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How many people do this when playing priority earth


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223 réponses à ce sujet

#201
Grubas

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Seriously, how did the rest of the crew got onto the normandy? Have they also been evacuated?

#202
Funkdrspot

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Lol @ people trying to claim they're emotionally damaged from the end, then trying to pretend that the response is within the realm of subjectivity. Lol its not.

#203
frostajulie

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Reth Shepherd wrote...

Isichar wrote...

Greylycantrope wrote...

Probably would if I still played ME.



#204
Arturia Pendragon

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I stopped my last playthrough after shish-kabobbing Kai Leng in Priority: Cerberus Headquarters. That was, like, 5 months ago.

#205
Shepard108278

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Grubas wrote...

Seriously, how did the rest of the crew got onto the normandy? Have they also been evacuated?

Yeah that is obvious IMO.

#206
JeffZero

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 Nope, I enjoy EC so that'd be a poor choice on my part.

#207
SpamBot2000

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Funkdrspot wrote...

Lol @ people trying to claim they're emotionally damaged from the end, then trying to pretend that the response is within the realm of subjectivity. Lol its not.


Lol @ people using the word 'subjectivity' incorrectly. 

#208
TheProtheans

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JeffZero wrote...

 Nope, I enjoy EC so that'd be a poor choice on my part.


If we were all wise then there would be no real meaning to it.

#209
Shepard108278

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JeffZero wrote...

 Nope, I enjoy EC so that'd be a poor choice on my part.

Agreed.

#210
Texhnolyze101

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I don't play ME3 anymore so no OP i don't do whatever it is you do at the end of the game.

#211
3DandBeyond

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MegaSovereign wrote...


I can't help but think "1st world problems" when I read comments like these. I think I read a thread a couple days ago where the OP stated that he would not show these endings to his children or something.

This type of behavior is rather bizarre. It's hyperbole to say that the endings are offensive.


Well, I don't see what I think as being hyperbolic.  You can't quantify feelings like that.  I could then say the someone that just loves the endings is being hyperbolic, but they are entitled to those feelings.  I do find the endings offensive and base that upon all the things I know to have been true for the character I played as well as my own idea of good and bad things to advocate. 

However, it wouldn't be only the endings I wouldn't show my child-the heads getting blown off throughout the game, that alone would make it a no show.

The thing is for me there are things Shepard believed and that were shown in the game.  I also have seen enough crap in this world to find these kinds of sad "dark" ideations to be so defeatist.  As well as I find them gratuitous, thrown in to somehow bring some sort of serious authenticity to something one fears won't be taken seriously.

Continuity is a major factor, but the idea of a no-win, no real solution ending that does not fit the game I played is to me just unplayable.

Look at what Aria and Shepard discuss at the end of Omega-about Aria going soft.  That is a discussion that could be said about ME3's endings whenever someone says people want a "Disney" ending.  They basically say that there's nothing happy about the state of things after so much death has occurred.  Exactly what we've been saying.

Then, there's a discussion Shepard has with EDI about the value of survival-and in that talk, my Shepard says that it isn't always about just survival.  This is THE moment when EDI realizes that she would sacrifice herself for her friends-she remembers what Joker did for her.  But, it's also a conversation about the idea of survival being good without an assessment of the costs.  It begins by EDI talking about seeing vids of reaper detainment camps where people are given incentives for cooperating with the reapers-very few do cooperate and she can't figure out why they would not jump at the chance to survive.  After the conversation, Shepard then welcomes EDI to the crew-effectively deciding EDI is alive.

Effectively, what EDI learns and what Shepard is saying is that life is more than just going on and breathing-it's about what kind of life you will have afterward.  I'm going to say this here and I don't know why this is not understood.  Look at what's happening in Syria or anywhere else where people have fought to be free.  They could go home and be content to just survive, but they want to build their own future even if they die trying.  And that to me says it all.  You don't give up just because it's easy and you don't do so just to survive.  You can fight and you may die, but you make it all worth something.  It's not all about survival.

