You have to try to get a wasteland playthrough.


People can and do.

People have been importing FailSheps from the beginning.  They create all sorts of save conditions to import just to see what will happen.

And I can imagine some p*ssed off players creating such a game just as a "Screw you" to the Catalyst .

#136
Iakus

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AeonFrog wrote...

I hope they scrap the whole save transfer idea. Oddly enough, I feel like the system forced the series to be linear.


You and me both.  I think it seriously stifled creativity.  The hope for ME3 was that they could go wild with variables simply because there would be no fourth game to import into.

So much for that.

#137
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

Mcfly616 wrote...

What's funny is that people are saying it can't be done and outright dismissing the possibility of it, it almost seems like even if it could be done, certain people are completely against the idea

If it can be done.....why not do it?


It's basically a self-fullfilling prophecy.

They're worried that their choices won't matter much, so they hope that their choices don't matter at all by default.


Heck I know my choices won't matter much.  They haven't yet, so why start now?

I'm speaking from the experience of the trilogy, and to some extent DA2.  It's simply not worth the trouble.  At best, your chocies will be marginalized so everyone starts out in basically th esame galaxy no matter what Shepard did.  At worst you'll have to import to keep from starting the game behind the 8 Ball


Because a couple of your choices didn't make much an impact that automatically means those other hundreds of variables don't matter? 

I don't expect gameplay branching depending on decisions in ME4. I expect well-placed cameos that references your previous efforts. It wouldn't even be a big deal.

#138
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

Who would want to import a wasteland playthrough? No one seriously has a "canon" wasteland playthrough. You have to try to get a wasteland playthrough.


People can and do.

People have been importing FailSheps from the beginning.  They create all sorts of save conditions to import just to see what will happen.

And I can imagine some p*ssed off players creating such a game just as a "Screw you" to the Catalyst .


They can't import FailSheps from ME2. People usually find a threshold that gives them the worst possible import, but you can't outright kill off all your squadmates.

Modifié par MegaSovereign, 17 décembre 2012 - 06:17 .


#139
Iakus

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MegaSovereign wrote...

I don't expect gameplay branching depending on decisions in ME4. I expect well-placed cameos that references your previous efforts. It wouldn't even be a big deal.


What in the Mass Effect trilogy makes you expect that??? :huh:

#140
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

I don't expect gameplay branching depending on decisions in ME4. I expect well-placed cameos that references your previous efforts. It wouldn't even be a big deal.


What in the Mass Effect trilogy makes you expect that??? :huh:


I don't follow?

#141
Iakus

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MegaSovereign wrote...

iakus wrote...

MegaSovereign wrote...

Who would want to import a wasteland playthrough? No one seriously has a "canon" wasteland playthrough. You have to try to get a wasteland playthrough.


People can and do.

People have been importing FailSheps from the beginning.  They create all sorts of save conditions to import just to see what will happen.

And I can imagine some p*ssed off players creating such a game just as a "Screw you" to the Catalyst .


They can't import FailSheps from ME2. People usually find a threshold that gives them the worst possible import, but you can't outright kill off all your squadmates.


A Low EMS Destroy ending still creates a Legend save.   So I imagine that a galactic wasteland wouldhave to be accounted for

In fact, the only one I'm not sure creates such a save is Refuse. 

#142
Iakus

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MegaSovereign wrote...

I don't follow?


There were precious few "well-placed cameos" in the ME trilogy.  Many of them felt contrived and pointless, save as reminder that this or that plot point got flagged.

Modifié par iakus, 17 décembre 2012 - 06:24 .


#143
Mcfly616

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MegaSovereign wrote...

iakus wrote...

MegaSovereign wrote...

Mcfly616 wrote...

What's funny is that people are saying it can't be done and outright dismissing the possibility of it, it almost seems like even if it could be done, certain people are completely against the idea

If it can be done.....why not do it?


It's basically a self-fullfilling prophecy.

They're worried that their choices won't matter much, so they hope that their choices don't matter at all by default.


Heck I know my choices won't matter much.  They haven't yet, so why start now?

I'm speaking from the experience of the trilogy, and to some extent DA2.  It's simply not worth the trouble.  At best, your chocies will be marginalized so everyone starts out in basically th esame galaxy no matter what Shepard did.  At worst you'll have to import to keep from starting the game behind the 8 Ball


Because a couple of your choices didn't make much an impact that automatically means those other hundreds of variables don't matter? 

