3DandBeyond wrote...
Ieldra2 wrote...
JasonShepard, I'm perfectly fine with Control. I'm not one of those saying "X is the only solution". And I agree with you about Refuse. I could never take it, and that's why I'm trying to understand why others can.
The reasons are based upon the version of the Shepard people thought they were playing-something BW ignored, the vast variety in personalities and realities. Consider that Shepard has a real gut level reaction to thinking s/he might not be the real Shepard. I can't reconcile that with any idea of choosing to have that question by injected into everyone in the galaxy-that they might wonder if they are really the same people they were before. Nor can I see Shepard deciding to have that be his/her reality forever-being some semblance of the Shepard that was-s/he lives that nightmare in my game until and maybe even after Liara says Shepard is the real Shepard.
I had a different playing experience, and a different Shepard who'd be comfortable with choosing Synthesis or Control, but even based on yours: I still don't see anything that would make you prefer Refuse over Destroy.
The other reasons have to do with human behavior that as much as it changes, remains the same. People do want vengeance-not every person, but a number of them. In Control this has some obvious problems. In Synthesis, if people retain who they are essentially, they would still be haunted by the memories of what the reapers did and statistically there are many who would not be happy with this outcome-now my neighbor is a reaper variant. This also is something Shepard found revolting in seeing Cerberus Husks and in having conversation with EDI about trans-humans.
That last reaction was so OOC for my Shepard as some of the other stuff was for yours. My main Shepard has been a transhumanist for 2 1/2 games - I even wrote a rather extensive character profile - and I won't let ME3 redefine him. This is one of the instances where I hate autodialogue.
Consequently, I understand that your Shepard would be OOC choosing Control or Synthesis, but yet again, I don't see anything that would prevent him (her?) from choosing Destroy over Refuse.
The other human behavior thought I have is that even things people create that are created for their own purpose (the A-bomb is an example Hackett uses) are mistrusted. I can imagine a real level of mistrust that would exist (and does exist) within Shepard over some gigantic object that people did not create and were even mostly wrong about. The explanation for what it does comes from the kid-he may not have made it but he knows of it, he says he knows what it will do. He also says it solves his problem-the problem that he thought was brilliantly solved by sending monsters to turn people into goo.
This I can understand, but there this is: faced with almost certain defeat, would you *really* refuse to use that unknown device? To take up your example: some of the scientists who designed the first a-bomb were concerned that it would make the atmosphere burn. Still, the device got used, and it wasn't even to prevent almost certain defeat but to save the two hundred thousand projected casualties an invasion would cost. I could understand Refusing if there was a reason to believe something could be achieved by it. But there wasn't. We were told that for three games, and - forgive me for being harsh but that's how it comes across to me - it would be delusional to assume that this suddenly changed just because it's what you would want.
All right, if you played a Shepard who's not quite rational about this - which would be completely understandable in this situation - then I'd accept Refuse as a valid in-character choice.
Modifié par Ieldra2, 18 décembre 2012 - 06:29 .