And, I also have always believed the endings were a dirty trick.  I know a lot of people say this should not matter, but I feel it really should and it was ignored by the devs-the war asset screen in the war room.  It says in two places that you can win.  It will say with enough EMS that your chances of winning are even, and can say that you are winning in key locations.  The devs created a location where you could go and see how you are doing in the game and whether you can win the game and then ignore it at the end?  When I first played the game, halfway through I played MP and got a high GR.  I kept checking that screen to see how I was doing.  Got to the end, got the gasp, thought I screwed up, and found that I could do no better.  Well, that is not what the war asset screen said.

So, now I boil it down to just at least wanting Shepard to survive and to get to see that.  But, people have just loved to say I should head canon it.  Well, see I've already done all that-I stop before the conduit and head canon the rest.  That doesn't mean I wouldn't still like to see something more, so MEHEM can help there, but it does not help fix the wrong things that I think were done.

#212
3DandBeyond

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Funkdrspot wrote...

Lol @ people trying to claim they're emotionally damaged from the end, then trying to pretend that the response is within the realm of subjectivity. Lol its not.


What emotional damage?  People were bothered by ME3's endings and in many ways it made games, especially ME3 less fun to play.  I know I wanted to play games like ME, but found none, and wanted ME3 to end differently, so there's the problem.  There was no game that could really fix this.

And the response is subjective.  It's not objective because that would mean it's looking at it from a completely uninvolved and not invested viewpoint.  If a person has an opinion based upon their own personal involvement in an issue, then it's totally subjective.  If you like the game and endings, that's your right and it's subjective.  If I don't, then it's also subjective.  Every opinion here is a subjective view and it shows something that is at once great and also not so, because we all use our own personal backgrounds and personalities and then "share" a small window into ourselves.  It's amazing because we do this even when we know others might ridicule us. 

Opinions are neither wrong nor right.  And they are like views into our own lives that we choose to share with others.  One of the things even when it's discordant, that I find myself actually thanking ME3 for.  An unintended consequence of what I see as a bad ending.

#213
MegaSovereign

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3DandBeyond wrote...

Well, I don't see what I think as being hyperbolic.  You can't quantify feelings like that.  I could then say the someone that just loves the endings is being hyperbolic, but they are entitled to those feelings.  I do find the endings offensive and base that upon all the things I know to have been true for the character I played as well as my own idea of good and bad things to advocate. 


I can see how people could like or dislike it. I don't see how you could find it offensive. The ending choices force you into a dilemma but there have been plenty of moments like that in the ME series. Not having a feel-good paragon choice was refreshing. Though I feel like this aspect is now lesser because of EC epilogue, which depicts every ending as the "right" choice.

However, it wouldn't be only the endings I wouldn't show my child-the heads getting blown off throughout the game, that alone would make it a no show.

The thing is for me there are things Shepard believed and that were shown in the game.  I also have seen enough crap in this world to find these kinds of sad "dark" ideations to be so defeatist.  As well as I find them gratuitous, thrown in to somehow bring some sort of serious authenticity to something one fears won't be taken seriously.


The consequences are not dark. They're just consequences. Something a lot of other feel-good paragon choices lacked.

Continuity is a major factor, but the idea of a no-win, no real solution ending that does not fit the game I played is to me just unplayable.


You win in all of them. Except Refuse which is basically a game over screen.

Look at what Aria and Shepard discuss at the end of Omega-about Aria going soft.  That is a discussion that could be said about ME3's endings whenever someone says people want a "Disney" ending.  They basically say that there's nothing happy about the state of things after so much death has occurred.  Exactly what we've been saying.


Not a single soul other than Shepard's is sacrificed in the Control/Synthesis ending. If you reject those choices then shoot the conduit. If sacrificing all synthetics is what it takes to destroy the Reapers, then that's that.

Then, there's a discussion Shepard has with EDI about the value of survival-and in that talk, my Shepard says that it isn't always about just survival.  This is THE moment when EDI realizes that she would sacrifice herself for her friends-she remembers what Joker did for her.  But, it's also a conversation about the idea of survival being good without an assessment of the costs.  It begins by EDI talking about seeing vids of reaper detainment camps where people are given incentives for cooperating with the reapers-very few do cooperate and she can't figure out why they would not jump at the chance to survive.  After the conversation, Shepard then welcomes EDI to the crew-effectively deciding EDI is alive.

