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I disapprove of reverting the Acolyte


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#126
Hiero Glyph

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upinya slayin wrote...

Nope. Doesn't add up
you would need a 40% passive boost to do 3087 damage to barriers with 1 shot. a godl pahntom has 3075. Nobody has 40% weapon damage in their paassives


You need the barrel with +25% and a training skill or equipment with +7.5% to one shot the Gold Phantom's barrier.  My Adepts manage it all of the time with limited training (rank 3).   Test it in-game if you don't believe us but it does work.

#127
Major Durza

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OMG it takes EFFORT???

Fine by me, I'll continue using it while a gimmick chases the majority of ME3 players away.

That is what I call balance!

#128
Zhuinden

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Swansuite wrote...

Chaoswind wrote...

"****ing great!!!!

People should learn to play, charge up weapons need to be used in a different way to be effective."

All charged weapons need to be charged before engaging enemies, if you don't want to remember the old days of megaman go and pick a carnifex.


Your point would make more sense if, in fact, the acolyte was a charged weapon, but it isn't or least hasn't been for a long, long time. Folks have gotten used to it. For those saying try something different..... well, some of us simply like to find a nice character/weapon and stick with it. That's what made the game fun for me. I've done three golds since this change and, frankly, it just isn't really very fun to play anymore and feels like a grind. 

Take a quick look at the comments here and it's obvious that about 70% of the posters DON'T like this change and a few uber-hip think it's okay to just come on in and spam their insults. Thanks for that.... I hadn't gotten hit yet today. 


That would be great if they hadn't nerfed the Carnifex because it was too not-sucky.

Also, I thought this was a third-person shooter and not a 2D platformer?

Modifié par Zhuinden, 18 décembre 2012 - 10:57 .


#129
megabeast37215

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Zhuinden wrote...

You guys are not explaining how on earth this is a good thing.

You're just trying to ****** rational people off, I'm starting to think.


It's good because it synergizes with more classes this way. Someone already mentioned how it's an auto FE with Biotic Charge... it also won't break cloak now if you fire it on an Infiltrator.

Huntress: Charge Acolyte, Cloak, Shoot, don't break cloak, Dark Channel, Profit....

All the same power classes can still use the Acolyte... you're just not going to be able to sit in hard cover pop-shotting it while spamming powers... you're going to have to get off the little piece of cover and use soft cover like the rest of the good players.

L2P

#130
upinya slayin

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Hiero Glyph wrote...

upinya slayin wrote...

Nope. Doesn't add up
you would need a 40% passive boost to do 3087 damage to barriers with 1 shot. a godl pahntom has 3075. Nobody has 40% weapon damage in their paassives


You need the barrel with +25% and a training skill or equipment with +7.5% to one shot the Gold Phantom's barrier.  My Adepts manage it all of the time with limited training (rank 3).   Test it in-game if you don't believe us but it does work.


that wasn't the point. yes with mods you can do it (the 40% mod and the wepaon is still only .3 encomberance) will do it by itself I'm quite aware of it. I'm glad the crutch feature is gone though I like the old acolyte better more stargey less spam

#131
Eriseley

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Swansuite wrote...

Take a quick look at the comments here and it's obvious that about 70% of the posters DON'T like this change and a few uber-hip think it's okay to just come on in and spam their insults. Thanks for that.... I hadn't gotten hit yet today.

A quick look at the comments shows this topic launched with a rather petulant and spiteful post, some people disagreed, they were essentially called idiots for disagreeing, and it continued downhill.

If you don't like the charge mechanic, fine, but if you call it useless, don't be surprised if people come in and disagree.

Modifié par Eriseley, 18 décembre 2012 - 11:08 .


#132
TeamLexana

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UKStory135 wrote...

Zhuinden wrote...

How on earth would it be a nerf to have its charge removed. That just makes it shoot whenever you want it to actually shoot.


Personal preference.  While it was a charged weapon, it could be fired while running. I personally hate all charged weapons, so I'm disappointed.


Same. That and they make my hands HURT like a mofo to use, plus, this gun before was the only of the charged guns that couldn't be fired unless charged so that made it even worse. I don't know if it's like that now, I haven't logged on yet to see but I hope not, kinda makes it useless again.

#133
Imp of the Perverse

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I'm sure I'll get used to the charge up now that I've seen how to use it, but not being able to fire from cover is going to suck.

#134
xTh3xBusinessx

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upinya slayin wrote...

Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


People don't realize that the charge removal was a nerf not a buff. I'm happy to have it back the way it was.

This:lol:

#135
Cole Jones

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Sucks to be you don't it? I love it with a charge up.

