What I'd like to do is create a new passive ability that adds an effect that will cause a mob to explode (i.e. walking bomb) if the attack kills the creature. I'm using it as a talent to augment an existing ability, that's the reason I want to do it passively. All about balance, you know
Creating new passive abilities
Débuté par
HenryBoy01
, janv. 06 2010 01:36
#1
Posté 06 janvier 2010 - 01:36
Anyone know how to edit passives? Some skills like Feast for the Fallen have no Passive ID and don't call an ability script. I can find no mention of these and some other passive abilities anywhere.
What I'd like to do is create a new passive ability that adds an effect that will cause a mob to explode (i.e. walking bomb) if the attack kills the creature. I'm using it as a talent to augment an existing ability, that's the reason I want to do it passively. All about balance, you know
What I'd like to do is create a new passive ability that adds an effect that will cause a mob to explode (i.e. walking bomb) if the attack kills the creature. I'm using it as a talent to augment an existing ability, that's the reason I want to do it passively. All about balance, you know
#2
Posté 07 janvier 2010 - 03:39
You should add a new if-query in the script that checks the kill (dunno which one).
const int ABILITY_TALENT_XYZ = 666666;
...
if (HasAbility(oCaster, ABILITY_TALENT_XYZ))
{
// do something
}





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