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Is it possible to chain combos?


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#1
brazen_nl

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If I do Cryo Blast -> Incinerate -> Carnage, will I get a Cryo Explosion followed by a Fire explosion, or is Incinerate being a Source canceled since it acts as a Detonator?

If yes, will this also work for the same combo type, eg. Pull -> Warp -> Cluster Grenade? 

#2
Nightmare137

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Can you chain Combo? Yes

Will that chain combo work? Yes though it'll be less likely to happen since Cryo explosions still require a target to be frozen to detonate. Targets being frozen requires them to be in their health state in which case if they are exploded they're pretty likely to be dead before you get the second combo.

Mind you I didn't say it wouldn't happen with that combo, just that its less likely since it'll be more likely to kill the target before. Some good combos I like to chain together are BEs with FEs. Also a good character that can chain combo 3 different explosion types all on his own without any other outside factors is the paladin. Set him up with a fire shield, incinerate, energy drain and snap freeze and you can just go chain explosion crazy.

Can you chain combo the same type of combo together? No. If you detonate something like a BE you will need to reapply the effect to prep them for another BE, this even applies to abilites that may still be afflicting the target with damage such as dark channel.

Modifié par Nightmare137, 18 décembre 2012 - 12:02 .


#3
RedCaesar97

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You cannot chain combos. Source: http://social.biowar...9822648#9823097.

Modifié par RedCaesar97, 18 décembre 2012 - 12:01 .


#4
Nightmare137

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RedCaesar97 wrote...

You cannot chain combos. Source: http://social.biowar...9822648#9823097.


You didnt read that properly red. It says a combo cannot set off a combo from its damage

IE

BE + Primed target does not = another explosion

However what we're talking about here is doing one combo after another through another use of an ability.

IE

Incinerate + Energy Drain = FE

Energy drain in this situaton sets off a FE but also primed the target for a tech burst so you could follow it up like this.

Energy drain (already up from first combo) + Snap freeze = Tech burst

Now because of Snap freeze the target is also primed for a cryo explosion so:

Snap Freeze (already up from second combo) + incinerate or energy drain (if target is shielded or synthetic) = Cryo Explosion.

So in this case you get a FE -> Tech Burst -> Cryo Explosion. As you can tell I used the N7 Paladin for this example who you can easily test this on.

Edit: I should note that of all the things that can prime a cryo explosion, Snap freeze is the only one that does not require the target to be frozen which makes it an easier ability to trigger them.

Modifié par Nightmare137, 18 décembre 2012 - 12:15 .


#5
capn233

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RedCaesar97 wrote...

You cannot chain combos.

You can chain some of them

Tech Burst -> Biotic Explosion

Seqence: Overload -> Warp -> Throw

That was a common sequence I used with Garrus, Liara and  Biotic Shepard.

You can't detonate and prime for the same sort of combo with a single power though IIRC.

So Warp -> Reave -> Warp doesn't give you two biotics.

#6
brazen_nl

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Fantastic, thanks, all!

#7
brazen_nl

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Oh, btw, when the AI is set to auto (squadmates use powers or something like that), will they setup explosions by themselves if you're not doing anything? Or detonate if you prime something?

#8
sentinel_87

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I believe the when squadmate power usage is set to auto the power they use is random.

It is possible for them to prime or detonate a combo. But it is unlikely that they will detonate their own combos as they use random powers on random enemies on the field with too much time passing between different power uses. I play soldier the most and the only time I remember this happening was when Garrus would shot something first with squad incendiary ammo and then use amplified concussive shot. Still very unusual though.

Shepard is more likely to detonate something that squadmates set up if you pay attention to what they are doing. Squadmates can detonate a combo that Shepard set up; but again that is unusual without giving them orders to.

Even though I set squad power use on auto I still like to micro manage the squad powers for whatever Shepard needs currently. So I really do not give them the opportunity to detonate their own combos. Others may have a different experience with this.

#9
Nightmare137

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brazen_nl wrote...

Oh, btw, when the AI is set to auto (squadmates use powers or something like that), will they setup explosions by themselves if you're not doing anything? Or detonate if you prime something?


I dont believe the AI is set to recognize if a target is primed but I do know they're designed to use what would generally be considered the most effective power against a certain enemy. For instance if liara is currently targetting an armored unit she is set to recognize that of all her powers warp is the most effect in which case she will use that and only that on them.