#136
Hiero Glyph

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upinya slayin wrote...

that wasn't the point. yes with mods you can do it (the 40% mod and the wepaon is still only .3 encomberance) will do it by itself I'm quite aware of it. I'm glad the crutch feature is gone though I like the old acolyte better more stargey less spam


Yeah, I totally agree about the charge mechanic being back again.  It requires limited skill to use effectively and you do not have to deal with the horrendous reload pause after your final shot.  Hopefully this will prevent the randoms from using it ad naseum.

#137
upinya slayin

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Hiero Glyph wrote...

upinya slayin wrote...

that wasn't the point. yes with mods you can do it (the 40% mod and the wepaon is still only .3 encomberance) will do it by itself I'm quite aware of it. I'm glad the crutch feature is gone though I like the old acolyte better more stargey less spam


Yeah, I totally agree about the charge mechanic being back again.  It requires limited skill to use effectively and you do not have to deal with the horrendous reload pause after your final shot.  Hopefully this will prevent the randoms from using it ad naseum.


too many gamers are lazy and want an easy button. If you want it easy play bronze. any kit makes it easy. If you want credits from gold then play it out and have fun doing it

#138
megabeast37215

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Another nice thing about having the charge mechanic back is the audio cue that let's you know it's ready to fire. No more mashing the trigger waiting for the damn thing to fire...

#139
K_O_513

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It's hilarious to see people suggesting that holding a button down requires more skill than pressing it.

#140
Frostmanus

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Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


There is a pretty simple solution to this issue. Play on PC... not on garbage box.

Modifié par Frostmanus, 18 décembre 2012 - 11:16 .


#141
Hiero Glyph

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Rad_Rage wrote...

It's hilarious to see people suggesting that holding a button down requires more skill than pressing it.


And yet somehow it does because you cannot do certain things while charging, like going into cover.

#142
K_O_513

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Hiero Glyph wrote...

Rad_Rage wrote...

It's hilarious to see people suggesting that holding a button down requires more skill than pressing it.


And yet somehow it does because you cannot do certain things while charging, like going into cover.


That's a matter of convenience, not skill. Player X isn't better than Player Y at this game because the former prefers to charge his Acolyte.

Modifié par Rad_Rage, 18 décembre 2012 - 11:22 .


#143
Dimlor

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OMDB wrote...

 Wow!  the change to
the Acolyte was unnecessary IMHO. :pinched:



Seems like the game is being geared more toward the elite 5
to 10 % of players, Who of course can't understand that not everyone wants a "skill
fest" or needs to be constantly "challenged".




Nope dude, far less than 10%.
Even 5% would be too much IMHO.

#144
born2beagator

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Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.


Too bad for you then.  I used it just fine on all my casters both tech and biotic, with the charge

#145
Poison_Berrie

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Rad_Rage wrote...

It's hilarious to see people suggesting that holding a button down requires more skill than pressing it.

Just as much as people declaring caster weapons dead.

#146
TheCandlejack

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Good. I preferred the Acolyte as a charge weapon. Everyone can deal with it now.

#147
kmmd60

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Hmm..I like the chargeless Acolyte but the fact that the gun just showed up in almost all recommended builds in the game means it needed to be returned to it's original state.

It's a gun with a learning curve but it's terrific.

#148
Bolo Xia

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less spam lmao.. you guys say it has faster ROF with the charging device.

ever play platinum and pinned by 2 phantoms and a prime... good luck shooting the acolyte then.
i suppose we could run and get staggered and phantom hand cannon to death.
dont let ourselfs in that possition on plat... ya that only makes sense if soloing.

changing the weapon to benifit a few class's is pretty stupid really, everyone wants variety but support weapons only decent on certain class's. if this was meant to be then infiltrators should only use sniper rifles.

best part of having no charge was not having to concentrate on "can i shoot this thing yet?" or room full of primes "lets see how fast i die trying to charge this thing".

i dont really care if someone who considers themself good likes the charge up, i personally dont like the charge up for reasons ive mentioned.
btw having some dumb mechanic on a gun does not equal skill to use... its actually just more annoying and will be less used because of said dumb mechanic.

#149
born2beagator

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Poison_Berrie wrote...

Rad_Rage wrote...

It's hilarious to see people suggesting that holding a button down requires more skill than pressing it.

Just as much as people declaring caster weapons dead.


The acolyte is still far and away the best caster weapon imo.

I think its hilarious the utter rage that is flowing from the people who don't want to take the time to get used to the charge.

Acolyte obviously needs a damage buff bioware, look at all the complaints:ph34r:

#150
cronshaw

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Didn't like it when it was a charge weapon
Didn't like it when they removed the charge
probably still won't like it