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Limited Powers


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#1
cJohnOne

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What if you mage only had Level 1 powers plus the Fireball spell?

What if you warrior only had level 1 and level 3 powers?


I think It would be more realistic or believable in the game world to limit powers.Image IPB

#2
BanksHector

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I would take having fun in the game with lots of power over it being more *realistic* in the game.

#3
MichaelStuart

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I would prefer having a smaller but diverse amount of powers.

#4
Dhiro

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I don't get it. Do you mean only having Mind Blast and Fireball (using DA II as an example)?

#5
JCAP

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In my opinion, the actual system, or limit, it's just fine. Don't forget that our character is going to impact Thedas in one way or another, so, he or she has to be a Badass, "the third" (we already have the Warden and Hawke).

How is a "normal/good" warrior/mage/rogue supposed to change Thedas? Curiously, that would be, in some way, unrealistic.

#6
Fast Jimmy

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I think it would be more believable for your character to not be able to cast Firestorm or Blizzard in every fight, if that's what you mean. If Fireball was the only weapon your mage dared to cast in most fights and only broke out the "crazy powerful spells" when you were in truly dire straits, I would be for that.

Vancian casting prevented this by only letting a wizard do such spells once, while lower level spells could be memorized a bunch of times. People hate Vancian casting, though, and the sleeping mechanic it is tied to can often be manipulated.

I would be for using mechanics that seriously discouraged powerful spells.

Like... if you cast a spell like Firestorm which, lore speaking, should absolutely devastate a room full of enemies (instead of just barely dinging them), then you would put your mage at serious risk. The spell could kill every one left or, at least, wipe the floor with most of them and allow the rest of your companions to take out the leftovers.

BUT it would leave you weakened. For instance, you couldn't cast any spells or have any Active Effect spells going. You couldn't have Rock Armor up while you recovered, for instance. In addition, your Mage would need to remain stationary, unable to move, while they recovered from such a powerful spell. And they would not be able to do a standard attack... or, if they could, it would be at a penalty, such as lower attack value or slower speed.

This would mean that, unless you are straight pressed against the wall and will lose the fight, OR if you are confident that such a spell would end the fight (for the most part) and leave your mage relatively safe from enemy attack, then you wouldn't cast such a spell. It would basically be a suicide bomb for your Mage to use.

I could get behind such mechanics to prevent Mages from spamming spells that should, for all intents and purposes, only be used in the most dire circumstances for the most insanely damaging results.

Modifié par Fast Jimmy, 16 décembre 2012 - 11:31 .


#7
cJohnOne

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What if there were only 10 levels in the game and you had to grind, and grind and grind?

#8
AppealToReason

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BanksHector wrote...

I would take having fun in the game with lots of power over it being more *realistic* in the game.


No kidding. I hate when I game tells me I can no longer be more powerful

#9
Fast Jimmy

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cJohnOne wrote...

What if there were only 10 levels in the game and you had to grind, and grind and grind?


That would be terrible. 

Grinding to get the most powerful skills in the game is not an example of great design. Because then you can still just spam that ultra-powerful, way-too-ridiculous-to-use spell/skill over and over again. If there was a cutscene fight that used firestorm six times, like you need to do against a group of level-29-scaled bandits in DA2, then it would be the most ridiculous, stupid thing to watch ever. Yet the gameplay itself demands it be done that way. 

Instead of limiting the skills so the characters NEVER get this ability, or require that the play wack-a-mole with mooks until they reach a certain level, why not instead have such insanely powered skills/spells come with a huge risk that a player would only want to use in the tightest circumstance or against the hardest foes?

#10
philippe willaume

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@ OP
well as long as it is a class and level based game, you can't really meaningfully limit the power of the talents in any other way as FJ suggest and/or how it is done now.

as for reality and believable. i am not really sure it applies
if i give you a two handed sword, and ask you to slice mister dead piggy, mat roll or even bottle full of water.
Yes there will be a difference someone that has been fencing for a year or two and me, there still is noticeable difference with people that have half of my experience. after that we start to hit the law of diminishing return.

As well I teach fencing using medieval manuscripts and the skill set cover both warrior and rogue fighting style.

and i would not have believed that you could deflect a incoming couched lance with your own or with your arm, and yet it is dead easy.

#11
Guest_krul2k_*

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god everquest memories

Modifié par krul2k, 17 décembre 2012 - 12:38 .


#12
Fast Jimmy

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Fast Jimmy wrote...

I think it would be more believable for your character to not be able to cast Firestorm or Blizzard in every fight, if that's what you mean. If Fireball was the only weapon your mage dared to cast in most fights and only broke out the "crazy powerful spells" when you were in truly dire straits, I would be for that.

