Aller au contenu

Photo

Now I'm playing The Witcher 2


602 réponses à ce sujet

#351
Haplose

Haplose
  • Members
  • 1 262 messages
I played TW2 on Dark (first playtrough Hard). Used no bombs/daggers/traps/oils. Also no Quen. Sporadically used a pot. Had a bit of difficulty sometimes, but not much. Nowhere near Dark Souls difficulty.

That's a shame, I've felt much more obliged to use such aids in TW1.. and I've felt they made way more difference in part 1.

Modifié par Haplose, 08 février 2013 - 10:47 .


#352
sympathy4sarenreturns

sympathy4sarenreturns
  • Members
  • 885 messages
Yeah no doubt, nowhere near a Dark Souls level of challenge. At least on hard...I could envision so for Dark unless they upped it bigtime, which you say isn't the case. It's not as precise and accurate as Dark Soul's combat. The statistics are more robust in Dark Souls, too. But the tactical facets were great.

Modifié par sympathy4sarenreturns, 08 février 2013 - 11:32 .


#353
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages
The difficulty the devs have is keeping casual gamers interested with basic hack and slash stuff, and also tailoring to more advanced gamers such as yourselves.

For me the best solution for that is to keep hack and slash baddies throughout the core of the plot, with the odd hand-held boss which has slightly specialized tactics (such as Mongoose with the Kayren), whilst also having enemies which can't be killed by normal methods in side-quests and special areas.

By beating those extra, more "specialized" enemies the player is treated to a bit more back-plot or an item they can't usually acquire, but it shouldn't detract from the main plot should players decide to skip it.

I love games that have the main bad-guy, and then the REAL bad-guy (like Sephiroth and Emerald Weapon). If that could somehow be tied in with the plot too that would be awesome.

Modifié par SpunkyMonkey, 08 février 2013 - 12:22 .


#354
Addai

Addai
  • Members
  • 25 850 messages

The Hierophant wrote...
Including Mary's rescue, and Flotsam's brothel i was thinking of those exact scenes you had mentioned. So far the use of the word gratuitous is an exaggeration as there's no depiction of the penetration of genitals in the TW games. Judging by the language people use to critique TW2's sex/nude scenes you'd swear that it was a Larry Flynt production.

It's baffling.  But, in some cases I think it's shorthand for "I didn't play the game/ didn't like the game and I'm annoyed at people who do like it overhyping so I'm going to dismiss it by saying its popularity is all about the ******."

#355
slimgrin

slimgrin
  • Members
  • 12 477 messages

renjility wrote...

I'm trying an alchemy build now and it is pretty fun. I'm still not using traps, but have discovered the use of bombs. I killed Traut's five goons by setting them on fire with a bomb and then tossing a grapeshot to finish it. ;)


You'll become over powered with alchemy but so what, it's really fun. Select the bomb upgrade for sure. Massive damage.

Modifié par slimgrin, 08 février 2013 - 05:08 .


#356
Nordicus

Nordicus
  • Members
  • 445 messages
I do hope they'll make traps either cheaper to make or more powerful in Witcher 3

I almost never used any traps because bombs were easier to make and use.

Modifié par Nordicus, 08 février 2013 - 05:50 .


#357
The Hierophant

The Hierophant
  • Members
  • 6 914 messages

Addai67 wrote...

The Hierophant wrote...
Including Mary's rescue, and Flotsam's brothel i was thinking of those exact scenes you had mentioned. So far the use of the word gratuitous is an exaggeration as there's no depiction of the penetration of genitals in the TW games. Judging by the language people use to critique TW2's sex/nude scenes you'd swear that it was a Larry Flynt production.

It's baffling.  But, in some cases I think it's shorthand for "I didn't play the game/ didn't like the game and I'm annoyed at people who do like it overhyping so I'm going to dismiss it by saying its popularity is all about the ******."

I've noticed that as well, and TW isn't the only game where people use this type of dismissal on.

#358
Dutchess

Dutchess
  • Members
  • 3 507 messages

slimgrin wrote...

renjility wrote...

I'm trying an alchemy build now and it is pretty fun. I'm still not using traps, but have discovered the use of bombs. I killed Traut's five goons by setting them on fire with a bomb and then tossing a grapeshot to finish it. ;)


You'll become over powered with alchemy but so what, it's really fun. Select the bomb upgrade for sure. Massive damage.


Heh, over powered indeed. Killed the dragon in one try with a few hits.:D 

So, completed my second playthrough, this time on Roche's side. I've definitely a worse feeling about this one. Allowed Henselt to be killed, saved Anais and let Roche give her to Radovid. Killed Letho. 
The slaughter of sorcerers in Loc Muinne and later in the rest of the North made me feel really awful. Because I sided with Roche the nonhumans are in a worse position as well. It doesn't feel like I've done much good. 

