Apostate mages wearing robes while on the run is ridiculous.
#76
Posté 19 décembre 2012 - 01:27
In the context of Dragon Age it kind of makes sense for the circle mages to wear robes, since they ARE more or less part of a religious order. It doesn't really make sense for renegade mages to wear robes though. There are even a few outfits you can get in DA2 (the clothes mage-Hawke starts out with, the pirate-mage outfit, the outfit you get after joining the mercenaries or smugglers,) that just look like casual cloths and fit the idea of a renegade mage perfectly. That just gets undermined by how few outfits there are like that and how a lot of the other apostates you meet are wearing gaudy robes for some reason.
I don't see why more people don't just enchant a doublet and a pair of pants to give you +20 mana or whatever. I know if *I* were a magic person living in a fantasy world with the usual fantasy RPG rules I would never wear a pointy hat or a robe, even if it was a place where mages aren't oppressed and robes and hats give you some sort of magic boost. Standard operating procedure in any fantasy RPG battle is to neutralize the enemy mages first. Better to let them think you're just some regular mook until you cast a mind-control spell on them drop fire on their heads or whatnot.
#77
Posté 19 décembre 2012 - 01:28
also pants make it hard to cast magic...too restrictive
Modifié par HTTP 404, 19 décembre 2012 - 01:30 .
#78
Posté 19 décembre 2012 - 03:28
HTTP 404 wrote...
this topic was never mention EVER BEFORE on BSN.
also pants make it hard to cast magic...too restrictive
okay now I'm confuse how do pants make it hard to cast magic.
I stand by my statement if your apostate mage in on the run you should not be wearing robes or having staff that screams hey I'm a mage.
give mages some alternative for clothing.
#79
Guest_Nizaris1_*
Posté 19 décembre 2012 - 03:35
Guest_Nizaris1_*
Force Speed, Force Lightning, Telekinesis cannot being cast if wear armor because it is assumed that The Force is restricted when using armor...while lore-wise The Force is flowing through everything
Darth Vader cannot cast lightning not because of he wearing armor, but because of he have robotic hands, it will burn out his wiring like it did when he throw the Emperor into the pit, the lighting short circuit him
#80
Posté 19 décembre 2012 - 03:40
So Having a Conditioning and Armor training for all classes would be a good idea. For example, A Mage with conditioning and Armor training can cast more often. Rogue with conditioning and armor training can move more stealthy while having armor. And Warrior with conditioning and armor training can fight longer.
#81
Posté 19 décembre 2012 - 03:40
I'd love to see some more options like that.
#82
Guest_Nizaris1_*
Posté 19 décembre 2012 - 03:46
Guest_Nizaris1_*
my personal opinion only, Restrictions on abilities do have a point. A Mage devotes him or herself to the Magical Arts, but has no conditioning or training with armor. So they "can't" use Armor without fatiguing themselves.
So Having a Conditioning and Armor training for all classes would be a good idea. For example, A Mage with conditioning and Armor training can cast more often. Rogue with conditioning and armor training can move more stealthy while having armor. And Warrior with conditioning and armor training can fight longer.
I don't think leather or light armors need conditioning, heavy armors maybe
In anyway, it is about magic...magic can do anything right?
Lore-wise, using magic, Arcane warriors can wear armor and still can casting spells, only have a lot of fatigue but that is not a restriction, only the magic cost more
Restriction is "you cannot cast magic wearing armor" like in KotOR
#83
Posté 19 décembre 2012 - 03:55
Nizaris1 wrote...
my personal opinion only, Restrictions on abilities do have a point. A Mage devotes him or herself to the Magical Arts, but has no conditioning or training with armor. So they "can't" use Armor without fatiguing themselves.
So Having a Conditioning and Armor training for all classes would be a good idea. For example, A Mage with conditioning and Armor training can cast more often. Rogue with conditioning and armor training can move more stealthy while having armor. And Warrior with conditioning and armor training can fight longer.
I don't think leather or light armors need conditioning, heavy armors maybe
In anyway, it is about magic...magic can do anything right?
Lore-wise, using magic, Arcane warriors can wear armor and still can casting spells, only have a lot of fatigue but that is not a restriction, only the magic cost more
Restriction is "you cannot cast magic wearing armor" like in KotOR
Personally I do think there in DA, there should be in each tree a dedicated fatigue reducation ability that is respectful of the class. So a fight heavy area, Rogues and Mages can have some protection while be useful to the team.
I do remember that Fatigue that is effect by Willpower and Constition. So Maybe having a feat/skill that gives a slight Willpower And Constition buff. Like how Surival of DAO give a Natural resistance buff.
#84
Posté 19 décembre 2012 - 04:51
Modifié par Dabrikishaw, 19 décembre 2012 - 04:51 .
#85
Posté 19 décembre 2012 - 05:31
But then people push it too far, "Hey lets make is so that if you cast any spell ever if the game your branded and hunted as an apostate and you will never get any peace ever"
So sure, make apostates hide their robes but dont go overboard
#86
Posté 19 décembre 2012 - 05:44
Hell, imagine a Knight-Captain who's a mage infiltrator helping the Templar. Wouldn't be suspicious at all if he's wearing robes and uses a staff.
We've yet to have anyone go "HE'S A MAGE?!" in the Origins world, every mage just casually introduces themselves as such without really making any effort to hide it.
Modifié par Dave of Canada, 19 décembre 2012 - 05:46 .
#87
Posté 19 décembre 2012 - 05:50
#88
Posté 19 décembre 2012 - 06:47
Heck, they could even try and weave it a bit into the main story. Have someone say that robes used to be really popular clothing but ever since the mage rebellion they've fallen out of fashion a bit as they're now seen as a sign of supporting the mages, since it's mages who enjoy the robe look the most. You'd still have non mages wearing them, but to many it's percieved as sending a message that they support mages in the conflict.
#89
Posté 19 décembre 2012 - 07:15
I firmly support your first paragraph. Your second, not so much. Robes, i.e. "long costume," were historically used as a means to display wealth. When cloth is made by hand, garments that require a lot of it denote wealth. I love the fact that Viscount Dumar wears a robe in DA2. Mage or not, many nobles probably would, if only to show off how much fabric they could afford.Direwolf0294 wrote...
I think they need to make robes clothing that's not specific to mages but something everyone wears, like pants or shirts. DA3 should have some commoners wear robes, have some diplomates wear robes, have some people who are obviously not mages wearing robes. Make it clear that robes aren't a mage thing, they're a fashion thing and a lot of mages just like the fashion.
Heck, they could even try and weave it a bit into the main story. Have someone say that robes used to be really popular clothing but ever since the mage rebellion they've fallen out of fashion a bit as they're now seen as a sign of supporting the mages, since it's mages who enjoy the robe look the most. You'd still have non mages wearing them, but to many it's percieved as sending a message that they support mages in the conflict.
If anything, I could see mages wearing robes less frequently to avoid being thought of as nobility... and therefore more visible in a crowd.
#90
Posté 19 décembre 2012 - 07:16
#91
Posté 19 décembre 2012 - 07:19
Never stated implicitly or explicitly, no. In fact, mages in either game can wear any armor that isn't flagged by class if their stats are high enough.Aldandil wrote...
Was it impossible to cast spells in armor in DA:O? Wasn't it just that armor required a lot of strength and caused fatigue? DA2 did things differently, obviously, but is it actually stated in-universe that it is impossible to cast spells in armor?
#92
Posté 19 décembre 2012 - 07:23
or in origins case, become a arch-mage and instead of high strength requriment u need high magic or whatever stat...its been awhile. my elf mage dual wielded lighting enchanted swords and casted spells...i need to play it againberelinde wrote...
Never stated implicitly or explicitly, no. In fact, mages in either game can wear any armor that isn't flagged by class if their stats are high enough.Aldandil wrote...
Was it impossible to cast spells in armor in DA:O? Wasn't it just that armor required a lot of strength and caused fatigue? DA2 did things differently, obviously, but is it actually stated in-universe that it is impossible to cast spells in armor?
#93
Guest_Nizaris1_*
Posté 19 décembre 2012 - 08:03
Guest_Nizaris1_*

