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I disapprove of reverting the Acolyte


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256 réponses à ce sujet

#26
ABjerre

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Nissun wrote...

Quit ****ing


I WILL NEVER QUIT STARRING!

#27
cramycram

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Yep, instead of actually fixing the MISSILE GLITCH, which is the reason why they removed the charge mechanic anyway, they just revert the Acolyte back to what it was instead. Bioware logic.

Modifié par cramycram, 18 décembre 2012 - 06:43 .


#28
Mightyg

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I preferred it without the charge mechanic.

#29
upinya slayin

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InTheZone wrote...

upinya slayin wrote...

Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


People don't realize that the charge removal was a nerf not a buff. I'm happy to have it back the way it was.


How was it a nerf?

Basically, now you have to charge in the open and you'll die on Gold easily.

Nissun wrote...

Quit ****ing and learn how to use it. It's not that hard.


Yeah, people know how to use it. You hold down the RT (on PS3/XBOX) and then you fire. It's a stupid mechanic and this gun will collect dust now.


Its niave people like you that got his gun nerfed in the 1st place, not caineghis and his vids. The acolyte was better pre-nerf and i'm happy its back

1) the ROF goes back up, menaing faster reloads.
2) the charge mechanic when mixed with some powers (BC, SS, Etc.) released and lands on impact.
3) the 80% damage nerf to shields is taken off now

#30
regack

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Zhuinden wrote...

InTheZone wrote...

regack wrote...

upinya slayin wrote...

Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


People don't realize that the charge removal was a nerf not a buff. I'm happy to have it back the way it was.



I am sooooooo in agreement with upinya on this...  having the charge mechanic back is the best thing they could do to the acolyte.


Can either of you explain how this is the best thing?


I'm also confused, the only thing this achieves is that you cannot shoot with the thing when you want to shoot with it, which just makes it frustrating and infuriorating.


You can shoot whenever you want, as long as you have it charged. 

One thing to note is that ROF was actually faster with the charge than without, it was a small difference, but it was there, nonetheless.  The slightly slower ROF was put in, I imagine, in an attempt to balance the removal of the charge.

So for usage, let's take play with the Fury as an example.  Charge the gun, start running... keep running towards target, let off trigger (while running, without having to stop)... the round hits the target or ground, stuns enemies... annihilation field... throw, BOOM.  Rinse, repeat.  No interruption of movement.

How about the Shadow?  Charge the weapon... see a target, Cloak, Shadow Strike.. the charged weapon won't break cloak, and it will fire when you trigger the shadow strike, and the round travels just ahead of you... 

So, for me, it definately felt like a nerf. 

#31
TODD 5184

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I think I preferred not having to charge it. It's what annoys me the most about a few other weapons, and, as a caster, if you need to take cover, charging exposes you. No bueno.

#32
STRANGE10VE

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My fury and drell approve of this buff.

#33
upinya slayin

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Zhuinden wrote...

InTheZone wrote...

regack wrote...

upinya slayin wrote...

Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


People don't realize that the charge removal was a nerf not a buff. I'm happy to have it back the way it was.



I am sooooooo in agreement with upinya on this...  having the charge mechanic back is the best thing they could do to the acolyte.


Can either of you explain how this is the best thing?


I'm also confused, the only thing this achieves is that you cannot shoot with the thing when you want to shoot with it, which just makes it frustrating and infuriorating.


Whats confusing? Maybe i'll make a video or somehting on it IDK

#34
Striker93175

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Aww boo hoo, now you have to learn how to use it. Hint: Once you do its actually better ;)

Best balance change to date.

THANK YOU CHARGE ACOLYTE! My N7 shadow, FQE, Fury (and other adepts) have returned to their former glory!

Image IPB

#35
OMDB

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 Wow!  the change to
the Acolyte was unnecessary IMHO. :pinched:



Seems like the game is being geared more toward the elite 5
to 10 % of players, Who of course can't understand that not everyone wants a "skill
fest" or needs to be constantly "challenged".

#36
Grunt_Platform

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It has a much much higher rate of fire with the charge. That means faster reloading and weapon switching. It also means you can fire it WHILE using powers, which lets you do some pretty impressive things. It takes a bit more time to shoot after switching to it, but now if you're using it as a sidearm you can reload/switch guns pretty much right away after firing. It's always been, and still is, a great caster weapon.

