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December 18th Balance Changes


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#176
MrWookie47

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So, which pack is now the best way to upgrade rare gear?

#177
JustinSonic

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I'm very happy with all of the new additions/changes. I actually played the game today! I usually save that time for 2-3 hours on the weekend, but I couldn't resist.

#178
GrimReaper6116

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(º,º) nice

#179
BlueTobimon

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God exist. He is me, but anyway, niiiiiiice!

#180
Grumpy Old Wizard

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Titus Thongger wrote...

Outrider42 wrote...

Grumpy Old Wizard wrote...

Striker93175 wrote...

Grumpy Old Wizard wrote...

So the acolyte is now complete crap for casters but an ok side arm for shooties who can melt bosses in 3 seconds anyways.  Gotcha. :crying:


Quite opposite actually...

You can lob an acolyte and a cyro blast simultaneously now.  Or an acolyte and singularity...  On the fury you can fire it while running into AF/Throw combo without stopping like a '****** to fire it...  Or charge it then cloak and stay cloaked, fire it and stay cloaked - shadow strike 1-2 plat phantom w/ ease.... Charge it then biotic charge to autoshoot for a 1-2 punch.  Fire and quick switch to primary weapon...  higher rof etc... It went back to the absolutely amazing gun it was and not the pos it was nerfed to.


Sadly squishies don't have the damage reduction and thousands of health/barriers that Krogods have and can't afford to stand in the open to charge it.  The only classes it is better for with a charge are vanguards and infiltrators. It sucks for squishy casters.

Sadly Bioware forgot they made the gun to help biotics, for whom the gun is now worthless.


This is pretty important. You cannot charge the Acolyte while taking cover. That is the problem I had with it before. With the charge gone, you could take cover, pop and shoot, drop back in cover. That cannot be done anymore. You have to be standing to charge, and that kinda blows when you have low cover. It may be great news for Vanguards to abuse and a few others, but it just isn't for me.

If you could just charge the gun while in cover, I'd be happy.


soft cover

use it


And while you run to try to get behind soft cover that phantom or dragoon guns you down. Tthe acolyte now sucks for casters.

Caster biotics just received a huge nerf.  But ME3 is all about spamming guns and grenades now.

Modifié par Grumpy Old Wizard, 19 décembre 2012 - 12:20 .


#181
Northern Sun

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I am very grateful for the reserves pack. I see many people complain about getting too many character cards, but for me it's the opposite. It took me 500 N7 levels and however many PSP's that came with to unlock the final character from the base game, and I don't even want to get started on the DLC characters. Bought first one yesterday and two new characters right off the bat.

#182
Outrider42

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Titus Thongger wrote...

Outrider42 wrote...

Grumpy Old Wizard wrote...

Striker93175 wrote...

Grumpy Old Wizard wrote...

So the acolyte is now complete crap for casters but an ok side arm for shooties who can melt bosses in 3 seconds anyways.  Gotcha. :crying:


Quite opposite actually...

You can lob an acolyte and a cyro blast simultaneously now.  Or an acolyte and singularity...  On the fury you can fire it while running into AF/Throw combo without stopping like a '****** to fire it...  Or charge it then cloak and stay cloaked, fire it and stay cloaked - shadow strike 1-2 plat phantom w/ ease.... Charge it then biotic charge to autoshoot for a 1-2 punch.  Fire and quick switch to primary weapon...  higher rof etc... It went back to the absolutely amazing gun it was and not the pos it was nerfed to.


Sadly squishies don't have the damage reduction and thousands of health/barriers that Krogods have and can't afford to stand in the open to charge it.  The only classes it is better for with a charge are vanguards and infiltrators. It sucks for squishy casters.

Sadly Bioware forgot they made the gun to help biotics, for whom the gun is now worthless.


This is pretty important. You cannot charge the Acolyte while taking cover. That is the problem I had with it before. With the charge gone, you could take cover, pop and shoot, drop back in cover. That cannot be done anymore. You have to be standing to charge, and that kinda blows when you have low cover. It may be great news for Vanguards to abuse and a few others, but it just isn't for me.

If you could just charge the gun while in cover, I'd be happy.


soft cover

use it


Please read. LOW COVER. You cannot use the gun from crouching or hard cover. Sure, you can soft cover around corners, but there is a lot more to this game than corners. Like Grumpy said, it favors classes with the shielding to deal with it, not the classes the gun was actually designed for. And considering ME is supposed to be a cover based game, it never made any sense to begin with.

Fix the charge in cover and the gun would be perfect.

#183
SilentStreak

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Way to nerf my favorite gun. As if it didn't shoot slow already now you have to charge it. Guess I wont be soloing with that gun on platinum anymore. Why don't they fix something that needs to be fixed like the disconnect issues or the glitches instead of needing everything they possibly can.