lol....
#94
Posté 19 décembre 2012 - 08:09
#95
Guest_Nizaris1_*
Posté 19 décembre 2012 - 11:54
Guest_Nizaris1_*
It doesn't make sense at all...DA2 played as a Mage doesn't make any sense at all...
#96
Guest_krul2k_*
Posté 19 décembre 2012 - 12:41
Guest_krul2k_*
#97
Posté 19 décembre 2012 - 12:52
Isaantia wrote...
I really liked the champion mage set. I wish there was a lot more armor in DA that looked like that for mages.
Even in Asunder, people recognize mages "in the wild" because of the robes and staves. It's silly. At least Evelina, Huon and that de Launcet kid were all wearing clothing.
gawd no! That so called 'champion' set made Hawke look like a homeless hobo. Strange set up of fur, torn cloth and rusted metal. Gives Zero protection and most likely will be on way if one have to move quickly.
#98
Guest_Nizaris1_*
Posté 19 décembre 2012 - 02:01
Guest_Nizaris1_*


#99
Posté 19 décembre 2012 - 02:31
#100
Guest_Nizaris1_*
Posté 19 décembre 2012 - 02:34
Guest_Nizaris1_*
Bioware being boasting about how good the game is...and fanatic fans defending like hell, this pictures show how low quality it is...nothing can justify it...
The developer only need to change some dialogues, that is all it need, at least to make it make sense...for example (like i mention in other post)
Cullen : I see that you are an apostate, however...thanks for your help...
Cullen : I know you have doing a great help, and i know you are a Mage, but Mages are not like normal people...
Cullen : I will sent to the Knight Commander, i believe she will be reasonable enough to make use of you in the future...
(Then Hawke recieve letter from Knight Commander saying thanks and offering a job to hunt down Blood Mages, of course it is up to the player to become the Knight Commander pet or not with choices in each quests)
There you give some believable, realistic, logical environment...
You guys didn't even test it?
Modifié par Nizaris1, 19 décembre 2012 - 02:49 .





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