Effectively, what EDI learns and what Shepard is saying is that life is more than just going on and breathing-it's about what kind of life you will have afterward.  I'm going to say this here and I don't know why this is not understood.  Look at what's happening in Syria or anywhere else where people have fought to be free.  They could go home and be content to just survive, but they want to build their own future even if they die trying.  And that to me says it all.  You don't give up just because it's easy and you don't do so just to survive.  You can fight and you may die, but you make it all worth something.  It's not all about survival.


All that talk with EDI was basically foreshadowing her sacrifice in Destroy. The message was life is about what you choose to stand for. Not self-preservation. She even says she would risk non-functionality to save Joker. And again, she only dies if you choose Destroy.

And, I also have always believed the endings were a dirty trick.  I know a lot of people say this should not matter, but I feel it really should and it was ignored by the devs-the war asset screen in the war room.  It says in two places that you can win.  It will say with enough EMS that your chances of winning are even, and can say that you are winning in key locations.  The devs created a location where you could go and see how you are doing in the game and whether you can win the game and then ignore it at the end?  When I first played the game, halfway through I played MP and got a high GR.  I kept checking that screen to see how I was doing.  Got to the end, got the gasp, thought I screwed up, and found that I could do no better.  Well, that is not what the war asset screen said. So, now I boil it down to just at least wanting Shepard to survive and to get to see that.  But, people have just loved to say I should head canon it.  Well, see I've already done all that-I stop before the conduit and head canon the rest.  That doesn't mean I wouldn't still like to see something more, so MEHEM can help there, but it does not help fix the wrong things that I think were done.


I thought they should have included cutscenes showing off war assets but EMS does have an off-screen effect. Low-EMS Destroy is barely better than letting the Reapers kill everybody.

The first time I played through the game back in March, I didn't know that I needed 4000 EMS to get the best variant of Destroy. Luckily I got a taste of MP before I did Priority Earth. When I got the scene I didn't think to myself "wait Shepard is dead?" Instead I thought "wait that's it? WTF?" And I still think that to this day. The breath scene was no proper closure to Shepard's character arc.

Adding something like the MEHEM wouldn't have done crap for me. I already know Shepard survived. But what did he do afterwards? Did he retire? Does he eventually become the next human councilor? Does he go to jail for looting a bazillion credits during his 3 year journey? 

However, Shepard's character arc is NOT the ending of this trilogy. The ending, to me, is knowing that my hardwork paid off. It's knowing that I saved the majority of people I cared about despite the improbable odds of victory. That's why the EC put a priority on showing the state of the galaxy rather than showing what Shepard does afterwards if he survived the Crucible blast.

So to tie it all up to my original point. The lack of closure on one part of the ending is not enough to be seen as offensive. Ofcourse it's subjective how people will perceive the ending. There will be people who are disappointed, but I can't see people taking legitimate offense to this. I'm generally open-minded but I can't comprehend such a scenario.

Modifié par MegaSovereign, 26 décembre 2012 - 02:41 .


#214
DaTeckno

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I just take the endings with a grain of salt and try not too hard to think about them. So no, I play the endings fully. They're still a cinematic and presentational masterpiece.

#215
3DandBeyond

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MegaSovereign wrote...
snipped

So to tie it all up to my original point. The lack of closure on one part of the ending is not enough to be seen as offensive. Ofcourse it's subjective how people will perceive the ending. There will be people who are disappointed, but I can't see people taking legitimate offense to this. I'm generally open-minded but I can't comprehend such a scenario.


I wasn't saying that the lack of closure is offensive, but that the choices themselves are-my opinion.  It's what they represent to me.  To each his own, but neither of them is a win to me.  I've delineated the reasons for this many times and it's counterproductive for anyone to say that they are wins in everyone's opinion.  I'm not saying you meant to speak for everyone, but I am saying that it is a consistent illness on these forums that everyone must think alike.  Well, therein lies they problem.  We don't.  And Bioware did not address this in the endings. 

