Now I'm playing The Witcher 2
#1
Posté 17 décembre 2012 - 07:23
Worst ever lets play of the first one can be found here.
Opening cinematic was pretty. On a dock now with Geralt. His boat sucks.
#2
Guest_Catch This Fade_*
Posté 17 décembre 2012 - 07:30
Guest_Catch This Fade_*
#3
Posté 17 décembre 2012 - 07:32
#4
Posté 17 décembre 2012 - 07:36
#5
Posté 17 décembre 2012 - 07:38
I liked his boat...
I was just paraphrasing Geralt. Soaked boots and all. The boot is clearly of inferior quality.
Combat is certainly more reactive. So far I like the improved sword play, though the signs seem less accessible way over there on the keyboard.
#6
Posté 17 décembre 2012 - 07:55
Always be on the move, try to attack them villains from the back. It hurts more and they cannot defend and watch your back too because they can backstab you too. Try not to rush into 5-6 numbered groups. Regretfully Geralt forgot group style :/
Dont attack mindlessly and spam only attack buttons. Roll, use traps/bombs and signs. Especially trap sign and mind control sign do wonders in TW2.
Game nearly pauses when you press CTRL, use this for yer advantage.
And be aware in parties, try not to drink too much... >_<
Modifié par Cyberarmy, 17 décembre 2012 - 07:57 .
#7
Guest_Cthulhu42_*
Posté 17 décembre 2012 - 08:02
Guest_Cthulhu42_*
No way; Quen sign is where it's at.Cyberarmy wrote...
Dont attack mindlessly and spam only attack buttons. Roll, use traps/bombs and signs. Especially trap sign and mind control sign do wonders in TW2.
#8
Posté 17 décembre 2012 - 08:06
#9
Posté 17 décembre 2012 - 08:11
#10
Guest_Catch This Fade_*
Posté 17 décembre 2012 - 08:21
Guest_Catch This Fade_*
This.Cthulhu42 wrote...
No way; Quen sign is where it's at.Cyberarmy wrote...
Dont attack mindlessly and spam only attack buttons. Roll, use traps/bombs and signs. Especially trap sign and mind control sign do wonders in TW2.
#11
Posté 17 décembre 2012 - 08:30
I'm interested to hear about combat. I never really found a comfortable style in TW2. I think it was partly because being knocked down made me really disoriented because the minimap rotates. I did quite a lot of running away.
#12
Posté 17 décembre 2012 - 08:37
I guess I was the only one to use the igni sign a lot
#13
Posté 17 décembre 2012 - 09:45
The quality of story branching between (specifically) acts 1 and 2 are second to none (imho). The game is not perfect but that is one of best aspects. I hope you enjoy it but can never tell really, personal preference is so diverse even if two people both liked first game they might not have be in same agreement for second. Oh and I am sure you will love some of the quests and hard choices going by sort of ones you liked from first game.
Good luck and don't forget to import, the effect is not vast but it adds possible enjoyment to the game in small ways. I don't want to spoil anything but the only thing I will say is I like Iorveths path more than Roches which won't make any sense to you right now (as I do not plan to explain why to avoid spoilers) you wont know why at the moment or who they are etc you will find out on your own in own time. It is a game you need to play through atleast twice taking different paths and different choices due to high quality of story branching.
I am not sure if version you got contains the additional 4+ hours of content that was released (for free) after i bought my copy originally. But make sure you have that added content as it is good enjoyable content along with all the minor free DLC and patches they released which added some funny quests and more.
Modifié par Dragoonlordz, 17 décembre 2012 - 09:46 .
#14
Posté 17 décembre 2012 - 09:50
Modifié par Dragoonlordz, 17 décembre 2012 - 09:56 .
#15
Posté 17 décembre 2012 - 09:51
That was quick, Allan.
I'm interested to hear about combat. I never really found a comfortable style in TW2. I think it was partly because being knocked down made me really disoriented because the minimap rotates. I did quite a lot of running away.
My preferred attack style is to aggressively move towards my target and then evade their attack, getting in some free attacks to their back. That, combined with lots of Igni.
Still, I can see why that MMA animated gif is used to make fun of the fighting system XD
Perhaps unsurprisingly, the execution of the themes (i.e. the actual words and writing), seems significantly better. It's easy to see the cinematics and graphics have greatly improved.
Foltest just died, and I finished up my interrogation. Vernon has given me the key, and I am to taunt the guards. This should be fun
#16
Posté 17 décembre 2012 - 09:53
Modifié par brettc893, 17 décembre 2012 - 09:54 .
#17
Posté 17 décembre 2012 - 09:54
#18
Posté 17 décembre 2012 - 09:57
Get the upgrades for it ASAP (the 2nd level AOE effect in particular). It's nice that you can do it so early.
Quen used to make the game effortless and uninteresting. Now I hear it's been nerfed somewhat.
Stops Vigor from regenerating, so the combat is less tactical - you can't block much or cast many signs when using Quen.
Yrden and Axii are way too situational to be mainstays. Was hoping for great things when I fully upgrade Yrden.... lol, no. It's hardly better then the base version. Well you can make 3 traps and they can be connected... but enemies can pass through the connections, never stay on them... so you can't really trap/herd them like I hoped you could. And Axii... yeah, you can charm 3 enemies... by the time you finish enchanting the third, the first will probably be free, so...
Modifié par Haplose, 17 décembre 2012 - 10:05 .
#19
Posté 17 décembre 2012 - 10:14
Modifié par Dragoonlordz, 17 décembre 2012 - 10:18 .
#20
Posté 17 décembre 2012 - 10:15
I'm near the end of Act I now. At the (second) boss...
#21
Posté 17 décembre 2012 - 10:21
Modifié par Luxorek, 17 décembre 2012 - 10:26 .
#22
Posté 17 décembre 2012 - 10:23
Haplose wrote...
Yrden and Axii are way too situational to be mainstays. Was hoping for great things when I fully upgrade Yrden.... lol, no. It's hardly better then the base version. Well you can make 3 traps and they can be connected... but enemies can pass through the connections, never stay on them... so you can't really trap/herd them like I hoped you could. And Axii... yeah, you can charm 3 enemies... by the time you finish enchanting the third, the first will probably be free, so...
I agree about the Axii sign but Yrden works great for me if I use a triangle formation without necessarily having to upgrade so I can connect the 3 magical traps.
#23
Posté 17 décembre 2012 - 10:31
Modifié par Dragoonlordz, 17 décembre 2012 - 10:41 .
#24
Posté 17 décembre 2012 - 10:33
#25
Posté 17 décembre 2012 - 11:15
This. One of them happens very early in the game, which I only found out through a walkthrough.The choice and consequence system in the game is very, very good and well handled. A lot of the time you won't even realise you just made a choice.
About right, I may as well have been pulling WoW's Divine Shield for paladins.Quen used to make the game effortless and uninteresting.
Seconded(Or Thirded?)Wow, you play fast!
I used that a great deal as well for switching signs, or just taking a breather to plot out my next move.Game nearly pauses when you press CTRL, use this for yer advantage.
Modifié par DominusVita, 17 décembre 2012 - 11:15 .





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