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Why isn't the Saber better than the Paladin?


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#51
PSY850

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Because the saber is damn good.


Asta
PSY

#52
Asebstos

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For me the increased mag size is a big plus. but the sound and slightly increased accuracy also help.

I also find that I run out of ammo with my Paladin much more often, which can be annoying on certain maps/difficulties (Condor Platinum? :puke:)

Lastly, carrying a Paladin means I can't carry an Acolyte aka the perfect sidearm.

#53
Deerber

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Aedolon wrote...

ThatOddGuy wrote...

The stupid thing about the Saber is that, with reload cancelling, the Claymore fires nearly as quickly... and if it's range you want, Widow... (Saber is 80 RPM, Claymore is 64 RPM, and Widow is 70 RPM. The stats sheet actually doesn't mention RPM with reload cancelling)


Reload-cancelled Claymore shoots once every two seconds, give or take a tenth. Saber fires more than twice as fast.


Actually, it''s once a second if you reload cancel properly. Saber shoots just a bit faster. But that doesn't mean much, as it's its bad side and you should try to work on that with RoF-boosting abilities. Which won't work as well on a Claymore.

Not even mentioning the fact that you can get headshots 2 kms farther than claymore can get 1 pellet on the body...

#54
MetalDeggial

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Why are you using a Paladin over a Talon? Why are you using a Saber over a Harrier?

These ridiculous arguments never cease to amuse me. Different characters use guns differently. Sometimes a Saber will be preferred over a Paladin, sometimes not. Plus they are all URs, so you use what you have or have at higher levels.

I prefer the Saber on infiltrator and gun classes, while the Paladin is great on casters. The problem with the Paladin is that having 3 bullets sucks ass, so I always select the magazine mod.

#55
lightswitch

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ThatOddGuy wrote...

On top of that, there are the Crusader and Paladin that are directly comparable to the Saber. It's hard to say if the Crusader is better than the Saber... but the Paladin certainly is. SLIGHTLY less accurate, but much lighter. At lvl X, it's half the weight.


Like I mentioned in my first post about the aiming reticules, I don't really care that much about weight. It's not even as if the Saber is incredibly heavy. Since cooldown isn't very important to me, and the Saber is better in every other way, there's no reason to carry a Paladin.

#56
doozerdude

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piitchung!*splash*piiitchunggg!*splash*piitchuung!*splash*

#57
JohnShades

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I don't know if anyone has mention this yet, but the Saber is much better than the Paladin in post-shot crosshair bloom. The Saber has some bloom that hurts accuracy, but the Paladin's bloom is absolutely insane! If you need to fire quickly and accurately you are far better off with the Saber.

#58
Noahsun

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stefbomb wrote...

Dat Saber sound....



#59
BattleCop88

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I agree with you OP. Saber needs a little more buff. I don't think guns should be judged by headshot damage, but how much damage can someone do if the shot is a little off and hits the body. Also, I think the Saber has a longer travel time, whereas the Paladin hits almost instantly.

#60
Derpatina

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I use it over the Paladin (on the few occasions I even bother with precision weapons) due to the large ammo capacity. I have a hard time aiming (in this game at least), so I need leeway to make mistakes or I need get married to the ammo box.

#61
cowwy

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MetalDeggial wrote...

Why are you using a Paladin over a Talon? Why are you using a Saber over a Harrier?

These ridiculous arguments never cease to amuse me. Different characters use guns differently. Sometimes a Saber will be preferred over a Paladin, sometimes not. Plus they are all URs, so you use what you have or have at higher levels.

I prefer the Saber on infiltrator and gun classes, while the Paladin is great on casters. The problem with the Paladin is that having 3 bullets sucks ass, so I always select the magazine mod.


How is this a ridiculous argument? Both the guns are functionally similar, the Talon is a special case and the Harrier would best be compared to the Mattock, even though that is semi automatic. Different characters do use different guns differently, but these two guns are so similar that that doesn't apply in this case.

BattleCop88 wrote...

I agree with you OP. Saber needs a
little more buff. I don't think guns should be judged by headshot
damage, but how much damage can someone do if the shot is a little off
and hits the body. Also, I think the Saber has a longer travel time,
whereas the Paladin hits almost instantly.


I used the argument of headshot damage because people always say that if you're not aiming for the head with the Saber, you're doing it wrong and need to lrn2play. Though as far as I know both the Saber and the Paladin are both hitscan, the only gun that works on a delay is the Crusader and the projectile weapons.

#62
SPAC3G0ST

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i like this thread only because i felt the same way at some times. being a fan of ARs i definately like to throw this gun in rotation but yes, there are def better weapons out there. i dont personally think the dmg matches up to the RoF even though i know they just buffed it. single fire AR champ is still the Mattock. i use the Ghost A LOT and i sometimes wish the saber was a little more sniper like (as far as dmg) but hey its still a good weapon.

#63
K_Os2

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After playing for a while encumbrance doesn't matter 75% of the time, and 100% of the time on classes I'd actually even consider using the Saber. For classes that may care about Adepts, Vanguards and mayyyyyybbe Engineers it might make sense that Paladin > Saber but when you factor out encumbrance the Paladin doesn't have much of an argument.

