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I disapprove of reverting the Acolyte


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#226
mackfactor

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Hiero Glyph wrote...

mackfactor wrote...

Hiero Glyph wrote...

Yeah, I totally agree about the charge mechanic being back again.  It requires limited skill to use effectively and you do not have to deal with the horrendous reload pause after your final shot.  Hopefully this will prevent the randoms from using it ad naseum.


Riiiiiight. Because randoms are just so uncool and anything they do is to be looked down upon with revulsion.


It has nothing to do with being cool, but has everything to do with understanding how to use the weapon and its charge mechanic effectively.  Most public players do not understand the mechanics of the game enough to know how/when to use a weapon effectively.  It is no different than talking about specific skills on this forum.  While there is some perference for playing style, most disregard skills simply because they requires some effort to use properly.

There is a huge different between a simple, yet effective weapon or skill and one that requires practice and making adjustments in playing style to utilize.  Lash and Homing Grenades are great examples of this in action and you will read several uninformed opions regarding them both.  While I openly admit that I avoid specific weapons or skills due to my preferred playing style, I won't claim that a weapon or skill is bad or weak simply because I am unable to use it effectively as I realize it is my own shortcomings that cause this weakness.  The same cannot be said for many other posters on this forum.

The Acolyte's charge mechanic being reinstated results in faster successive shots, less delay before reloading, and the ability to fire the weapon while running.  All of these are fantastic changes once a player takes the time to adjust to the charge mechanic.


I get all your points. I may not agree with them, but I get it.

That wasn't what I was commenting on. Your post makes it sound like you're complaining because other players weren't using the gun the way you thought they should. Which hardly seems like something you should be concerned about. I know, I know, this board is full of keyboard jockey studs that love to tell other people how terrible they are at one video game in a world full of real people, but that doesn't make it a cool thing to do.

#227
mackfactor

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Lord_Sirian wrote...

The hilarious thing is it doesn't even take skill to use, WITH the charge mechanic. It's one of the most braindead weapons you can possibly think of.


That's why the whole "no skill" argument everyone is throwing out is silly.

But that doesn't mean that everyone chooses to use it the exact same way you or any other poster does.

#228
darkpassenger2342

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wont change how i use it, its a backup weapon for me, i never main it.

i used it more for shield stripping that fire explosions, and i would imagine thats why some people are upset about it, its not as consistently easy for that anymore.

#229
MajorStupidity

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I remember you threw a giant fit about the tiny damage nerf that the acolyte took. Well they reversed it and replaced it with the charge mechanic and still you complain... get over it. It is just one damn gun out of dozens it is not the end of the world.

#230
Titus Thongger

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MajorStupidity wrote...

I remember you threw a giant fit about the tiny damage nerf that the acolyte took. Well they reversed it and replaced it with the charge mechanic and still you complain... get over it. It is just one damn gun out of dozens it is not the end of the world.


it's BSN man, if Bioware so much as scratches our toys...

THE TEARS MAN. THE TEARS!

#231
iSousek

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Acolyte + throw were my favourite combination. You could really get the shields/barriers down instantly and play with your biotics. Now its just to slow to be that effective and not to mention is much less fun.

#232
Darthvero

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Having to charge it to use it is just dumb. Why not have it like the Arc pistol? that makes more sense to me.

#233
mackfactor

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Eriseley wrote...

mackfactor wrote...

Boom. Great reply.

It's okay to say that you like or don't like a change, but acting like there's no other viewpoint than your own and insulting people with a different opinion is douchery at its finest.


Okay, but generally people have been talking about specific points such as how to deal with phantoms or that you can fire it on the run, not just insulting someone for not liking the charge mechanic. Further they were asked on the first page to list why they thought it was a buff, so they did. It's not like this topic was proposed as a "my opinion is I don't like the charge mechanic", it was BSN's usual there's nothing good in the game and everything is useless type stuff.


There's been plenty of insulting. This is BSN after all.