My appreciation of the game has doubled though. Amazing what a difference it makes and how many new things you learn about different characters. More playthroughs will definitely follow. For TW1 I should side with the Order to have experienced it all, but the idea of the elves being nearly wiped out sickens me:sick:, so I'm not sure I can bring myself to that. Roche's side felt a lot more reasonable than the Order's.

#359
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages
Had a good few hours on it again last night and I'm afraid it lapsed back into chore-likeness a tad.

The main thing was the inventory system - search one weapon rack in Vergen and you immediately get bogged down with loads of weight. I really don't like encumbrance at the best of times, but having a system which forces you to pick up everything in one go and then bogs you down is just silly.

It also became apparent again just how much of the so called conversations are simply wading through the questions, with no choice or flow to the conversation - quite often it may as well be auto-dialogued.

Still had some fun fighting Harpies, but the more I progress with the combat system the less I feel as if I'm actually in control of what's happening, and the more I feel like I'm relying on the Xbox deciding what Geralt is gonna do. If I playthrough again I'll definitely go for a signs/bombs build.

Still enjoying it far better than my 1st playthrough, just a shame so many of these issues kept rearing their head last night.

#360
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages
You don´t have to pick up everything, you can select what you pick too. Well, at least on PC.

Modifié par Nerevar-as, 13 février 2013 - 02:48 .


#361
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages
Ah, so had a few days off last week and put some fair hours in to the game and finished it. Final verdict? Good but not great.

It's got some real quality, it definitely picks up towards the end and once you wade through all the junk there's a real killer game in there. The trouble is that it's hidden underneath so many laborious things :(

The thing which bogged me down the most was encumberance - it really, really annoyed me just how much time i spent sorting my inventory out. It added nothing to the game and the sooner game developers realize how much this detracts from the excitement of the games the better IMO. It totally killed the pace of things and I found myself playing to get to a storage point, not playing to resolve a plot (eg - spoiler - yes I've got to reach Philippa in the dungeon, but I need to store these goods first).

The game was also bogged down by the poor mini-quests. I know you can choose not to do them, but it bugs me if I don't.

Combat still felt railroaded, random and detatched up until the end - why the computer decides what type of swing or stab Geralt takes instead of the player is just baffling.

And the plot did feel disjointed at times, especially towards the end - too many characters - more time spent with fewer would have been better IMO. And the plot which relies too much on journal reading. For me hoursl reading should be there to expand on the players knowwledge, it shouldn't be essential to understand what's happening.

Still, glad I went back to replay it, and will give it another go on a hrder difficulty, different path and with a different build too.

7/10

Thanks to all those who pointed out the games plus points, and who posted vids etc. to help me get into it. I hope that TW3 learns from TW2 and refines all the rubbish away to let the next game breathe and shine.


Nerevar-as wrote...

You don´t have to pick up everything, you can select what you pick too. Well, at least on PC.


Afraid that on the Xbox it picks up everything - there's no selection opton :(

Modifié par SpunkyMonkey, 18 février 2013 - 10:23 .


#362
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

SpunkyMonkey wrote...
And the plot did feel disjointed at times, especially towards the end - too many characters - more time spent with fewer would have been better IMO. And the plot which relies too much on journal reading. For me hoursl reading should be there to expand on the players knowwledge, it shouldn't be essential to understand what's happening.


I will disagree here and say it was a conscious design and story choice.

The Witcher 2's plot is complicated, it was designed to be that way because it deals with politics (both international and domestic). Reducing the amount of characters and / or factions would end up simplifying the story, which should never happen when we are dealing with something inherently complicated and multi-faceted.

Part of the experience, is listening to people and reading journals, and even looking at maps, to fully grasp the story. 
I'd rather they keep it that way because any simplification as far as politics go will anger me. 
  
Anyways, glad you enjoyed it :)

Modifié par KnightofPhoenix, 18 février 2013 - 05:26 .


#363
Addai

Addai
  • Members
  • 25 850 messages

SpunkyMonkey wrote...
The thing which bogged me down the most was encumberance - it really, really annoyed me just how much time i spent sorting my inventory out. It added nothing to the game and the sooner game developers realize how much this detracts from the excitement of the games the better IMO. It totally killed the pace of things and I found myself playing to get to a storage point, not playing to resolve a plot (eg - spoiler - yes I've got to reach Philippa in the dungeon, but I need to store these goods first).

