There are two basic types of fantasy RPG games
Games in which they control your leveling by removing the ability to level up by fighting respawning enemies and games that have a level cap so that you can not go too high.
DA has been the former and many games (fallout 3, Skyrim, etc) are the latter.
The problems with no respawn.
1. Empty areas. Once you finish a zone in DA, its now either inaccessible or just empty, bland.
2. Complete lack of the character to have the ability to control their own progression.
3. Inability to continue playing after a game has finished. Quest based spawn leave the game barren after you finish the game.
4. Nothing to do when you only have a few minutes to play and you cant get into a long quest line. You want to play a little but not get to bogged down.
The DA series already has a pretty low level cap so why also control the xp by limiting access to monsters?
Just search DA2 and the word "respawn/respawning" in google and you will see alot of people asking if they finally added respawning enemies.
Is it finally time to allow for continual respawning enemies in the DA series?
Débuté par
Celene II
, déc. 17 2012 05:24
#1
Posté 17 décembre 2012 - 05:24
#2
Posté 17 décembre 2012 - 05:32
Generally people do not bring up the status quo, though. The amount of people asking does not necessarily correlate with the percent of people that want it.
That said, I prefer the status quo. If I have to backtrack for whatever reason because I forgot something, I really really really do not want there to be more damn enemies there for me to chug through to pick up some head in a bag.
That said, I prefer the status quo. If I have to backtrack for whatever reason because I forgot something, I really really really do not want there to be more damn enemies there for me to chug through to pick up some head in a bag.
#3
Posté 17 décembre 2012 - 05:34
eh i have no reason to return after i finish areas. and once i beat the game it ends i start a new game if i want to continue. and i see no problem with this if i wanted to grind to the lvl cap id be playing WoW
#4
Posté 17 décembre 2012 - 05:34
No thanks. this isn`t WoW.
#5
Posté 17 décembre 2012 - 05:39
Please no grinding in my dragon age.
#6
Posté 17 décembre 2012 - 06:44
Oh god no !
Leave that crap in games like White Knights and Dragon's Dogma..
Leave that crap in games like White Knights and Dragon's Dogma..
#7
Posté 17 décembre 2012 - 06:53
My personal gripe with games that have respawning enemies is that 'farming' both EXP and currency is possible. This degrades the game in multiple ways, and makes particular encounters much more difficult from a design perspective (need to implement more complex level-scaling).
Personally, I quite liked the systems used in the Baldur's Gate games, or KOTOR, where there were enough enemies to hit the level cap by the end game, if you did all the side-quests, but you shouldn't have been able to buy all of the top tier items in the game - had to make some choices about that stuff.
Personally, I quite liked the systems used in the Baldur's Gate games, or KOTOR, where there were enough enemies to hit the level cap by the end game, if you did all the side-quests, but you shouldn't have been able to buy all of the top tier items in the game - had to make some choices about that stuff.
#8
Posté 17 décembre 2012 - 07:04
AshenShug4r wrote...
Please no grinding in my dragon age.
This ^
Although, I wouldn't mind more areas with groups like the various gangs in DA2, where there's a set number but they don't all spawn on one run-through. They'd have to be in areas where you travel a lot anyway. I also wouldn't mind an unlimited (though rare) number of random encounters as you travel between map locations.
#9
Posté 17 décembre 2012 - 07:18
Well I wouldn't mind it so long as they don’t expect us to grind and balance the game around that but I don’t really see the point unless we have a reason to go back to previously cleared areas.
#10
Posté 17 décembre 2012 - 07:27
I would not mind for respawning enemies in some areas but not all of them.
#11
Posté 17 décembre 2012 - 10:36
no
in fact not no but hell no.
in fact not no but hell no.
Modifié par philippe willaume, 17 décembre 2012 - 10:37 .
#12
Posté 17 décembre 2012 - 10:46
Please no, I hate respawning enemies ... On the other hand I dont mind enemies respawning as part of story progression ie. you kill bandits in act 1 and cave is full of wolfs / spiders in act 3 ...
#13
Posté 17 décembre 2012 - 10:58
NO.
#14
Posté 17 décembre 2012 - 11:11
I wouldn't mind too much if there was some sort special area which had respawning enemies, or endless random encounters or something. As long as I can freely ignore it. The balance considerations wouldn't be too bad with level scaling.
What I do not want is to have respawning enemies making it even more of a chore to retrace my steps if I'm passing through on a quest.
What I do not want is to have respawning enemies making it even more of a chore to retrace my steps if I'm passing through on a quest.
#15
Posté 17 décembre 2012 - 11:13
I like "respawning" enemies if it is handled sensibly, i.e. if you kill all monsters in a cave and over time, some bad stuff crawls back in, it's something I would expect to happen.
