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#26
SilentK

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Hmm...

I almost had a heart-attack when Carver got sick down in the Deeproads, thank the Maker that I had Anders with me or there would have been more tears than was already shed. Think about that convo they have, Carver leaning on my FemHawke, words of how they care and then he is gone. Complete heartbreak, will I ever see him again?. I loved having my little brother following me around and worried that this would be the last I saw of him in the game. For me that and Leandra's death was much more powerful than my Noble Warden's parents. Haven't thought of them in ages and ages.

But that is probably just because I connected much more to my Hawkes in DAII than my Wardens in DA:O. Different people like different things =)

#27
Dani Douglas

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SilentK wrote...

Hmm...

I almost had a heart-attack when Carver got sick down in the Deeproads, thank the Maker that I had Anders with me or there would have been more tears than was already shed. Think about that convo they have, Carver leaning on my FemHawke, words of how they care and then he is gone. Complete heartbreak, will I ever see him again?. I loved having my little brother following me around and worried that this would be the last I saw of him in the game. For me that and Leandra's death was much more powerful than my Noble Warden's parents. Haven't thought of them in ages and ages.

But that is probably just because I connected much more to my Hawkes in DAII than my Wardens in DA:O. Different people like different things =)


Leandras death was so sad because of how she died, I was like "OMFG NOOOOOOOO" cried a little to and I prefer Carvers deeproads sence over Bethanys.  Idk seems more saddening cause I spend nearly all of act 1 just trying to get him to like me lol.

#28
Guest_PurebredCorn_*

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SilentK wrote...

Hmm...

I almost had a heart-attack when Carver got sick down in the Deeproads, thank the Maker that I had Anders with me or there would have been more tears than was already shed. Think about that convo they have, Carver leaning on my FemHawke, words of how they care and then he is gone. Complete heartbreak, will I ever see him again?. I loved having my little brother following me around and worried that this would be the last I saw of him in the game. For me that and Leandra's death was much more powerful than my Noble Warden's parents. Haven't thought of them in ages and ages.

But that is probably just because I connected much more to my Hawkes in DAII than my Wardens in DA:O. Different people like different things =)


My first time through DA:2 I played a healer mage. I had no need to bring Anders with me down in the deep roads and Carver died. I was absolutely heartbroken. But I never really had any attachment to my Hawke, my attatchment was to Carver.

#29
Althix

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why silent character is better than voiced=forced one.

let say you are reading a book, in your imagination you are making characters of that book come alive. how they look, how they sound. That is why Warden is far more superior to Shep or Hawke.
Even if story is set before you when you are making a character, there is still something personal in Warden, something yours and yours alone. Warden is yours character.

Shep and Hawke however are not. Those are characters that made for you and forced to you. Thank god Shep is awesome in his own way, but Hawke however is very weak character. I can care about Warden but i care less about Hawke.

What to say, in Origins if you play a female character male npcs reacting differently which you can see in a dialogues.
That was lost in DA2. And Shep - well let's be honest it doesn't matter do Shep have balls or ****** Shep is a Shep.

Which is why i hope that we will have silent pc, rather voiced/forced one. Because yeah i guess cinematic experience is good but what about gaming and role playing experience?

Modifié par secretsandlies, 19 décembre 2012 - 06:09 .


#30
Uccio

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What OP said.

#31
LobselVith8

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Dani Douglas wrote...

So this is just my opinion and you can say whatever you want.

I believe part of the reason Origins was so amazing and loved is because the game allows you to connect to the character you make by playing through their origin story and getting a feel for them.  Like I somewhat cried
when I left my "mother" and "father" there to die so my character would be spared.

And during the game you got to grow with the character and you could connect with your traveling buddies and have a romance with them so it added to the connection.


