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I disapprove of reverting the Acolyte


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#151
Upfunkt

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They'll never change it back so you might as well learn to use it like everybody else did before they took the charge mechanic away. Besides, the weapon was broken the way it was. How often did you see players with Acolytes equipped going to revive someone and got stuck on the same spot tea-bagging them until they reloaded? Good riddance to that silly reload delay. Welcome back, the real Acolyte!

#152
Qui-Gon Glenn

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Glad it is back. Somehow it will make the gun seem more accurate to me.... Oh, because I can fire it on the run again when I want to, fully charged, and cast my power simultaneously. Yeah, that must be it.

If you cannot handle the Acolyte's charging mechanism, go spend some time in Bronze with the Arc Pistol and learn to headshot with it. Problem solved.

#153
K_O_513

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Poison_Berrie wrote...

Rad_Rage wrote...

It's hilarious to see people suggesting that holding a button down requires more skill than pressing it.

Just as much as people declaring caster weapons dead.


I agree. It isn't completely useless now, but it does make things a little tougher for squishy CQC classes like the Fury who need that quick stagger.  Guess it's back to the Falcon for her.

Personally I would have preferred it have a GPS like effect where you could charge for maximum damage but still be able to fire it without charging for those "Oh sh!t" moments.

#154
Grammaton Dryad

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upinya slayin wrote...

People don't realize that the charge removal was a nerf not a buff. I'm happy to have it back the way it was.


Nissun wrote...

Quit ****ing and learn how to use it. It's not that hard.



#155
ThomasakaDes_

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Damn people, stop trying to get every gun to be as weak as the Avenger :P
Stop whining.

The Acolyte is great against barriers, crap against armor, no idea how it's against health.
Can't we just keep it that way?!

Modifié par ThomasakaDes_, 18 décembre 2012 - 11:41 .


#156
born2beagator

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ThomasakaDes_ wrote...

Damn people, stop trying to get every gun to be as weak as the Avenger :P
Stop whining.

The Acolyte is great against barriers, crap against armor, no idea how it's against health.
Can't we just keep it that way?!


Its good against health too and has an innate stunning ability

#157
january42

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Its good against health too and has an innate stunning ability



It's junk against health.  You need pretty much a full clip to take out a gold husk.  And think how long it takes to fire that.


I fail to see the point of this change.    It's not like the gun was broken, esp after being nerfed.  

Why mess with something that works?

#158
Hyperglide

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I kinda hate it and at the same time like it. Cause it makes casting biotics and shooting the pistols projectile together easy. But at the same time I got really used to the non-charge version and found it actually a bit faster to shoot then the charge up version. I don't really care either way, the Acolyte is still the best pistol in the game, regardless of it's mechanics. I just wish BW would stick with it and not change it anymore cause this is gonna get annoying if they change it every time missile glitchers wanna be laaame.

#159
Spinotech

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I approve of the Acolyte being brought back to its original state.

#160
Siran

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Was a caster weapon before, still is. I liked the old style better anyway, so I welcome the change.

#161
parico

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I see everyone who couldn't use the old acolyte is complaining. I think its use will be reduced now which was Biowares intention by putting it back to its old self. I used the gun before with ease and after 2-3 gold games I am used to it again.

#162
hudder92

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TODD 5184 wrote...

I think I preferred not having to charge it. It's what annoys me the most about a few other weapons, and, as a caster, if you need to take cover, charging exposes you. No bueno.


Yes, this is true, however did you not notice that when you were in cover with a non-charged acolyte that in order to shoot from cover you still had to basically charge it in order to shoot it? It did not fire when you pulled the trigger from cover.

So your point is invalid

#163
hudder92

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parico wrote...

I see everyone who couldn't use the old acolyte is complaining. I think its use will be reduced now which was Biowares intention by putting it back to its old self. I used the gun before with ease and after 2-3 gold games I am used to it again.


I prefer the charge mechanic.. And used it in every match since they reverted it back. And I wasn't the only one.. There were at least three acolyte users in every match. It's not going anywhere.

#164
Sailears

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I prefer not having to hold down left click until needing to release it - nicer to just click when you want to.

I never really used the acolyte much before the instant-fire change, then used it as a secondary on almost everything. Now I can play with the old mechanic, but don't really feel comfortable or enjoy doing so... :(

Oh well.