There's no way to balance the gun at its really low weight without the charge mechanic. And fixing the missile glitch isn't an easy thing, and apparently the change didn't stop people from using the acolyte for the glitch anyway.

Modifié par EvanKester, 18 décembre 2012 - 06:54 .


#37
joker_jack

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Nissun wrote...

Quit ****ing and learn how to use it. It's not that hard.


This is why we need ip banning.

#38
lktalon22

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Has the damage been returned to its original more powerful state?

#39
Aytanay

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I didn't like it either, tried again with the charge and I remember why I used to hate it so much, so yea.. never again acolyte. Time to go back to talon or scorpion.

#40
Eriseley

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lktalon22 wrote...

Has the damage been returned to its original more powerful state?

Yep.

#41
Nova-SheperdXD

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Inb4missileglitchingacolytesreturn

#42
upinya slayin

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OMDB wrote...

 Wow!  the change to
the Acolyte was unnecessary IMHO. :pinched:



Seems like the game is being geared more toward the elite 5
to 10 % of players, Who of course can't understand that not everyone wants a "skill
fest" or needs to be constantly "challenged".




How is making a weapon better geared to the elite 5-10% of people?

#43
DeadeyeCYclops

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i'm glad it was reverted back i liked it more with the charge mechanic than without

#44
Xetto

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UKStory135 wrote...

Zhuinden wrote...

How on earth would it be a nerf to have its charge removed. That just makes it shoot whenever you want it to actually shoot.


Personal preference.  While it was a charged weapon, it could be fired while running. I personally hate all charged weapons, so I'm disappointed.

+1

#45
Zhuinden

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DeadeyeCYclops78 wrote...

i'm glad it was reverted back i liked it more with the charge mechanic than without


I really don't understand you people :mellow:

#46
OMDB

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upinya slayin wrote...

OMDB wrote...

 Wow!  the change to
the Acolyte was unnecessary IMHO. :pinched:



Seems like the game is being geared more toward the elite 5
to 10 % of players, Who of course can't understand that not everyone wants a "skill
fest" or needs to be constantly "challenged".




How is making a weapon better geared to the elite 5-10% of people?


In my opinion the weapon is not "better" with the return of
the charge mechanic. But if it works for you then enjoy it.

#47
llandwynwyn

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regack wrote...

How about the Shadow?


Why would the shadow (or any infiltrator/vanguards) matter?

As someone that b*tched about the removal of the charge, one thing was good about it. It helped the caster classes. ib4 soft cover...Depending on the situation, it isn't always possible. Also, the cover does give us a bit of protection, doesn't it?

#48
upinya slayin

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OMDB wrote...

upinya slayin wrote...

OMDB wrote...

 Wow!  the change to
the Acolyte was unnecessary IMHO. :pinched:



Seems like the game is being geared more toward the elite 5
to 10 % of players, Who of course can't understand that not everyone wants a "skill
fest" or needs to be constantly "challenged".




How is making a weapon better geared to the elite 5-10% of people?


In my opinion the weapon is not "better" with the return of
the charge mechanic. But if it works for you then enjoy it.






well it gets its original damage and ROF back which was nerfed after the charge was removed so that make sit better already right?

and i can understand that with the charge it can be harder to use for some but its still better. For instance a viper is easier to use then a javelin but the javelin is still better, you can prefer the viper if you want, but the javelin is still the better gun.

#49
count_4

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upinya slayin wrote...
The acolyte was better pre-nerf and i'm happy its back

No, it wasn't. It could still strip shields in one shot from any enemy besides bosses after the nerf, which means it wasn't actually a nerf in practice.
And how is a one second delay before firing preferable to a second delay after firing (and killing the target)?

I have yet to hear even one single argument from the pro-chargers why it was better before that actually makes sense.

Modifié par count_4, 18 décembre 2012 - 07:22 .


#50
Katinka

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upinya slayin wrote...

2) the charge mechanic when mixed with some powers (BC, SS, Etc.) released and lands on impact.


This is the main reason I didn't want the charge mechanic back.  It just doesn't feel like how the gun was supposed to be used.  I don't get the impression the asari made the Acolyte so they can fire while sprinting and their vanguards can fire while charging.  Feels a little like an abuse of a mechanic that was supposed to limit use of the weapon and not supposed to be a selling point.