I feel the same way. In Origins, you were given time to really get to know the characters. As the Surana Warden, I was given the opportunity to see the Circle Tower, speak with Cullen and Irving, get to know who these characters really were, and establish what type of friendship I had with Jowan. I could voice my views on what position I held as a mage, whether I wanted to help Jowan or not, and how I viewed Greagoir and Irving once I learned about the Rite of Tranquility on Jowan. I was given the opportunity to flesh out who my protagonist was, where he grew up, and what his values were. This continued into Ostagar, where I dismissed the Maker as "your god" to the Chantry priest, and made it clear to Leliana that I thought Andraste wasn't a divine person. This continued in Awakening, where my Surana Warden made it clear that he didn't believe in the Maker.

Dani Douglas wrote...

With DA2 you didn't have that.  The most you got for a beginning story was some information about your family.  Tiny information.  You have a sister and brother, depending on which class you pick on dies and you’re not
really affected, it's like "Oh well whatever", if that was my sister or brother I would be outraged and have some superman insane moment against that ogre but nope, nothing.  You also don't get the "I love you"
or "I'm proud of you" or anything like you did in origins.  I realize your running for your lives but still throw in something that seems like you guys are a family besides your mother saying listen to your sister.  


Yeah, Bethany pretty much died as a complete stranger for my apostate Hawke. I wasn't given any time to get to know her, or care about her. I cared more about what happened to my friend Jowan as the Surana Warden than I did about this complete stranger who I barely knew for a few minutes.

Dani Douglas wrote...

So I'm hoping in dragon age 3 they will bring back that aspect and make it better because that personally is what made dragon age origins for me and why I love playing through it over and over again.


I miss having the ability to actually define who my protagonist is. I didn't like having the developers dictate who Hawke was, when I would have preferred making those choices myself about my protagonist. I felt like I was simply playing Bioware's character, rather than my own.

Dani Douglas wrote...

I heard, I can't remember where I heard this BUT they are bringing back different origin starts but you won’t be able to play through them, it will be shown to you.  I'm praying that isn't true or your just defeating the purpose of having different starting points.

Anyways what are your opinions? 


The developers have confirmed it is true. Apparently, it's supposed to have ramifications in the storyline. How accurate this turns out to be remains to be seen.

#32
Yankee23

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In every origin in DAO you have the opportunity to talk to ppl, look around, get your bearings so to speak before the event is triggered that causes Duncan to "rescue" the pc.
 
In DA2, you're dropped on a road with ppl you don't know and pretty much told "GO!" It takes the whole game to get to know your family and your pc, where DAO gave you the opportunity to gather some info first. I think I would have connected better and quicker to Hawke if we had been allowed to wander around Lothering a little, talking to your family, others in town, etc... before triggering the darkspawn invasion, then cut to the road where the game began.

I enjoyed the multiple origin stories and do hope they come back in future tittles but I'd be happy with just some time to explore.

Modifié par Yankee23, 19 décembre 2012 - 08:03 .


#33
Realmzmaster

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I had no problem relating to my characters (Wardens and Hawkes). The origins in DAO were nice not essential. The beginning of DA2 made sense. Hawke was fleeing Lothering with his/her family along the way they picked up two others and people died. The group for me bonded because of a shared situation.
That does not mean every gamer will feel the same way. YMMV.

#34
Gandalf-the-Fabulous

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Dani Douglas wrote...

I believe part of the reason Origins was so amazing and loved is because the game allows you to connect to the character you make by playing through their origin story and getting a feel for them.  Like I somewhat cried
when I left my "mother" and "father" there to die so my character would be spared.


I totally disagree, personally I feel giving the PC an origin and telling the player that your PC is supposed to care about certain NPCs is a great way to ensure that there is no connection between the PC and the player. Let the player form their connection to the world and certain NPCs within it over the course of the game rather than forcing them on him at the start, referencing events that are supposed to mean something to my character but nothing to me doesnt help either.

NPC player has never met before: "Hai Cousland, remember that time you gave me a good thrashing in the local tournement?"

Player: "No"

#35
esper

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- Songlian - wrote...

esper wrote...

