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Time for a Revenant Buff


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71 réponses à ce sujet

#26
Kenadian

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Archonsg wrote...

HolyAvenger wrote...

Just introduce an accuracy consumable, like a there is a stability one.


God's no man!
Do you really want another "rare" consumable to take up your rare / ultra rare slot from supply packs?

Also, such a consumable would be worthless on many other weapons.



Consumables don't "take up" any slots. There's a set chance for everything. It's random.

#27
Archonsg

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Actually now that I think about it, they could "fix" this with a general weapon (usable by *all* weapons) mod, lets call it a "focus barrel" available levels 1- 5.
Essentially a smart choke + extended Barrel with a 20% spread reduction at level 1 through to 60% spread reduction at level 5. Power enhancement mirrors the regular EBs 1-5. All barrels cause the weapon it is attached to, to be 150% heavier than the norm.

Modifié par Archonsg, 17 décembre 2012 - 08:38 .


#28
Cyonan

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I'm gonna disagree with this specific suggestion just because the Revenant is supposed to be inaccurate.

We already have a fully automatic gun that is fairly accurate and weighs 1.25 with solid damage output.

I would rather have a Revenant than a weaker Harrier with more ammo capacity.

#29
ryoldschool

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Those who remember the revenant being good in me2 was probably because you had soldiers Arush to help control the accuracy and boost the damage.

#30
HolyAvenger

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Kenadian wrote...

Archonsg wrote...

HolyAvenger wrote...

Just introduce an accuracy consumable, like a there is a stability one.


God's no man!
Do you really want another "rare" consumable to take up your rare / ultra rare slot from supply packs?

Also, such a consumable would be worthless on many other weapons.



Consumables don't "take up" any slots. There's a set chance for everything. It's random.


Yup, you'd only get it if the dice had already rolled on a weapon chance and denied you 

#31
Archonsg

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HolyAvenger wrote...

Kenadian wrote...

Archonsg wrote...

HolyAvenger wrote...

Just introduce an accuracy consumable, like a there is a stability one.


God's no man!
Do you really want another "rare" consumable to take up your rare / ultra rare slot from supply packs?

Also, such a consumable would be worthless on many other weapons.



Consumables don't "take up" any slots. There's a set chance for everything. It's random.


Yup, you'd only get it if the dice had already rolled on a weapon chance and denied you 


It doesn't feel that way.
My manifest is essentially almost done.
You would think that with that little guns left to roll for, statistically, I should see an increase in the rate of getting the few weapons that are left.

Either way, consumables in my view is just more clutter that for many, will just end up left to rot unused.

I rather they buff the gun directly or put in weapon mods to effect buffs.

#32
Tyrannus00

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plox

Also, a minute damage buff. It's a rare but the damage doesn't feel like it.

#33
Lathlaer

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Jay_Hoxtatron wrote...

Oh and if the Revenant is buffed, the Typhoon should defo be buffed.


This. I was just going to say that ok, I have no problem with Revenant buff. But only after Typhoon buff :D

#34
The JoeMan

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Increase the weight, increase the damage.

#35
Nitrocuban

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How about some buillt in piercing for the Revenant?

#36
UnknownMercenary

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Archonsg wrote...

HolyAvenger wrote...

Kenadian wrote...

Archonsg wrote...

HolyAvenger wrote...

Just introduce an accuracy consumable, like a there is a stability one.


God's no man!
Do you really want another "rare" consumable to take up your rare / ultra rare slot from supply packs?

Also, such a consumable would be worthless on many other weapons.



Consumables don't "take up" any slots. There's a set chance for everything. It's random.


Yup, you'd only get it if the dice had already rolled on a weapon chance and denied you 


It doesn't feel that way.
My manifest is essentially almost done.
You would think that with that little guns left to roll for, statistically, I should see an increase in the rate of getting the few weapons that are left.

Either way, consumables in my view is just more clutter that for many, will just end up left to rot unused.

I rather they buff the gun directly or put in weapon mods to effect buffs.


You are spending way too much time in Silver to have those stats and not have a maxed manifest already.

Just sayin'.

Also I am in favour of both a Typhoon and Revenant buff.

Cyonan wrote...

I'm gonna disagree with this specific suggestion just because the Revenant is supposed to be inaccurate.

We already have a fully automatic gun that is fairly accurate and weighs 1.25 with solid damage output.

I would rather have a Revenant than a weaker Harrier with more ammo capacity.


If they bring it more in-line with the ME2 stats then it will be different enough from the Harrier. Besides, we need more effective rare assault rifles. Right now the assault rifle category is too top heavy; the best are URs and then the Mattock.

Increase the accuracy by about 20-30% and increase the clip size back to 80. Maybe increase the spare ammo as well.

#37
Jay_Hoxtatron

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Nitrocuban wrote...

How about some buillt in piercing for the Revenant?


Nah, that's fairly useless on guns that don't have a high damage/shot.

#38
Archonsg

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@unknownmercenary

Heh. Yeah. I know I can handle Gold / Platinum just fine, but like Silver if only because I PUG like 99.9% of the time since I work shifts.

Besides, while I can solo gold, I prefer the less then stressful runs on silver and the "just blow everything up to hell" bronze effect.
Sometimes I just want to shoot stuff and not want to think, you know?

Anyways, I don't want a "weak" Harrier, as some might seem to think, if I want to use a Harrier, I have my Harrier X.

What I do want is to use a Revenant that needs the player to use a little gun play skill, due to its recoil. Not artificially penalize his (or her) aim with bullet spread mechanics.