This comes with crafting, and it's a matter of learning what you should pick up and what you can leave behind.  I did load a mod that reduces crafting materials weight, though, so on that score I sympathize.  However I'm a crafting junkie so I don't want them to forego this.  But, the UI and menus could all be improved to be more useful and smoother to use.

The game was also bogged down by the poor mini-quests. I know you can choose not to do them, but it bugs me if I don't.

Totally disagree.  The side quests are sometimes more interesting than the main.

And the plot did feel disjointed at times, especially towards the end - too many characters - more time spent with fewer would have been better IMO. And the plot which relies too much on journal reading. For me hoursl reading should be there to expand on the players knowwledge, it shouldn't be essential to understand what's happening.

It's not essential.  But, paying close attention is essential, and the game is also designed for you to replay it at least once, which will make the story nuances clearer.  Those nuances are the best thing about the game so asking them to be watered down is anathema to me.

#364
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages

KnightofPhoenix wrote...
I will disagree here and say it was a conscious design and story choice.

The Witcher 2's plot is complicated, it was designed to be that way because it deals with politics (both international and domestic). Reducing the amount of characters and / or factions would end up simplifying the story, which should never happen when we are dealing with something inherently complicated and multi-faceted.

Part of the experience, is listening to people and reading journals, and even looking at maps, to fully grasp the story. 
I'd rather they keep it that way because any simplification as far as politics go will anger me. 
  
Anyways, glad you enjoyed it :)


Cheers mate :) Really appriciated those vids.

Maybe they needed to give more focus to some of the characters instead? I say reduce them as is felt as if some of them were neither here nor there - not fleshed out enough to be main characters but not small enough to be side characters either. Shilard Fitz Oesterlen is a good example - I only start getting to grasp with his character and then he's dead. I know he appears at the start, but I've long forgotten about him by the time he re-appears.

To be fair Letho was similar - I barely saw nor heard neither hide nor hair from him in Chapter 2 and for most of Chapter 3 - it was just weird.

I've got a feeling that a following playthrough will have me appriciate things more, but it's just a shame that there wasn't that top layer to help things on in my 1st full playthrough.

Still a good game mind :)

Modifié par SpunkyMonkey, 19 février 2013 - 01:07 .


#365
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages

Addai67 wrote...
This comes with crafting, and it's a matter of learning what you should pick up and what you can leave behind.  I did load a mod that reduces crafting materials weight, though, so on that score I sympathize.  However I'm a crafting junkie so I don't want them to forego this.  But, the UI and menus could all be improved to be more useful and smoother to use.

Totally disagree.  The side quests are sometimes more interesting than the main.

It's not essential.  But, paying close attention is essential, and the game is also designed for you to replay it at least once, which will make the story nuances clearer.  Those nuances are the best thing about the game so asking them to be watered down is anathema to me.


Yeah, just take away the encumberance for crafting items IMO. Might not be as realistic, but it would have made it a damn sight more fun.

And It was the mini-games I was refering too (dice poker etc.). The side quests were cool - in fact one of my fave bits about the game was how it handles side-quests.

I'm looking forward to playing it again - if I enjoy the rest of the game on a second playthrough as much as I did Flotsam then it'll be great! :) I just hope that TW3 addresses some of these issues as there could be a formula there which makes RPG's very sellable, which will mean the game companies get the sales they want, whilst RPG fans get a deep RPG experience they are after too.

Modifié par SpunkyMonkey, 19 février 2013 - 01:12 .


#366
Druss99

Druss99
  • Members
  • 6 390 messages
I'm finally getting back to my second playthrough after being distracted by other games for months. Playing on Iorveth's path and I've hit a bit of a wall though, I genuinely can't decide what to do with Stennis.

#367
Dutchess

Dutchess
  • Members
  • 3 507 messages

Druss99 wrote...

I'm finally getting back to my second playthrough after being distracted by other games for months. Playing on Iorveth's path and I've hit a bit of a wall though, I genuinely can't decide what to do with Stennis.


I found that a really tough decision as well. Eventually I decided that handing him over to the mob was the worst thing to do there, because I had no solid evidence that Stennis was actually guilty. It is strongly hinted at, but not enough to let him get beaten to death.

#368
Druss99

Druss99
  • Members
  • 6 390 messages
^ Exactly what I ended up doing, I've a bad feeling about that decision though.

How often does the weather actually change? In one and a half play throughs I've seen it rain once and get cloudy/foggy once and that was it.

#369
Addai

Addai
  • Members
  • 25 850 messages

Druss99 wrote...

I'm finally getting back to my second playthrough after being distracted by other games for months. Playing on Iorveth's path and I've hit a bit of a wall though, I genuinely can't decide what to do with Stennis.