- Songlian - wrote...

Origins is better as far as connecting goes because your choice is included from the start, but if the story is good and the dialogue plenty, i think you will eventually connect with anything BW throws at you.


Actually I never gave anything about Tamlen, or the Cousland's family at all. Origins are not an gurantee that you connect with the early character deads at all.

What we need to connect to a character is  highly subjective´. I connected well with Jowan and Shianni and your sister in dwarven commoner sister, but not with the Cousland, nor Tamlen nor did I feel the dwarven noble family very much. 


Isn't this thread about connecting to YOUR character? As opposed to connecting with other NPCs? :)

Just because you connect with your character does not mean you're obliged to like everyone in his story. Maybe the Cousland pup was a dirtbag and hated his parents. Maybe the dalish elf couldn't stand Tamlen and just tagged along because she had nothing better to do. But I can still get attached to them nonetheless. :) 


I can't connect to the warden at all because the warden is an too obvious avatar an exist on another level than the rest of the world, thus I need to connect to my pc through the npc it meets. My connection to the npc are thus necessary to connect to the warden.

Hawke doesn't have that problem. I was connect to her the minute the 'varric style' part was over because she felt as an equal part of the world as everyone else.

#36
Xilizhra

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I've needed to play different classes of Hawke to figure out how the relationship with Bethany worked, true, but I don't entirely see that as a bad thing, except for your first playthrough (and I was switching between classes even at the very beginning of the game).

Also, Alexandrine, there's really no need to assume that a Hawke who matches what Bioware's given us is somehow inherently bad.

#37
NRieh

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I believe part of the reason Origins was so amazing and loved is because the game allows you to connect to the character you make by playing through their origin story and getting a feel for them.

I think it is rather personal and different for different players. Some feel sorry for Hawke's sibling asap, some may not feel anything about Duncan (not to mention Couslands or other prologue characters). I did not feel that Noble Origin made some significant impact on my immersion or something like that. I liked Jowan though.

Imo, main purpose of origins is not about your character, but about different sides of DAO world, like a puzzle. Each adds something to your main story big picture. Noble tells you about bastard Howe, mage shows you that Jowan is not just some random chaotic bloodmage etc.

#38
Plaintiff

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I connect with characters if they are interesting and relatable. Unfortunately, many RPGs "allow" you to concoct the protagonist's history and personality for them, which means they aren't interesting or relatable, and I don't feel the inclination to make them so when I won't see it reflected in the game.

None of my Wardens were interesting or relatable, so I didn't conect with them. If there weren't other good characters to learn about, in the form of party members, I might well have not bothered.

I find sarcastic Hawke interesting and funny and very human and relatable. His other personalities less so, but still better than the Warden.

Modifié par Plaintiff, 21 décembre 2012 - 12:47 .


#39
esper

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Alexandrine Delassixe wrote...

esper wrote...

If you can do basic math Hawke is always under 25 in act one. (Carver and Bethany are 18 at the beginning), even before the dlc.

Malcom has a fluent personality, but nobody says it is the same as Hawke.

The Malcom I head canon was 'Calm and never raised his voice' do to Hawke being base diplomatic, but in actually Malcom and my Hawke hadn't spoken for the last three years, because my Hawke basically thought he was a wuss and his whole 'magic must serve that which is best in us not base' was an excuse which he used to never do anything to try and change the world. Malcom, knowing that Hawke had inherited her mother's strong will and tendency to decide what was best for herself , purposely bound Hawke to protect the family knowing his daughter enough to know that she would always tries to fullfill a vow once given.

That's not nice and wonderfull that is very manipulative and the result was a Hawke who was very passive-aggressive. I found nothing in the codex to suggest that wasn't how he acted. I highly appreciate the little informations we got on Malcom, we got just enough to give him the hint of a personality beyond mysterious dead father figure, which I appreiciate if I have to get into a character.    


Oh wow, that's so amazing. instead of actually 25 sometimes they're VAGUELY around 25. Much better. 