For maximum effectivness with detonations you're better off controlling them.

Modifié par Nightmare137, 18 décembre 2012 - 04:43 .


#10
Abraham_uk

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Here is a thought.



Liara T'Soni casts warp on an Atlas Mech
Then
Garrus Vakarian casts overload on Atlas Mech
Then
Adept/Sentinel Shepard casts throw on Atlas Mech



What happens next?
 
Biotic explosion, tech burst,  both? Or do we get neither...

Modifié par Abraham_uk, 18 décembre 2012 - 04:50 .


#11
Nightmare137

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Abraham_uk wrote...

Here is a thought.



Liara T'Soni casts warp on an Atlas Mech
Then
Garrus Vakarian casts overload on Atlas Mech
Then
Adept/Sentinel Shepard casts throw on Atlas Mech



What happens next?
 
Biotic explosion, tech burst,  both? Or do we get neither...


In that order it would be:

Warp + Overload  + throw = warp damage + overload damage + throw damage + BE damage.

Reverse the order of garrus and liara however and you get...

Overload + Warp = Techburst + Throw = BE or in other words Overload damage -> Warp Damage -> Techburst damage -> Throw Damage -> BE damage

Weird I know but its just the way it works.

Another great example of a multi-explosion character is the sentinel.

You could for instance, w/ james in the party using squad incendiary, shoot a target and make them burn, hit them with overload to trigger a FE, hit them with warp after that for a tech burst than follow it up with throw to trigger a BE.

Modifié par Nightmare137, 18 décembre 2012 - 05:28 .


#12
brazen_nl

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Warp > Overload doesn't do anything with regards to explosions (Warp is a BE primer, but Overload is not a BE detonator). Neither does Overload > Throw (Overload is a TE primer, but Throw is not a TE detonator). Or am I missing something?

Overload > Warp > Throw I can see happening.

Looks logical to me: You focus on the talents used, not the result.

#13
Nightmare137

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brazen_nl wrote...

Warp > Overload doesn't do anything with regards to explosions (Warp is a BE primer, but Overload is not a BE detonator). Neither does Overload > Throw (Overload is a TE primer, but Throw is not a TE detonator). Or am I missing something?

Overload > Warp > Throw I can see happening.

Looks logical to me: You focus on the talents used, not the result.


I refer you to this article --> masseffect.wikia.com/wiki/Power_Combos

Also Id like to note that for SP, Warp is the best power in any combo (tech, cryo, fire, biotic) since the detonate evo applies to all explosion types.

#14
brazen_nl

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Nightmare137 wrote...

brazen_nl wrote...

Warp > Overload doesn't do anything with regards to explosions (Warp is a BE primer, but Overload is not a BE detonator). Neither does Overload > Throw (Overload is a TE primer, but Throw is not a TE detonator). Or am I missing something?

Overload > Warp > Throw I can see happening.

Looks logical to me: You focus on the talents used, not the result.


I refer you to this article --> masseffect.wikia.com/wiki/Power_Combos

Also Id like to note that for SP, Warp is the best power in any combo (tech, cryo, fire, biotic) since the detonate evo applies to all explosion types.

That's basically where I got my info from. Did I miss anything, post anything that's incorrect?
What does SP mean?

#15
Nightmare137

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brazen_nl wrote...

Nightmare137 wrote...

brazen_nl wrote...

Warp > Overload doesn't do anything with regards to explosions (Warp is a BE primer, but Overload is not a BE detonator). Neither does Overload > Throw (Overload is a TE primer, but Throw is not a TE detonator). Or am I missing something?

Overload > Warp > Throw I can see happening.

Looks logical to me: You focus on the talents used, not the result.


I refer you to this article --> masseffect.wikia.com/wiki/Power_Combos

Also Id like to note that for SP, Warp is the best power in any combo (tech, cryo, fire, biotic) since the detonate evo applies to all explosion types.

That's basically where I got my info from. Did I miss anything, post anything that's incorrect?
What does SP mean?

No you didnt and ...

SP = Single Player
MP = Multiplayer

#16
brazen_nl

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Good, you had me checking and re-checking that article. :)

I know I should've quoted the other guy ...