I'm not saying that I don't understand all the points. But the discussion started with the poster saying something and then followed with a bunch of people going Spanish Inquisition on him and acting like he's a heretic and OMG A TOTAL NOOOOOB for posting his thought. There were plenty of people who claimed they just couldn't understand how anyone could possibly not be going crazy for the return of the charge mechanic. That's not reasonable.

Quite honestly some of us just don't like getting finger cramps from having to hold down a button the whole damn match. There are real world implications here. I'm not saying Bioware should care, just that each person has a reasonable concern.

#234
darkpassenger2342

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mackfactor wrote...

Eriseley wrote...

mackfactor wrote...

Boom. Great reply.

It's okay to say that you like or don't like a change, but acting like there's no other viewpoint than your own and insulting people with a different opinion is douchery at its finest.


Okay, but generally people have been talking about specific points such as how to deal with phantoms or that you can fire it on the run, not just insulting someone for not liking the charge mechanic. Further they were asked on the first page to list why they thought it was a buff, so they did. It's not like this topic was proposed as a "my opinion is I don't like the charge mechanic", it was BSN's usual there's nothing good in the game and everything is useless type stuff.


There's been plenty of insulting. This is BSN after all.

I'm not saying that I don't understand all the points. But the discussion started with the poster saying something and then followed with a bunch of people going Spanish Inquisition on him and acting like he's a heretic and OMG A TOTAL NOOOOOB for posting his thought. There were plenty of people who claimed they just couldn't understand how anyone could possibly not be going crazy for the return of the charge mechanic. That's not reasonable.

Quite honestly some of us just don't like getting finger cramps from having to hold down a button the whole damn match. There are real world implications here. I'm not saying Bioware should care, just that each person has a reasonable concern.



"Finger cramps?"

 The Galaxy is at stake here!!

FINGER CRAMPS?!?!?!?

Modifié par darkpassenger2342, 19 décembre 2012 - 06:49 .


#235
NasChoka

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ted striker33 wrote...

 Just tried it....its total garbage. Will never use again.


that was what I thought when the gun was new. Having the charge removed was the best change ever.

@acolyte it's not you it's me. We can still be friends ...
@Talon welcome back :D

#236
timber0418

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I personally hated the gun before the adjustment to no charge but had been using it a lot lately with different characters. When it changed back I was a bit scared but it took me all of about 2 games to get used to using the charge and feel it is even more powerful with this way...especially reloading. The amount of times the reload would take forever or sometimes only give me one shot after reload with no charge was crazy.
Really don't understand the "fire when I want it" argument since the delay between shots was so crazy with some classes...now with feedback you know when you can let go to fire (I can see where pc players may complain a bit more).
All in all...you can't play every gun and every class the same way...just gotta learn how it works :)

#237
dirtdiver32318

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what the hell did they do to my acolyte ):

#238
Swan Killer

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upinya slayin wrote...

Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


People don't realize that the charge removal was a nerf not a buff. I'm happy to have it back the way it was.


I'm happy to have the damage back, but I just don't see how the charge-up bull**** competes to the "fire on demand" mechanic. I liked the non-charge-up much better, even with the last damage. I just hate charge-up weapons....

#239
BellHanger

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Okay seriously can we stop with this whole "caster weapon" nonsense? Seeing as how any character in the game can use any weapon in the game wouldn't that mean ME3's entire arsenal consists of caster weaponry? Why not just learn how to adjust to the new gun or simply go back to using the falcon, talon, scorpion, piranha, mattock, hurricane, csmg, etc. There are more than enough powerful guns in this game that do not hit you with a nasty cool down so why is it such a big deal that one of them got reverted?

Besides had BioWare decided keep the gun the way it was I would have been nerfed even further, possibly to the same extent of the krysae. I don't know about you guys but I would rather have a difficult to use gun thats powerful than a sack of crap I can just point and shoot.

#240
Podboq

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So I haven't read the thread, I just wanna say I'm glad I can use my acolyte do morse code again.

#241
Titus Thongger

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tivesz wrote...

upinya slayin wrote...

Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


People don't realize that the charge removal was a nerf not a buff. I'm happy to have it back the way it was.