MOTA banter. Hawke mentions that Malcolm acted the same way depending on your chioce of dialogue. Even Leandra says it after Legacy during their little talk depending on what options you choose.

Well good for you. But I have very many Hawkes and I have no interest in having the personality of someone I never meet and will never know being defined for me in each and every playthrough.  And some of the backrounds for my Hawke rely on Malcolm being an mage-loving butthole. So "GOD I HOPE MY CHILD WONT HAVE MAGIC BECAUSE MAGIC SUCKS EW WHO WOULD WANT MAGIC, AND I'M CREATING THIS SEAL FOR THE GREY WARDENS SO THEY WONT MURDER THAT THE LOVE OF MY LIFE THAT I TOTAL ALWAYS CARE COMPLETELY ABOUT IN EVERY SINGLE PLAYTHROUGH!" don't work.

You have 1 Hawke! Awesome! Your headcanon is extremely similiar to Bioware's own canon so it didn't take much effort to integrate them? Radical dude! Well, you can have your Great Caring Malcolm with his 1 bit personality over there. Thumbs up, yah. But i'm going to sit over here with my 8 fleshed out characters and lament over the fact that almost every thing i've made up for them and their family, and their life before Kirkwall has pretty much been contradicted already for absolutely no reason. Yay, where's my party hat!?

:wizard: Close enough.


I actually have three fully fleshed out Hawke's, but I only ever uses my canon for explanation here in the forum because explaning the two others would take too space unless we are specifically talking about Hawkes.

And only added the age bit because that is a premise of the game. You are told in act 1 that Hawke is under 25, Legacy does not change anything about that which was your original complaint. Just as Legacy never changed the fact that Leandra and Malcom were in love at the time they ran away. It's a part of the past before our story takes place and we are told so in game from very nearly the beginning.

Of course my head canon mathced up closely to bioware's. It has to. I actually listen to the thing we are told in the story and tries to build my head canon around that. I tried to be stubborn in da:o with a dalish warden who didn't espically liked Fereldan or the wardens and quickly found out that trying to tell yourself a story that can't be told in the confines of the game is just not funny.

Who says that Malcolm doesn't change. Those of your stories that relys on Malcom being a mage-loving butthole can be centered around Malcom taking a more pro-mage stance once he gets Hawke and/or Bethany and they turn out to be a mage. If you want to. Maker knows I had to jump through greater lopops to justify anything my above mentioned dalish warden did.

As for the great caring Malcom you claim I have. Perhaps you did just not read my story properly. Malcom purposely and quite deliberate manipulated/guilted his oldest daughter into a role she was not fit for and did not want. The result was not pretty.

Malcom acts a certain way depending on Hawke's dominant tone yes, but Leandra's dialog was what she fell for not how Malcom actually was. Those two things might not be the same. As for Malcom's way of actions, what he does is fluent depending on tone, but unless you are one of those thinks that Hawke has to obey their dominant tone all the time I cannot see why you think that Malcom's dominant tone is his whole personallity.

#40
inarvan

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More time with the character does help to form connections, as a general rule. I can't say I didn't form connections with the Hawke family, but my connection with the Warden's story at least was a bit more substantial due to the various bits from the origin story that carried over. Jowan from the Mage origin for instance, or the residents of the Alienage in Denerim for my City Elf origin.

#41
argan1985

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I have always felt that in any RPG, the more the character lacks a specific background, the more I can create it on my own in my head, and the more I enjoy it. Cinematic cutscenes, voice-acting, even well-written origin-stories can never beat imagination. Probably why the characters I have "connected" (not really connected, but I can't find a better word for it) the most with are my characters in Icewind Dale and Fallout (yeah, Fallout does have a back story, but I'm still very free to create the character my own way).

#42
Todd23

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argan1985 wrote...