#184
SilentStreak

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By the way grumpy is right, the description on the guest states it for biotic users to destroy shields. With it being a charge based weapon and on a plat run you can kill the shields fast enough to get your biotic out there. That gun is supposed to be a shoot cast shoot cast shoot cast. Not a charge shoot cast charge shoot cast, using that gun slows down biotic by a great deal now

#185
RevanREK

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hmm... I've been playing the multiplayer since me3 came out and not ONCE have I ever seen anyone using sabotage to such an extent that they completely topped the leader board and no one even got a chance to play because it was too overpowered... so why the nerf? I've seen plenty of other technique’s that if maxed can be brutal like the fury with annihilation field, or a turian inf with the harrier 10 but I have NEVER and I mean EVER seen anyone being brutal with sabotage...

It seems to do hardly anything on a gold and it doesn't even scratch armoured targets…

Unless I'm having a blonde moment... no one ever seams to use backfire anyway???

#186
Jarno Mikkola

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... whistle ...

The ability cool down time went down, so it's actually partially better now. Especially against the Geth.

Modifié par Jarno Mikkola, 19 décembre 2012 - 10:12 .


#187
TheOneEradicator

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that depends on the charicter, quarian infiltrator could skip the cooldown by going in to stealth and then using the skill, then shoot, cooldown skipped:P

Modifié par TheOneEradicator, 19 décembre 2012 - 10:31 .


#188
DestroyerN7

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Outrider42 wrote...

Titus Thongger wrote...

Outrider42 wrote...

Grumpy Old Wizard wrote...

Striker93175 wrote...

Grumpy Old Wizard wrote...

So the acolyte is now complete crap for casters but an ok side arm for shooties who can melt bosses in 3 seconds anyways.  Gotcha. :crying:


Quite opposite actually...

You can lob an acolyte and a cyro blast simultaneously now.  Or an acolyte and singularity...  On the fury you can fire it while running into AF/Throw combo without stopping like a '****** to fire it...  Or charge it then cloak and stay cloaked, fire it and stay cloaked - shadow strike 1-2 plat phantom w/ ease.... Charge it then biotic charge to autoshoot for a 1-2 punch.  Fire and quick switch to primary weapon...  higher rof etc... It went back to the absolutely amazing gun it was and not the pos it was nerfed to.


Sadly squishies don't have the damage reduction and thousands of health/barriers that Krogods have and can't afford to stand in the open to charge it.  The only classes it is better for with a charge are vanguards and infiltrators. It sucks for squishy casters.

Sadly Bioware forgot they made the gun to help biotics, for whom the gun is now worthless.


This is pretty important. You cannot charge the Acolyte while taking cover. That is the problem I had with it before. With the charge gone, you could take cover, pop and shoot, drop back in cover. That cannot be done anymore. You have to be standing to charge, and that kinda blows when you have low cover. It may be great news for Vanguards to abuse and a few others, but it just isn't for me.

If you could just charge the gun while in cover, I'd be happy.


soft cover

use it


Please read. LOW COVER. You cannot use the gun from crouching or hard cover. Sure, you can soft cover around corners, but there is a lot more to this game than corners. Like Grumpy said, it favors classes with the shielding to deal with it, not the classes the gun was actually designed for. And considering ME is supposed to be a cover based game, it never made any sense to begin with.

Fix the charge in cover and the gun would be perfect.


there isn't any weapon that can be charged in cover, they may have to fix the charge of all weapons.

#189
Kaizer88

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Why in god's name are people HAPPY about acolyte being charged again? Are you suffering from bleeding brain damage from having watched the ME 3 ending too much?

#190
SilentStreak

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Kaizer88 wrote...

Why in god's name are people HAPPY about acolyte being charged again? Are you suffering from bleeding brain damage from having watched the ME 3 ending too much?


+1

#191
Leland Gaunt

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Lovely how people are upset about the Acolyte. You guys know it's been like this before right? Oh, what am I saying, of course you don't because you never used it before they got rid of the charge up and someone told you how "awesome" it is on Flamer or biotic characters. Oh well, maybe it's time to learn how to play instead of pushing a button and holding dat Flamer into a group. Just sayin'...

#192
Biokon

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 this sucks .... to the ones who are rocket glitching stop it now the acolyte is nothing  but garbage so screw you glitchers
and i loved the acolyte after the change and used it before and i hated back then too

Modifié par Biokon, 20 décembre 2012 - 03:43 .


#193
HenryIW14

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Acolyte back to normal?
*prays for Krysae back to normal*

#194
DJ Airsurfer

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SilentStreak wrote...


Stop with the butthurt.

#195
TuringPoint

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Why did they lower the backfire damage????

Modifié par Alocormin, 20 décembre 2012 - 04:43 .


