How about a screencap function for console versions?
#1
Posté 17 décembre 2012 - 03:54
Yeah you could use a camera, but the quality is crap most of the time.
So how about giving us the ability to capture a screenshot while we're playing that is either saved to the PS/X-Box's hard drive, or uploaded to our profile on the BSN, so we can show off?
#2
Posté 17 décembre 2012 - 03:57
#3
Posté 17 décembre 2012 - 04:00
#4
Posté 17 décembre 2012 - 04:04
#5
Posté 17 décembre 2012 - 04:16
Also the functions for screen captures already exist in the PC versions of these games, just needs to be ported over. "Limited resources" does not apply here. Especially when they take the time to code in functions that allow the game to upload every part of our playthrough -- our actions, choices, character designs, even our equipped items -- they can add in a function to save a png of what's on our screen.
#6
Posté 17 décembre 2012 - 04:32
The Grey Nayr wrote...
"Limited resources" does not apply here.
Apparently you don't pay much attention to the stuff Bioware says and does. Like all the time.
#7
Posté 17 décembre 2012 - 09:16
#8
Posté 17 décembre 2012 - 09:20
#9
Posté 17 décembre 2012 - 09:31
The Grey Nayr wrote...
PS3 player. No X-Box
Also the functions for screen captures already exist in the PC versions of these games, just needs to be ported over. "Limited resources" does not apply here. Especially when they take the time to code in functions that allow the game to upload every part of our playthrough -- our actions, choices, character designs, even our equipped items -- they can add in a function to save a png of what's on our screen.
Isn't it just a script that saves the active window when you use the print screen function? If that's the case, then it has nothing to do with the DA team programming screencapping function. It's an already existing feature on our computers. You would be asking them to create a new program for capping.
And regardless, porting things isn't free and isn't just a button click to do. I think if it were so easy they might have done it already.
#10
Posté 17 décembre 2012 - 12:17
No idea at all how practical it would be for consoles though
#11
Posté 17 décembre 2012 - 02:32
#12
Posté 17 décembre 2012 - 02:38
#13
Posté 17 décembre 2012 - 03:14
Saibh wrote...
The Grey Nayr wrote...
PS3 player. No X-Box
Also the functions for screen captures already exist in the PC versions of these games, just needs to be ported over. "Limited resources" does not apply here. Especially when they take the time to code in functions that allow the game to upload every part of our playthrough -- our actions, choices, character designs, even our equipped items -- they can add in a function to save a png of what's on our screen.
Isn't it just a script that saves the active window when you use the print screen function? If that's the case, then it has nothing to do with the DA team programming screencapping function. It's an already existing feature on our computers. You would be asking them to create a new program for capping.
And regardless, porting things isn't free and isn't just a button click to do. I think if it were so easy they might have done it already.
This is basically it in a nutshell. PCs have this huge bloated OS running the background at all times just full of all kinds of functions that the program can call at a whim without any extra coding.
Taking a screen capture on a PC, they only really need to add a function call to the OS and bind it to a key. Consoles have removed much of that 'unneeded' functionality to make everything run quicker and smoother.
To include a screen capture for a console would require them actually writing all of that code, so I am not sure a screen capture would be that feasible.
However, I don't see why they couldn't easily have some feature to upload your character portrait and profile to an offsite location like the BSN. That could be done from the games menu to avoid any possible performance issues and read directly from your save game file.
#14
Posté 17 décembre 2012 - 11:04
#15
Posté 17 décembre 2012 - 11:16
The Teryn of Whatever wrote...
I hope the next gen consoles feature a screencap button right on their controllers!
It can go right next to the fax button.
#16
Posté 18 décembre 2012 - 04:42
Doctor Moustache wrote...
The Teryn of Whatever wrote...
I hope the next gen consoles feature a screencap button right on their controllers!
It can go right next to the fax button.
Jest if you must (admittedly that pic is pretty damn funny), but a button for screencaps is a good idea. It doesn't have to come as a standard feature. As consoles become more PC-like and are connected to the internet, it would be easy enough for a third-party accessory developer to create a controller which installs an app on the console, an app which would create a folder or use a cloud to store screenshots.
Anyway, someway to take screenshots on consoles would be nice.
#17
Posté 18 décembre 2012 - 04:47
#18
Posté 18 décembre 2012 - 05:06
Rorschachinstein wrote...
there are third party devices for that type of stuff
Such as?
#19
Posté 18 décembre 2012 - 06:04
The Teryn of Whatever wrote...
Rorschachinstein wrote...
there are third party devices for that type of stuff
Such as?
A camera.
#20
Posté 18 décembre 2012 - 03:48
#21
Posté 18 décembre 2012 - 03:58
I'd imagine they've got their own code in there already. Pressing Printscreen normally puts the currently rendered frame in the system RAM to be pasted at a later time, and that's it.Saibh wrote...
Isn't it just a script that saves the active window when you use the print screen function? If that's the case, then it has nothing to do with the DA team programming screencapping function. It's an already existing feature on our computers. You would be asking them to create a new program for capping.
And regardless, porting things isn't free and isn't just a button click to do. I think if it were so easy they might have done it already.
Dragon Age saves a screenshot file for you though. Not only that, if you have an issue with your videocard drivers where a fullscreen application gives you a black screen upon Windows' own Printscreen functionality - not too uncommon - Dragon Age will still dump its own screenshots perfectly for you. This ought to mean it does not touch upon the same part of system RAM as Windows does nor does it use the same function. It seems to just take a frame (likely the following one) from the finished rendering process and output it as a file directly, without even messing with Windows' own functions.
#22
Posté 18 décembre 2012 - 04:05
#23
Posté 18 décembre 2012 - 04:47
The Grey Nayr wrote...
Yeah that is one thing that console games lack in general. A way to take shots of our playthroughs, our player characters.
Yeah you could use a camera, but the quality is crap most of the time.
So how about giving us the ability to capture a screenshot while we're playing that is either saved to the PS/X-Box's hard drive, or uploaded to our profile on the BSN, so we can show off?
That would be great! I enjoyed having this capability for my PS3 in Dragon's Dogma
Modifié par WardenWade, 18 décembre 2012 - 04:47 .
#24
Posté 18 décembre 2012 - 04:55





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