That's a shame, I've felt much more obliged to use such aids in TW1.. and I've felt they made way more difference in part 1.
Modifié par Haplose, 08 février 2013 - 10:47 .
Modifié par Haplose, 08 février 2013 - 10:47 .
Modifié par sympathy4sarenreturns, 08 février 2013 - 11:32 .
Modifié par SpunkyMonkey, 08 février 2013 - 12:22 .
It's baffling. But, in some cases I think it's shorthand for "I didn't play the game/ didn't like the game and I'm annoyed at people who do like it overhyping so I'm going to dismiss it by saying its popularity is all about the ******."The Hierophant wrote...
Including Mary's rescue, and Flotsam's brothel i was thinking of those exact scenes you had mentioned. So far the use of the word gratuitous is an exaggeration as there's no depiction of the penetration of genitals in the TW games. Judging by the language people use to critique TW2's sex/nude scenes you'd swear that it was a Larry Flynt production.
renjility wrote...
I'm trying an alchemy build now and it is pretty fun. I'm still not using traps, but have discovered the use of bombs. I killed Traut's five goons by setting them on fire with a bomb and then tossing a grapeshot to finish it.
Modifié par slimgrin, 08 février 2013 - 05:08 .
Modifié par Nordicus, 08 février 2013 - 05:50 .
I've noticed that as well, and TW isn't the only game where people use this type of dismissal on.Addai67 wrote...
It's baffling. But, in some cases I think it's shorthand for "I didn't play the game/ didn't like the game and I'm annoyed at people who do like it overhyping so I'm going to dismiss it by saying its popularity is all about the ******."The Hierophant wrote...
Including Mary's rescue, and Flotsam's brothel i was thinking of those exact scenes you had mentioned. So far the use of the word gratuitous is an exaggeration as there's no depiction of the penetration of genitals in the TW games. Judging by the language people use to critique TW2's sex/nude scenes you'd swear that it was a Larry Flynt production.
slimgrin wrote...
renjility wrote...
I'm trying an alchemy build now and it is pretty fun. I'm still not using traps, but have discovered the use of bombs. I killed Traut's five goons by setting them on fire with a bomb and then tossing a grapeshot to finish it.
You'll become over powered with alchemy but so what, it's really fun. Select the bomb upgrade for sure. Massive damage.
Modifié par Nerevar-as, 13 février 2013 - 02:48 .
Nerevar-as wrote...
You don´t have to pick up everything, you can select what you pick too. Well, at least on PC.
Modifié par SpunkyMonkey, 18 février 2013 - 10:23 .
SpunkyMonkey wrote...
And the plot did feel disjointed at times, especially towards the end - too many characters - more time spent with fewer would have been better IMO. And the plot which relies too much on journal reading. For me hoursl reading should be there to expand on the players knowwledge, it shouldn't be essential to understand what's happening.
Modifié par KnightofPhoenix, 18 février 2013 - 05:26 .
This comes with crafting, and it's a matter of learning what you should pick up and what you can leave behind. I did load a mod that reduces crafting materials weight, though, so on that score I sympathize. However I'm a crafting junkie so I don't want them to forego this. But, the UI and menus could all be improved to be more useful and smoother to use.SpunkyMonkey wrote...
The thing which bogged me down the most was encumberance - it really, really annoyed me just how much time i spent sorting my inventory out. It added nothing to the game and the sooner game developers realize how much this detracts from the excitement of the games the better IMO. It totally killed the pace of things and I found myself playing to get to a storage point, not playing to resolve a plot (eg - spoiler - yes I've got to reach Philippa in the dungeon, but I need to store these goods first).
Totally disagree. The side quests are sometimes more interesting than the main.The game was also bogged down by the poor mini-quests. I know you can choose not to do them, but it bugs me if I don't.
It's not essential. But, paying close attention is essential, and the game is also designed for you to replay it at least once, which will make the story nuances clearer. Those nuances are the best thing about the game so asking them to be watered down is anathema to me.And the plot did feel disjointed at times, especially towards the end - too many characters - more time spent with fewer would have been better IMO. And the plot which relies too much on journal reading. For me hoursl reading should be there to expand on the players knowwledge, it shouldn't be essential to understand what's happening.
KnightofPhoenix wrote...
I will disagree here and say it was a conscious design and story choice.
The Witcher 2's plot is complicated, it was designed to be that way because it deals with politics (both international and domestic). Reducing the amount of characters and / or factions would end up simplifying the story, which should never happen when we are dealing with something inherently complicated and multi-faceted.
Part of the experience, is listening to people and reading journals, and even looking at maps, to fully grasp the story.
I'd rather they keep it that way because any simplification as far as politics go will anger me.
Anyways, glad you enjoyed it
Modifié par SpunkyMonkey, 19 février 2013 - 01:07 .
Addai67 wrote...
This comes with crafting, and it's a matter of learning what you should pick up and what you can leave behind. I did load a mod that reduces crafting materials weight, though, so on that score I sympathize. However I'm a crafting junkie so I don't want them to forego this. But, the UI and menus could all be improved to be more useful and smoother to use.
Totally disagree. The side quests are sometimes more interesting than the main.
It's not essential. But, paying close attention is essential, and the game is also designed for you to replay it at least once, which will make the story nuances clearer. Those nuances are the best thing about the game so asking them to be watered down is anathema to me.
Modifié par SpunkyMonkey, 19 février 2013 - 01:12 .
Druss99 wrote...
I'm finally getting back to my second playthrough after being distracted by other games for months. Playing on Iorveth's path and I've hit a bit of a wall though, I genuinely can't decide what to do with Stennis.
I wouldn't sweat it. There is no good option. But, if you remember anything about Geralt's past you might get a hint as to what he would do when faced with a lynch mob. Then again, maybe he learned his lesson the last time.Druss99 wrote...
I'm finally getting back to my second playthrough after being distracted by other games for months. Playing on Iorveth's path and I've hit a bit of a wall though, I genuinely can't decide what to do with Stennis.
SpunkyMonkey wrote...
I've got a feeling that a following playthrough will have me appriciate things more, but it's just a shame that there wasn't that top layer to help things on in my 1st full playthrough.
Khayness wrote...
SpunkyMonkey wrote...
I've got a feeling that a following playthrough will have me appriciate things more, but it's just a shame that there wasn't that top layer to help things on in my 1st full playthrough.
It's safe to assume that you will. As you mentioned there is a lot going on in the game and you can't keep tabs on everything without effort, but I think it is an advantage.
Lurking around in TW2 discussions I've learnt that there are different people who like different aspects of the story; Geralt's personal plot, one of the many sides of the political intrigue, Roche's/Iorveth's story, Letho's character arc, etc. The writing makes up the greater part of content, if there are too many threads just grab onto one you like (or deserves more focus for roleplaying purposes) and hold onto it.
Modifié par SpunkyMonkey, 21 février 2013 - 10:40 .
Druss99 wrote...
How often does the weather actually change? In one and a half play throughs I've seen it rain once and get cloudy/foggy once and that was it.
renjility wrote...
Druss99 wrote...
How often does the weather actually change? In one and a half play throughs I've seen it rain once and get cloudy/foggy once and that was it.
It doesn't seem to be scripted but happens randomly. I've watched somebody else play and it was raining when he arrived in Flotsam. Iorveth was playing the flute in the rain.So like in TW1 and Skyrim you have to be (un)lucky to get a certain type of weather as far as I know.