#196
Syn_Dragon

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I practised with the Acolyte for months until I was a master with it. I used on on every cooldown caster type character and it was the only gun I need at all. The charge up has wiped out the ability to turn a corner and fire the gun, unless you like running around holding a button down with your controller shaking and vibrating constantly - no thanks. I could lob it from across an entire map very well, I knew the delay and it had ZERO effect on my ability to use it, On any vanguard all you had to do was shoot once and charge = dead, no need to do the reverse. On all my casters I could do the exact same, remove shield, kill. The first game I played all my gun did was go "click click click" useless, no single shot, even a weak one, it does NOTHING unless you charge it. Its not a plasma shotgun.... Charging and releasing constantly requires a lot more wasted time, and damage who cares this gun was never about damage. It was a simple shield stripper which out preformed every pther handgun I tried for Biotics , without that emergency ability of FIRE FIRST its now got a 3 second lag on every shot, thats often the dif between life and death. Evidentially all you people saying learn to charge it never learned to use it as single fire. For sitting there and just spamming it around its probably fine, but as a primary weapon for split second reactions and fast moving characters its at a disadvantage.... or if nothing else a major annoyance. At least I was getting tired of it and now with Arms packs I can finally level up some other guns past I , I have spent millions getting stupid character XP cards for PSP while my harrier, hurricane and most usefull guns NEVER get an upgrade.... So take some good with the bad I guess. And for all the moaners saying Aco was OP, now what its twice as OP? LOL or it is a nerf.

#197
ThatGuyThatPlaysThisGame

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Yes make the Acolyte require a charge up .... Now we can all suffer from broken/messed up fingers from charging all the time. Woot medical issues to the max! ...

When will BioWare learn?

#198
Xeraphas

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I would rather a charge that worked consistently. If you got the fire if you hit the trigger but at a delayed charge up that would work better than the problematic inconsistent charge up mechanic it currently has which may or may not actually trigger a charge up then fire. The mechanic to do that is screwy and has always been so.

What I want to know is, why is Bioware turning Cerberus into Geth? Now Cerberus has stun lock attacks and use it almost as much if not more than Geth, and Cerberus already has a pretty unique set of strategies and characters, so do they really need another powerful tactic for Cerberus? I wish they would balance the game a little better because if they did they would not have to constantly rebalance it. The proof is in the pudding. If the game were ever well balanced, there would never have been a rebalancing because it would not have been necessary, plus you do not see that constantly in the Single player either.

Aside from the unbalanced nature that is Mass Effect (see above), I really wish they would add a bit more strategic elements to the game instead of using the one size fits all method of challenge. They do this when they constantly raise numbers and total health stats of enemies. There are many other tried and true and overall much better methods to add challenge to games than simply upping numbers and health stats.

#199
Caliburnus300

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I actually missed the Acolyte after they got rid of the charge. Yeah, it was sweet when all you had to do was point and shoot, but whether it was charge or shoot, I still performed exactly the same. You just have to lead your actions and plan ahead now.

Don't think I've ever seen someone successfully use Sabotage. You can try all you want, but that won't stop the other three players from pissing the unit off, making it essentially worthless in group play.

Appreciate the new packs though, I get a ton of character packs but have terrible luck getting new weapons and gear. Enjoy your vacation time!

#200
Amusingthree93

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Outrider42 wrote...

Titus Thongger wrote...

Outrider42 wrote...

Grumpy Old Wizard wrote...

Striker93175 wrote...

Grumpy Old Wizard wrote...

So the acolyte is now complete crap for casters but an ok side arm for shooties who can melt bosses in 3 seconds anyways.  Gotcha. :crying:


Quite opposite actually...

You can lob an acolyte and a cyro blast simultaneously now.  Or an acolyte and singularity...  On the fury you can fire it while running into AF/Throw combo without stopping like a '****** to fire it...  Or charge it then cloak and stay cloaked, fire it and stay cloaked - shadow strike 1-2 plat phantom w/ ease.... Charge it then biotic charge to autoshoot for a 1-2 punch.  Fire and quick switch to primary weapon...  higher rof etc... It went back to the absolutely amazing gun it was and not the pos it was nerfed to.


Sadly squishies don't have the damage reduction and thousands of health/barriers that Krogods have and can't afford to stand in the open to charge it.  The only classes it is better for with a charge are vanguards and infiltrators. It sucks for squishy casters.

Sadly Bioware forgot they made the gun to help biotics, for whom the gun is now worthless.


This is pretty important. You cannot charge the Acolyte while taking cover. That is the problem I had with it before. With the charge gone, you could take cover, pop and shoot, drop back in cover. That cannot be done anymore. You have to be standing to charge, and that kinda blows when you have low cover. It may be great news for Vanguards to abuse and a few others, but it just isn't for me.

If you could just charge the gun while in cover, I'd be happy.


soft cover

use it


Please read. LOW COVER. You cannot use the gun from crouching or hard cover. Sure, you can soft cover around corners, but there is a lot more to this game than corners. Like Grumpy said, it favors classes with the shielding to deal with it, not the classes the gun was actually designed for. And considering ME is supposed to be a cover based game, it never made any sense to begin with.

Fix the charge in cover and the gun would be perfect.

One possible solution might be to make the gun single shot like mantis or executioner and remove the charge mechanic. That way the user can stay behind cover, easily use powers mapped to right bumper and have the rate of fire low enough that the gun isnt as spammable as it was before the charge mechanic was brought back.
This is just a suggestion and could be wrong.