I have always felt that in any RPG, the more the character lacks a specific background, the more I can create it on my own in my head, and the more I enjoy it. Cinematic cutscenes, voice-acting, even well-written origin-stories can never beat imagination. Probably why the characters I have "connected" (not really connected, but I can't find a better word for it) the most with are my characters in Icewind Dale and Fallout (yeah, Fallout does have a back story, but I'm still very free to create the character my own way).

You can create them your own way no matter what.  If someone says you're from here, just imagine you're from somewhere else.  All presets can be ignored.

#43
Sacred_Fantasy

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Dani Douglas wrote...


Anyways what are your opinions?



Dani Douglas wrote...
I believe part of the reason Origins was so amazing and loved is because the game allows you to connect to the character you make by playing through their origin story and getting a feel for them.

Playing through origin help introducing the players with their surrounding. As oppose to simply throw the players into the world with complete strangers in the middle of nowhere in DA 2.  Nevertheless, whether origins exist or not, matter little to me. I could easily connect to any blank slate PC with  open background in The Elder Scrolls and classic D&D RPGs.  I'm used to roleplaying blank slate character. Sure, the NPCs may not react to my imigination. If it's bother me too much I'd load my creation kit or toolset and start to script the AI behaviour to acknowledge my infinite head cannon, instead of working around the developer's limitation like most people do . That's why I rarely play a game without any form of editor, be it creation kit or toolset or SDK or campaign and map/terran editor. Especially RPG, since RPG is notoriuos for being the developers wanting to tell their story instead of telling your story.


Dani Douglas wrote...

With DA2 you didn't have that.  The most you got for a beginning story was some information about your family.  Tiny information.

Beside lack of proper introduction, DA 2's prime crime against my roleplaying are

1. too much disconnection due to time frame and third person narrator. I'm pleased that it's highly unlikely for us  to experience this form of storytelling again in DA 3. 
2. too much Out of Character like auto-dialogues, auto-emote, events that involve Hawke but not the player during time skip, etc.. To sum it up, Lack of player agency and character agency.
3. Illusion of USELESS choices and too much railroading. 
4. Too restricted to pick a dialogue choice in the form of tones or action choices  
5. Dumb scripted PC's response in  cinematic event. It ****** me greatly to see Hawke cheerfully enter Kirkwall and completely "forget" the death of Carver, not 5 minutes ago. And he continues to do so with the death of Leandra! I wonder why the hell,  AI always stupid and too predictable in most games especially story driven RPG, yet many people find it ( NPC and preprogrammed PC ) amazing. 
6. Too many other factors to list here  and I'm tired of repeating them. 



Dani Douglas wrote...

So I'm hoping in dragon age 3 they will bring back that aspect and make it better because that personally is what made dragon age origins for me and why I love playing through it over and over again.

I hope they will execute every single things they have mentioned before, like larger areas, exploration, companions gear, companions "fire-side" interaction and hugging, more clarity on paraphrased dialogues, more companions etc..   


 

Modifié par Sacred_Fantasy, 22 décembre 2012 - 02:01 .


#44
CuriousArtemis

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It's true that Hawke reacts too brusquely at the first sibling's death. His/her reaction to second sibling dying/becoming sick in Deep Roads, and his/her reaction to mother's death is a lot more moving.

Compare that to the Warden, who just smiles blankly at you. He/she is either not all there or is possibly about to murder you lol

#45
Dani Douglas

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Sacred_Fantasy wrote...

1. too much disconnection due to time frame and third person narrator. I'm pleased that it's highly unlikely for us  to experience this form of storytelling again in DA 3. 
2. too much Out of Character like auto-dialogues, auto-emote, events that involve Hawke but not the player during time skip, etc.. To sum it up, Lack of player agency and character agency.
3. Illusion of USELESS choices and too much railroading. 
4. Too restricted to pick a dialogue choice in the form of tones or action choices  
5. Dumb scripted PC's response in  cinematic event. It ****** me greatly to see Hawke cheerfully enter Kirkwall and completely "forget" the death of Carver, not 5 minutes ago. And he continues to do so with the death of Leandra! I wonder why the hell,  AI always stupid and too predictable in most games especially story driven RPG, yet many people find it ( NPC and preprogrammed PC ) amazing. 
6. Too many other factors to list here  and I'm tired of repeating them. 


