Apostate mages wearing robes while on the run is ridiculous.
#1
Posté 18 décembre 2012 - 01:26
#2
Posté 18 décembre 2012 - 01:33

HE'S ABSOLUTELY RIGHT!
Modifié par Fast Jimmy, 18 décembre 2012 - 01:41 .
#3
Posté 18 décembre 2012 - 01:36
Modifié par AlexJK, 18 décembre 2012 - 01:45 .
#4
Posté 18 décembre 2012 - 01:42
I think what push them over the edge were the headgear in DA2.
#5
Guest_simfamUP_*
Posté 18 décembre 2012 - 01:44
Guest_simfamUP_*
#6
Posté 18 décembre 2012 - 01:53
#7
Posté 18 décembre 2012 - 01:55

Also I think it will be interesting to see a mage hiding his/her identity by using a warrior/rogue disguise or even mostly neglecting his/her magic abilities because said mage genuinely prefers physical exercises over mental activity (only doing magical minimum as trying not to get possesed by demons of cause). So far warrior/rogue/mage gameplay mechanic dominated character portrayal in a way that is kinda excessive.
#8
Posté 18 décembre 2012 - 01:57
#9
Posté 18 décembre 2012 - 02:00
#10
Posté 18 décembre 2012 - 02:32
#11
Posté 18 décembre 2012 - 02:38
Plaintiff wrote...
I think it's ridiculous for mages to wear floor-length robes generally, it's one of the more irritating tropes of fantasy fiction for me, and I curse the day it was first written.
It makes sense as a way of marking out people as different and special in some way. People want to know if they're talking to someone who might turn them into a toad.
Though it fits less well with your RPG style adventuring mage whose running away from monsters all the time rather than sitting in a tower doing rituals.
Modifié par Wulfram, 18 décembre 2012 - 02:42 .
#12
Posté 18 décembre 2012 - 02:49
#13
Posté 18 décembre 2012 - 02:52
It lets you fire small magical attacks without using mana, and is frequently enchanted to enhance your own magic abilities.Tootles FTW wrote...
Also, why are staffs the designated (and only) mage weapons? Is this explained in the game that in order to focus your magic you need a large piece of wood in your hands at all times?
#14
Posté 18 décembre 2012 - 02:54
Tootles FTW wrote...
Also, why are staffs the designated (and only) mage weapons? Is this explained in the game that in order to focus your magic you need a large piece of wood in your hands at all times?
He.
Hehe.
Hehehehehehehehe.
Wood is usually linked to magic, and some trees are considered more attuned to certain kinds of enegy than others etc. I don't see why it always need to be a big stick though, and the game itself proves that having blades attached to it don't make channeling magic less effective.
#15
Posté 18 décembre 2012 - 02:56
Always remember, swish and flick! It's all in the wrist!Dhiro wrote...
Tootles FTW wrote...
Also, why are staffs the designated (and only) mage weapons? Is this explained in the game that in order to focus your magic you need a large piece of wood in your hands at all times?
He.
Hehe.
Hehehehehehehehe.
#16
Posté 18 décembre 2012 - 03:01
I agree with Plaintiff, Mages = robe wearer is irritating, at least when the mages are always wearing them. I would say that floor length robes could be an official outfit, or a working outfit when inside one's laboratory or tower (mage tower, that's another cliche in fantasy lore), after all it is easier to get a robe off when it suddenly catch fire following a badly aimed fireball. But any mage who is thinking of doing field research or get involved in battle should remember the following :
Robes=fabric= not good at deflecting arrows or well aimed blow.
#17
Posté 18 décembre 2012 - 03:02
Yes, but any weapon can be enchanted to give the same +magic bonuses, no? I get the "fire small magical attacks without using mana" part, but I think a lot of people would sacrifice this to deal melee damage w/ a sword or daggers whilst firing off mana-using spells. Personally, I think they restricted mages to staffs in order to make the class less OP. Also, they wear dresses.Xilizhra wrote...
It lets you fire small magical attacks without using mana, and is frequently enchanted to enhance your own magic abilities.Tootles FTW wrote...
Also, why are staffs the designated (and only) mage weapons? Is this explained in the game that in order to focus your magic you need a large piece of wood in your hands at all times?
Modifié par Tootles FTW, 18 décembre 2012 - 03:03 .
#18
Posté 18 décembre 2012 - 03:03
http://tazren.com/im...s-of-pirate.jpg
#19
Posté 18 décembre 2012 - 03:05
Tootles FTW wrote...
Yes, but any weapon can be enchanted to give the same +magic bonuses, no? I get the "fire small magical attacks without using mana" part, but I think a lot of people would sacrifice this to deal melee damage w/ a sword or daggers whilst firing off mana-using spells. Personally, I think they restricted mages to staffs in order to make the class less OP. Also, they wear dresses.Xilizhra wrote...
It lets you fire small magical attacks without using mana, and is frequently enchanted to enhance your own magic abilities.Tootles FTW wrote...
Also, why are staffs the designated (and only) mage weapons? Is this explained in the game that in order to focus your magic you need a large piece of wood in your hands at all times?
