What could make Dragon Age combat way more interesting?
Exploration. If you think about it, all of the fighting basically comes down to how much damage you can do and how much damage you can take. Can't really pick any abilities which could open up new tacticcal options, can't create diversions, can't do any proper scouting etc... Boring. And then there is the rogue class, which is basically similar to the fighter except he can unlock some petty trinkets with his lock pick ability, lay down some traps (which I guess is one good class specific thing, but it's still totally combat oriented). And then there is the mage. He just casts spells and stuff, and these spells are usually pretty good at killing things, or keeping his people alive and fighting at their peak performance.
But here are some abilities which do things that none of the other classes have been capable of so far.
Climbing: this is a thing you could do around trees or buildings, or just as a way of getting over obstacles. I think that the possiblities of having the high ground advantage should be obvious enough. Can be excellent for scouting an area, and could possibly result in alternative routes to get around obstacles or to different places or whatever. Also a good way for archers to shoot at anyone on the ground without fear of getting stabbed. I guess that the main attribute which affects a characters ability to climb would be strength and would also be affected by dexterity and weight.
sprinting: I guess it's good if you're running away from something or are going to do some...
Long jumping: to go to places where a heavily armored tank could never could. I don't know why, use your imagination.
Destructible environment: because it's always fun to just sneak a rogue into the basement of an enemy strong hold so he can time an explosion to explode right underneath the enemies feet. Can also be used to confuse enemies, create distractions and so on.
Any other ideas? I think it'd be pretty easy to make the Dragon Age gameplay more varied in its current state, so no need to be shy.
What could make Dragon Age combat way more interesting?
Débuté par
mickey111
, déc. 17 2012 02:38
#1
Posté 17 décembre 2012 - 02:38
#2
Posté 17 décembre 2012 - 06:56
Just to put an end to this sidebar, we define combat mechanics and behaviours long before animations are locked down - not the other way around.
The animation reflects the design, not vice-versa.
The animation reflects the design, not vice-versa.
#3
Posté 18 décembre 2012 - 07:43
Cleaned up thread of some squabbling.
#4
Posté 25 décembre 2012 - 08:20
I´d like Tactics to allow for taking into account party situation for AoE spells. I would be as simple (I hope) as adding Ally: Any and choose the distance.
Are you basically asking for the tactics system to support the idea of recognizing that an ally is within range of your target (and hence should not attack)?
Just making sense of the request.





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