Vancian casting prevented this by only letting a wizard do such spells once, while lower level spells could be memorized a bunch of times. People hate Vancian casting, though, and the sleeping mechanic it is tied to can often be manipulated.

I would be for using mechanics that seriously discouraged powerful spells.

Like... if you cast a spell like Firestorm which, lore speaking, should absolutely devastate a room full of enemies (instead of just barely dinging them), then you would put your mage at serious risk. The spell could kill every one left or, at least, wipe the floor with most of them and allow the rest of your companions to take out the leftovers.

BUT it would leave you weakened. For instance, you couldn't cast any spells or have any Active Effect spells going. You couldn't have Rock Armor up while you recovered, for instance. In addition, your Mage would need to remain stationary, unable to move, while they recovered from such a powerful spell. And they would not be able to do a standard attack... or, if they could, it would be at a penalty, such as lower attack value or slower speed.

This would mean that, unless you are straight pressed against the wall and will lose the fight, OR if you are confident that such a spell would end the fight (for the most part) and leave your mage relatively safe from enemy attack, then you wouldn't cast such a spell. It would basically be a suicide bomb for your Mage to use.

I could get behind such mechanics to prevent Mages from spamming spells that should, for all intents and purposes, only be used in the most dire circumstances for the most insanely damaging results.


I'm going to go ahead and maek this even more difficult... it will take a few seconds for your character to get off the spell, as well. In that time, you will have to be waving your arms around, conjuring up the massive power needed. During this time, you can be attacked and interrupt the attack with almost zero resistance to damage. And, while you conjure up a mega-powerful spell, it sends up a red flag, with huge lights and animations going around while you harness the power from the Fade powerful enough to rip the world a new one. 

This not only means casting the spell would wipe your mage out, but you would also not be able to do it on the fly, or while being gobsmacked/near any enemies. You would need your companions to distract the enemies long enough for you to pull it off, while the AI would try and target you if you started casting such an uber-spell. So it would be safer and easier to pull off the weaker spells more often.

#13
cJohnOne

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How about powerful spells be cast from Scrolls?

#14
MJF JD

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UNLIMITED POWER!!!!!

#15
HTTP 404

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what if....

I am guessing our warrior will still be able to explode 3 bandits in one swing in DA3.

#16
Fast Jimmy

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cJohnOne wrote...

How about powerful spells be cast from Scrolls?


And, I'm guessing, that scroll is used up and lost from the inventory by doing so?

Love it. 

#17
XX-Pyro

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Just remove pause during battle. And make it so you can only use spells on your quickselect, for added realism. I mean, realistically if I know 50 spells and I go into battle there are going to be a select few on the top of my mind, I won't be able to casually sift through my memory to cast the particular one I need.

Also, the fact that you can take an infinite time to tactically set up your team is ridiculous, battles are fast paced and your tactics should be on-the-fly thinking, not sit with it paused deciding where each character belongs.

;)

#18
Celene II

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cJohnOne wrote...

What if you mage only had Level 1 powers plus the Fireball spell?

What if you warrior only had level 1 and level 3 powers?


I think It would be more realistic or believable in the game world to limit powers.Image IPB



What if?

I wouldnt buy that game, i wouldnt even rent that game, I wouldnt take that game if they handed it to me free off the back of a truck that had a sign that said please play our free game.

I dont play games for limited powers

#19
Parmida

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NOpe! I like to have lots of spells like in NWN2.

#20
Guest_Nizaris1_*

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actually, our character is not powerful...

If we complete the whole weapon tree let say, two handed sword, we only have 3 special attacks to use...and if going to Templar specialization, add another 3 special skills to use, make it 6...

there are 10 perks to spend on each trees, the skills and upgrade, usually in DA2 there are 3 main skills, 5/6 upgrades, 2/1 passive

If it is similar to KotOR actually, we use the very same skills only upgraded version later

#21
Navasha

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I want a broader array of powers, that can be used to make many different kinds of builds that make them unique.

For instance, I like ice magic. I would love to make a mage that actually specializes in ice magic alone. There would hopefully be enough skills/spells that I can focus on ice magic taking it to really special abilities that wouldn't be available if I also tried to use fire for example.

I guess what I am trying to say is give us the ability to make truly specialized characters that are rewarded for focusing on a particular path. Master level abilities that can't be unlocked unless you devoted almost everything to that path.

This reduces the "god-like" characters who are jack of all trades, and MASTER of them all feeling at the end of many games.

I want my devoted ice mage to be able to freeze people solid by the end of the game, but if I also try to be a healer.... I won't make it all the way there.

#22
cJohnOne

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You know you like to grind.