It is one thing for an advanced user to know how to handle and thus control his weapons, its another when the gun's bullets doesn't hit where it is aimed at because it is designed with that flaw.

#39
ROBOTICSUPERMAN

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i think one of the main probles with the revenant is that the collector rifle is pretty much the same weight, doing nearly the same damage, with nearly the same rate of fire while having none of the recoil or inaccuracy of the revenant.

maybe if the revenant had more damage, and was lighter, it would set itself apart. meaning that using the revenant is the lighter but hard to use weapon, opening up more of a position for use on cqc casters

#40
iloveexplosives

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Signed

#41
Cyonan

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UnknownMercenary wrote...

Cyonan wrote...

I'm gonna disagree with this specific suggestion just because the Revenant is supposed to be inaccurate.

We already have a fully automatic gun that is fairly accurate and weighs 1.25 with solid damage output.

I would rather have a Revenant than a weaker Harrier with more ammo capacity.


If they bring it more in-line with the ME2 stats then it will be different enough from the Harrier. Besides, we need more effective rare assault rifles. Right now the assault rifle category is too top heavy; the best are URs and then the Mattock.

Increase the accuracy by about 20-30% and increase the clip size back to 80. Maybe increase the spare ammo as well.


You can still make useful gold ARs without shifting the Revenant towards the Avenger/GPR/CAR/Harrier grouping of guns of full auto ARs with solid accuracy.

Yeah the Revenant might be the "CQC" gun of the ARs once you make it better, but that is what would set it apart even if some characters have "better" options.

The CAR should be filling the role that the OPs suggestion would make the Revenant fill, since it's already almost there.

Archonsg wrote...
Anyways, I don't want a "weak" Harrier, as some might seem to think, if I want to use a Harrier, I have my Harrier X.

What I do want is to use a Revenant that needs the player to use a little gun play skill, due to its recoil. Not artificially penalize his (or her) aim with bullet spread mechanics.

It is one thing for an advanced user to know how to handle and thus control his weapons, its another when the gun's bullets doesn't hit where it is aimed at because it is designed with that flaw.


The thing is that regardless of if you wanted it, your suggestion essentially makes it a weak Harrier with more ammo.

Yes the Revenant might be balanced, but it begins to homogenize it with the Harrier grouping of guns which is something I personally dislike more than one gun being "better" than another. Besides, there are other options of buffing the Revenant that keep it true to its' current nature.

Bullet spread is just a part of the game. Do you also think the Hurricane needs a change because it has fairly bad bullet spread as well?

#42
Nitrocuban

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Jay_Hoxtatron wrote...

Nitrocuban wrote...

How about some buillt in piercing for the Revenant?


Nah, that's fairly useless on guns that don't have a high damage/shot.

Piercing and reduced armor damage reduction should not be underestimated and is the closest thing to the Revenant`s high armor damage modifier in ME2.

#43
UnknownMercenary

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They can keep the horrific bullet spread if it reaches Hurricane levels of damage. :whistle:

#44
Archonsg

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@cyonan

SMGs vs ARs.

It makes sense for the Hurricane to have bullet spread while ARs by their nature should have superb accuracy up to mid range, and good to reliable accuracy at long distances.

Of course we could take everything we know of rifling / barrel length and throw it out the window since ... why not, it's sci-fi, but if they are going to make a military shooter, even if it's in space, some amount of familiarity as well as the rules of physics should apply. Yes?

#45
Frozen Mind

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Yeah, this heavy gun deserves better ending damage/penetration.

Modifié par Frozen Mind, 17 décembre 2012 - 10:35 .


#46
Cyonan

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Archonsg wrote...

@cyonan

SMGs vs ARs.

It makes sense for the Hurricane to have bullet spread while ARs by their nature should have superb accuracy up to mid range, and good to reliable accuracy at long distances.

Of course we could take everything we know of rifling / barrel length and throw it out the window since ... why not, it's sci-fi, but if they are going to make a military shooter, even if it's in space, some amount of familiarity as well as the rules of physics should apply. Yes?


Mass Effect is not a military shooter, however. It is a sci-fi shooter. The military shooters are CoD, BF3, Counter-Strike, etc.

We have a gun called a Carbine that is really an electrical flamethrower that we're calling a shotgun. We have pistols that act like shotguns, and we have a pellet based shotgun that can be used at a considerbly long range. The categories are not really there to restrict our weapons to being of a specific style anymore.

My main point however is that you could make it more "AR" like, but you'd remove the nature of the gun so that it couldn't be called a Revenant anymore. The CAR is already doing what you want the Revenant to do, just without respectable damage output(which that should be buffed).

#47
solidprice

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my take?
a 60 to an 80 mag size + 5-10% damage increase would be enough.

reducing weight, having light penetration, and a headshot bonus would help as well,

but not needed.

#48
UnknownMercenary

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There's no need to reduce the weight further.

It's already ridiculously light for a machine gun.

#49
Epsilon42

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Now, if you're willing to really wade into the thick with a Krogan Sentinel/Shaman, just unload at close range. Doesnt' matter what the bullet spread is if the spout is only 6 inches from your torso.

Whoever said to give the Revenant Hurricane-like damage needs a medal.

Modifié par Epsilon42, 18 décembre 2012 - 12:32 .


#50
TheWarofArt

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I think a damage increase or a weight reduction would help tremendously. Right now it doesn't do enough damage to make it a viable choice for weapon classes and the hardaim movement reduction seems unwarranted when the typhoon has no issues (and is a heavier, more damaging gun).