However, if DA3 retains the game mechanics of DA2, there wouldn't be much traveling through empty areas anyway, since you quick-ported to every location instead of actually walking there.
However, if DA3 retains the game mechanics of DA2, there wouldn't be much traveling through empty areas anyway, since you quick-ported to every location instead of actually walking there.
#16
Posté 17 décembre 2012 - 11:24
I was actually hoping to see less combat in future Dragon Age titles
#17
Posté 17 décembre 2012 - 11:36
Yes. Just like any other gameplay element, respawning enemies has its pros and cons. The primary pro being staying engaged trekking through large previously explored areas. The primary con being possible tedium. I think appreciable loot and challenging, varied, and rewarding combat (ie Borderlands) is how the primary virtue of respawning enemies can elevated, and its primary drawback diminished.
#18
Posté 17 décembre 2012 - 11:42
No Please
#19
Posté 17 décembre 2012 - 11:44
No.
#20
Posté 17 décembre 2012 - 01:21
You let me grind, you make the final battle easier than cake for me.
#21
Posté 17 décembre 2012 - 02:07
AshenShug4r wrote...
Please no grinding in my dragon age.
^This.
Another reason I don't want respawning enemies is that sometimes I want to bring a different set of characters in to do a questline. I still haven't gotten the hang of using Merrill or Isabella, for example, but I like getting to see what they have to say about some storylines. Being able to clear out most of the enemies in an area makes it easier to bring them in for story/character purposes and then swap them out with my main party for the big fights. I love the banter between Anders, Fenris and Varric, but sometimes I like a change of pace.
(Yes, this could be considered a "cheap exploit", but it's in a good spirit of wanting to enjoy the story, so I feel it's fair)
#22
Posté 17 décembre 2012 - 02:25
I really despise games with respawning. I see respawning enemies as a cheap way of reducing 'save game' bulk, by reducing how much information has to be saved on what you did in the game.
Respawning is for MMOs where you are supposed to leave and move on and it respawns for the next person to show up. In a single player game its just irritating.
Respawning is for MMOs where you are supposed to leave and move on and it respawns for the next person to show up. In a single player game its just irritating.
#23
Posté 17 décembre 2012 - 02:28
I'm not a fan of respawning.
#24
Posté 17 décembre 2012 - 02:39
Yes.
But not senseless rebirth of the same enemies.
But, if a darkspawn infected forest is cleared, it would be great if at a later stage a group of bandits had moved in. Or perhaps even a group of settlers. It doesn't have to be enemies. Just that something happens that is not instigated by the protagonist.
That's adding to the atmosphere, makes you feel part of a living, breathing world where things happens and people makes decisions indepently of the protagonist.
However, in order to avoid mindless grinding and the feeling of areas being reused again and again, it should be done sensibly.
First, avoid having the main quest taking place in the same area over and over again.
Secondly, the respawning enemies don't have to scale to level. That's an abomination at any rate, I despise scaling.
And third, repeated once more. The respawns do not have to be enemies!
There was a Neverwinter Nights permanent world, where each reset of the server would place random encounters and creatures in various areas and caves. That was a very cool feature, that really gave the player a feeling of time progressing and events taking place free of player control.
But not senseless rebirth of the same enemies.
But, if a darkspawn infected forest is cleared, it would be great if at a later stage a group of bandits had moved in. Or perhaps even a group of settlers. It doesn't have to be enemies. Just that something happens that is not instigated by the protagonist.
That's adding to the atmosphere, makes you feel part of a living, breathing world where things happens and people makes decisions indepently of the protagonist.
However, in order to avoid mindless grinding and the feeling of areas being reused again and again, it should be done sensibly.
First, avoid having the main quest taking place in the same area over and over again.
Secondly, the respawning enemies don't have to scale to level. That's an abomination at any rate, I despise scaling.
And third, repeated once more. The respawns do not have to be enemies!
There was a Neverwinter Nights permanent world, where each reset of the server would place random encounters and creatures in various areas and caves. That was a very cool feature, that really gave the player a feeling of time progressing and events taking place free of player control.
#25
Posté 17 décembre 2012 - 02:41
i would like respawning enemies basicaly because i like to try and do every single quest before going for the final fight, and in DAO i found it borring to go back and just walk arround till i found what i needed to finish a quest. i agree that all the enemies shouldn't respawn, but i dont want empty areas even more. Make it resonable give it some time before enemies respawn or bring different enemies after some time, i want to see wolfs or something festing on the corpses i've left behind, or al least give us unlimited combat encounters while traveling from area to area. Or a nother ideea is to bring miniboses that if you want could fight as a bonus to prove your courage, anything but not empty land.
Modifié par BlackGrifon, 17 décembre 2012 - 02:43 .





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