Medhia Nox wrote...
@Nazaris1: That's cool - cause I totally said nothing about dragons.
I know, i post that before anyone mentioning about being a dragon lols
Guest_Nizaris1_*
Medhia Nox wrote...
@Nazaris1: That's cool - cause I totally said nothing about dragons.
Modifié par mav805, 21 décembre 2012 - 08:23 .
Modifié par Taveira, 21 décembre 2012 - 11:29 .
Modifié par Skelter192, 21 décembre 2012 - 01:24 .
Skelter192 wrote...
No mana/cooldown system for starters. What a joke of a system just spam all abilities and wait a couple of seconds and do it again.
Skelter192 wrote...
No mana/cooldown system for starters. What a joke of a system just spam all abilities and wait a couple of seconds and do it again.
Modifié par Fast Jimmy, 21 décembre 2012 - 02:13 .
Modifié par mousestalker, 21 décembre 2012 - 02:16 .
mousestalker wrote...
Just have a rock/paper/scissors one shot combat resolution system so we can plow through the boring combat bits quickly and resume role playing.
mousestalker wrote...
Just have a rock/paper/scissors one shot combat resolution system so we can plow through the boring combat bits quickly and resume role playing.
Fast Jimmy wrote...
Decide to kill all the enemies instead of taking a smarter, secret back way?
Skelter192 wrote...
Fast Jimmy wrote...
Decide to kill all the enemies instead of taking a smarter, secret back way?
Could we ever do that in Dragon Age?I do miss sneaking and placing traps that was fun it needs to come back.
Guest_Nizaris1_*
Fast Jimmy wrote...
mousestalker wrote...
Just have a rock/paper/scissors one shot combat resolution system so we can plow through the boring combat bits quickly and resume role playing.
I know you meant this in jest, but I think this kills the opportunity to have story/plot events during combat.
Can't save the princess in time because you weren't able to rip through the enemies fast enough?
Decide to kill all the enemies instead of taking a smarter, secret back way?
Decide to go after one NPC in battle and let another get away?
All these things (and countless more) are what's defeated when combat is only treated as "killallhostiles" with animations.
Modifié par mickey111, 22 décembre 2012 - 03:09 .
Nizaris1 wrote...
combat only become interesting if it is realistic
- magic only as support skill, not primary for a mage
- spell casting need casting time, literally casting it
- damage are determined not by type of weapon, but character attribute
Guest_krul2k_*
DraCZeQQ wrote...
Dragon's Dogma combat system
mickey111 wrote...
What if Dragon Age even had this stuff? It didn't