No, the consequences are not shown to be grimdark, but in my opinion they would be so and so they should be shown that way.  They tried too hard to make them look like those win endings you feel they are by adding things I see as laughable-the slides and even the cutscenes. 

And no, destroying the geth and EDI is not a solution at all.  I know you know how people feel about all of this.  Some don't mind choosing destroy.  I don't like any of the choices and I do see them as at the very least having real consequences that Shepard would want to know about before making a choice-and not just based upon the same flawed being's word or interpretation of them.

I find it offensive to be forced into this at the very end of the game when that was not the way ME ever was before to any great extent.  There was always a paragon choice.  And I know some will say that Control is, but again I do not see it that way.  I don't see the choices as anything other than something BW created to try and appear like they'd made these mature and thoughty endings.  Never should have been a choice, and should have allowed for all the major types of options (if it had to be a choice) based upon what BW put into the games.  The choices go against everything MY Shepard said when explaining decisions to people throughout 3 games.  Even up to the last when discussing surviving or capitulating with EDI.  That one discussion is not allowed to have any relevance at the end. 

I object to the lact of closure and find it offensive in that it shows (once again) that some people can't keep promises. 

#216
d1ta

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Nope, I play it fully to the end because I have MEHEM ^^v

#217
Rodia Driftwood

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Jade8aby88 wrote...

Actually, I get up to the part where I can refuse him. And as soon as Shepard give that marvelous speech. I turn off my console.

Now who holds the power starbrat! Mwahahahahaha!



Lol, so sad..

#218
TMZuk

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I used to. Now I use MEHEM. That's at least tolerable instead of utterly depressing.

#219
Darman

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Why should I do this when there are awesome fanfictions that continue the ending and bring closure and dont forget MEHEM.

#220
Little Princess Peach

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magnetite wrote...

Greylycantrope wrote...

Probably would if I still played ME.


If you don't play Mass Effect 3 anymore, why are you still here? I mean this is sort of a discussion forum for people who are actively playing and are passionate about the game. If you were passionate about this game you'd still be playing it, but you're not. So, can you see my point?



The forum is for everyone, that likes the masseffect game you don't need to be actively playing to enjoy a good conversation about the game, I like the game but I don't play it anymore, according to you're failed logic I should be shot out of a cannon for posting comments in threads

#221
Dr_Extrem

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i am actively playing me3 .. even if it is just multiplayer .. and i am actively playing me1 right now - me2 and 3 are next with this shep.

i dont like the endings, the contradicting narrative and the presentation at all. the mutilated dialogue wheel with less options (the signature-feature of mass effect), the shift from paragon/renegade to emo/not as emo are a major letdown as well. the simplified combat is boring (bombing everything in sight).

and i voice my opinion, because it is my good right. i payed for it. ... with money and tears alike.

#222
Vamp44

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Greylycantrope wrote...

Probably would if I still played ME.


^that. After playing the "extended cut", I just haven't had the desire to play  it.

Modifié par Vamp44, 27 décembre 2012 - 01:19 .


#223
SSPBOURNE

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MegaSovereign wrote...

No wonder you guys hate the endings.

To unlock the REAL ending you must use this cheat code during the Harbinger run scene:

A, X, A, Y, left d-pad, right d-pad, right bumper, right bumber, left bumper, B, A, X, select, start button, B, A, X, Y

Trust me, this ending was exclusive to people who pre-ordered at the Gamestop in Antarctica. I'll probably get assassinated by the polar bears now.

I tired this, and Shepard jumped out of the Citadel and headbutted the Earth, making it explode.
Very Asura's Wrath-Esque.

Modifié par SSPBOURNE, 27 décembre 2012 - 01:35 .


#224
privytoecho

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I have a bunch of unfinished playthroughs just waiting for me to sprint toward the portal and get mowed down by Harbinger. I think I've actually finished the game three times: once without the extended cut, and twice with it.

It's not that I dislike the endings (it's not like I like them either, but whatever), but I just don't really like playing through all the way (it's time consuming for minimum payoff among other things). Plus, I like to imagine my own endings. They're usually happier and more exciting than the canon endings anyway.