#165
Poison_Berrie

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Rad_Rage wrote...

I agree. It isn't completely useless now, but it does make things a little tougher for squishy CQC classes like the Fury who need that quick stagger.  Guess it's back to the Falcon for her.

I think that's a good thing, the Falcon was almost entirely outclassed by it (while not being terrible itself).
Personally I think it was absurd how much it was used considering how many light weight weapons there are that function well enough on a caster.

#166
Wingheaven7

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Zhuinden wrote...

After messing with the Carnifex and the Piranha, there should be at least one Caster weapon left.

The Acolyte did not need to be reverted, I'd laugh if the missile glitchers would be more abundant yet again.

u r quite the noob. Charging mechanic was the best. I'm happy it's back.

#167
BYC

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I like the change back to the original.

#168
BMP969

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They lowered the damage on it a week or two ago to counter the increased DPS due to the removal of the charge mechanic, so now it has the charge mechanic again plus less damage?!?! Please tell me I'm wrong...

#169
Eriseley

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BMP969 wrote...

They lowered the damage on it a week or two ago to counter the increased DPS due to the removal of the charge mechanic, so now it has the charge mechanic again plus less damage?!?! Please tell me I'm wrong...

Nope, it's back to the original damage.

#170
K_O_513

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Poison_Berrie wrote...

Rad_Rage wrote...

I agree. It isn't completely useless now, but it does make things a little tougher for squishy CQC classes like the Fury who need that quick stagger.  Guess it's back to the Falcon for her.

I think that's a good thing, the Falcon was almost entirely outclassed by it (while not being terrible itself).
Personally I think it was absurd how much it was used considering how many light weight weapons there are that function well enough on a caster.


Well the reason people used it so much as a sidearm is to deal with Phantoms that got too close. It was great for dealing with the droves of them that appear on Gold/Platinum. Not everyone has a high level Scorpion so the Acolyte was the ideal choice. Imo that function is now gone. By the time you finish charging a shot you'll probably be staggered by a sword slash if not impaled.

Another reason why it was popular (even though I never saw anyone else using it) was because no other weapon filled the Acolyte's niche. It not only staggered (the best thing about it imo) but it stripped shields like no other. Sure there are some other lightweight weapons that can let casters get some pop shots in so they can start doing their thing, but they're all less efficient when compared to the Acolyte.

#171
vladgd

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I guess I will use the reegar with my geth pyro now.

Not quite sure what I will use on casters, particularly the female quarian engineer. Collector smg?

#172
BMP969

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Eriseley wrote...

BMP969 wrote...

They lowered the damage on it a week or two ago to counter the increased DPS due to the removal of the charge mechanic, so now it has the charge mechanic again plus less damage?!?! Please tell me I'm wrong...

Nope, it's back to the original damage.

Oh, thank God! 

#173
Hiero Glyph

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Rad_Rage wrote...

Hiero Glyph wrote...

Rad_Rage wrote...

It's hilarious to see people suggesting that holding a button down requires more skill than pressing it.


And yet somehow it does because you cannot do certain things while charging, like going into cover.


That's a matter of convenience, not skill. Player X isn't better than Player Y at this game because the former prefers to charge his Acolyte.


Yet Player X can be better at Player Y when using the Acolyte due to the charge mechanic.  Without the charge mechanic the learning curve was minimal; now it has a learning curve in order to utilize it to its full potential.  Certainly there is some skill involved with using a Hurriance without a stabilization module, or a single-shot sniper like the Javelin due to the long reload animation (even with canceling).  Not all players can use such weapons easily and it has nothing to do with convenience.

#174
Miniditka77

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BMP969 wrote...

They lowered the damage on it a week or two ago to counter the increased DPS due to the removal of the charge mechanic, so now it has the charge mechanic again plus less damage?!?! Please tell me I'm wrong...

Yes, you're wrong.  First, removing the charge mechanic actually decreased the DPS, not increased it.  The maximum fire rate you could achieve while charging the gun was faster than the fire rate after the charge was removed.  They nerfed the gun because too many people were using it, which Bioware doesn't like.

And second, they are going back to the original damage.

#175
xxrufus7xx

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vladgd wrote...

I guess I will use the reegar with my geth pyro now.

Not quite sure what I will use on casters, particularly the female quarian engineer. Collector smg?


I reccomend the Eagle.