Yeah I'm with you there. 

The time skip with DA2 kind of killed it because in a time skip you would think something would change but nothing did.  The only notable change was that you moved to a different house. 
And I honestly would prefer a silent PC over a talking one because I felt so limited in my choices.  With the warden I had like 5 to 7 choices to pick from and then those would lead to other choices.  

When I picked something from Hawke it wouldn't even remotely be close to what I picked, for example.  
Option = "Bethany/carver
died to save us”
What is actually said ="They died a hero" or something like that.  Least with my warden I knew what she was going to "say".

Modifié par Dani Douglas, 22 décembre 2012 - 02:58 .


#46
CrystaJ

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I connected with Hawke's family much more, since you interact with them throughout the story instead of just at the beginning then at the end. And maybe briefly in the middle.

I would have actually liked a Hawke origin story, though, even if it was just another adventure with Bethany and Carver... so their impending death scene would be more "NOOOOOOO" and less "well, ****, I just leveled her up."

EDIT: As for which character I connected with more, it would be Hawke again. As much as I loved the expanded dialogue of DAO (especially the humorous lines), the Warden doesn't actually say it, and more often than not it's not exactly what I'd want to say anyway. The paraphasing in DAII wasn't always spot on, but a voice does give it something it lacked before.

Modifié par CrystaJ, 22 décembre 2012 - 04:04 .


#47
d4eaming

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secretsandlies wrote...

why silent character is better than voiced=forced one.

let say you are reading a book, in your imagination you are making characters of that book come alive. how they look, how they sound. That is why Warden is far more superior to Shep or Hawke.
Even if story is set before you when you are making a character, there is still something personal in Warden, something yours and yours alone. Warden is yours character.

Shep and Hawke however are not. Those are characters that made for you and forced to you. Thank god Shep is awesome in his own way, but Hawke however is very weak character. I can care about Warden but i care less about Hawke.

What to say, in Origins if you play a female character male npcs reacting differently which you can see in a dialogues.
That was lost in DA2. And Shep - well let's be honest it doesn't matter do Shep have balls or ****** Shep is a Shep.

Which is why i hope that we will have silent pc, rather voiced/forced one. Because yeah i guess cinematic experience is good but what about gaming and role playing experience?


This is why a silent protag sucks. I can imagine voices and faces very well when I read. Because I am imagining ALL of them.

In DAO, it is incredibly immersion breaking to have a stone-faced dullard staring at me constantly no matter what is going on. I can't "imagine" an expression, because it's staring me right there in the face with an emotionless piece of statuette that occasionally moves. I can't see past it. It's right there, taking up my whole visual field. Blank, staring, uncaring, absolutely no reaction. I can't just unsee the golem.

I can remember the game as if my warden had an expression, but at the time of playing, having a manaquinn taking up my whole screen does not work for me. At all. I despise a silent protag when everyone else is talking and showing emotions.

Do I love my DAO Warden? Hell yes. A Dalish elf, angry that his life was stolen from him, that his best friend died in a horrible way, angry that he's thrust into the world of all that shems that oppress and abuse elves and there's little he can do about it. He freaking hates all of it, and runs off with Zev once his duties are fullfilled. He doesn't give a rat's butt about being a warden and being noble and good. He just wants his life back, but now his clan is gone and he'll probably never see them again. He adores Alistair and keeps in contact, but on the whole, everyone else can sod off, fall in a pit, and rot for all he cares. So yeah, I love my warden to pieces, but having that horrible, blank, placid mug right there in my face makes it very difficult for me.