Templars have a high-immunity to magic and can block the flow of mana, so I'm honestly expecting a lot of mages to realize they need to get close and personal if they want to survive, thus meaning more battle/adventure-oriented outfits in DA: I and maybe even some new combat styles.
#20
Posté 18 décembre 2012 - 03:07
#21
Posté 18 décembre 2012 - 03:19
The "sitting in a tower" part is the functional reason why mages (and scholars) would wear robes. Long robes would trap body heat better than divided pants, keeping a sedentary person warmer. Of course, moving around, chopping firewood, and running away from ogres would dissipate that body heat faster from robes than from divided pants, so yeah, adventuring mages should probably forgo the dress.Wulfram wrote...
Plaintiff wrote...
I think it's ridiculous for mages to wear floor-length robes generally, it's one of the more irritating tropes of fantasy fiction for me, and I curse the day it was first written.
It makes sense as a way of marking out people as different and special in some way. People want to know if they're talking to someone who might turn them into a toad.
Though it fits less well with your RPG style adventuring mage whose running away from monsters all the time rather than sitting in a tower doing rituals.
Still, I did like putting my female Hawkes in the Robes of the Void. They were pretty.
#22
Guest_Nizaris1_*
Posté 18 décembre 2012 - 03:34
Guest_Nizaris1_*
Hawke can move around freely in Kirkwall can be justified if she is a Pro-Templar and Carver join the Templar. It is like she become a Templar pet among the apostates, so the Knight Commander use her as her pet. (But of course i side the Circle Mage in the end, lol). But what bother me is dialogues, there are a lot of dialogues peoples and Templars didn't realize Hawke is apostate Mage. Especially Cullen when he say "Mages are not like you and me" when Hawke argue with him.
If Hawke is anti-Templar then it is ridiculous no matter how powerful Hawke is, as an apostate Mage who live in Templar city she cannot survive offending the order all the time.
Anders can be justified as a Grey Warden, so the Templar even the Knight Commander cannot say anything about it. Grey Wardens are not belong to anything thing, they are above the law no matter during the Blight or outside the Blight, Anders is a member of the order. But what bother me is like that title, Grey Warden, like being nothing in the game, especially if the Warden in DA:O is a Mage. If play as non-Mage Hawke, Hawke can say "Anders is a Grey Warden, he deserve respect" something like that to Fenris, and only that, there are no further regard toward Grey Warden in the game, and Anders being overshadowed as the same with all other apostate Mages. He have to live underground while he suuposed not to become like that, like any other apostates.
The only Mage characters that are not under any "protection" are Merill and Bethany
Modifié par Nizaris1, 18 décembre 2012 - 03:45 .
#23
Posté 18 décembre 2012 - 03:37
I would've enjoyed DA2 so much more had it actually been like that...Cyberarmy wrote...
Here my toughts on subject;
I miss Lucasarts graphic adventures, they were the best.
(And yes, precisely because that I backed Double Fine Adventure! on a high tier.)
#24
Guest_Nizaris1_*
Posté 18 décembre 2012 - 03:54
Guest_Nizaris1_*
- There are a lot of Blood Mages in Kirkwall, and it is still a threat, even Templars cannot handle it, so the Templars need someone from apostates work with them, Hawke fill that job
- Hawke mom is "killed" by Blood Mage
- Orsino just playing sentiments when arguing with Meredith, he just an opportunist, especially while the city is not in good order. (Just being attacked by Qunari). If Orsino really concern why he not making noise before? The Templar is the powerful army order at that time, besides the City Guard (militia), Kirkwal need Templars for security from invaders who might take advantage on Kirkwal in it's weak state.
- What Orsino did is not good especially at that time where the city is unstable. The Templar never say they want to rule, they CANNOT rule because that is not the function of the order. So there is no issue of Meredith want to become a Viscount, but she maybe want political influence over Kirkwal in some way.
- Hawke as an apostate but being recognized BY MEREDITH as the Champion surely will not offend the order
- Hawke is one of the Nobles, and a powerful one, Hawke need Templar support all the time, even if she cannot be a Viscount because of being an apostate, but being a Templar-friendly give advantage to Hawke. (But in the end if side with the Templar she will become a Viscount anyway, apostate Viscount to say, but i sided with the Circle Mage because they are innocent)
Modifié par Nizaris1, 18 décembre 2012 - 04:11 .
#25
Posté 18 décembre 2012 - 04:40
Even in Asunder, people recognize mages "in the wild" because of the robes and staves. It's silly. At least Evelina, Huon and that de Launcet kid were all wearing clothing.





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