I'm happy to have the damage back, but I just don't see how the charge-up bull**** competes to the "fire on demand" mechanic. I liked the non-charge-up much better, even with the last damage. I just hate charge-up weapons....


you could fire it while sprinting/biotic charging/doing anything really with the charge up mechanic. and you should be using soft cover or moving about while it charges up.

it probably loses a bit in the close quarters department, but that was what made it ridiculously stupidly OP. it gains a lot in utility

#242
Eriseley

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mackfactor wrote...

There's been plenty of insulting. This is BSN after all.

Sure, I'm just saying it didn't launch with the greatest tone to begin with, so not really surprising where it ended up.

#243
Zhuinden

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Eriseley wrote...

mackfactor wrote...

There's been plenty of insulting. This is BSN after all.

Sure, I'm just saying it didn't launch with the greatest tone to begin with, so not really surprising where it ended up.


To be honest, with all the discussion and feedback I got on how it can be used effectively with the Charge mechanic, I think it was well worth it. :wizard:


Honestly though, the best would be if you could choose between the two modes ~ charged and chargeless, as that would make it usable for those who used it because it was chargeless, and for those who use it because it works charged - but as we know that's never going to happen. :mellow:

#244
Swan Killer

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Titus Thongger wrote...

tivesz wrote...

upinya slayin wrote...

Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


People don't realize that the charge removal was a nerf not a buff. I'm happy to have it back the way it was.


I'm happy to have the damage back, but I just don't see how the charge-up bull**** competes to the "fire on demand" mechanic. I liked the non-charge-up much better, even with the last damage. I just hate charge-up weapons....


you could fire it while sprinting/biotic charging/doing anything really with the charge up mechanic. and you should be using soft cover or moving about while it charges up.

it probably loses a bit in the close quarters department, but that was what made it ridiculously stupidly OP. it gains a lot in utility


With the last nerf it was totally fine, there was no reason to **** with it.

#245
jrm_ayun

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They changed the acolyte from awesome to something awesome then took a wee bit of damage making it still awesome and now reverted it back to being awesome. Man, it's still awesome

#246
Titus Thongger

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jrm_ayun wrote...

They changed the acolyte from awesome to something awesome then took a wee bit of damage making it still awesome and now reverted it back to being awesome. Man, it's still awesome


most awesome post for its awesome truth

#247
Barge6000

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My only problem with this is that biower thought "people really like the acolyte now, better put it back to how it was when not many people enjoyed using it."

#248
Kogia

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I'm glad it's gone back. After removing the charge they had to start nerfing it becuase it was suddenly everywhere. With the charge it has a very slight learning curve, anyone who says it'll now gather dust and they refuse to use it is part of the problem.

Modifié par Kogia, 19 décembre 2012 - 09:31 .


#249
WizeMan305

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Mixed emotions on this move, it is great on some characters and in some situations, but it just feels a little to situational. Not to mention it does hurt the original casters and supports more of a run and gun playstyle as opposed to a more conservative cover playstyle. I mean the fact of the matter is you can no longer take pop shots from behind cover as a caster and now need to take soft cover and run the risk of exposure, especially if you do not have right hand advantage.

#250
Phoenix Abides

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cramycram wrote...

Yep, instead of actually fixing the MISSILE GLITCH, which is the reason why they removed the charge mechanic anyway, they just revert the Acolyte back to what it was instead. Bioware logic.


The way I see it, this has nothing to do with the missile glitch at all - as usual Bioware had to do something to make a very popular powerful weapon less accessible to most people. I can see why some folks love the charge mechanic but  I prefer lower damage/slower shooting speed over having to charge a weapon. Also, to be honest I think that if the Acolyte remains popular then we'll see the Acolyte getting some kind of REAL nerf (because as much as people complain about the reduced damage/not charging being a nerf the fact that so many people could still use the gun so successful means it wasn't a truly terrible thing) so look forward to complaining about that ^_^

Modifié par Phoenix Abides, 19 décembre 2012 - 12:43 .