In DA2, I had absolutely no problem whatsoever connecting with my Hawke. He showed emotions and expressions depending on the dialogue choices I made, the inflections of his speech reflected my choices. He wasn't forced on me one wit. The sibling death wasn't as impactful as it could have been, but I still didn't enjoy it. Hawke had to keep on going though, showing weakness just then would have gotten them killed. I can imagine he grieved when he wasn't running for his life, but that's offstage, so I don't have a staue looking at me while he does it. He was a mage-friendly, but templar-supporting warrior. He felt solidarity with Carver because of their "otherness" of lacking magic in a magic filled family. Again, off stage where I don't have a blank face breaking it.

And my Shepard, Saemus. Don't even get me started. I connect very easily with him. Probably more than I should, for a video game. I've created the same Shepard three times now, because his face and mannerisms impacted me so well. I completed ME1 with him, and am in ME2, and will take him into ME3, no doubt about it. He's my Shepard, a mostly paragon hard-ass. He's kind most of the time, and will protect innocents any chance he takes. He's actually changed from ME1 just because of the missions he's gone through. He let a certain person die for the greater good to stop anti-human terrorists, and it haunts him constantly, to the point that he's shifting more paragon instead of being nearly perfect half-and-half. He'll now forgoe a mission objective if it means rescuing innocent people. He wouldn't do that in ME1. He feels responsible for Garrus, and is upset at how Garrus has changed, into basically what he was at the beginning of ME1. Plus, the whole thing at the beginning of ME2 (vagueness to prevent spoilers), has changed him a great deal, and made him alter his perspective way more than I expected.

I feel more connected and interested in my Hawke and my Shepard and their lives because they don't act like emotionless statues when I select dialog choices. It is really hard for me to go back to DAO and play because I just can't click with the blank stare. I loved DAO, I logged about 80 hours on my first game, but I haven't been able to finished a second playthrough yet. I've played DA2 incessantly, and I will probably play the ME series until my eyes and fingers bleed and I have all the dialog memorised, because seeing my character's emotions and hearing the inflections in his voice are so much more real to me.

I know that probably makes me somewhat unpopular. I am aware of the shortcomings of all three games, and there is always improvement. DA2 and ME are not perfect, not at all, and sometimes I want a choice that isn't offered by the game. But by and large, I have no issues at all.

BW has already said the protag will be fully voiced, and I'm glad. If they took that back, I'd be very hard pressed to enjoy the game, let alone play it.

#48
HTTP 404

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the best way to connect with your character is to be able to connect better with the NPCs. The OP talks about the Origin story because OP cares about the NPCs in those origin stories. When we care about the NPCs we connect better with our character.

Modifié par HTTP 404, 22 décembre 2012 - 06:41 .


#49
CuriousArtemis

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d4eaming wrote...

In DAO, it is incredibly immersion breaking to have a stone-faced dullard staring at me constantly no matter what is going on. I can't "imagine" an expression, because it's staring me right there in the face with an emotionless piece of statuette that occasionally moves. I can't see past it. It's right there, taking up my whole visual field. Blank, staring, uncaring, absolutely no reaction. I can't just unsee the golem.


And smiling. My Warden would just stand there, saying nothing, and smiling with this blank look on his face.

It was kind of creepy :lol:

#50
d4eaming

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motomotogirl wrote...

d4eaming wrote...

In DAO, it is incredibly immersion breaking to have a stone-faced dullard staring at me constantly no matter what is going on. I can't "imagine" an expression, because it's staring me right there in the face with an emotionless piece of statuette that occasionally moves. I can't see past it. It's right there, taking up my whole visual field. Blank, staring, uncaring, absolutely no reaction. I can't just unsee the golem.


And smiling. My Warden would just stand there, saying nothing, and smiling with this blank look on his face.

It was kind of creepy :lol:


Maybe our Wardens spent the whole campaign completely drugged up to their eyeballs because the end scenario really is kind of horrific, and the blank stare is the effect of copious amounts of opiates?

Modifié par d4eaming, 22 décembre 2012 - 07:45 .