I don't expect gameplay branching depending on decisions in ME4. I expect well-placed cameos that references your previous efforts. It wouldn't even be a big deal.

in the next game it really would be even easier to just reference what happened at the end of ME3, than it was to tie all the variations together in this trilogy. But I, for one, do not want any cameos. I just want to here about "The Shepard". Or the Great Krogan King Wrex, or the legend of Archangel, or a mention of Matriarch Liara. (Seriously though, I dont even want to hear the word "Commander", it should just be "The Shepard". He is a legend now, after all.)

Modifié par Mcfly616, 17 décembre 2012 - 06:26 .


#144
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

iakus wrote...

MegaSovereign wrote...

Who would want to import a wasteland playthrough? No one seriously has a "canon" wasteland playthrough. You have to try to get a wasteland playthrough.


People can and do.

People have been importing FailSheps from the beginning.  They create all sorts of save conditions to import just to see what will happen.

And I can imagine some p*ssed off players creating such a game just as a "Screw you" to the Catalyst .


They can't import FailSheps from ME2. People usually find a threshold that gives them the worst possible import, but you can't outright kill off all your squadmates.


A Low EMS Destroy ending still creates a Legend save.   So I imagine that a galactic wasteland wouldhave to be accounted for

In fact, the only one I'm not sure creates such a save is Refuse. 


I don't understand this absolutist mentality. You know they can work around this right? It'd be the easiest part of developing the import process. Make an if statement in the program that detects your EMS level from ME3.

An intern could do that.

#145
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

I don't follow?


There were precious few "well-placed cameos" in the ME trilogy.  Many of them felt contrived and pointless, save as reminder that this or that plot point got flagged.


Some, not all. I enjoyed seeing the people I spared from ME1 in places like Omega, Illium, etc. I enjoyed receiving the thank you emails and the references to my actions in the galactic news.

There were some that people were expecting more out of...Case in point Kal'Reegar and Emily Wong...But again....

Seriously...playing default Shepard ****ing blows.

#146
Brovikk Rasputin

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I wish they'd just start over. No more importing. It's really limiting at this point.

#147
Iakus

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MegaSovereign wrote...

iakus wrote...

MegaSovereign wrote...

iakus wrote...

MegaSovereign wrote...

Who would want to import a wasteland playthrough? No one seriously has a "canon" wasteland playthrough. You have to try to get a wasteland playthrough.


People can and do.

People have been importing FailSheps from the beginning.  They create all sorts of save conditions to import just to see what will happen.

And I can imagine some p*ssed off players creating such a game just as a "Screw you" to the Catalyst .


They can't import FailSheps from ME2. People usually find a threshold that gives them the worst possible import, but you can't outright kill off all your squadmates.


A Low EMS Destroy ending still creates a Legend save.   So I imagine that a galactic wasteland wouldhave to be accounted for

In fact, the only one I'm not sure creates such a save is Refuse. 


I don't understand this absolutist mentality. You know they can work around this right? It'd be the easiest part of developing the import process. Make an if statement in the program that detects your EMS level from ME3.

An intern could do that.


Work around it how?  Account for it in ME4 or say "Sorry, your canon isn't really canon"?

#148
Iakus

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Brovikk Rasputin wrote...

I wish they'd just start over. No more importing. It's really limiting at this point.


Brovikk, I disagree with you in virtually everything ME3 related.

But in this I am totally with you.

#149
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

iakus wrote...

MegaSovereign wrote...

iakus wrote...

MegaSovereign wrote...

Who would want to import a wasteland playthrough? No one seriously has a "canon" wasteland playthrough. You have to try to get a wasteland playthrough.


People can and do.

People have been importing FailSheps from the beginning.  They create all sorts of save conditions to import just to see what will happen.

And I can imagine some p*ssed off players creating such a game just as a "Screw you" to the Catalyst .


They can't import FailSheps from ME2. People usually find a threshold that gives them the worst possible import, but you can't outright kill off all your squadmates.


A Low EMS Destroy ending still creates a Legend save.   So I imagine that a galactic wasteland wouldhave to be accounted for

In fact, the only one I'm not sure creates such a save is Refuse. 


I don't understand this absolutist mentality. You know they can work around this right? It'd be the easiest part of developing the import process. Make an if statement in the program that detects your EMS level from ME3.

An intern could do that.


Work around it how?  Account for it in ME4 or say "Sorry, your canon isn't really canon"?


By making the save import not show up if your EMS is below a certain threshold. It's no different than not having the ability to import dead Sheps into ME3.

#150
Femlob

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Unless that fabled final DLC is going to fix the ending and wrap up all the loose ends, ME4 will fail before it has even left the drawing board.