#64
TheThirdSpectre

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Why I use the Saber:

1. It's a good gun on my Batarian Soldier. Harrier? Prefer the Saber to be honest with this guy.
2. It's a good gun overall.
3. I'm using the Saber AND the Paladin on my BatSol. Best of both worlds.

Good gun. It's fun to use.

#65
Poison_Berrie

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What's wrong with the Saber ultimately being slightly inferior to the Paladin OP. Are you claiming the Saber is a worthless weapon now?
It hits slightly harder at base damage, is a bit more accurate and regains accuracy faster and has more than double the clip size and spare ammo as an advantage. It does fire slower and weighs twice as much as the Paladin.

Really the only way the Paladin pulls ahead is through mods or when you are looking at what to use on a casting dependent character.
Ultimately the difference isn't as big as you are painting it and that's something I can live with.

Though a small RoF buff to 90 would be nice on the Saber.

Modifié par Poison_Berrie, 17 décembre 2012 - 11:12 .


#66
Qui-Gon Glenn

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TheThirdSpectre wrote...
3. I'm using the Saber AND the Paladin on my BatSol. Best of both worlds.


:unsure:

Makes no sense to me whatsoever... they both serve the same purpose, therefore you have the best of one world twice?

#67
Das Rouse

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Try the Saber on a TSol or QM. Marksman makes the Saber a lot of fun to use.

#68
geroni24

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i dont like it for stats, not that much for the sound, its the only assault rifle who feels nice. all the oders feel like heavier SMGs on steriods, or bb guns,

#69
Brymfyre

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It makes me think of my HK91 when I shoot it . . . loveitloveit. Totally disregarding the "I don't care if you like the sound" disclaimer btw.

#70
wolfstanus

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One thing that has and continues to trouble me in games is.
Semi auto doesn't an assault rifle make.
That's all that bothers me about this weapon.

#71
Zero132132

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When I shoot stuff with it, stuff dies. Good enough for me.

#72
LULZferBAKON

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Because I'd rather use a real weapon, not some dinky little pistol.

#73
Tybo

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Deerber wrote...

Aedolon wrote...

ThatOddGuy wrote...

The stupid thing about the Saber is that, with reload cancelling, the Claymore fires nearly as quickly... and if it's range you want, Widow... (Saber is 80 RPM, Claymore is 64 RPM, and Widow is 70 RPM. The stats sheet actually doesn't mention RPM with reload cancelling)


Reload-cancelled Claymore shoots once every two seconds, give or take a tenth. Saber fires more than twice as fast.


Actually, it''s once a second if you reload cancel properly. Saber shoots just a bit faster. But that doesn't mean much, as it's its bad side and you should try to work on that with RoF-boosting abilities. Which won't work as well on a Claymore.

Not even mentioning the fact that you can get headshots 2 kms farther than claymore can get 1 pellet on the body...


No, 2 seconds is right.  You have to wait for the RoF (64) before the reload starts.  Try hand timing yourself and you'll see getting better than 2 seconds is very good.   Also, use the wraith, acolyte, or krysae to better see this effect.

That said, 

Deerber wrote...

It always depends on what class you put it on. Some classes don't care much about the added weight, while if that weapon is their main mean of damage having a clip 3 times as big is a huge advantage, and you get higher accuracy as well.

Also, cooldowns are overrated.


This is correct.  The extra 5 shots per clip is huge and easily worth the half second or so cooldown buff for most classes

#74
mpompeo27

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Larger clip size, coolest sound of any gun in the game, and on my builds with no cooldowns I can then carry both a Saber and a Talon.

Also, nowhere in your argument OP do you actually provide evidence that the Saber is a bad gun. You only provide evidence that it's not as good as the Paladin, and "not as good as the Paladin" does not equal "not a good gun period".

Modifié par mpompeo27, 17 décembre 2012 - 11:28 .


#75
LemurFromTheId

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Deerber wrote...

Aedolon wrote...

ThatOddGuy wrote...

The stupid thing about the Saber is that, with reload cancelling, the Claymore fires nearly as quickly... and if it's range you want, Widow... (Saber is 80 RPM, Claymore is 64 RPM, and Widow is 70 RPM. The stats sheet actually doesn't mention RPM with reload cancelling)


Reload-cancelled Claymore shoots once every two seconds, give or take a tenth. Saber fires more than twice as fast.


Actually, it''s once a second if you reload cancel properly. Saber shoots just a bit faster. But that doesn't mean much, as it's its bad side and you should try to work on that with RoF-boosting abilities. Which won't work as well on a Claymore.

Not even mentioning the fact that you can get headshots 2 kms farther than claymore can get 1 pellet on the body...


Once a second? Is there a trick I don't know or do I just have a twisted sense of time? I'm not at my home computer so I can't test it right now. I do want to trust your word but my limited experience says otherwise...

According to Cyonan's sheets, the non-cancelled reload time for Claymore is 2.57 seconds, (theoretical) reload-cancelled time is 1.04 - but to that you have to add the ROF delay, which is 0.9375 seconds (60 sec/min / 64 shots/min), which adds to 1.9775. Thats >2 seconds in reality, which sounds about right to me - but maybe I do have a twisted sense of time.

Video proof needed. :)

EDIT: Ninja'd by tyhw :ph34r:

Modifié par Aedolon, 17 décembre 2012 - 11:27 .