I wouldn't sweat it.  There is no good option.  But, if you remember anything about Geralt's past you might get a hint as to what he would do when faced with a lynch mob.  Then again, maybe he learned his lesson the last time.

#370
Khayness

Khayness
  • Members
  • 6 857 messages

SpunkyMonkey wrote...

I've got a feeling that a following playthrough will have me appriciate things more, but it's just a shame that there wasn't that top layer to help things on in my 1st full playthrough.


It's safe to assume that you will. As you mentioned there is a lot going on in the game and you can't keep tabs on everything without effort, but I think it is an advantage.

Lurking around in TW2 discussions I've learnt that there are different people who like different aspects of the story; Geralt's personal plot, one of the many sides of the political intrigue, Roche's/Iorveth's story, Letho's character arc, etc. The writing makes up the greater part of content, if there are too many threads just grab onto one you like (or deserves more focus for roleplaying purposes) and hold onto it. :wizard:

#371
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages

Khayness wrote...

SpunkyMonkey wrote...

I've got a feeling that a following playthrough will have me appriciate things more, but it's just a shame that there wasn't that top layer to help things on in my 1st full playthrough.


It's safe to assume that you will. As you mentioned there is a lot going on in the game and you can't keep tabs on everything without effort, but I think it is an advantage.

Lurking around in TW2 discussions I've learnt that there are different people who like different aspects of the story; Geralt's personal plot, one of the many sides of the political intrigue, Roche's/Iorveth's story, Letho's character arc, etc. The writing makes up the greater part of content, if there are too many threads just grab onto one you like (or deserves more focus for roleplaying purposes) and hold onto it. :wizard:


Sir, you are so, so, so right and that is a top post.

Last night I was waiting around for a lift and decided to kill 10 min on the 360, so with TW2 having been finished the last time I played it still in the 360's drive,  I thought "what the hell, kill 10 min playing the prologue on Dark and seeing how difficult it is"

Next thing you know my lift cancels, change of plan as he's had a fallout with t he missus, so I decide to leave going out and stay in on TW2 instead. Next thing you know it's hours later and I'm ready for bed and have to save it just as I'm exiting the dungeons.

The difference it made knowing more about the people, places, events and plot was astounding. It felt like an entirely different game because, as you say, the numerous threads of plot which were there previously were just so hard to all grasp ahold of.

I still think that for a first playthrough it should have given a "top layer" to things (so inclusion of the vids earlier in this thread, or a brief world overview) but it's really drawing me in now.

Modifié par SpunkyMonkey, 21 février 2013 - 10:40 .


#372
Dutchess

Dutchess
  • Members
  • 3 507 messages

Druss99 wrote...

How often does the weather actually change? In one and a half play throughs I've seen it rain once and get cloudy/foggy once and that was it.


It doesn't seem to be scripted but happens randomly. I've watched somebody else play and it was raining when he arrived in Flotsam. Iorveth was playing the flute in the rain.:lol: So like in TW1 and Skyrim you have to be (un)lucky to get a certain type of weather as far as I know.

#373
Druss99

Druss99
  • Members
  • 6 390 messages

renjility wrote...

Druss99 wrote...

How often does the weather actually change? In one and a half play throughs I've seen it rain once and get cloudy/foggy once and that was it.


It doesn't seem to be scripted but happens randomly. I've watched somebody else play and it was raining when he arrived in Flotsam. Iorveth was playing the flute in the rain.:lol: So like in TW1 and Skyrim you have to be (un)lucky to get a certain type of weather as far as I know.


That's what I figured, I've taken my time in both playthroughs, absolutely no hurry at all and just enjoying everything. So I find it odd I've only seen it twice lol. I really wanted to see Flotsam in the rain, it's one of the most atmospheric area's I've ever seen in a game, it's got a lazy, way too hot summer feel to it. Seeing it in the rain would be nice. I'm a sucker for atmosphere, I spend hours in Skyrim just soaking in the atmosphere as I wander from place to place. I'm a sad man :lol:.

Just got Henselt's blood and will continue later, no idea why I let other games distract me for so long from this playthrough.

#374
Haplose

Haplose
  • Members
  • 1 262 messages
Did you play the Witcher 1, then? It's areas ooze atmospere IMO.
Vyzima Village, Vyzima town, the Fields, the Lake.... the areas in TW2 don't come close IMVHO.

#375
Druss99

Druss99
  • Members
  • 6 390 messages
Well I started it about four times but never got past Vizima lol. It too oozed atmosphere but I think Flotsam tops what I saw of TW1. I was already invested in the story because I'd already read the first book or two but the combat and having to play with keyboard and mouse caused me to struggle to get into it. Plus gaming on a laptop isn't the most comfortable of situations.